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Serverene skal være oppe nå... vanlige kjedelig dødelige som meg sitter dønn fast på jobb i mange timer til! :(

 

Gleder meg til å se hvordan det er når trollene blir kastet ut av Org og alt det som leder opp til 5.4

Endret av Litakins
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Vet ikke om du har sett patch notes, men det er drastiske endringer på PvP gear.

Alle har 65% baseline resi uavhengig av gear, så en PvE gearet kan like godt komme inn i en PvP situasjon å eie alle. I tillegg scales PvP gear ned, slik at i WorldPvP så har PvE gearede folk kraftige fordeler.

 

Men dette er hva jeg har lest, derfor jeg spør her.

(sitter på jobb selv så får ikke testet)

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Har lest alle notes for patchen, og ja, de endrer pvp gear igjen. Det var ca like mye whining da de endret det til det som har vert standarden de siste årene. Det endrer seg når de bare blir vant til det igjen. World PVP har jeg null og niks av på min server, så det kan jeg ikke si så mye om.

 

Men jeg husker whininga når de introduserte resilience...

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For spesielt interesserte:

Patch 5.3 (uredigert, skamløs copy/paste

 

 

 

World of Warcraft Patch 5.3

General

New Battleground: Deepwind Gorge

 

In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources.

While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!

 

New Arena: The Tiger's Peak

Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!

 

New Scenario: Battle on the High Seas

Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.

 

New Scenario: Blood in the Snow

An agent of Zandalar has infiltrated Dun Morogh and rallied the

Frostmane trolls. At Varian’s request, Moira will lead her personal

guard against them once the king’s champions have stopped the magical

storm protecting Shimmer Ridge.

 

New Scenario: Dark Heart of Pandaria

Goblin engineers have been excavating in the Vale of Eternal Blossoms to

find a mysterious artifact, but all they've found is trouble; you have

been personally called upon by the Warchief to aid them in their hour of

need.

 

New Scenario: The Secrets of Ragefire

Infiltrate the Emberdeep Caverns and assist the Gob Squad in

investigating a recent disappearance in Durotar.

 

Heroic Scenarios

A Heroic difficulty for Scenarios have been added and are designed to

provide challenging content for small groups of well-seasoned

adventurers. Completing a Heroic Scenario awards Valor points, and a

chance to obtain high level Epic quality items.

Heroic Scenarios require a pre-made group to join.

Heroic Scenarios offer bonus objectives that will reward additional

valor if completed.

An option to run a random Heroic Scenario has been added as a drop-down

in the Scenario tab in Dungeon Finder.

 

Players can complete a normal or Heroic Scenario for bonus valor each

day, but not both.

Six Heroic Scenarios will be available in patch 5.3. Four are new and

two are upgrades of existing normal Scenarios.

Battle of the High Seas

Blood in the Snow

Dark Heart of Pandaria

The Secrets of Ragefire

Crypt of Forgotten Kings

A Brewing Storm

 

 

Quest Campaign: Escalation

The Darkspear Trolls are in open rebellion against the Warchief! Aid

your faction in preparing to rout Garrosh Hellscream from Orgrimmar

Alliance heroes will scout Orgrimmar's outskirts and engage in SI:7

espionage to weaken Garrosh’s power structure.

Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault

and advance towards the Horde capital.

 

Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal

Blossoms to begin questing.

 

Battlefield: Barrens

 

Put the stranglehold on Orgrimmar by undermining the Kor’kron supply

chain in Northern Barrens.

Collect resources by killing Kor’kron loyalists and their supporters.

Get a group together to kill Kor’kron leaders for bonus resources.

Escort your faction’s caravans across the zone for even more additional

resources.

 

The Darkspear Rebellion will reward your efforts to undermine the

Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.

Participate in the Escalation Quest Campaign to learn how to engage in

the Barrens conflict.

 

The Legendary Quest Continues

Journey with Wrathion to the four corners of Pandaria to speak with the

August Celestials.

