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Red Orchestra v3.0 MOD ute!


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Videoannonse
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Skrevet (endret)
Endelig er Red Orchestra v3.0 ute!

 

Detter er en sjefs WW2 mod til UT2004!  :w00t:

Noen replies på den da eller?

 

KJØRBARE Kjøretøy inkludert?

 

EDIT:

Change log :

- New Artillery system.

- Added binoculars in. All squad leaders may choose them. Point them at something and press fire to save your artillery coordinates.

- Added voice over for artillery system

- Added Weapon Sway

- Vehicles - PanzerIV, HalfTrack, T34. Fully functioning

with tank cannon and MG positions.

- Panzerfaust, for destroying the tanks.

- Disable pickup of ammunition if you do not have the gun

- Reset FOV if you throw weapon when zoomed

- Added dropping weapon if hit in the hand (with HUD message)

- New player animations

- New animations for all Weapoons

- Map updates

- New code to better support forward/backward spawning

- Satchels on Sevastopol

- Added Semi-Auto Role

- New parameters for karma death (flying bodies with grenades)

- Reduced weapon shake during SMG firing

- New camo sleeves for 1st person

- New texture files for weapons and characters

- Adjusted free-aim so there is no longer a "dead-zone" where mouse

sensitivity has no effect.

- New in game menu system and menu art.

- New sound system for vehicles. Supports multiple ambient sounds

with 3d locational positioning and velocity based pitch/volume

adjustment.

- All new sounds for tanks including: Engine idle, start, stop,

cannon fire, cannon reload, tracks squeaking, interior rumble,

and hull mg firing.

- Added turret rotation sounds for PIV and T34

- Vehicles now can cap objectives. Each person in the

vehicles counts toward the cap as well.

- Set the realistic zoom levels for tank cannon optics

- Set turret rotation to realistic speeds

- Added damaged vehicle emitter effects

- Added vehicle hit effects, and hit effects for dirt and

snow for the tank shells.

- Added new artillery hit effects.

- Artillery now has two hit effects depending on the surface

it hits (snow or dirt.)

- Fixed the turrets being backwards when you get in the gunner

position

- Added roles for tank crew (Tank Commander and Tanker)

- Tanks may now only be operated by tank crew members

- Added new scope overlays for vehicles

- Added a short waiting time when a tank if first entered

to allow additional crewmembers. If more than 1 person

is in the tank, the tank may leave instantly. If not

the player must wait a few seconds before leaving.

- Added messages notifying the player of Waiting For Crew,

and various other things such as trying to enter a tank

when you are not tank crew.

- Reduced the sound radius on artillery explosion

- Inactive/completed objectives are now grayed out

on the overhead map.

- Replaced the portal 3d scope with a different

3d scope that uses texture rendering. Doesn't

have the jitter problems, non smooth movement

problems, or view deficiencies that the portal

scope system had.

- Added a different style of view shake when

firing sniper rifles.

- Fixed prone rotation to be equivalent in speed

to standing rotation.

- Added code to make many of the weapon transitions

appear much smoother, especially the transition from

iron sights back to free-aim.

- Kalinin has been modified to allow the germans to

retain thier forward spawn until the Allies capture

both forward villages.

- Fixed an issues with bullets not appearing correctly

on bolt action rifles.

- New prone transition

- Multiplayer menu is now RO's not UT2k4s.

- Players view now does not roll with the terrain they

are on. Makes prone less disorienting.

- Fixed artillery not giving the person who called in the

strike credit for the kills.

- Added icons for artillery strike, panzerfaust and tank cannon kills

- Fixed 3d scoped view being angled when player is on

an incline.

- Added death icons for satchels

- Added a tank icon while in tanks. The icon replaces

the player icon, and displays the health of the

vehicle, the rotation of the turret, and which positions

in the tank are occupied.

- Added ballistics for the tank cannon shells.

< 500 meters is pretty much a straight shot. Farther than

that, and you need to compensate by aiming higher.

 

 

More of that great voice than you can shake a stick at! - posted by Yoshiro 8/24/2005

 

And back by popular demand, we have that great narration you all learned to love with the release of the RO 3.0: Combined Arms trailer. This time you get to listen to this wondrous voice while touring the battlefield of Stalingrad and the streets around the Red October Factory. This is the best look you'll have at RO-KrasnyiOktyabr before the release so get downloading.

 

Kjøretøy ER med! :thumbup:

Endret av MeTa][iC
Skrevet (endret)

hvor kan jeg laste ned den kjappest mulig ? HMMM lasta'n ned, men shitten funker jo faen ikke! har lagt inn alle patchene...finner ikke mapsa virker det som, klarer ikke å loade det inn :( heeelp

Endret av [PsyFly]
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