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de_train source ute


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Skrevet (endret)

Edit: er ute nå

 

Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:

 

Counter-Strike: Source

 

New hostage rescue map cs_compound

 

Added Source version of de_train

 

Upgraded version of the CT player model

 

Location names are shown in radio/team chat, and under the radar

 

Server tickrate can be specified with -tickrate

 

Added radio command aliases

 

Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)

 

Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota

 

Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)

 

Bots are balanced before humans with mp_autoteambalance

 

Bots can open simple +use doors

 

Bots change their names to match the prefix when bot_prefix changes

 

Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana

 

Bots won’t throw grenades if something is blocking their throw

 

Bots are better at only breaking objects that are in their way

 

Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing

bot_kick and bot_kill console commands use the bot's base name without the bot_prefix

de_piranesi - bots avoid the breakable crates better.

 

A bomb exploding just as the round restarts no longer kills players at the start of the next round

 

Grenades being thrown when the player dies no longer disappear

 

Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

 

Players’ arms and hands can be hit by bullets now

 

Target ID font is proportional, and it doesn't resize incorrectly after a resolution change

 

Overviews don't show player locations when mp_fadetoblack is on

 

Players with spaces in their names can be selected in the spectator GUI

 

Observers can change their name at round restart

 

Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

 

 

 

Source Engine

 

Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate

 

Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware

 

Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

 

 

 

Master Server Query Protocol

 

Added a challenge number to A2S_PLAYER and A2S_RULES server queries

* setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality

 

Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.

 

 

 

Half_life 2: Deathmatch

 

Fixed model exploit that would allow players to select an invalid player model

 

Added weapon type to server log

 

 

 

 

 

 

http://www.steampowered.com/Steam/Marketin...g/de_train1.jpg

 

:love:

 

## Gjorde om veldig store bilder til link -blacktower ##

Endret av blacktower
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Skrevet
er det likt som det på 1.6?

Bedre grafikk

Navn på 1.6 : de_train

Navn i cs:s : de_train

 

Hmm... samme map jo :dribble::dribble:

 

 

 

btw: kult map, men Sigga har et poeng der ja....

Skrevet
Alle CS:S-versjonene er jo rævva i forhold til 1.6-versjonene, med unntak av at de ser bedre ut.

har ikke du poengtert dette bra nok? går ikke et eneste innlegg her inne om css uten at du sier hvor dårlig det er..

Skrevet (endret)
gleder meg til denne mappen, høres rå ut!

Hvilken mappe er det du snakker om?

 

Steam mappen?

 

:p

 

 

 

Og det kan ikke understrekes hvor ubrukelig CS:Source er nei..... :nei:

Endret av Rampage
Skrevet
Han mener er det likt?

 

Fordi mapsa på cs:s er helt annerledes enn på 1.6

 

(and not for the better)

Yes..en som skjønte det! :thumbup:

Det er nok ganske likt, men det blir garantert dårligere (som alle source map-ene)

 

Masse av det orginale som er byttet ut og det ser ikke ut som du kan gå på togene :nei:

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