Champions will have had to complete Wrathion’s earlier tasks (including

“Heart of the Thunder King”) to continue.

 

Brawler’s Guild Updates

Test your might against two new tiers of bosses in the Brawl’gar Arena

in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.

New VIP areas are now accessible for brawlers at or above rank 8.

Bizmo has raised the floor in his arena to hide the bodies. Or... maybe

to improve the sight lines. We’ll never know for sure.

Special “Challenge Cards” can now be acquired from mobs or reward

satchels, allowing you to unlock unique bonus bosses.

Brawlers that manage to prove their mettle and reach Rank 9 will receive

an additional invitation to the Brawler's Guild that can be traded or

given to a friend.

 

Experience needed to increase from level 85 to level 90 has been reduced

by 33%.

 

 

Classes

 

Healing abilities and spells which automatically pick targets now follow

consistent rules for targeting logic. Targets with lower % health will

be preferred, and players are weighted more heavily than pets.

Avoidance passive on all pets and guardians has been changed. It now

reduces area-of-effect damage from creatures and NPCs by 95% (up from

90%), and from players by 50% (up from 0%). Warlock pets already had the

new version of Avoidance since Patch 5.0 and will not notice any

differences.

The following summoned pets/totems will now chain cast their spells with

no delay between casts, allowing them to cast their spells more

frequently in the same amount of time.

Death Knight: Gargoyle

Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)

Mage: Mirror Image, Water Elemental

Shaman: Searing Totem

Warlock: Doomguard, Terrorguard, Wild Imp

 

Death Knight

 

General

 

Blood Plague no longer benefits from the damage increase granted by

Tricks of the Trade.

Frost Fever no longer benefits from the damage increase granted by

Tricks of the Trade.

Necrotic Strike's healing absorption effect has been increased to 225%

from attack power, up from 200%.

 

Talents

 

Gorefiend's Grasp can now affect a maximum of 4 player targets. The

number of non-player targets that can be affected remains unlimited.

 

Unholy

 

Sudden Doom now requires the Death Knight to be in Unholy Presence to

activate the effect that causes Death Coil to cost no Runic Power.

Unholy Might now increases the Death Knight's Strength by 10%, down from

15%.

 

 

 

Druid

 

General

 

Mark of the Wild had its mana cost reduced to 5%, down from 10%.

Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds,

up from 60 seconds.

Tranquility now targets 12 raid members (up from 5) each time it heals

when used in a 25-player instance. This change also applies to players

using the Symbiosis version of Tranquility.

 

Talents

 

Force of Nature is no longer on global cooldown and summons a single

Treant. The Treant no longer has a control bar, immediately uses its

special abilities on the Druid’s current target, and accumulates 1

charge every 20 seconds up to a maximum of 3 charges.

Restoration version of the Treant now casts Swiftmend on the Druid's

target when summoned. This version of Swiftmend does not require or

consume a heal-over-time effect on the target.

 

 

Glyphs

 

Glyph of Solar Beam have been removed and replaced with Glyph of Omens.

New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar

Eclipse, the following abilities will generate 10 Solar or Lunar Energy:

Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement,

Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.

 

Balance

 

Solar Beam is now more responsive when players enter and leave the

beam's area-of-effect.

 

Feral

 

Savage Roar now increases physical damage done by 40%, up from 30%.

 

Guardian

 

Mastery: Nature's Guardian is now 33% stronger (2% per point instead of

1.5%).

 

Restoration

 

Ironbark now has a cooldown of 60 seconds, down from 2 minutes.

Swiftmend's area-of-effect component now heals injured allies within 10

yards, up from 8 yards.

Wild Mushroom: Bloom: Healing from this spell has been increased by

100%, which includes all bonus healing from Rejuvenation overhealing. In

addition, the radius has been increased to 10 yards (up from 8).

 

Item Sets

 

Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark

by 30 seconds (down from 90 seconds).

