Gå til innhold

Rome 2 Total War Infotråd


Anbefalte innlegg

Third Age:TW til M2TW, er det største mesterstykket innen modding til Total War-serien syns jeg. :)

 

 

Enig at Third Age er den aller beste modden til Total War serien men Third Age versjon 3.2 (siste originale versjonen av moden) blir ganske kjedelig i lengden samt har King Kong (hoved personen bak denne moden) forsvunnet helt så det er liten sjangs for at det kommer flere "offisiele" oppdateringer til Third Age.

 

Om du liker Third Age anbefaler jeg deg ta en titt på ulike sub-mod til Third Age som det enda er masse aktivitet i, som f.eks MOS, DaC eller PCP.

 

MOS, PCP og DaC er totale overhalinger av Third Age med mange mange mange nye enheter, helter, byer, RPG oppdrag, flere custom laget byer ifra filmene/boka, forbedret AI/Gameplay osv...listen er lang.

 

MOS (versjon 1.5) og PCP (Update 9.31) er ute mens DaC er enda under utvikling og kommer til høsten men folka bak DaC har sluppet et helt nytt kart (Middle Earth) som er så geografisk korrekt som det går ann. Dette kartet kan du bruke med Vanilla Third Age 3.2 men du vil ikke få i nærheten av hele innhodet til DaC, bare kartet og noen oppdateringer ifra en uoffisielle Third Age 3.3 patchen, resten kommer som sagt til høsten.

 

MOS teamet holder på å implementerer DaC kartet "as we speak" og versjon 1.6 som vil inneholde dette nye kartet vil bli sluppet om 1-2 måneder. Her har du mange mange timer med masse underholdning og det er nesten som å være i filmen/boken. :-)

Endret av Bahamut
Lenke til kommentar
Videoannonse
Annonse

Hvilken fraksjon skal dere begynne som? Jeg har et par kandidater jeg ikke helt klarer å bestemme meg om.

 

Informasjon om tilgjengelige fraksjoner:

 

The Roman Republic

The Roman Republic is a mighty faction located in the Italian peninsula. They are a people skilled in metalworking and have long and distinguished military traditions. Their recent major victory over Pyrrhus of Epirus has left open the doors to greatness for the Roman Republic. The areas around the Italian Peninsula are ripe for conquest, and the Roman Republic is expanding with great speed. To make a conquest of this scale possible, it has one of the most disciplined armies and navies, and is among the strongest military powers of its time. Quick to learn from its mistakes and ready to assimilate other cultures into its own, the Roman Republic has indeed become a serious threat to its neighbours, some of which time has not treated so kindly... The Roman Republic will be divided into three influential and mighty families; the Julii, the Junii, and the Cornelii. It also features a Senate system, where public happiness is based on the happiness of the upper and lower classes, possibly similar to earlier Total War games. The happiness of these masses is the prerequisite for succeeding in diplomacy and surviving the constant plotting in the senate. The senate of Rome is a treacherous environment, one which can prove fatal should a rival family gain too much power. A player can attempt to send a senator of a rival family away by giving them an army to command and bestowing them the rank of legatus, or general. However, by doing so, there is always the risk that even then the senator will gain too much power and attempt to start a civil war against the current government.

 

Carthage

Carthage is a coastal city-state with colonies across the Mediterranean sea, boasting a considerably strong navy, and is the sworn enemy of Rome, despite the fact they enjoy a commercial treaty. Like Rome, Carthage is also ruled by one of three major political powers; the Hanonid, the Magonid, and the Barcid, which will each bring further bonuses to military and economics. Playing as Carthage allows for the recruitment of mighty war elephants from the forests of North Africa.

