Fenazon Skrevet 3. november 2008 Forfatter Skrevet 3. november 2008 Å gi dette spillet 4/10 er latterlig, helt klart et av årets beste spill, spillet fortjener abselutt de karakterene den har fått. Ang. hva fiende tåler og jeg litt enig, føler jeg måte skyte utrolig mye på fienden før de dør, blir litt dumt å liksom måtte snipe en fyr 4 ganger, når det egentlig burde holdt med en. Og VATS systemet fungerer egentlig kun bra på kort avstand, mens på lang er den håpløs. Det er min mening å gi det 4/10. Jeg synes det er latterlig å gi det 9/10. Å si at det er årets beste spill er latterlig. Det er ikke latterlig å ha en mening som ikke er lik din eller andres.. Ikke alltid VATS funker en gang.. Nissen bommer jo å da er jo poenget borte.. Det tar votter å vinter å bygge seg opp en skikkelig figur som tåler en trøkk å klarer å treffe det han skyter på.. Jaja det er rollespill. Men hallo jeg synes det går grenser. Det beste av alt er at fienden ser meg lenge før jeg ser de, de skyter på meg å jeg har ikke filla peiling på hvor de skyter fra for de synes jo ikke før de er nærme.. Så min mening står den enda jeg prøver å fortsette med spillet er 4/10.....Kanskje jeg endrer meg. Men så langt står den. En mening er lov å ha!!
Fenazon Skrevet 3. november 2008 Forfatter Skrevet 3. november 2008 Må innrømme jeg slet litt i starten, gikk tom for ammo.. hadde fortsatt masse Ants å kverke, samt hadde ingen penger.. helsen ble lavere å lavere.. men ordnet seg etterhvert Fallout 3 er litt vanskelig på starten, ja... særlig det med mangel på ammo blir fort et problem. Da anbefaler jeg å bruke peng fortest mulig på å skaffe seg den "Rock-it launcher". Selv om du er svak på big guns funker det fint. Da kan du bruke masse skrot som ammo, og det er alltid morsomt å kappe av hodet på folk med en gammel hagegnom Nå at jeg er rik har jeg solgt våpenet og konsentrerer meg på small guns. Jeg har nok penger til ammo uansett... men det er ikke alltid like lett å finne selgere som har det jeg trenger, eller penger igjen til å kjøpe det jeg finner. Hmm takker for tipset den skal jeg teste Nå står jeg fast også hrmf.. I denne radioantenna ææææææh.....
Bruktbilen Skrevet 3. november 2008 Skrevet 3. november 2008 Ikke alltid VATS funker en gang.. Nissen bommer jo å da er jo poenget borte.. Det tar votter å vinter å bygge seg opp en skikkelig figur som tåler en trøkk å klarer å treffe det han skyter på.. Jaja det er rollespill. Men hallo jeg synes det går grenser. Du kan ikke ha spilt mange RPG spill før, man trenger ikke "bygge seg opp" noe ekstremt i Fallout 3 for å bli god. Det er også en idè å ikke dra rett til de vanskeligste fiendene i starten av spillet og forvente å slå dem, så lenge du unngår Super Mutants evt ikke angriper dem på lang avstand så klarer du de fleste fiendene i spillet enkelt. Ja, du treffer ikke alt du skyter på, kom deg nærmere fienden så får du til slutt 95% sjangse å treffe dem, men det er klart du bommer på lang avstand. Det beste av alt er at fienden ser meg lenge før jeg ser de, de skyter på meg å jeg har ikke filla peiling på hvor de skyter fra for de synes jo ikke før de er nærme.. Hvis radaren ikke ser fiendene så bare se deg rundt så finner du dem, kan ikke se hvorfor dette skulle være et problem. Jeg synes radaren fungerer alt for godt, føles ut som man jukser siden man kan se fiender gjennom vegger på en mils avstand. En mening er lov å ha!! Men det hadde vært greit om du kom med noen gode argumenter
Akidon Skrevet 3. november 2008 Skrevet 3. november 2008 Er det noen som faktisk klarer seg bra uten vats?