 

 

 

Hunter

 

General

 

Hunters now have 50 pet stable slots, up from 20.

Cooldown on crowd control abilities for several Hunter pet families have

changed.

Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2

minutes, up from 1 minute.

Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1

minute.

Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1

minute.

Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from

1 minute.

Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes,

up from 1 minute.

Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up

from 45 seconds.

Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45

seconds.

Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down

from 20 seconds.

 

Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.

Revive Pet now has a cast time of 4 seconds, down from 6 seconds.

 

Talents

 

Aspect of the Iron Hawk now increases ranged attack power by 25%, up

from 15%.

Binding Shot is no longer a talent and learned by Marksmanship Hunters

at level 30.

Blink Strike has been renamed Blink Strikes and turned into a passive

ability. The pet's Basic Attacks deal 50% increased damage, can now be

used from 30 yards away, and will instantly cause the pet to teleport

behind their target.

Intimidation is now a level-30 talent available to all Hunter

specializations and no longer learned by Beast Mastery Hunters at level 20.

 

Beast Mastery

 

Beast Cleave now deals 75% of the original damage, up from 50%.

Exotic Beasts no longer reduces the cooldown of pet special abilities by

30%.

 

Marksmanship

 

Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.

 

Item Sets

 

PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes

the Hunter's PvP Power to increase by 800 for 6 seconds.

 

 

 

Mage

 

General

 

Arcane Brilliance had its mana cost reduced to 1%, down from 4%.

Arcane Explosion now deals 40% more damage.

Blizzard now deals 40% more damage.

Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.

Flamestrike now deals 100% more initial damage. Periodic damage remains

unchanged.

Mirror Image creates copies that no longer cast Fire Blast, but their

Frostbolts do 10% more damage.

Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms

now have new icons.

 

Talents

 

Flameglow now absorbs damage from each attack made against the Mage

equal to 15% of their spellpower (down from 20%).

Incanter's Ward now allows the Mage to gain up to a maximum of 15%

increase to spell damage, down from 30%, but the effect now lasts 25

seconds, up from 15 seconds.

Living Bomb's periodic damage has been increased by 121%. Its explosion

damage has been reduced by 78%, but now scales with additional periodic

ticks added by haste, and hits all nearby targets (up from 3).

 

 

 

Monk

 

General

 

Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.

Nimble Brew now also removes horrify effects, and reduces the duration

of horrify effects and fear, and is available to all Monk

specializations (formerly only available for Brewmaster and Windwalker

Monks).

Spear Hand Strike now locks a spell school out for 4 seconds, down from

5 seconds.

 

Talents

 

Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary

around a friendly target for 8 seconds, instantly disarming and

silencing enemies within the area-of-effect for 3 seconds. Enemies that

use abilities other than auto-attacks or cast spells on allies within

the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm

and silence effects are subject to diminishing returns.

 

Brewmaster

 

Gift of the Ox should now activate its effect more frequently for

dual-wielding Monks.

 

Mistweaver

 

Revival now has a healing cap of 15 raid members (up from 6) when used

in a 25-player instance.

 

Windwalker

 

Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.

Rising Sun Kick now causes all targets within 8 yards to take an

increased 20% damage from the Monk's abilities, up from 10%.

Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.

 

 

 

Paladin

 

General

 

Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.

Blessing of Might had its mana cost reduced to 5%, down from 22.3%.

Devotion Aura now clears all silence effects when used.

Divine Protection is now usable while stunned.

 

Glyphs

 

Glyph of the Battle Healer now heals a nearby injured friendly target,

excluding the Paladin, for 20% of damage dealt while Seal of Insight is

active, down from 30%.

 

Holy

 

Mastery: Illuminated Healing now places an absorb shield for 10% of the

amount healed, down from 12%.

Daybreak is now a stackable effect with a duration of 10 seconds, stacks

up to 2 times, and causes the next Holy Shock to also heal other allies

within 10 yards of the target for an amount equal to 75%/150% of the

original healing done. Daybreak no longer incorrectly hits the primary

target of the Holy Shock.