 

Macedon

Macedon is one of the Diadochi kingdoms which emerged after Alexander's death. Macedon has been cited as enjoying a military advantage when facing other Hellenistic factions and barbarians as a long-established military power of south-eastern Europe. Macedon struggles to return to the position of power Alexander the Great once bestowed upon it. For this reason, Macedon retains a considerable military force and is one of the more powerful Hellenistic factions. Rich in resources, Macedon has also excellent trading possibilities. Even though backed up by its formidable army, Macedon has to rely on other Hellenistic city-states for naval support, as its own navy is moderately weak. Despite its alliances with several other Greek city-states, they remain suspicious about Macedon's imperialistic tendencies and it will prove hard to win their trust diplomatically.

 

Iceni

The Iceni are a powerful, warlike and ferocious Celtic tribe from Britannia famous for their use of armed chariots. They are skilled ironworkers, and their warriors wear war paint unlike the other barbarian tribes. Even though they are by no means as advanced as the Greco-Romans are, the Iceni are far from uncivilized savages. They mint their own coins, and are renowned for their skillfully crafted golden jewelry Iceni kings and nobility wear. The Iceni will have population happiness bonus by the number of armies on the war front, as the entire tribe is crazed about war. They have many rivals, and therefore ample opportunities to satisfy their needs for war. Their traditional tactics are as efficient and straightforward as the people itself. They usually crush their opponents with a combined cavalry and chariot charge, followed by hordes of warriors, all painted blue in honor of their war goddess, Andraste.

 

Arverni

The Arverni are a Celtic tribe located in Central Gaul. An aggressive but proud people, the tribe is built upon a warrior society and united by a common pantheon ruled by their priests, the Druids. The Arverni have retained much of their ancestors' traditions, and hence are one of the most technologically and culturally advanced barbarian tribes in Europe. The economic boons of the Arverni comes from their highly skilled craftsmen, but no less, the people are formidable warriors, commanding respect among the barbarian tribes of Europe. To be a man among them is to constantly prove one's skills as a warrior and leader, as the tribe respects only strength. They go to war by the order of the Druids, who read signs from their gods, deciding whether or not a war is in place. They are one of the trade focused factions in Total War: Rome II, and have diplomatic bonuses amongst other barbarian tribes because of their martial prowess and craftsmanship.

 

Suebi

The Suebi; a large tribe of barbarians hailing from central Germania. They are a diverse people who are united by a common language and religion. The Suebi are ferocious fighters, and are rightly feared by other barbarian tribes. The Suebi have very limited technology, and are described as often fighting unarmored. Most units available rely on fighting using javelin-like spears, as swords are a rarity. The Suebi are renowned for their frequent raids over the river Rhine as well as using ambushing tactics to achieve victory. As a savage people, many abhor and fear these cruel barbarians, and they must face considerable resistance from those they conquer.

 

Parthia

Parthia is a confederation of tribes, that has recently wrestled control of Parthava, protectorate of the Seleucid Empire that struggled to separate itself from the Hellenistic sphere of influence. Parthia is famed for its heavy Cataphract cavalry and mercenaries alike. Parthia also employs tribesmen of various ethnicity; primitive men from the hills that fight for their homeland. It has preserved the military drill style of the Seleucid Empire, and is a force to be reckoned with. Parthia's religion is diverse and full of influences from abroad. Both Iranian and Greeks gods and goddesses are worshiped in its temples, and nobles rule its vast agricultural holdings, those upon which the very economy of the country is based on. Parthia is a tolerant nation, one which is ready to spread and assimilate foreign cultures into its own, much like Rome. Parthia has the prerequisite for spreading quickly across the Eastern world; using the excellent road network of the Seleucid Empire, its armies can move rapidly towards conquest and the silk road, which spies and other agents can use to gain precious bits of information from travelers and merchants.