Vrengtpolvott Skrevet 3. november 2008 Skrevet 3. november 2008 Er det noen som faktisk klarer seg bra uten vats? Jeg gjør det. Er ikke veldig vanskelig å drepe fiender uten å bruke VATS.
Akidon Skrevet 3. november 2008 Skrevet 3. november 2008 Det var da som faen. Men man bruker vell adskillig mer ammo da?
Ubesluttsom Skrevet 3. november 2008 Skrevet 3. november 2008 Er det noen som faktisk klarer seg bra uten vats? Ja, men går mye ammo.. Å ha bikkja hjelper en del der. Så hender det at jeg blir eid av folk, når jeg sikkert ikke burde blitt det.. Litt kjedelig når du går rundt ett hjørne, tråkker på en raider med chinese officer sword, å han angriper. Tømmer vel en 15ish skudd i mannen, torso/head kombinasjon før han faller om, på den tiden rekker han slå meg ett par ganger. Med V.A.T.S så hadde han vel død ganske fort på den avstanden tenker jeg:)
Vrengtpolvott Skrevet 3. november 2008 Skrevet 3. november 2008 Det var da som faen. Men man bruker vell adskillig mer ammo da? Neisj, ikke så sinsykt mye, bare å ta seg god tid og skyte de i skallen så går det rimelig greit.
MrL Skrevet 3. november 2008 Skrevet 3. november 2008 Det er min mening å gi det 4/10. Jeg synes det er latterlig å gi det 9/10. Å si at det er årets beste spill er latterlig.Det er ikke latterlig å ha en mening som ikke er lik din eller andres.. Ikke alltid VATS funker en gang.. Nissen bommer jo å da er jo poenget borte.. Det tar votter å vinter å bygge seg opp en skikkelig figur som tåler en trøkk å klarer å treffe det han skyter på.. Jaja det er rollespill. Men hallo jeg synes det går grenser. Det beste av alt er at fienden ser meg lenge før jeg ser de, de skyter på meg å jeg har ikke filla peiling på hvor de skyter fra for de synes jo ikke før de er nærme.. Så min mening står den enda jeg prøver å fortsette med spillet er 4/10.....Kanskje jeg endrer meg. Men så langt står den. En mening er lov å ha!! Jaja du får mene hva du vil så lenge du ikke er annmelder, det er alltid noen som vil hate et generelt bra spill uannsett, du er vell en av de få.
Bulletus Skrevet 3. november 2008 Skrevet 3. november 2008 Det er min mening å gi det 4/10. Jeg synes det er latterlig å gi det 9/10. Å si at det er årets beste spill er latterlig.Det er ikke latterlig å ha en mening som ikke er lik din eller andres.. Ikke alltid VATS funker en gang.. Nissen bommer jo å da er jo poenget borte.. Det tar votter å vinter å bygge seg opp en skikkelig figur som tåler en trøkk å klarer å treffe det han skyter på.. Jaja det er rollespill. Men hallo jeg synes det går grenser. Det beste av alt er at fienden ser meg lenge før jeg ser de, de skyter på meg å jeg har ikke filla peiling på hvor de skyter fra for de synes jo ikke før de er nærme.. Så min mening står den enda jeg prøver å fortsette med spillet er 4/10.....Kanskje jeg endrer meg. Men så langt står den. En mening er lov å ha!! Jaja du får mene hva du vil så lenge du ikke er annmelder, det er alltid noen som vil hate et generelt bra spill uannsett, du er vell en av de få. Jeg tror ikke han har satt seg ordentlig inn i stats og skills. Perception og agility er alfa omega for min del vertfall, men som sagt det er tonnevis av muligheter hvordan man kan spille.