 

Protection

 

Shield of the Righteous now reduces physical damage taken by 25%, down

from 30%.

 

Retribution

 

Sword of Light now increases damage with two-handed melee weapons by

30%, up from 15%.

 

Item Sets

 

Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy

Shock by 1 second, down from 2 seconds.

 

 

 

Priest

 

General

 

Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.

Mass Dispel no longer dispels magic effects that are normally

undispellable. Cast time has been decreased to 0.5 seconds, down from

1.5 seconds for Discipline and Holy Priests.

Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes

for Discipline and Holy Priests. For Shadow Priests, cooldown has been

increased to 10 minutes, up from 6 minutes, and the spell is no longer

usable while in Arenas or Rated Battlegrounds.

 

Glyphs

 

Glyph of Mass Dispel has been redesigned and no longer reduces cast

time. The glyph now enables Mass Dispel to dispel magic effects that are

normally undispellable.

Glyph of Smite no longer causes the additional 20% damage dealt by Smite

to transfer into Atonement.

Fixed an issue where Glyph of Mind Flay's movement speed increase was

not stacking correctly.

 

Discipline

 

Atonement now heals nearby friendly targets for 90% of the damage dealt,

down from 100%.

Borrowed Time now reduces the cast or channel time of the next Priest

spell by 15% after casting Power Word: Shield (was 15% spell haste).

Penance now deals 10% less damage, but healing done is increased by 10%.

 

Holy

 

Divine Hymn now targets 12 raid members (up from 5) each time it heals

when used in a 25-player instance.

 

Shadow

 

Vampiric Embrace now has a healing cap of 15 raid members (up from 6)

when used in a 25-player instance.

 

 

 

Rogue

 

Talents

 

Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance

will not remove the Stealth requirement for Cloak and Dagger.

Shuriken Toss now deals 100% more damage in the initial ranged attack,

damage is no longer doubled when used on targets farther than 10 yards

away, and energy cost has been increased to 40 energy, up from 20.

 

Glyphs

 

Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5

second, down from 1 second.

Glyph of Garrote now increases the duration of Garrote's silence effect

by 1 second, down from 1.5 seconds.

 

Combat

 

Blade Flurry's damage to secondary targets should no longer be affected

by Resilience or PvP power if the primary target was a player as both

had already been factored in for the initial damage calculation.

Revealing Strike now lasts 24 seconds, up from 18 seconds.

 

Subtlety

 

Find Weakness now bypasses 100% of armor against non-player targets, and

bypasses 50% of armor when used against other players (was 70% armor

bypass for all targets).

 

 

 

Shaman

 

General

 

Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals

25% more damage.

Lightning Bolt can now be cast while moving.

 

Glyphs

 

New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce

the amount of damage taken by 10% for 6 seconds after Lightning Shield

is triggered.

Glyph of Unleashed Lightning has been removed and replaced with Glyph of

Lightning Shield.

 

Enhancement

 

Feral Spirit's summoned Spirit Wolves are now immune to root and snare

effects.

Lava Lash now deals 300% weapons damage, up from 250%.

Mental Quickness now converts 65% of the Shaman's attack power to spell

power, up from 55%.

Stormstrike now deals 450% weapon damage, up from 375%.

 

 

 

Warlock

 

General

 

Dark Intent had its mana cost reduced to 1%, down from 4%.

Demonic Gateway cast time has been reduced to 3 seconds, down from 5

seconds, gains its first charge after 5 seconds (down from 13 seconds),

and gains a new charge every 10 seconds (down from 15 seconds). The

summoned gateway has 100% of the summoning Warlock's health, 100% of the

Warlock's resilience, and can now be attacked and killed by enemy players.

Health Funnel now causes the Soulburn portion of the spell to increase

healing generated from Health Funnel by 140% instead of instantly

restoring 36% health.

 

Talents

 

Blood Horror no longer activates from attacks made by pets.

