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Battleplan vol. 2 / Expansion Pack


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Skrevet (endret)

Så ikke noen tråder om denne.

 

:w00t: Da er det offisielt. Expansion blir offentliggjort på Blizzcon.

 

les mer her

 

Edit: paster den her:

 

 

Since the last World of Warcraft Battle Plan, much has happened in the Warcraft universe. We’ve launched Blackwing Lair, the highest level dungeon in the game, we launched World of Warcraft in China and Singapore with great success, and work continues on adding even more content for our players.

 

BlizzCon is quickly approaching, and we're preparing the lineup of programs, dev chats, and the concert to be held at our inaugural event. I’m very happy to announce that we'll release the first public showing of the expansion for World of Warcraft at BlizzCon. Attendees will be able to view the work that is going into the project and hear some of the eagerly awaited details. To those of you who won’t be able to make it to the show, please keep an eye out for the game magazines that will be hitting newsstands right around BlizzCon, because some of them will feature in-depth articles on the expansion with plenty of information about how World of Warcraft will be evolving.

 

For this Battle Plan, we want to take the opportunity to look ahead to what our players can expect in the coming months leading up to BlizzCon and the expansion announcement.

 

Raid Content

Since day one, our take on World of Warcraft has been that it should be accessible to a wide audience, whether it’s players who crave epic battles; fast and furious action; or casual, social interaction. We already have a wide variety of activities that players can enjoy, and we want to continue building upon content already in the game.

 

One feature we’re excited about is the addition of mid-sized raid dungeons. While the epic 40-player encounter is challenging and rewarding, we feel that a mid-sized raid can serve as a dynamic and fun departure from 40-player raids as well as the standard 5-player parties. The tactics necessary for a successful mid-sized raid group will feel different from those for a larger raid group, but good organization will still be required, and each member of the group will be an important contributor to its success. This new raid style will also serve as a stepping stone up to 40-player raids for many players.

 

Two examples of this new smaller-scale style of raid encounter are the upcoming Zul’Gurub and Ahn’Qiraj content additions. Many of you have already learned about Zul'Gurub from the recent preview we posted and from helping us test this new content on the Public Test Realms. Ahn’Qiraj, which is subdivided into two different encounters, actually takes the small-raid concept a little further. The exterior area is a challenging 20-man raid dungeon, and the interior location presents the next top-tier 40-player raid experience after Blackwing Lair.

 

Beyond the doors of Ahn’Qiraj, Silithus is being fleshed out as a major quest hub with episodic storylines that extend into its depths and past its borders. Players have frequently requested more small-party and solo content, and we’ve focused our efforts to meet those desires around Silithus. Everyone should definitely check out the new quest and storylines when the Silithus content is released in patch 1.8.

 

In addition to those new areas, we’ll also be adding some outright terrifying world raid encounters. Along with Azuregos and Lord Kazzak, the names of four green dragons—Ysondre, Lethon, Emeriss, and Taerar—will come to be feared throughout Azeroth.

 

World Events

We're also working on more dynamic interactions in the game. To this end, we're focused on launching new world events and expanding on some of the ones already available. Currently on the schedule is a Halloween-inspired event for Azeroth. We haven’t given the holiday a title yet, but players will definitely find a number of great things in store. On top of that, we’re adding more diversions to the Darkmoon Faire. Events run the gamut in frequency, from several times a day to once per year, with all levels in between. All in all, this adds up to a ton of dynamic content that players can experience.

 

PVP

On the PvP side, Arathi Basin is coming out with our next major content patch, 1.7, bringing the total number of Battlegrounds to three. As players on the Public Test Realms are currently experiencing, Arathi Basin brings the “capture and defend” style of gameplay to World of Warcraft in fierce 15-vs.-15 player combat. The fight to control resources is a central theme in Warcraft, and Arathi Basin pits the Horde against the Alliance in the battle for raw materials to supply their war efforts.

 

We’re also working to polish several aspects of the first two Battlegrounds. At the top of the list are some major changes to Alterac Valley. We hope players have been enjoying the experience our epic Battleground provides, with its wide variety of goals and tasks. That aspect is something we definitely want to keep in Alterac, but we also want to make it more accessible by lowering the launch requirement from 30 players per side to 20. We also plan to shorten the length of time required to complete a game of Alterac Valley. Some of the changes we’ll be implementing to accomplish this goal are balancing out the terrain, slightly decreasing the landmass, and improving the queue to ensure balanced teams for each game.

