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Minner meg om Second Life. Ikke noe for meg, er kun ute etter en universal friendslist og eventuelt mulighet for å chatte mens jeg spiller. Blir litt vel mye for meg dette, men utrolig fett for de som digger denne formen for online sosialisering. Tror dette blir meget populært. Igjen klarer Sony å fange bredt. Dette er som skapt for f.eks tenåringsjenter som viser seg å like denne formen for online sosialisering. Muligens en genistrek.... Jeg? Jeg er nok blitt for gammel :p

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det er friend list og alt det der på ps3 også da

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ahhh ser potensiale her ja..

 

Killzone 2 klanen kan møtes i Killzone 2 klubbhuset, dekorert med killzone 2 tapet og møbler, for en billiard turnering. Så stikker gutta bort til bowlinghallen å spiller litt før at de gjør seg klar til en klan kamp i killzone 2 multiplayer.

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Om LittleBigPlanet (fra 1UP)

 

This is the meat of what Phil is going to show. LittleBigPlanet. From the makers of Rag Doll Kung Fu, this demo is about to make everyone say Wow.

 

Three's a small character, brown, furry with a zipper. LittleBigPlanet is about empowering character to do what they want to do. Using the Sixaxis controller and D-pad he can be controlled and wave, emote. A small menu pops up, it's similar to the cross media bar and they are bringing up different items.

 

The items in LBP have their own physics, they behave realistically. A second player drops into the world waving. He has a small helmet on and a short flowing cloak. Yes, the cloak is reacting realistically in the space.

 

They've started to clutter up the space with a tree, a painting of a king and a wheel. The same wheel is sitting at the right of the Sony stage where all of this is transpiring. There's a soothing, almost flOw-esque music bouncing through the background in LBP.

 

They've plunked an orange into the demonstration and added little springy-pinwheel type things to the head. Each one of these little faux-hairs behaves completely realistically. LittleBigPlanet is equal parts game and toy, but both parts are brilliant.

 

There's four players now. Phil and the producer of the game have joined in. Phil is playing the girl character. They are now running through a completely populated, lush 2D playing field. They are demonstrating how players can grab on to each other or grab onto objects in the world. These characters have real weight, so sometimes grabbing on to each other to increase the collective weight of the group.

 

There's a puzzle solving element to some of what they are doing, ejecting themselves off of oranges, climbing together over a soccer ball, pulling as a group down onto a trap door to advance the four players. There's underlying motifs of competition, but really -- these four are just having fun. So is the crowd, at this point. The characters of LittleBigPlanet, whatever they are called, have an immediate lure, an immediate charm -- it's VERY Nintendo, back when Nintendo was good.

 

Shane: The crowd is eating this up. It's a smart move, debuting a game about game development at GDC. META.

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forts.

 

The four players are soaring around on jet packs now, carrying what appears to be a snailshell up to a ledge to open a door. Now, the four horsemen of LBP's apocalypse are demonstrating some of the fighting. When a character gets bopped, you see the fuzzy expression turn from a smile to a frown.

 

The four are climbing up stars on a string, it sounds trippy, but they are demonstrating the real time lighting that is happening as these guys run through the obstacle course -- which is really what this "level" is. One of the stickers they just slapped on the environment was a mushroom, not unlike the 'shrooms Nintendo is known for.

 

Reggie sighs.

 

Shane: If you can import your own images as stickers, LittlePornPlanet.

Luke: There are some recurring themes.

 

They conclude the show with a skateboard romp down a hill to a huge ovation. They capture a snapshot of the group in flight and display it -- think a "roller coaster image" from Cedar Point.

 

There's more. You can share the LBP "plots" with people around the world. They become part of an almost YouTube esque interface, where it will track the number of people playing your "plot." There's also sortable menus, where you can choose to sort by "Developer only" plots, or user-only plots or only search users on your friend's list.

 

The four lil creatures just took a bow.

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"After you've created that masterpiece, clearly you want to share it with others all over the world. Let's show how that works."

 

11:34 a.m.: A video starts illustrating the concepts of creating and sharing in LittleBigWorld. The mucis and design are infectious; the world is full of possibilities. It's like a next-gen, playful version of ExciteBike but with ragdolls and the internet.

 

They show comments, friends lists, and a "highest rated" chart. Think YouTube or MySpace, but with LittleBigPlanet levels.

 

11:37 a.m.: Media Molecule leaves the stage to enthusiastic applause. The game will be available in demo form on PS Network this year, and on Blu-ray disc in '08.

 

"So let's go back to our final slide here. You've seen today the industry is on the threshold of a new era of creativity, collaboration, commuinity, commerce... We think this represents tremendous opportunities for the game developers and the gamers... I'ts going to be a very exciting journey ahead of you and ahead of us."

 

Phil leaves on a high note. The audience claps, the music comes back up, and we're out of here!

 

Da er konferansen slutt. Virker som Sony har i allefall overbevist folket i salen, håper vi får se en video fra alt dette :)

Endret av ballerusk
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