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Noen som vet hvilken ammo type som er best? Er det jo dyrere jo bedre, eller har de vært sitt område. For eksempel nå bruker jeg cannon Omni-belt, men jeg har muligheten til å oppgradere til cannon ammo for ground target. Hvilken bør jeg velge? Jeg ser at ground ammo belt koster mer enn hva Omni gjorde. Noe som har noen gode råd? :D

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Noen som kan noe om ammo? Ser ikke helt det store med T-T-T-T-T-T-T-AP-I annet enn å lyse opp som et juletre. Er det noen relevant forskjell mellom å kjøre omni, tracers og stealth, eller er det mer smak og behag?

 

Hadde vært kjekt å kunne få sette sammen sine egne belter dog, men trenger litt statistikk først :p

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Noen som kan noe om ammo? Ser ikke helt det store med T-T-T-T-T-T-T-AP-I annet enn å lyse opp som et juletre. Er det noen relevant forskjell mellom å kjøre omni, tracers og stealth, eller er det mer smak og behag?

 

Hadde vært kjekt å kunne få sette sammen sine egne belter dog, men trenger litt statistikk først :p

 

Er fersk i spillet og kan ikke stort om ammoen, men kan ikke se for meg at tracers kan ha noen stor nytte i arcade battles hvor man har siktehjelpemiddel til å se hvor man bør skyte.

Kan se for meg at det kan ha større nytte i historical- og full real battles,siden man ikke har de samme hjelpemidlene der, men har selv ikke spilt de typene ennå så det blir bare spekulasjoner fra meg egentlig.

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har ikke fått gamet siden 1.29 kom :omg: (flyttet når den kom). Vil ikke laste ned. Og grunnet ICE har begrensning på nedlast pr mnd så kan jeg ikke laste ned hele heller.. Håper jeg ikke trenger å vente enda en mnd på at min egentlige ISP skal komme og legge kabel. Wants to play WT!!!

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Hie,

noen som kan hjelpe litt?

Akkurat lastet ned spillet og fullført training missions etc.

Men hver gang jeg prøver å gå online blir jeg satt i en kø (average waiting time 1:28 etc).

Jeg blir bare sittende i køen i 10min, før jeg får connection fail...

Har excepted warthunder fra firewall (og skrudd av firewall - er jo connected til serveren ved oppstart, så burde ikke være noe problem).

Edit - kom in på arcade mode...men har ikke tenkt å spille der med 0 cockpit og -7G er en grei manøver...virker som det er laaaang lø på de andre modusene.

 

Og hvordan får jeg vekk de tallene etter nicket mitt: OlaNordmann817373 etc.

Fjerner jeg tallene på: http://online.gaijinent.com/user.php generer den bare noen nye tall...

Endret av Fornax
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La deg til vennelisten eLx.

 

Hører mye whine på forums om 37mm cannons og op russiske fly.

 

Legger ved tall fra en forumthread anngående russiske fly iforhold til de andre landene:

 

 

test environment:

arcade mode, 1000m altitude, 30m fuel or closest, no attachments (95% of encounters happen at 500m-1000m, measuring performance at 7000m would be kinda pointless)

game version 1.29.40

"turn rate" is the maximum turn rate achieved (small loss of altitude)

"10.0s" = 36° per second

turn rate was measured with flaps IF that particular plane benefits from it

 

if you dont believe the numbers, feel free to verify them yourself

 

energy retention: energy loss at maximum turn rate without flaps (aka: how long can you turn in a dogfight before you fall out of the sky)

5=no loss

4=barely any loss

3=average loss

2=significant loss

1=cant even do a 360° turn

 

rate of climb was measured from 500m to 1500m @ 30% WEP.

 

Tier 0

I-15 (soviet)

speed: 360 (excellent)

turn rate: 9.5s (excellent)

energy retention: 5 (excellent)

damage output: 3 (excellent)

Ki-10 (japanese)

speed: 344

turn rate: 11.8s

energy retention: 2 (poor)

damage output: 1.5

HE-51A (german)

speed: 338

turn rate: 10.5s

energy retention: 2 (poor)

damage output: 1 (crap)

Fury MKII (british)

speed: 321

turn rate: 16.1s (poor!)

energy retention: 2 (poor)

damage output: 1 (crap)

P-26A-34 (USA)

speed: 279 (OMG!)

turn rate: 16.4s (omg! how is this balanced?)

energy retention: 2 (poor)

damage output: 1-2

sorry for suspecting german reserve planes to be the worst. after extensive testing it seems like the german reserve are well off compared to the british and american. its outrageous that the british and american get neither speed nor ability to turn!