 

Egypt

A Diadochi kingdom like Macedon, Ptolemaic Egypt has preserved many of its ancient traditions in addition to the Hellenistic influence in its culture. The Egyptians are an awe-inspiring civilization: they continue to build great monuments and temples in the image of both the Hellenic gods and goddesses as well as their own. The upper class has taken influences from both the Greek and Egyptian cultures, a fact which has given birth to a unique Greco-Egyptian culture. But most of all, it is the Greek way of life that is held in high regard throughout the Ptolemaic Kingdom and Greek citizens enjoy privileges native Egyptians do not, a fact that has caused many a revolt and mutiny among the lower classes. The Pharaohs trust in the use of formations of spearmen, much like Alexander the Great did. To provide support and flanking attacks, Ptolemaic Egypt also has more exotic units to call upon; swordsmen trained in the traditional Egyptian fighting style, scythed chariots and war elephants like its rival, The Seleucid Empire. With their vast armies and riches, the Ptolemaic Pharaohs look forward to expanding their nation, be it in the east towards the crumbling Seleucid Empire or to the west, where the city-state of Carthage lies.

 

Much like in Shogun 2, Total War: Rome II will have several DLC packs adding factions. The first one was revealed to be Pontus, a Hellenistic Kingdom near the Black Sea. This particular faction pack was announced to be free, and downloadable immediately upon release.

 

Pontus

Pontus is a Hellenistic kingdom located in northern Anatolia, on the shores of the Black Sea. Pontus is famed for its trade and wealth, made possible by its abundance in lumber and metals that it gets from the regions around the Black Sea. Pontus is a mighty naval power, and also boasts a strong army that recently repelled an invasion by Ptolemaic Egypt. It is one of the most powerful Hellenistic states in existence, and its agents can use the Mediterranean-spanning trade routes to move quickly, gathering information from all corners of the known world. It has established healthy diplomatic relations with all other Hellenistic states, and is experienced when it comes to fighting the surrounding barbarian nations. Despite being a Hellenistic kingdom, Pontus has some Eastern influences in its culture; remnants from the age when it was a satrapy region in Cappadocia, which in turn was part of the Persian Empire. For this reason, much like Ptolemaic Egypt, Pontus has to find a way to reduce hostilities between both the Hellenized part of its populace, and the other part that still honors the old Persian ways.

 

Greek States Culture Pack

The Greek States Culture Pack adds a new playable Culture including three new playable Factions to Total War: Rome II; for use in Single or Multiplayer Campaign modes and Custom and Multiplayer Battles. The Greek States Culture Pack adds diplomatic Athens, shrewd Epirus and formidable Sparta as playable factions.

Greek States Culture Pack will be available free with pre-orders for both standard edition and collectors's edition of Total War: Rome II at all participating retailers.

 

Athens

Athens is a prosperous faction located in southern Greece. It has enjoyed philosophical and cultural prestige for generations, as well as having established itself as the most prominent naval power in all of Greece. Wealthy and prosperous, its buildings are a cause for awe as well as envy. The entire Greek culture is based onto that of Athens', and other Hellenistic nations look up to it. As a long-standing client kingdom of Macedon, Athens has yet to break free from its influence, despite having achieved an autonomic and fairly independent position compared to many other city states. Should Athens break free of Macedonian grip, it has the potential to restore its once great position by assimilating other outlying city-states into itself, friend and foe alike. It has a formidable navy to make such a challenge easier, even though its armies are fairly undeveloped and have to rely on the help of mercenaries.

 

Epirus

Epirus is a confederacy of villages and small towns, rather than most of the city-states of Greece that have a large central city. Epirus is an agrarian nation that bases its economy on agriculture and fishing. Epirus has upheld the military traditions of the Macedonians that once controlled it, and its armies are composed mainly of heavy cavalry, slingers and phalanxes. Its coastal position provides excellent ports and in turn possibilities to transport its armies and agents quickly across the Mediterranean. Epirus' commanders are the stuff of legends, and therefore they have a larger command radius than generals of other factions. Since the nation of Epirus is built on small villages and towns, it is more familiar with organizing smaller settlements and making more income out of them. However, as feared conquerors and friends of Macedon, other Greek states distrust Epirus and it has to either win their trust diplomatically or conquer them by force, both of which Epirus is fully capable of.