Bulletus Skrevet 3. november 2008 Skrevet 3. november 2008 HEr er et utdrag fra en god guide ; There's no denying it -- Fallout 3 is one humongous game, full of more nuances than you'll initially be able to wrap your mind around. That's where this robust basics section comes into play. We've split the section into three parts. The first part is for gamers new to western RPGs, Bethesda games, or RPG-shooter hybrids. It's there that you can get all of the vital information that will help you survive your time in the violent Capital Wasteland. Advanced Tactics is a section for those comfortable with Fallout 3 but want some intermediate and expert level help to increase the potency of their skills. And, of course, our patented Ten Tips section will give you ten things to think about going into your dystopian adventure. Ready? Let's go. Overview Fallout 3 is a post-apocalyptic western RPG with enough shooting mechanics that it is, indeed, a full-fledged hybrid title. You're given control of a male or female (depending on who you choose) who lives in a heavily-guarded nuclear fallout shelter. There's a big, bad post-nuclear world outside of the safety of Vault 101 -- your home -- but it won't be until your nineteenth year that you finally get out into the world to see for yourself the devastation of nuclear warfare. Why? Your primary caretaker, your father, has left the safety of Vault 101, and you're determined to find out why he's left. But surviving in the United States after the nuclear bombardment isn't an easy endeavor. Those few, fortunate souls who have managed to survive generation after generation of incessant radiation, mutated beings, and government-less existence patrol around watching out for themselves first, and everyone else second. Good versus evil plays a part in Fallout 3, for sure, but the paradigm on which they are judged is forever altered, as is the world you live in. Fallout 3 takes place in Washington D.C., or what's left of it. Apart from the never-ending threat of contracting deadly radiation poisoning, surviving on the Capital Wasteland is something only the heartiest people can hope to do. So, one can look at surviving in Fallout 3 is somewhat the same as surviving the aftermath of real nuclear devastation. Do you have food? Water? Meds? Weapons? A place to sleep? People to trade with? Read on, survivors. All of the help you need is here. Statistics Statistics can be found at the core of any RPG, and Fallout 3 is certainly no different. Understanding the three levels of stats in Fallout 3 will allow you to better understand your character and how that character is built up. You can't have your cake and eat it too in Fallout 3, so developing a specific type of character is preferable to spreading your numbers out thinly across all available stat points. The most basic statistics you'll deal with regularly are your AP and HP meters, which are located at the bottom of your screen (HP on the left and AP on the right). HP, or hit points, is your character's health. Your HP determines how much damage you can sustain before succumbing to death, and varying enemies and other hazards will do varying amounts of damage. You can heal your HP with all sorts of food and meds (such as Stimpaks), and sleeping will also allow you to heal. Keeping an eye on your HP and acting accordingly is at the very heart of surviving for even a few minutes in the Capital Wasteland. AP, or Action Points, are directly associated to V.A.T.S. We'll discuss V.A.T.S. later, however, so AP will be discussed then. Underneath that most base statistics system is the S.P.E.C.I.A.L. system. S.P.E.C.I.A.L. stands for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. At the very beginning of the game, you'll formulate your S.P.E.C.I.A.L. statistics, and while you'll be given the ability during the game to put a point here and there to boost yourself, knowing what kind of character you want to play will be integral from the very beginning. The instruction manual (on page 16) illustrates rather well what each skill does in-game. Here's what it has to say: Strength - "Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks." Perception - "A high perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats)." Endurance - "Endurance is a measure of your overall physical fitness. A high Endurance gives bonuses to health, environmental resistances, and the Big Guns and Unarmed skills." Charisma - "Having a high Charisma will improve people's disposition toward you, and give bonuses to both the Barter and Speech skills." Intelligence - "Intelligence affects the Science, Repair and Medicine skills. The higher your intelligence, the more Skill Points you'll be able to distribute when you level up." Agility - "Agility affects your Small Guns and Sneak skills, and the number of Action Points available for V.A.T.S." Luck - "Raising your Luck will