 

Glyphs

 

Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals

the Warlock for 0.5% of their maximum health when Corruption or Immolate

deal periodic damage.

 

Affliction

 

Haunt now refunds a Soul Shard when it is dispelled.

 

Destruction

 

Fire and Brimstone no longer requires a Burning Ember to cast. Instead,

the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to

consume a Burning Ember when cast, and the effect remains active as long

as the Warlock has at least 1 Burning Ember remaining.

 

Item Sets

 

Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending

Resolve and have been replaced by the former 4-piece set bonus where the

Warlock's Twilight Ward absorbs damage from all magical schools.

Warlock PvP 4-piece set bonus now increases damage dealt by Agony,

Corruption, Doom, Immolate, and Unstable Affliction by 10%.

 

 

 

Warrior

 

General

 

Defensive Stance now decreases damage taken by 25%, up from 15%.

Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.

 

Talents

 

Enraged Regeneration no longer costs rage to use, instantly heals the

Warrior for 5% of their total health, and healing an additional 5% over

5 seconds. Using the ability while Enraged doubles the healing effects

to 10% of the Warrior's total health and an additional 10% over 5 seconds.

Second Wind no longer generates rage when the Warrior is struck by a

Stun or Immobilize effect.

Arms and Fury Warriors receive a passive ability that enables them to

generate rage when struck by a Stun or Immobilize effect at level 56.

 

Spell Reflection is no longer consumed by spells from player pets and

guardians.

Vigilance now resets the cooldown on Taunt in addition to its current

effects.

 

Arms

 

Sweeping Strikes' damage to secondary targets should no longer be

affected by Resilience or PvP power if the primary target was a player

as both had already been factored in for the initial damage calculation.

 

Protection

 

Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute,

down from a 3-minute reduction. For Protection Warriors, this results in

no net change to Shield Wall's cooldown.

Shield Slam now receives a 50% bonus to attack damage from attack power

(down from 100%) for Warriors below level 85.

Unwavering Sentinel no longer increases the damage reduction of

Defensive Stance by 10%.

 

 

 

Quests

 

 

Shado-Pan and The August Celestials daily quests no longer have a

faction prerequisite to be Revered with the Golden Lotus.

A Test of Valor: Reduced the amount of Valor needed for this achievement

to 3000 Valor Points, down from 6000.

Flames of the Void: Fixed an issue where players were unable to mount

the War Serpents.

The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of

Fear, and Terrace of the Endless Spring now have a chance to drop either

a Sigil of Power or Sigil of Wisdom

 

 

 

 

Creatures

 

 

Creatures that are outdoors in the world and are Level-90 and above now

have a chance to drop Lesser Charms of Good Fortune.

Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari

Warbringers) and bosses in Battlefield: Barrens will now always drop

Lesser Charms of Good Fortune.

Rare spawns in Pandaria (except those on Isle of Thunder) now have a

chance to drop a bind-on-pickup invitation to the Brawler's Guild.

Oondasta

Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a

number of Dinosaur Bones.

Spitfire Beam no longer increases in damage with each jump, deals a flat

200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from

20 targets).

 

Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals

needed for the Zandalari Library Card achievement more frequently. The

sell value of Zandalari Journals to vendors have been decreased to

adjust for the increased drop rates.

 

 

 

Pet Battles

 

General

 

Bonus damage has been added to many basic abilities, at the cost of

slightly reduced accuracy.

Check out our blog: Pet Battle Duels are now available in all dungeons

and raids. Enjoy!

Hit Chance is now displayed for all abilities.

Reduced the chance to miss when fighting higher-level opponents from 5%

per level to 2% per level.

Wins for max-level, matchmaking PvP pet battles can now be tracked in

statistics.

Pandaren Spirit Pet Supplies now has a chance to drop a family specific

rare Battle-Stone.

Black Claw now deals 20% less damage.

Corrosion now deals 5 damage-per-round, up from 2, and increases damage

taken by 2, down from 5.