 

Outside of the Battlegrounds, we want to focus on PvP gameplay in general. One common concern has been that lower level players have a difficult time advancing in the PvP Honor System, so we'll be changing some things in regard to the Honor requirements in order to help these players make more progress. Another popular player request has been for us to increase outdoor PvP battles. Prior to the Battlegrounds, the outdoor landscape was fraught with PvP. However, once the Battlegrounds were introduced and NPC dishonorable kills were implemented, outdoor PvP greatly decreased. We want to bring back the hectic action of mass PvP, but with some improvements. One idea on the table is to place a capturable objective in the exterior environment. With something like this, we can encourage outdoor PvP again while centralizing the action to a designated location.

 

Talent Improvements

We’re currently in the process of improving underused talents for all classes. The goal of the talent reevaluation is to allow all classes to have three viable talent trees to choose from. That is, each class should be able to pick from any tree available and still end up with a character that has desired utility in a specific role. The task is a major undertaking and one we're carrying out with great enthusiasm.

 

Some classes have already been completed (Warriors, Warlocks, and Hunters in the upcoming content patch), others are currently being worked on (Druids and then Paladins), while still others are yet to come (Shamans, Mages, Priests, and Rogues). Our priority is to address first those classes that have limited choice in talent trees, and move from there. Each class should receive attention to areas where the designers feel talents are lacking, though the scope of the changes will be based on need, with some classes receiving more drastic changes than others.

 

Web Site

Outside the game, we understand the importance of the Web site as our central medium to communicate information to our players. Our plans revolve around developing more dynamic functionality for all official World of WarCraft websites so that players can find more information about what’s going on in the game automatically. First and foremost is the addition of a PvP Honor stats page. Once live, players will be able to see PvP Honor performance across all realms. Player profiles is another feature we are looking forward to for the site. Profiles will showcase armor and equipment for each player and allow them to compare notes with players on other realms.

 

Character-Transfer Service

Another feature of the Web site we'll be implementing is fee-based character transfers. This is a feature that's been very frequently requested and one which we want to provide for players as soon as we can. We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved.

 

Parting Words

We are very excited about the upcoming content we’re creating for World of Warcraft. The potential for what we can do with the game is endless, and our main challenge is to continue raising the bar for everyone. Speaking of raising the bar, we know that many players are curious about our plans for Hero classes. We want to assure everyone that developing the Hero-class system as a way for top-level players to advance their characters to new heights remains a high priority for us. While we can’t delve into specifics at this time, we do hope to share more info about Hero classes when we see you at BlizzCon.

 

I want to thank our dedicated players worldwide who have made this game into a global phenomenon, and I invite you to experience the things we have in store. Thanks again, and we’ll see you in Azeroth!

 

 

Shane Dabiri

Lead Producer

World of Warcraft Development Team

Endret av zbegra
Videoannonse
Annonse
Gjest Slettet-t9DveYkZ
Skrevet

Dette er jo trivlige nyheter :)

Fint å se at de jobber med Hero-classes, selv om jeg føler at det kommer til å ta evig mye tid å komme noe vei med ;)

Skrevet
We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved.

skummelt. åpner for salg av chars på ebay :hrm:

Gjest Slettet-t9DveYkZ
Skrevet
We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved.

skummelt. åpner for salg av chars på ebay :hrm:

Folk selger kontoer over en lav sko på eBay uansett, dette er sånn sett bare praktisk for å hindre at folk selger kontoen sin. En annen flott ting med det er at de som har spilt på kompiser sin konto, nå kan kjøpe spillet og flytte characteren.

 

Folk som kjøper en lvl 60 går jo glipp av all morroa, nemlig å komme seg til 60.

Skrevet

dem har snakke om hero classes i evigheter og vil nok gjøre det i lang tid ...

 

Det som irriterer meg er det at dem nevner priest omtrent sist i classer som trenger å bli justert ... jeg kan ikke se at gameplayet mitt kommer forandre seg noengang ... alle epic sets bygger opp om en ting -healbot-

Greit vi har shadowspecc, men det er bare for duel .... bare vent og se ... etterhvert som BG utvikler seg vil behovet for holy priests bygge seg opp der og ...

Skrevet
Det som irriterer meg er det at dem nevner priest omtrent sist i classer som trenger å bli justert ...nakke jeg kan ikke se at gameplayet mitt kommer forandre seg noengang ... alle epic sets bygger opp om en ting -healbot-

Greit vi har shadowspecc, men det er bare for duel .... bare vent og se ... etterhvert som BG utvikler seg vil behovet for holy priests bygge seg opp der og ...

Ehhh, hva regna du med når du starta en prest?

Skal Warriorer begynne å klage på at de alltid må tanke da?

Skrevet (endret)
dem har snakke om hero classes i evigheter og vil nok gjøre det i lang tid ...