raise all of your skills a little. Having a high Luck will also improve your critical chance with all weapons." So, if you want to have a strong character who has great skill with melee weapons, try to boost Strength. Perception will give "gray area" characters who lack in combat but are talented in other lesser aspects a much needed boost. Read the descriptions and dump points where you think they're necessary. However, we have to recommend that you stay away from Charisma and Luck unless you're hell-bent on experiencing rare conversation permutations, or want lots of critical hits in battle. They simply don't affect the game like some of the other statistics do. Below the S.P.E.C.I.A.L. system is, perhaps, the most important statistical system in the entire game. These stats correspond to what are called Skills, and they are constantly updated. Each time you level up (the maximum level in the game being 20), you'll be able to put a certain amount of points into any skill you desire. Below are a list of the skills in the game along with what the instruction manual has to say about them: Barter (S.P.E.C.I.A.L. Relation: Charisma) - "The Barter skill affects the prices you get for buying and selling items. In general, the higher your Barter skill, the lower your prices on purchased items." Big Guns (S.P.E.C.I.A.L. Relation: Endurance) - "The Big Guns skill determines your combat effectiveness with all oversized weapons such as the Fat Man, Missile Launcher, Flamer, Minigun and Gatling Laser." Energy Weapons (S.P.E.C.I.A.L. Relation: Perception) - "The Energy Weapons skill determines your effectiveness with weapons such as the Laser Pistol, Laser Rifle, Plasma Rifle and Plasma Pistol." Explosives (S.P.E.C.I.A.L. Relation: Perception) - "The Explosives skill determines the power of any set of mines, the ease of disarming any hostile mines, and the effectiveness of any thrown grenades." Lockpick (S.P.E.C.I.A.L. Relation: Perception) - "The Lockpick skill is used to open locked doors and containers." Medicine (S.P.E.C.I.A.L. Relation: Intelligence) - "The Medicine skill determines how many Hit Points you'll replenish using a Stimpak, and the effectiveness of Rad-X and RadAway." Melee Weapons (S.P.E.C.I.A.L. Relation: Strength) - "The Melee Weapons skill determines your effectiveness with any melee weapon, from the simple lead pipe all the way up to the high-tech Super Sledge." Repair (S.P.E.C.I.A.L. Relation: Intelligence) - "The Repair skill allows you to maintain any weapons and apparel. In addition, the higher your repair skill, the better the starting condition of any custom-made weapons." Science (S.P.E.C.I.A.L. Relation: Intelligence) - "The Science skill represents your combined scientific knowledge, and is primarily used to hack restricted computer terminals." Small Guns (S.P.E.C.I.A.L. Relation: Agility) - "Small Guns determines your effectiveness with all conventional projectile weapons, such as the 10mm pistol, BB Gun, Assault Rifle, and Combat Shotgun." Sneak (S.P.E.C.I.A.L. Relation: Agility) - "The higher your Sneak skill, the easier it is to remain undetected, steal an item, or pick someone's pocket. Successfully attacking while undetected grants an automatic critical hit." Speech (S.P.E.C.I.A.L. Relation: Charisma) - "The Speech skill governs how much you can influence someone through dialogue, and gain access to information they might otherwise not want to share." Unarmed (S.P.E.C.I.A.L. Relation: Endurance) - "The Unarmed skill is used for fighting without a weapon, or with the few weapons specifically designed for hand-to-hand combat, like Brass Knuckles or the Power Fist." Because you'll have only a finite amount of points you can dump into any of the above each time you level up (and since you'll only have up to the maximum level of twenty in which to allocate points), you'll need to pick specific skills through each playthrough to try and max out. You can't be a hacker, lockpicker and master of all weapons simultaneously. It's not possible. Our recommendation? Try to pick at least one of each "type" and try to maximize those statistics as best you can. So, for instance, try to specialize in Energy Weapons, Bartering, and Science, but not while also trying specialize in Small Guns, Speech and Repair. It's simply not going to work out well for you if you spread your skills out too thin. If you do, you won't be able to do much of anything when the going gets tough! Combat & V.A.T.S. What would an RPG be without combat? Combat is at the very heart of your Fallout 3 experience, for without being able to effectively fight, you won't last very long in the Capital Wasteland. There's little of any substance to be said about fighting on the periphery -- you'll be armed with all sorts of weapons that are effective on all types of enemies. But generally speaking, you'll need to manage your ammunition carefully, changing