Deep Freeze now has a 10% reduced chance to hit.

Haymaker now has a 3-round cooldown.

Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.

Interrupting Gaze now deals 50% more damage.

Kick now deals 50% more damage.

Mudslide now has a 4-round cooldown, up from 3 rounds.

Quicksand now has a 4-round cooldown, up from 3 rounds.

Rupture now has a 4-round cooldown, up from 3 rounds.

Soulrush now has a 4-round cooldown, up from 3 rounds.

Battle Pets

>Whispers from pet tamers in the north have spread word of an elusive

new battle pet that can be found in the frozen tundras of Northrend. The

Unborn Val'kyr awaits.

Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are

now tradable, and can be caught more than once.

Ethereal Soul-Trader has been returned to his original, larger size.

Battle Pet Quests

Protection for bad luck streaks have been added to Battle-Stones from

pet supplies bags and wild battles. Each bag or battle that does not

provide a stone has a progressively better chance to award a stone to

the player.

All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit

Tamer quests will now award experience, valor, and Lesser Charms of Good

Fortune.

Increased the difficulty of elite pets on the Beasts of Fable quest.

Loot Specialization

 

Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for

an in-depth explanation of how the Loot Specialization system will work.

 

Raids

 

Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure

Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now

have a small chance to award a larger than usual amount of gold.

Bonus Roll

Protection for bad luck streaks have been added to bonus rolls. Each

bonus roll that does not provide loot has a progressively better chance

to award loot to the player.

Reduced the number of Lesser Charms of Good Fortune needed for the Mogu

Runes of Fate weekly quest to 50, down from 90.

 

Serpentshrine Cavern

For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10%

of the target's maximum health plus 5000 damage, down from 50% of

target's maximum health, the stun effect can be removed by abilities

that free the player from stuns, and the spell now targets any character

class instead of only targeting character classes with mana.

Lady Vashj

Coilfang Strider's Panic ability now activates every 4 seconds, up from

every 2 seconds.

Shock Blast's stun effect can now be removed by abilities that free the

player from stuns.

Tainted Elementals now despawn after 20 seconds, up from 15 seconds.

 

 

Tempest Keep

For the High Astromancer Solarian encounter, Nether Scryer's Domination

spell now has a 2 second cast time, up from instant cast, and can be

silenced.

For the Void Reaver encounter, the radius for Arcane Orb has been

reduced to 15 yards, down from 20 yards.

 

Terrace of Endless Spring

Players no longer need to have defeated Grand Empress Shek'zeer to enter

the Terrace of Endless Spring in Normal difficulty.

 

Throne of Thunder

Valor Points are awarded for defeating the following lieutenants in

Throne of Thunder.

Stormbringer Draz'kil: 20 Valor Points

Manchu: 10 Valor Points each

Weisheng: 10 Valor Points each

Eternal Guardian: 5 Valor Points each

 

Horridon

Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on

Amani Warbears.

 

Primordius

The Genetically Unmodified Organism achievement has been redesigned. It

now requires players to defeat Primordius while none of the players in

the raid received a harmful mutation.

 

 

Dungeons

 

Completing the Challenge mode daily quest now awards a Heroic Cache of

Treasures with a chance to contain an epic item!

Minimum level requirement to enter and equip items found in the

following dungeons via Dungeon Finder have been adjusted.

Gate of the Setting Sun is now available in Normal difficulty, and

accessible to level 89 characters.

Grim Batol is now accessible at level 84, down from level 85.

Lost City of the Tol'vir is now accessible at level 84, down from level 85.

Magisters' Terrace is now accessible at level 68, down from level 70.

The Mechanar is now accessible at level 68, down from level 70.

 

Zul'Gurub

Bloodlord Mandokir will no longer use Decapitate against his current target.

 

Scenarios

 

Lorewalker Cho now allows heroes to take part in either faction's

Scenarios, so players can see what the other side has been up to.