 

Tier 1

I-153M (soviet)

speed: 412

turn rate: 9.6s (excellent)

energy retention: 5 (excellent)

damage output: 3 (excellent)

 

F2A-1 Buffalo (USA)

speed: 464

turn rate: 10.8s

energy retention: 4

damage output: 2

A5M4 (japanese)

speed: 414

turn rate: 9.9s

energy retention: 4

damage output: 2

 

CR 42 (german)

speed: 342

turn rate: 13.9s

energy retention: 1 (HORRIBLE! does this plane even have wings?)

damage output: 2

Gladiator MKII (british)

speed: (342) no upgrades installed

turn rate: 16.5s (cant have the same turn rate as soviets, can we?)

energy retention: 1 (Horrible!)

damage output: 1.5 (crap)

 

Wirraway (british PREMIUM bomber)

speed: 317 (weak engine!)

turn rate: 12.5s

energy retention: 3

damage output: 1+1 (rear gunner)

tier 2

F2A-3 (USA)

speed: 508

turn rate: 13.5s

energy retention: 5 (cant shake this one)

damage output: 4 (more than soviets? impossibru!)

I-16 (soviet)

speed: 448

turn rate: 14.3s

energy retention: 5 (cant shake this MF either)

damage output: 3

Ki-43II (japan)

speed: 471

turn rate: 10.1s (turns on a dime)

energy retention: 2 (low retention at max turn rate)

damage output: 3

 

Hurricane MKI (british)

speed: 438

turn rate: 13.4s

energy retention: 3

damage output: 3

G.50 (german)

speed: 385 (ARE U KIDDING ME???)

turn rate: 13.0s

energy retention: 4

damage output: 2

 

Tier 3

LaGG-3 (soviet)

speed: 522 (top speed of a german tier 9 fighter...)

turn rate: 14.6s

energy retention: 4

damage output: 5

Hurricane MKII (british)

speed: 438

turn rate: 15.5s

energy retention: 3

damage output: 5

M.C.200 (german)

speed: 417 (REALLY?)

turn rate: 19.4s (WTF???)

energy retention: 1 (is this a chute or a plane, Gaijin???)

damage output: 2

 

Tier 4

Spitfire MKI (british)

speed: 493

turn rate: 11.6s

energy retention: 4

damage output: 3

P-40E-1 (USA)

speed: 514

turn rate: 14.8s (weak rudder!)

energy retention: 3

damage output: 7

He 112 B-0 (german)

speed: 455 (control-surface lock-up at 400+ kmh!)

turn rate: 14.6s

energy retention: 3

damage output: 5

 

A6M2-N (japanese)

speed: 382

turn rate: 12.1s (weak ailerons!)

energy retention: 3

damage output: 5

 

M.C.202 (german)

speed: 494

turn rate: 16.0s (very good control during dive)

energy retention: 3

damage output: 2.5

 

Ki-61-lb (american PREMIUM)(makes MC.202 look like a POS)

speed: 498

turn rate: 13.4s

energy retention: 5

damage output: 4

Boomerang MK I (british PREMIUM)

speed: 455

turn rate: 13.4s (sluggish rudder!)

energy retention: 2

damage output: 7 (!)

 

Tier 5

Yak-7B (soviet)

speed: 542 (perfect Boom n Zoom, nobody can follow)

turn rate: 14.3s

energy retention: 5

damage output: 6

F4F-3 (USA)

speed: 494

turn rate: 12.3s

energy retention: 5

damage output: 4

Ki-61-la (japanese)

speed: 488

turn rate: 12.8s (weak rudder!)

energy retention: 4

damage output: 3.5 (bad)

 

Beaufighter (british)

speed: 462

turn rate: 14.6s

energy retention: 4

climb: 20.5 m/s @ 230kmh IAS

damage output: 13

 

Tier 6

Yak-1B (soviet)

speed: 564 (perfect Boom n Zoom fighter, burns 61% less energy on a dive than Bf109E)

turn rate: 13.5s

energy retention: 5 (good luck shaking this MF)

climb: 21.8m/s @ 240kmh IAS

damage output: 5

Spitfire MKII (british)

speed: 504

turn rate: 12.5s

energy retention: 4

climb: 19.8m/s @ 230kmh IAS

damage output: 7

Ki-61-lb (japanese)

speed: 498

turn rate: 13.4s (weak rudder!)

energy retention: 5

damage output: 4

 

F6F-3 Hellcat (USA)

speed: (509) no upgrades

turn rate: 14.8s

energy retention: 3

damage output: 7

 

Bf 109 E3 (german)

speed: 473 (german slowest at every tier, GL with Boom n Zoom)

turn rate: 13.6s

energy retention: 4

climb: 22.8m/s @ 260kmh IAS

damage output: 5

 