weapons constantly to use whatever is most effective against the enemy type you're currently fighting against. For instance, why waste Assault Rifle ammunition when you're fighting a Radroach? Put away the firearm, take out your Chinese Officer's Sword, and go to down on the bug. But if you're fighting a Super Mutant Behemoth, you might want to put away the Lead Pipe and take out some of those Mini-Nukes you've been stocking up on. V.A.T.S. (which stands for Vault-Tec Assisted Targeting System) changes things up significantly for you during combat, however. Pressing the corresponding button on your controller to bring up V.A.T.S. during combat, allowing you to target specific parts of your enemy's body for maximum damage and effectiveness. As long as your AP (Action Points) permit, you can use V.A.T.S. multiple times a turn, though you'll have to wait for your AP meter to slowly fill back up before using it again. AP itself is more about feel than explanation -- when you see how your AP meter works in action, and how quickly it refills and how many points an attack takes from the meter, it will become more clear to you. Use V.A.T.S. often; there's simply no reason not to. And try to be smart with how you attack an enemy with V.A.T.S. Generally, before calling the assisted targeting system up, you'll want to chip away at an enemy's health from afar, only using V.A.T.S. at close range. This will increase your hit percentages significantly, as opposed to the needless waste of bullets that will result from aiming at an enemy's torso with a 25% hit rate. Speaking of body parts, you'll want to aim at specific parts for the desired result. Aiming at an enemy's torso will always give you the maximum hit rate, but if you want to do maximum damage to a foe, consider aiming at his head. Aiming and shooting at an enemy's legs can slow down or completely immobilize a foe, while shooting arms will lessen the likelihood of an enemy using his or her weapon effectively. Hell -- they might even drop their weapon completely with some well-aimed arm shooting, leaving them completely defenseless. Killing things in Fallout 3 is fun, but so too are the myriad interactions you'll have with residents of the Capital Wasteland and surrounding environs. Learning how to conduct yourself in conversation is extremely important, especially if you know what kind of character you're trying to play. Generally, the choices you make will speak for themselves. Lying to someone is a bad thing to do, but is often an option, while brutal, chaotic honesty can result in the netting of much respect from those surrounding you. The end result for both is the same -- a net gain or loss of karma, which will determine if you're a good guy or a bad guy… or someone very much in between. Stealing and pick-pocketing people will also net in karmic loss, even if no one is the wiser to your deeds. Be extremely careful when stealing from people, because those people will turn on you, and perhaps their friends will as well. Of course, feel free to steal from those who have abandoned their houses (temporarily or otherwise). They won't know you did anything, of course, but your karmic debt will begin to build exponentially. If that's not important to you, however, then go on and do it to your heart's content. Otherwise, interactions are somewhat self-explanatory (yet extremely deep) in Fallout 3. Everything has some sort of consequence. If you go into Megaton and start shooting everyone, expect everyone to shoot back. And even if you somehow make it out of the town alive, when you return, don't think that the people there have forgotten what you did. Sometimes, you have to give them time to get over things. Other times, they'll never forget. The general rule of thumb when exploring the vastness that is Fallout 3 is to not bite off more than you can chew. Even if you're playing as an extremely evil character, chances are that character will understand that he can't go into Megaton and kill everyone there and survive. Why kill characters who can potentially kill you later, whether you're evil or not? Holster that gun, you nut job. Shopping & Inventory Management One of the more daunting aspects of Fallout 3 is managing your inventory and effectively shopping in the game, especially if your strength is low (thus lowering the amount of gear you can carry before becoming encumbered). Constantly surveying what you have is integral to your success, because you're going to find a lot of stuff out there in the Wasteland, and most of it is completely useless. Encumbrance is the worst thing that can happen to you, because your only realistic choice is to get rid of some of your goods so you can move again (you can't even instantly teleport when encumbered -- a huge bummer indeed). Thus, managing your inventory and constantly returning to various settlements to sell unwanted