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Battlefield: Bad Company 2.


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Mere PC-patching på gang.

DICE :love:

Client R8 / Server R12 are in QA

 

The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.

 

Changelog:

 

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

 

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

 

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

 

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - all settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

 

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - More informative disconnection/kick reasons

http://www.totalgamingnetwork.com/showthread.php?259019-Client-R8-Server-R12-are-in-QA

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Server - Infantry only mode available per-level

Client - Toggle/hold crouch is user controllable

Server Browser - all settings are automatically saved between sessions

 

TAKK!! Hvorfor f.eks. region ikke skulle lagres mellom omganger forstod jeg aldri. Hvor ofte flytter man mellom europa/amerika/oceania/Asia/arfika/antarktis egentlig?

 

Inf only mode -sweeet!

Toggle crouch, endelig - lillefingeren min har savnet det!

Endret av MrLee
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Det er korrekt at oppdateringene ikke er sendt inn. Det lærte jeg her.

 

Som det står der er det bedre at de drøyer det en uke eller to og kommer med en patch som fungerer ordentlig, fremfor å komme med en som bare fikser halvparten og vi må vente tre-fire uker på enda en patch.

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jeg liker svært lite at killcam off regnes som Hardcore.

Hvordan skal folk greie å finne servere hvor man tåler svært lite?

hardcore....

 

NEI!

Fordi nå er HC slik:

REgular - killcam = HC

Regular (av en eller annen grunn kommer jeg innpå servere som er regular, når det står spesifikt at det er HC, det er alstå med killcam).

- spotting - killcam FF off

 

Blir for mange forskjellige!

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jeg liker svært lite at killcam off regnes som Hardcore.

Hvordan skal folk greie å finne servere hvor man tåler svært lite?

hardcore....

 

NEI!

Fordi nå er HC slik:

REgular - killcam = HC

Regular (av en eller annen grunn kommer jeg innpå servere som er regular, når det står spesifikt at det er HC, det er alstå med killcam).

- spotting - killcam FF off

 

 

 

Blir for mange forskjellige!

Jeg har alltid vært harkår fps er kun for mus og keyboard- tryne.. inntil jegble student og ikke hadde råd til å kjøpe gamer pc.

er nå PS3 retard, og synes det er fantastisk digg å slippe alle hacke-kødde-servere.. cheaters og all den møkka som følger med den beste måten å spille fps online på.

sier bare splitfish FRAGfx til PS3... nesten som å spille pc

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