 

Det som irriterer meg er det at dem nevner priest omtrent sist i classer som trenger å bli justert ... jeg kan ikke se at gameplayet mitt kommer forandre seg noengang ... alle epic sets bygger opp om en ting -healbot-

Greit vi har shadowspecc, men det er bare for duel .... bare vent og se ... etterhvert som BG utvikler seg vil behovet for holy priests bygge seg opp der og ...

Sorry, men du kommer nok ikke noen gang til å finne epics med classes: priest som ikke hovedsaklig har +healing done. Ville blitt mye whining fra alle andre dersom prester heller vil gjøre skade enn å heale.

 

Prester healer

Endret av Pinglebolle
Skrevet
Another popular player request has been for us to increase outdoor PvP battles. Prior to the Battlegrounds, the outdoor landscape was fraught with PvP. However, once the Battlegrounds were introduced and NPC dishonorable kills were implemented, outdoor PvP greatly decreased. We want to bring back the hectic action of mass PvP, but with some improvements. One idea on the table is to place a capturable objective in the exterior environment. With something like this, we can encourage outdoor PvP again while centralizing the action to a designated location.

 

Bra de har innsett dette og vil gjøre noe med det, bare synd at de ikke har servere som takler det. :yes:

Skrevet
Er det offentligjort noe release dato på expansion pakken?

Jeg leste i et intervju at det trolig blir sent 2006 :cry: men dato kommer nok på BlizzCon

Skrevet
We'll offer character transfers from one realm to another, as well as allow players to move characters from one account to another. While we want to offer this service as a convenience, we also want to prevent its use for exploitive reasons, so there will be a time restriction to limit the frequency that a character can be moved.

skummelt. åpner for salg av chars på ebay :hrm:

Noen som vil bytte an pally mot shaman? :p

Skrevet
Er det offentligjort noe release dato på expansion pakken?

Jeg leste i et intervju at det trolig blir sent 2006 :cry: men dato kommer nok på BlizzCon

Lest det samme selv, men jeg syns det virker som å skyte seg selv i foten ved å vente 2 år med å gi ut første expansion pack'en. Har mer troa på julesalget 2005 eller veldig tidlig 2006.

Skrevet
dem har snakke om hero classes i evigheter og vil nok gjøre det i lang tid ...

 

Det som irriterer meg er det at dem nevner priest omtrent sist i classer som trenger å bli justert ... jeg kan ikke se at gameplayet mitt kommer forandre seg noengang ... alle epic sets bygger opp om en ting -healbot-

Greit vi har shadowspecc, men det er bare for duel .... bare vent og se ... etterhvert som BG utvikler seg vil behovet for holy priests bygge seg opp der og ...

Hvis du vil gjøre damage kan du jo starte en ny character i en klasse som er damage-dealer?

  • 4 uker senere...
Skrevet (endret)

istedet for å lage _enda_ et emne om WoW-expansion tar jeg rett og slett og bumper min egen tråd. beklager om dere ikke skulle like dette.

 

 

men kunne ikke dy meg når jeg leste dette på worldofwarcraft.com

 

 

World of Warcraft Expansion Playable at BlizzCon! - Ordinn on 10/5/05

The World of Warcraft development team has confirmed that BlizzCon attendees will be able to go hands-on with a playable sneak peek of the upcoming World of Warcraft expansion. For those who won't be able to attend BlizzCon, please note that gaming magazines hitting newsstands in different regions of the world around the time of the event will feature in-depth previews on the new content we have in store. Click here to learn more about BlizzCon.

 

We have recently placed some exhibit-only BlizzCon tickets on sale, for those of you who are interested in attending BlizzCon and trying out the World of Warcraft expansion set. See the recent announcement for more information about this limited supply of exhibit-only tickets.

 

Expansion nærmere enn vi tror?? Beta rundt januar/februar?? :hmm:

*glede seg til nyheter fra Blizzcon kommer strømmende inn*

 

Helt tydelig at blizzard har jobbet lenger med expansion packen enn de vil innrømme :) tipper de har et eget team som tar seg av patcher og et annet team som har jobbet med expansion siden USA-release i november i fjor. :tease:

Endret av zbegra
Skrevet
Det som irriterer meg er det at dem nevner priest omtrent sist i classer som trenger å bli justert ...nakke  jeg kan ikke se at gameplayet mitt kommer forandre seg noengang ... alle epic sets bygger opp om en ting -healbot-

Greit vi har shadowspecc, men det er bare for duel .... bare vent og se ... etterhvert som BG utvikler seg vil behovet for holy priests bygge seg opp der og ...

Ehhh, hva regna du med når du starta en prest?

Skal Warriorer begynne å klage på at de alltid må tanke da?

Flere av våre warriors gjør det :/ Men så har dem omtrent samme skade som en rogue da, er helt sykt. Vi kaller dem som regel "rogues in plate" mange av dem.

Vi snakker MC-utstyrte warriors her forresten.

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