goods is integral to collecting Bottle Caps (the currency in Fallout 3) and ridding yourself up occupied space in your inventory so you can grab more stuff. Therefore, the best time to shop more often than not is when you've got things to get rid of, because you can swap things for things you need, perhaps netting a profit of Bottle Caps when all is said and done (if not, you'll either be completely even or, more likely than not, have to pay the difference out of your own stash of Bottle Caps). Don't be afraid to go back to settlements often. After all, you will be able to instantly transport yourself to just about any location in the game once you've unlocked it, so getting from place to place is extremely easy. While we're speaking about shopping and inventory management, we'd also like to say a quick word on repairing your equipment. Keep your gear repaired! The effectiveness of your weapons, armor and other gear is completely contingent on its condition. The more things are used and battered, the worse their condition becomes. You don't want to find yourself in a situation where you have a powerful weapon or piece of armor that's barely useable because you've neglected to take care of it when you could. We know, repairing things is expensive. But it's vital, so don't neglect to do it. Hacking & Lockpicking Finally, we've come to the last of the three sections of our brief Advanced Tactics section. Hacking and lock picking will be done often in the game, though your skills in both will be contingent on dumping points into those statistics when you level up. Hacking and lock picking have their own uses, of course, which we'll discuss briefly below. Hacking old computer terminals is tough. You'll need to select words out of all of the text on your computer screen to try to figure out which one is the right one, with subtle hints letting you know if you're close or not (primarily by way of telling you if you have any of the letters in the proper place). You'll only get four chances before a terminal locks itself, so be sure to bail out and reset the password after three tries if you're still cold on what the password actually is. Guessing wrong on the fourth try will thwart your efforts with that terminal forevermore, if you're not careful. Lock picking is a bit easier than hacking simply because it's straight-forward in its delivery. Using pins (of which there are a finite amount, depending on what's in your inventory at the current time), you have to manipulate a screwdriver and your pin in just the right way that the lock clicks open. The more difficult the lock is, the more manipulation the lock will take to jimmy it open, but remember that you can dump points in your lock picking skill if you're having difficulty. Generally, the vibration from your controller, once the nuances are learned, will give you the best feel for when a lock is about to open, or when your pin is about to break off, forcing you to try again. Lock picking is all about patience -- remember that when you're about to throw your controller across the room. 1.) Take Things Slow - There's no reason to rush around the Capital Wasteland. In fact, rushing around is likely going to get you killed, and at the very least, it will remove much of the fun of the immersive experience of Fallout 3. Take it all in. Walk around deliberately, look at everything, and talk to everyone. Find every location, explore every tunnel, and kill every kind of enemy. Only after you've done all of that (and more) have you truly experienced Fallout 3, and by rushing through the game for no reason, you'll end up missing a great deal of it. 2.) Arm Yourself For the Occasion - With so many weapons available to you in the game, there's no reason to keep yourself armed with the same stuff time and time again. The fact is, some weapon types simply aren't that effective against certain enemy types. But beyond that, ammunition is a precious, precious commodity in Fallout 3. You don't want to rip through it all, especially through all of one type of ammo, because you never know when you'll need it. Generally, weaker enemies you know you can take should be taken out with melee weapons that don't use ammunition. But for stronger enemies, like Super Mutant Behemoths, wasting 10mm ammo is really not a wise idea, especially when you might just have Missiles or Mini-Nukes sitting around for just such an occasion. 3.) Conserve Ammo - We said it above, but it bears repeating -- ammunition is a rare, valuable commodity. While it's not technically finite in the game, it can be extremely hard to come across (an interesting survival horror twist to the shooter-RPG that is Fallout 3). Don't go around shooting things for no reason, or shooting your gun off, or in any other way wasting ammunition. It's simply not worth it. Constantly utilization of V.A.T.S. to aim carefully at your enemies is probably the best way to make sure that fired ammunition doesn't get wasted. 