P-39Q (USA)

speed: 510

turn rate: 16.7s

energy retention: 3

damage output: 8

 

P-39N (USA)

speed: 513

turn rate: 17.2s (bad!)

energy retention: 3

damage output: 7

 

D.520 (british PREMIUM)

speed: 455

turn rate: 13.5s

energy retention: 3

damage output: 5

 

 

Tier 7

F4U-1a Corsair (USA)

speed: (591) no upgrades installed

turn rate: 14.4s

energy retention: 4

damage output: 7

 

Bf109-F4 (german)

speed: 542

turn rate: 14.7s (worse than Bf109-E3)

energy retention: 4

climb: 25.7 m/s @ 260kmh IAS

damage output: 5

 

F4F-4 Wildcat (USA)

speed: (493) no upgrades

turn rate: 13.2s

energy retention: 4

damage output: 7

Typhoon MK.1a (british)

speed: 585 (data sheet says 485, typo by Gaijin?)

turn rate: 16.7s

energy retention: 5

damage output: 5

 

A6M2 Reisen (japanese)

speed: (456) no upgrades

turn rate: 11.1s (ailerons lock at 300+ kmh)

energy retention: 3

damage output: 5

 

Tier 8

Yak-9T (soviet)

speed: 564 (nice BOOM N ZOOM)

turn rate: 14.3s

energy retention: 5

damage output: 11

F4U-1d Corsair (USA) (beats Yak-9T at energy fighting)

speed: (597) no upgrades

turn rate: 14.2s

energy retention: 5

damage output: 7

Spitfire MK Vb (british)

speed: (471) no upgrades

turn rate: 12.9s

energy retention: 4

damage output: 7

A6M3 Reisen (japanese)

speed: (481) no upgrades

turn rate: 11.3s (ailerons lock at 300+ kmh)

energy retention: 3

damage output: 7

 

Tier 9

Yak-3 (soviet UFO)(faster than Bf109G, better energy retention, turns better, climbs better, can take more damage!)

speed: (581) no upgrades

turn rate: 14.3s

energy retention: 5

climb: 28.6 m/s @ 260kmh IAS (!!!broken FM!!!)

damage output: 6

Bf 109-G2 (german)

speed: 546 (not faster than Bf109F ???)

turn rate: 16.1s

energy retention: 3

climb: 24.3 m/s @ 260kmh IAS

damage output: 5

P-63A-5 Kingcobra (USA)

speed: (518) no upgrades

turn rate: 14.6s

energy retention: 3

climb: 21.2 m/s @ 260kmh IAS

damage output: 9

P-47D Thunderbolt (USA)

speed: (513) no upgrades

turn rate: 16.5s (bad!)

energy retention: 2

climb: 21.4 m/s @ 260kmh IAS

damage output: 10

 

Tier 10

 

Spitfire MK IX (british)

speed: (507) no upgrades

turn rate: 14.2s

energy retention: 4

climb: 24.5 m/s @ 250kmh IAS

damage output: 7

P-38G (USA)

speed: (511) no upgrades

turn rate: 22.7s (trolololo)

energy retention: 4

climb: 20.5 m/s @ 250kmh IAS

damage output: 7

 

Tier 11

La-5FN (soviet)

speed: 580

turn rate: 15.2s

energy retention: 4

climb: 27.0 m/s @ 260kmh IAS

damage output: 7

FW190 A5 (german)(useless low altitude fighter, broken Flight Model)

speed: 549

turn rate: 18.2s (WTF! its supposed to turn better than Bf109G at 1000m!)

energy retention: 4

climb: 24.0 m/s @ 270kmh IAS

damage output: 8

 

Mustang MK IA (british PREMIUM)

speed: 542

turn rate: 16.0s

energy retention: 3

climb: 15.2 m/s @ 250kmh IAS (very bad!)

damage output: 12

 

 

Tier 12

FW190 F8 (german)(low altitude fighter, its only evasive option is diving, good job Gaijin!)

speed: 563

turn rate: 19.3s (very bad!)

energy retention: 4

climb: 19.7 m/s @ 270kmh IAS (very bad!)

damage output: 9

tier 14

FW190 D13 (german)

speed: 582

turn rate: 19.6s (very bad!)

energy retention: 5

climb: 28.5 m/s @ 260kmh IAS

damage output: 10

 

conclusion:

-massive imbalances at all tiers

-soviet planes are faster than german planes at every single tier and bleed less energy

-german planes are slowest "energy fighters" at every single tier, they bleed too much energy for Boom n Zoom

 

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