Crypt of the Forgotten Kings

Fixed an issue where Uncontrolled Anger was improperly causing

characters to drop out of stealth.

 

 

 

 

PvP

 

 

A blog titled: PvP Gear in Patch 5.3 has additional information and

reasoning behind the PvP changes in 5.3.

All characters now have a base Resilience of 65%.

Battle Fatigue now reduces the amount of healing and absorbs by 45%, up

from 30%.

PvP Power conversion ratio to obtain 1% damage at level 90 has been

changed from 265 to 400.

PvP Power bonus to healing is now based on class and specialization.

Healing specializations receive a 100% bonus to healing from PvP Power.

Damage specializations for Druids, Monks, Paladins, Priests, and Shamans

receive a 70% bonus to healing from PvP Power.

All other specializations and classes (including tanking) receive a 40%

bonus to healing from PvP Power.

 

 

PvP Items

 

Season 13 Tyrannical gear had their item levels increased to ilevel 496,

up from ilevel 493. Weapons and shields/off-hand items remain unchanged

at ilevel 498.

Season 13 Tyrannical Elite gear had their item levels decreased to

ilevel 496, down from ilevel 512.

Resilience has been removed from most PvP gear.

Resilience gems and enchants will continue to be available and remain

unchanged.

4-piece PvP set bonus for all Season 12 and 13 armor sets that granted

1000 Resilience now grants 1000 PvP Power instead.

 

PvP Power will remain exclusively on PvP gear.

The amount of PvP Power and Resilience on gems and Mystic Cogwheel have

been reduced by 50%.

Tyrannical weapons no longer have a conquest-earned prerequisite to

purchase them.

Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of

400 PvP Power and 200 Resilience.

New weapon enchantment: Bloody Dancing Steel is functionally equivalent

to Dancing Steel, shares the same visual effect as Glorious Tyranny,

costs a scroll of the base enchant, and requires a 2200 rating.

New weapon enchantment: Spirit of Conquest is functionally equivalent to

Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a

scroll of the base enchant, and requires a 2200 rating.

Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are

available as new prestige items at 2500 rating for 1000 Conquest Points.

Big Zokk Torquewrench has returned from their leave of absence.

Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have

returned after refitting their wares.

 

 

 

Battlegrounds and Arenas

 

 

Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap.

All gear will be scaled down to ilevel 496.

To facilitate a more balanced team composition, players now need to

select a role when queuing up for a Battleground or Rated Battleground.

Role selection should have no effect on queue times. The matchmaking

system attempts to balance the number of healers on each team based on

the ratio of healers and non-healers queued.

Picking up the Alliance or Horde flag while in a Rated Battleground now

increases damage taken by 50% for characters in a tanking

specialization, and increases damage taken by 20% for characters in a

non-tanking specialization.

Dalaran Arena: Masons of Dalaran have been hard at work installing steps

in the two remaining corners of the arena.

Mid-season catch-up for Conquest Points has been added. Players will now

see their cap on Conquest Points increased by 1000 per week since the

start of Season 13 minus the amount of Conquest Points earned so far in

this season.

Eye of the Storm: The starting platforms have been lowered.

 

 

 

 

Professions

 

 

Herbalists of low skill can now pick herbs in Pandaria for a small

amount of usable material. The yield an herbalist will be able to

harvest from each node is determined by skill level.

Miners of low skill can now mine mineral deposits in Pandaria for a

small amount of usable material. The yield a miner will be able to

harvest from each node is determined by skill level.

 

 

 

Items

 

 

The Voidbinders are back in capital cities and shrines.

 

PvE Item Upgrades

Items upgradable by Valor now require 250 Valor to upgrade per 4 item

levels, for a total of 500 Valor for 8 item levels per item. This is

retroactive to all items that use Valor.

Items upgradable by Justice now require 750 Justice to upgrade per 8

item levels, for a total of 750 Justice for 8 item levels per item. This

is retroactive to all items that use Justice.