4.) Conserve Meds - Just like ammunition, you'll also want to conserve medication as much as possible. Don't go around stabbing yourself with Stimpaks for fun, because they're expensive and sometimes hard to come around. Instead, risk radiation poisoning and eat some foodstuffs (you can often find meat on enemies you've killed, especially monstrous ones). The same goes for radiation medicine, like Rad-X and RadAway. Don't just use them because you're mildly radiated. Instead, consider going to a clinic and getting cleaned up that way, so that when you need those Stimpaks or Rad-X treatments during a firefight or when you're in a tough spot, you'll actually have them to use. 5.) Sleep Where You Can - The best and more desirable way to heal yourself is to sleep. You can't sleep in beds that you don't own, but you're going to come across plenty of beds that you can use as you play. Remember where those beds are and use them when you're in their vicinity in lieu of visiting a clinic or using valuable medicine. And if you encounter a bed during gameplay, say at a Raider compound, clear it out and then sleep in the bed to heal yourself. Those Raiders did own the bed… but they're dead now, aren't they? 6.) Never Pass Up Experience - The maximum level your character can reach in Fallout 3 is 20, but that doesn't mean you're going to get there quickly. Quite the opposite is true, actually -- getting to level 20 is a true challenge, and you're going to need to use all of the experience-earning opportunities you encounter to get there. If you see a computer terminal to hack, hack it. Even if it generates a pesky and useless Protectrons, kill the Protectron for even more experience. See where we're going? Experience can be found everywhere, and you never, ever want to pass it up. Kill every enemy you encounter, pick every lock, hack every computer, and locate every location. You'll be all set with experience if you do all of that regularly. 7.) Collect & Sell - There are so many inconsequential, useless items in Fallout 3 that it's a wonder Bethesda managed to fit them all in. Some are seemingly useless but actually have some sort of use, but many of them, like Bent Tin Cans and Empty Soda Bottles will boggle your mind as to their use. Collect what goods you can, especially if you can quickly get back to a settlement to trade them off for money. The more you can collect and sell, the more Bottle Caps can be earned, thus the more you can purchase. Don't hesitate to collect what you can, but keep in mind that you'll become encumbered if you collect too much! Generally, rampant collecting should only be done when you're not in the middle of a quest to avoid just such an issue. 8.) Use Points Wisely - Since you can only level-up to a finite degree, you don't want to waste your Skill Points. You really need to think about how they can best be used when you're presented with them in between each leveling-up sequence. The biggest mistake you can make is to distribute them evenly. Avoid this tempting pitfall in lieu of buffing-out some of your most-used attributes. If you're not hacking many computers, why put anything into that skill? If you don't use melee attacks, then don't bother putting points there. Put the points where they count, because you'll only have so many of them, and once they're used, they're gone forever. 9.) Explore - We can't stress this enough -- explore. Washington D.C. and the surrounding environment are vast, and the game's main quest won't even scratch the surface as far as places that you can visit. Much of the fun in Fallout 3 can be derived from aimlessly traveling and searching for new locales, seeing how far you can get before you run into enemies that are just too strong for you to handle. This is the best, most pristine way you can enjoy Fallout 3 and take it all in. Just explore. Once an area is discovered, you can always teleport back there later, so populating your map with markers for instant teleportation is a great idea, and one that can only be done with rampant exploration. 10.) Save Often - The game auto-saves like it's going out of style, but you'll want to create a bunch of your own save files as you go. This is extremely important, believe it or not, and that's because of the permanence of your choices in the game. If a situation doesn't pan out the way you wanted it to because of choices you made (such as running into Megaton and trying to kill everyone), you can override your auto-save and start from a fresh save to try things a different way. The permutations presented to you in Fallout 3 necessitate such an approach. Otherwise, choices made become permanent, and while that might be a realistic approach to the game, the fact is it could ruin an otherwise awesome experience. Consider saving, and consider saving often.
