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Super Mario Odyssey - Inntrykk og diskusjonstråd.


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Info fra EDGE, som en NeoGafbruker og en redditbruker har notert ned (legger dem i ulike spoilere):

 

 

Just got the issue, the cover is of Mario in his wedding outfit, not the one from the Spanish edition posted earlier. Shall we have some bits from the review so we stop talking about whether SS is any good or not? :p

- There are 50-odd capture possibilites. 'It pays close attention to the physics and handling of each of these new forms, making each one enjoyable to command'.

- The transformations 'are not always essential, and in many cases Mario's repertoire is enough to get by, though it's often quicker or easier to make the switch. Sometimes you'll bench Mario for the simple novelty of playing as something else'.

- 'Even leaving Cappy out of the equation, our hero has been furnished with his most expansive moveset to date....it's tempting to say Mario has never felt better in the palms.'

- Portable mode feels a little like a compromise compared to playing with Joy-Cons in separate hands, partly because it can be hard to make out distant targets on the smaller screen. The TV feels like Odyssey's natural home.

- There are a clutch of stage-specific quests that offer more traditional, structured progression but generally you're free to choose what you do next.

- 'Not all activities are created equal but you're never far from a brilliant new idea or a clever twist on an old one'

- Mario's finest ever selection of boss fights.

'The party continues in the postgame too' but no explicit details. There's some kind of spoilery stuff about references to earlier games I won't post here.

- 'There is a lot of BOTW in SMO, from the chance to scout out potential destinations from high above ground, to the way the soundtrack often lets you acclimatise to your surroundings in relative quiet before the stage's theme announces itself. But it's most obvious in the way its environments appeal to your natural curiosity, sights and sounds teasing you away from your present path - and in its sheer volume of diversions.

- 'Link may have more Korok seeds to find than Mario has moons, but not by many.'

- 'Odyssey feels like a true reinvention of the sandbox platformer' 

- 'by giving you a broader number of ways to collect moons, it's a game that's more considerate of every type of player'

- 'Peach, for her part, is no damsel in distress and her role expands in the post-game, although not in the way you might expect'.

That covers the main bits really, there's a lot more but it's mainly details about transformations (both character and level). There's also a post-script article comparing the game to Galaxy and Sunshine in how it approaches level design etc

Some more spoilers stuff that I found (I bought the Edge issue):

  • a cutscene late in the game “while a single late game reaction shot is likely to go down in history for its potential ramifications to the series lore”

  • paintings warp you to other kingdoms. The Oddessey ship doesn’t warp you for some reason.

  • a reference to FLUDD in the Seaside Kingdom

  • one late game opponent has an ability that “could make it a speed runners favorite”

  • a “thrilling final throwback-hinted at in a skin-prickling tease some way before the climax makes the connection more explicit”

 

 

Og her er hele reviewet i bildeformat:

https://imgur.com/a/O6L7j

Lenke til kommentar

 

Liker VELDIG godt det de har valgt å gjøre når man entrer disse grønne rørene, men kommer nok likevel til å savne at de ikke tar meg til et "annet sted" likevel.

Var bestandig spennende å gå inn i de for å se hvor man havnet :)

I noen tilfeller går de til et annet rom i hvert fall. :)

 

Okey?? :huh:

Det virker lovende.

 

Når jeg kom inn i disse rommene fikk jeg bestandig en følelse av at spillet ble satt på "hold" - så løste man rommet og gikk ut igjen, gjerne med en eller annen form for premie i lomma. Føltes bestandig som en fin variasjon i spillet :)

Lenke til kommentar

 

 

Liker VELDIG godt det de har valgt å gjøre når man entrer disse grønne rørene, men kommer nok likevel til å savne at de ikke tar meg til et "annet sted" likevel.

Var bestandig spennende å gå inn i de for å se hvor man havnet :)

I noen tilfeller går de til et annet rom i hvert fall. :)

Okey?? :huh:

Det virker lovende.

 

Når jeg kom inn i disse rommene fikk jeg bestandig en følelse av at spillet ble satt på "hold" - så løste man rommet og gikk ut igjen, gjerne med en eller annen form for premie i lomma. Føltes bestandig som en fin variasjon i spillet :)

Sjekk ut videoen med de søtten månene. :)
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