 

PvP Item Upgrades

Malevolent Gladiator’s Conquest (Season 12) items that have upgrades

available are still upgradable at their original costs.

Dreadful Gladiator’s Honor (Season 12) items that have upgrades

available are still upgradable at their original costs.

No other PvP items are upgradable.

 

 

Players can now use items that are in the bank or Void Storage for

transmogrification.

Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed

to upgrade heirloom items by 60%.

Players starting on Cataclysm content can purchase level-80 gear from

Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify

for Blackrock Caverns and Abyssal Maw: Throne of Tides.

Two new purchasable items using Elder Charms of Good Fortune have been

added to the quartermasters on the Isle of Thunder.

An Empty Supply Crate that can be placed and jumped on in the Troves of

the Thunder King Scenario.

Excess Elder Charms of Good Fortune can be used to purchase an Arcane

Trove/Sunreaver Bounty.

 

A new achievement and reward has been added for obtaining 200 mounts.

Unclaimed Black Market Containers are now available on the Black Market

Auction House. What's inside? It's a mystery! When opened, the container

has a chance to contain any item that can be available on the BMAH.

Eye of the Black Prince can now be used to apply a prismatic socket on

Reborn weapons.

Justice Heirloom vendors now have Heirloom shields in stock.

Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of

Thunder.

Shado-Pan Assault belts now require Friendly reputation to purchase,

down from Revered.

Shado-Pan Assault chest pieces now require Honored reputation to

purchase, down from Revered.

The following PvP trinkets now have a cooldown of 2 minutes, down from 5

minutes.

Bequeathed Insignia of the Alliance

Bequeathed Insignia of the Horde

Inherited Insignia of the Alliance

Inherited Insignia of the Horde

Inherited Mark of Tyranny

Insignia of the Alliance

Insignia of the Horde

 

The following trinkets have on-use effects reduced by 33%, but have a

100% increase to duration when used in a Battleground or Arena.

Fabled Feather of Ji-Kun

Renataki’s Soul Charm

Steadfast Talisman of the Shado-Pan Assault

Wushoolay’s Final Choice

 

The following trinkets have on-use effects reduced by 75%, but have a

400% increase to duration when used in a Battleground or Arena.

Delicate Vial of the Sanguinaire

Gaze of the Twins

Primordius’ Talisman of Rage

Talisman of Bloodlust

 

All other trinkets above ilevel 502 have on-use effects reduced by 50%,

but have a 100% increase to duration when used in a Battleground or Arena.

Courageous Primal Diamond had its clearcasting effect renamed to

“Lucidity” to differentiate it from other spells with that name.

 

 

 

 

UI

 

 

In-game support system is now a direct portal to the Battle.net Support

site, allowing players to access the knowledge base and support contact

system.

Dungeon Journal has been reorganized. The model view has moved into a

sub-tab and replaced with a listing of bosses for the dungeon or raid.

A new option to display pet tamers on the world map has been added. This

should help players looking to find unlocked Pet Battle daily quests.

When using name plates, castbars will now display for all creatures and

players in the area.

 

 

 

Bug Fixes

 

 

Fixed an issue in Brawl'gar Arena where players boarding The Skybag may

be unable to spectate brawls that were taking place.

 

Lenke til kommentar

Alle har 65% baseline resi uavhengig av gear, så en PvE gearet kan like godt komme inn i en PvP situasjon å eie alle.

 

Dersom alle har samme % res uavhengig av gear, så vil ikke en PvE-gearet fyr kunne eie en med PvP-gear, med mindre de fjerner resilience fra PvP-gear. Whinere på forumene til WoW er kids som stort sett ikke har peiling.

 

Edit: Men å lese patchnotes hadde vært en fordel før jeg skrev dette. Resilience er fjernet.. Men PvP Power er introdusert? hmmm..

 

Edit 2: Like greit å legge seg paddeflat, har ikke peiling på PvP.. Aldri vært aktiv innenfor PvP.

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