Gunfreak Skrevet 3. november 2008 Skrevet 3. november 2008 jeg digger spillet, det er tro mot de 2 første spillene, men bringer serien inn i 2000 tallet. faktisk vil jeg si dette er en blanding av fallout 1/2 og morrowind. har liksom tatt det beste fra begge spillene(selv om jeg fremdeles liker morrowind mer) VAT systemet er meget bra tilpasset FPS spillet. det er gøy å se igjen spills og perks fra de første spillene, og våpene, har spillt 14 timer og er lvl 8 nå, er ganske god med small weapons, og noen headshots tar ned de fleste mobs. når jeg møtte noen slavers, og så at de var på jakt etter rømte slaver tok jeg bare frem minigunen og lagde kort prosses av hodene dems, slaveri godtar man ikke.
Fenixen Skrevet 3. november 2008 Skrevet 3. november 2008 (endret) Grei guide men litt uenig i 3,4,6 og 8.. Ammo og meds har jeg cirka evig av, og det på very hard.. Starten er skikkelig vanskelig til tider, men når du passerer cirka lvl12 går ting bedre.. Experience er heller ikke noe problem.. har bare avdekket 60av100 plasser og er straks lvl20.. Og til slutt punkt8.. "spend your points wisely".. når en kommer til lvl 20 har en jo nesten maksa alt uansett.. Endret 3. november 2008 av Fenixen
Vrengtpolvott Skrevet 4. november 2008 Skrevet 4. november 2008 Hvor mye er max? 100 Var vel 300 eller 350 som var maks i de forige spillene
Khogn Skrevet 4. november 2008 Skrevet 4. november 2008 Etter å ha lest innleggene til trådstarteren anbefaler jeg ham å legge fra seg alt som har med RPG å gjøre en gang for alle, og gå til anskaffelse av spill som Crysis, Doom 3, FEAR osv.
Fenazon Skrevet 4. november 2008 Forfatter Skrevet 4. november 2008 Etter å ha lest innleggene til trådstarteren anbefaler jeg ham å legge fra seg alt som har med RPG å gjøre en gang for alle, og gå til anskaffelse av spill som Crysis, Doom 3, FEAR osv. Er det som var litt av planen Å nå står jeg fast i spillet igjen også Men jeg prøver å gi fallout3 en sjanse, men kjenner at det kanskje ikke er spillet for meg. Liker å gå rundt å snoke å titte, liker at spill er store der du har en del valg om vei å gå osv. Men det var ting som ikke jeg likte. Ting som blei litt eeh okei... Så hvis det er noen som er intr i fallout3 å har farcry2 å kanskje vil bytte så gjør jeg gjerne det
Bulletus Skrevet 5. november 2008 Skrevet 5. november 2008 Fallout 3 er noe av det aller aller beste jeg har spilt noensinne, det var på TIDE det kom et slikt spill ! Det er lenge siden sist Har bare en bekymring , er steam treige med patcher og slikt ? Og eventuellt hvordan kan man manuellt patche et spill fra steam ?
hobgoblin Skrevet 6. november 2008 Skrevet 6. november 2008 skraphandel ett sted, har ikke funnet den selv. er forøvrig fullt mulig å runde hovedhistorien ved level 10 på normal, mye vats bruk, og etter hvert en satsing på unarmed. hjelper at brass knuckles, spiked knuckles og power fist teller på den, pluss at en kan plukke en perk 3 ganger som gir +5 damage pr gang, sleng på bloddy mess og du virkelig leverer skade med bare knyttnevene! etter det er det bare å gi f i vats og gå trigger happy på museknappen. hvorfor? fordi vats ikke gir en mulighet til områdesikting når en bruker unarmed og trenger en medisinsk hjelp men er langt fra folk, finn en madrass, vask eller en dass. førstnevnte gjør deg helt fin etter 1 time med søvn (jaggu meg kjapt) mens dem to andre funker som en utømmelig kilde "dirty water", som er bedre den ingenting når en står der med 1 strek i helse. bare pass på å vippe innpå noe rad away nå og da
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