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Hei!

 

Vi åpnet første luke i adventskalenderen og der var Heroes VI! :)

 

Problemet er: Er det virkelig slik at det er kun én spiller som kan spille når vi har installert den på PC? Når vi andre skulle logge oss inn, fikk vi beskjed at produktnøkkelen var brukt. Vi er tre i familien som elsker HoMM, og det blir vannvittig og forbannade surt hvis det virkelig er slik at kun en av oss kan spille...

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  • 2 uker senere...
  • 3 måneder senere...
  • 4 uker senere...

Ser det er på tide med en liten oppdatering. Utviklerne av spillet, Black Hole, er nå gått konkurs og jobber ikke lenger på Heroes 6 prosjektet. I stedet har Ubisoft hentet inn et nytt selskap, Limbic Entertainment, og det er de som har jobbet med patch 1.3 som nettopp ble sluppet. Dette har vært et sårt tema, og en påstått ansatt fra Black Hole har langet ut mot Ubisoft, og generelt lagt all skyld på dem. Den opprinnelige tråden kan finnes her: http://heroescommunity.com/viewthread.php3?TID=37279, men brukeren har i ettertid slettet postene sine. Jeg legger ved det opprinnelige innlegget hans i en spoiler, siden det er ganske langt.

 

 

 

Hi Guys. Several months have passed since the release of Heroes 6, and because there are so many questions from you regarding BH which UBI seemingly ignores, I feel it's time that I give you some information.

I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64. And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA). And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say". It was then that one faction, Academy had been removed from the content list, as well as many other things. And then, at half of the development, Romain suddenly quit, Erwan was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.

As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project... this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project. During the last 10 months, our full team worked 24/7, without any chance for compensation... and because of this, we didn't have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that "the BH team is not working during the nights and weekends, and is not committed to the project at all...". I can only say, just ask any of the BH team members of their commitment...

As for the many bugs: Heroes 6 is a gigantic project, with 1.5-2 million lines in the source code. This is bigger than most RPGs. Such a project can only be finished with good quality if there are several years and a huge budget (i.e. Blizzard games), or if there is a strict design lock date after 7-9 months of the start of development... in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release. Just see what they are now doing with patch 1.3 (BH is not involved in that at all btw.). They cannot release a simple patch with a few smaller fixes in time, they are already in a 2-3 weeks delay. This is because the code is extremely complex, and UBI does not have the team to overview it and make it work in time, even if the Limbic guys are really great (and no, they are not involved in the Heroes development from the project start, they joined like 20 months later).

Some examples of what BH added to the game at their own cost, just to make the game better:

- Town screen (we hate the current version, but it is still better then the "let's make a screen shot from the adventure map 3D town and use it as a town screen" that UBI wanted - we could have made a much better one, but didn't have money and time).

- Additional ingame cutscenes (I know cutscenes are not great, but again, we received the story after 27 months... we only had a couple months to make the cutscenes from scratch, and a very limited budget - and I think that the overall visual quality of the game proves to anyone that we could have made really great cutscenes if we had had the time and budget).

- 300 unique Combat Maps (there were 20 in the contract)

- 3D animated Main Menu (UBI wanted a simple still image)

- Additional NPCs

- Campaign Overview Map (Campaign Window)

- and many more........

And what were the UBI decisions:

- Less resources

- No fullscreen town screens

- Only five factions (as a consequence of the continuous delays of UBI deliverables)

- Creature pool

- and many more such "great" changes.........

This project cost Black Hole its existence... while UBI is making profit on Heroes 6.

And just some more thoughts: UBI EMEA were working with four 3rd party developers during the Heroes development:

- Capibara - They made the really good (and financially successful) Clash of Heroes. The are not working with UBI anymore.

- Eugene Systems - They made R.U.S.E. They are not working with UBI anymore.

- Black Hole - They made Heroes 6. They are not working with UBI anymore.

- Techland - They made a 47% game for UBI (Call of Juarez: The Cartel - http://www.metacritic.com/game/pc/call-of-juarez-the-cartel) - They are still working with UBI EMEA on a big project.

We heard the UBI guys blame those developers (and Nival) many times... I guess BH was blamed the same way to those developers.

It is always the developer who is responsible...

Just some food for thought.... Thanks guys for reading.

 

 

 

De har også kommet med en ny Q&A, som egentlig ikke svarer på så mye, men kan være interessant likevel: http://heroescommunity.com/viewthread.php3?TID=37541

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Men ingen kan jo vite om det er en faktisk utvikler eller bare en grinete fan som har postet det. Hvorfor har han isåfall slettet postene sine i etterkant? Fikk han kjeft av pappaen sin?

Uansett, jeg visste ikke det var kommet en 1.3 patch, og at det faktisk jobbes på spillet igjen er jo kjempebra for oss som kjøpte det

:)

 

Patch notes i spoiler, Ingenting om town screen enda, men det kan jo komme.

 

 

 

 

Patch 1.3 – Release Notes:

Online features:

· Auto-matchmaking: let the game find an opponent for you.

· Invite Friends: you’ll be able to invite players from your friend list directly in-game.

· Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen.

Bugs fixes:

Abilities/Gameplay/Campaign:

· Sanctuary - The "Challenge" ability had no functionality.

· Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.

· Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to.

· Campaign -The primary quest "The Choice” would not complete when the user upgrades his reputation after visiting an Arena.

· Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh.

· Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map.

· Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs.

· The Unyielding trait the user receives for finishing the Sanctuary campaign did not work.

· The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description.

· Create Hero Panel's class specific ability name was not localized.

Multiplayer:

· The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle.

· During Siege, one of the players remains on the map if the other player exits the session.

· If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.

· There was no confirmation dialog when kicking another player from the lobby.

· Some of multiplayer map names were displayed in English.

· A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game.

· Users that join a loaded game will still have their assets in the game.

· The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection

Conflux:

· The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level.

· The information provided when using "Compare" was incomplete

· The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list.

· The Player statistics transferred from one player to another after using the "Compare" and "Details".

· When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remained that of the users.

· The confirmation message received when trying to remove an active widget was not localized.

· The user could not see the details and compare the achievements with others in "leaderboards" and "friends".

· After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears.

· The user was unable to load any save while in game, after reconnecting to the Internet.

Various:

· None of the artifacts present in the Artifact Merchant menu have a description.

 

Endret av Bytex
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