 

Sparta

Sparta is a militaristic city-state that has been in a slow decline since the days of Alexander the Great. Even though Sparta has seen its most glorious days, it still upholds its military traditions in the form of Agoge; every Spartiate must pursue physical perfection and warrior prowess, or die during that pursuit. This tradition has ensured that Spartan hoplites are the most fearsome warriors in all of Greece, even though they are few in number. However, because of their asceticism and harshness, Sparta benefits less from natural resources and will have a hard time winning the trust of other Greeks. Even though historically this warrior society withered and died out in the end, they have the potential to regain their former glory in the Hellenistic world and consolidate their frightful reputation as warriors anew.

 

 

Non-playable factions

These are the factions that cannot be played in the campaign. They have been listed by their respective cultural groups or areas of origin.

 

British 

Brigantes, Caledones, Demetae, Dumonii, Ebdani

 

Celtic (non-Gallic)

Aestii, Anartes, Eravisci, Galatia, Nori, Raeti

 

Celt-Iberian

Arevaci, Cantabri, Celtici, Edetani, Galleaci, Lusitani, Turdetani

 

Dacian

Bastarnae, Biephi, Getae

 

Gaulish/Gallic

Atrebartes, Aedui, Boii, Carnutes, Helvetii, Insubres, Liguria, Namnetes, Nervii, Pictones, Scordisci, Treverii, Veneti, Vivisci, Volcae

 

Germanic

Cherusci, Cimbri, Frisii, Gutones, Lugii, Marcomanni, Rugii, Sequanii

 

Hellenistic

Baktria, Knossos, Massilia, Pergamon, Rhodes, Sardes, Seleucid Empire, Syracuse

 

Illyrian

Ardiaei, Breuci, Daorsi, Delmatae

 

Sarmatian

Aorsoi, Roxolani, Siraces

 

Thracian

Odrysia, Triballi, Tylis

 

African

Gaetuli, Massaesyli, Garamantia, Nasamones, Cyrenaica, Blemmyes, Meroe, Axum

 

Italian

Etruscans

 

Asia Minor (non-Hellenistic)

Cyprus, Bithynia, Trapezon, Cappadocia

 

Scythians

Catiaroi, Scythia, Cimmeria, Budini, Thyssagetae

 

Caucasus

Ardhan, Armenia, Colchis, Kartli

 

Iranian

Dahae, Khorasmii, Massagetae, Media Atropatene, Media, Persia, Parthava, Drangiana

 

Arabian

Gerrhea, Himyar, Ma'in, Mascat, Nabatea, Saba, Qidri

 

Phoenician/Carthaginian

Carthago Nova, Libue

 

Indo-Scythian

Aria, Arachosia, Sagartia

Endret av Orwandel
Lenke til kommentar

Tja, jeg har malt både Romere(republianske) og Pyrrhic, og cartago.

 

Jeg håper ikke det er slikt at bare Macedonia har phalangites, Phalangites var standar for hele den helleniske verden, så alle etterfølger stater av Alxander hadde de, Pyrrhus brukte dem i stort antall mot romerne.

 

Jeg hadde lyst til å spille Epirus, men spillet starter etter pyrruhs er død, og da gidder jeg ikke, Så blir vel Cartago på meg, eller roma.

Lenke til kommentar

Jeg er veldig spent på barbarene - spesielt Suebi. Ut fra beskrivelsen virker det ikke som de har det som skal til for å erobre verden - uten rustning og uten sverd - men håper de får mer avanserte enheter etterhvert som de erobrer andre nasjoner. Ellers blir det nok Sparta, Egypt, eller Roma.

Lenke til kommentar

Jeg er veldig spent på barbarene - spesielt Suebi. Ut fra beskrivelsen virker det ikke som de har det som skal til for å erobre verden - uten rustning og uten sverd - men håper de får mer avanserte enheter etterhvert som de erobrer andre nasjoner. Ellers blir det nok Sparta, Egypt, eller Roma.

