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Update! Lair kommer! - Bråta med videoer.. Wow!


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Ser åndssvakt bra ut. Har gleda meg til dette leeeenge. Får håpa historien lever opp til alt det andre med dette spelet, verker bra utifrå videoen iallefall.

Og musikken var knall! :D

 

Legg til nokre utdrag av ein splitter ny preview ifrå computerandvideogames, der dei har spelt gjennom 6 levels :):

http://www.computerandvideogames.com/article.php?id=166825

Up until now, Lair hasn't been sitting at the top of everyone's Most Anticipated lists beside Metal Gear Solid and Killzone 2. But that, we're willing to bet, is about to change.

 

Lair's graphical prowess hits you like a bus the moment you start the first level. It has that Factor 5 touch. You leap onto your dragon and launch into the air, and it stuns you with its ultra-high-detail environments that stretch far into the distance for you to gawp at as you soar through the sky on your giant dragon.

 

Factor 5 clearly still knows how to get a console's chips ticking, as it did when it produced the technically stunning Star Wars: Rogue Squadron games on GameCube.

 

The first of the six levels we played during our exclusive hands-on is particularly stunning. A town with literally hundreds of buildings is sprawled out in a sort of canyon between two huge mountains. This awesome scene overlooks the sea, with the most amazing water ripple being lit up by a gorgeous sunset. In 1080p on a on a big screen, it really is a sight to see.

 

You start off zooming down the river to maul a group of armour-wearing thugs that have decided to mess up one of your watch towers. Spying the troublesome group in the distance, you swoop down, yanking the L2 and R2 triggers to make your dragon slam on the brakes and land, before stomping over to maul their asses.

 

The ground combat is simple but satisfying. Dozens (and sometimes hundreds and even more) of soldiers surround you with their puny swords. You have choices at this point. Swing the controller left and right violently (or tap X if you're fat and lazy) to make your dragon batter through them like rag dolls, hammer Square to spit fireballs and roast them all or, our favourite, slam Triangle to snare a dude in your mouth and eat him.

 

Again, this all looks amazing. As your dragon grips a soldier between its teeth the game occasionally switches to slow-mo and gives you a cinematic panning view of the action. The game is so huge and the soldiers are so small, yet you can still see their limbs reacting with realistic weight and momentum as the dragon thrashes around, and they drop their weapons which fall to the ground.

 

You wouldn't expect such fine detail in a game with such wide open scale.

 

 

We fought a boss too; an insanely huge snake thingy that arches in and out of the sea below like the Loch Ness monster, and rearing its ugly head to spit some nasty black stuff at you.

 

You often hear people say that graphics are far less important than a game's gameplay. That's true. But Lair is one of those games which proves that extremely high-quality visuals and sound have a massive impact on the experience. They make the difference between a fun game and a mind-blowing, cinematic ordeal.

 

That's what Lair is.

Anbefalar alle til å lese heile artikkelen.

No kan det ikkje kome fort nok :dribble: .

Endret av ShredLord
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Er veldig spent på dette spillet. Men jeg her helt avhengig av å få testet en demo av dette før jeg bestemmer meg for om jeg vil kjøpe det eller ikke. Gameplayet er såpass spesielt at jeg ikke føler meg sikker på om jeg vil like det eller ikke. Grafikken holder mål ihvertfall.

 

BTW; Har vi fått noen sikker releasedato ennå?

Endret av Norse360
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