 

Brynja var faktisk en keltisk oppfinnelse, romeren bare sjal den fra gallere de kjempet mot nå og da,

Lenke til kommentar

Brynja var faktisk en keltisk oppfinnelse, romeren bare sjal den fra gallere de kjempet mot nå og da,

 

Jeg tenkte mer på fremstillingen i spillet, hvor kommentarer som denne gjør meg litt bekymret hvis jeg må møte italienske soldater med tyngre rustning:

 

"The Suebi have very limited technology, and are described as often fighting unarmored."

Lenke til kommentar

Jeg tenkte mer på fremstillingen i spillet, hvor kommentarer som denne gjør meg litt bekymret hvis jeg må møte italienske soldater med tyngre rustning:

 

"The Suebi have very limited technology, and are described as often fighting unarmored."

 

Vel det er sant til en hvis grad, din vanlige celter kjempet for det meste med bare hjelm og skjold som beskyttelse, visse enheter spesielt livvakter til høvdingene kunne godt vært godt armert.

 

Men husk, enten du er romer, greker, kartager eller galler, var skjoldet nr 1 forsvar. ofte var det slik at mistet et soldat skjoldet sitt, gikk han bakover i rankene om han kunne, fordi uten skjold var du helt forsvarsløs.

Lenke til kommentar

Vel det er sant til en hvis grad, din vanlige celter kjempet for det meste med bare hjelm og skjold som beskyttelse, visse enheter spesielt livvakter til høvdingene kunne godt vært godt armert.

 

Men husk, enten du er romer, greker, kartager eller galler, var skjoldet nr 1 forsvar. ofte var det slik at mistet et soldat skjoldet sitt, gikk han bakover i rankene om han kunne, fordi uten skjold var du helt forsvarsløs.

 

Litt off-topic, men... siden skjold er det eneste forsvar mot piler, hvorfor brukte ikke japanerne skjold? Dette lurte jeg litt på når jeg meiet ned all motstand i Shogun 2 med mine Bow Monks uten at motstanderen hadde noe som helst måte å beskytte seg på.

Lenke til kommentar

Har tatt opp igjen Rome Total War for å varme opp til toeren. Nå spiller jeg som Julii, og har tatt over Gaul og Spania. En litt spesiell twist er at de sterkeste fraksjonene er meg, Egypt og Makedonia. Brutii har ikke særlig med land. De har kun klart å ta et par stk ned mot Hellas. Scipii tuller nede i Nord-Afrika.

 

Makedonia holder nå på å ta Germania. Jeg lurer litt på hvem jeg skal angripe nå. Jeg har en allianse med både England (husker ikke hva de heter), og Makedonia. Germania blir litt langt unna, siden de ikke har noe land som grenser mot meg.

 

Jeg er redd for å havne i krig med England, Germania, Makedonia og de andre romerske statene når borgerkrigen til slutt kommer.

Lenke til kommentar

Pleier å spille de fleste slagene selv, det tar dessverre veldig lang tid. Problemet med autoresolve på very hard er at autoresolve har gitt meg urealistisk dårlige resultater. Når jeg spiller Napoleon så har jeg av en eller annen grunn mye raskere teknologiutvikling enn alle andre slik at jeg har howitzer tidlig. Og da er absolutt alle slag en ren sjarmøretappe. Allikevel klarer altså autoresolve å tape de samme slagene på mine vegne? Pussig.

Lenke til kommentar

Opprett en konto eller logg inn for å kommentere

Du må være et medlem for å kunne skrive en kommentar

Opprett konto

Det er enkelt å melde seg inn for å starte en ny konto!

Start en konto

Logg inn

Har du allerede en konto? Logg inn her.

Logg inn nå
×
×
  • Opprett ny...