Gunfreak Skrevet 27. november 2025 Forfatter Skrevet 27. november 2025 Om alt går etter planen kommer C130J Super Hercules i kveld. Det blir første logistikk flyet I DCS, første 4 motors flyet I DCS. Som med F4 vil dette flyet dytte DCS fremover i simulering. En nytt detaljert transport konseptet. Muligheter for å vandre frit utenfor flyet og fritt inne i lasterommet under flying. Flyet har dyp simulering av autopilot. Automatisk slipp av utstyr osv. Jeg tror mange ihuga MSFS folk kanskje vil ta en titt på DCS nå.
Gunfreak Skrevet 5. desember 2025 Forfatter Skrevet 5. desember 2025 Hercules kom forrige uke og den er awesome. Helt nytt cargo system. En loadmaster du kan kverke ved å falle ut av flyet eller gå inn propellen. Flyet et EKSTREMT komplekst. Men kommer med en 11 delers training campaign(1 oppdrag delt i 11) 8mb.video-PRh-jSzd1kvl.mp4 Ellers fikk Cold War Germany en massiv update masse masse lagt til. Inkludert København og Malmø. Så nå har Viggen enda et hjem. I nord og nå i sør. 1
Gunfreak Skrevet 19. desember 2025 Forfatter Skrevet 19. desember 2025 Tatt meg en tur over København, Ser jo ut som det kunne være København, men er ikke noe photo geometry her. 8mb.video-SyX-da1I7lWX.mp4 Ellers kommer endelig AI A6. Som er ganske nødvendig for alle US carrier ops fra 69 til 90 tallet. Dette er grunnlengende arbeid for en full fidelity modele som skal komme. AIen har hvert lovet i 3 år. Og skulle ha kommet de 2 siste patchene. Uten å ha greid det. Den skal komme mandag 22. Eller fikk vi vite i dag at Aviastorm som har jobbet med Tornado flyet I 4+ år. Har inngått samarbeid med Heatblur som skal hjelpe de. Ikke bare det men de skal bruke Heatblur sin teknologi inkludert Jester 2.0. Noe som sikrer at baksetet kan brukes til det det skal brukes til mens man sitter foran. 1
Gunfreak Skrevet 22. desember 2025 Forfatter Skrevet 22. desember 2025 Patchen er ute. A6 AI er jo et høydepunkt. Og C139 har fått massive mengder fixes på bare en måneds tid. Så det er bra. Som en liten julepresang, fikk dcs en liten cold war assets pack. Her har vi T34-85 en variant av T34 som dukket opp helt på slutten av ww2 og ble brukt utøver 50 og 60 tallet mange steder. T64M har vi endelig fått. Dette var fremdeles hoved tanksen til kommunist blokken helt til 80 tallet. Vi fikk også BTR 60 og 70. Samt div 60/70 talls luftverns systemer. Alle som passer rett inn i cold war Germany kartet Det passer meg spesielt bra. Da jeg for noen dager siden begynte med et nytt oppdrag Bornholm Krisen!
Gunfreak Skrevet 11. januar Forfatter Skrevet 11. januar For de som vil fly helicopter i DCS. Er det nå mange gratis mods av god kvalitet. Blackhawk har lenge hvert tilgjengelig. Og blitt bedre og bedre. Nå har en gratis MH-6 Little Bird mod kommet. Denne krever ingen andre moduler så du kan laste ned DCS gratis og bruke dette helikopteret så mye du vil på de 3 gratis kartene. Antageligvis vil flere servere tiltate denne moden. Så online er også en mulighet uten kostnader
Gunfreak Skrevet 31. januar Forfatter Skrevet 31. januar Og da er den ute. Den var 10 timer forsinket. Og kom ikke ut før 02:15 her i Norge i natt. Som vanlig har folk gått sekund for sekund over den for å se etter hint om nye kjøretøy og ting. Ting vi ikke fikk se i denne videoen som folk hadde håpet/veddet på skulle dukke opp. • ikke noe hint av Vietnam kart. Dette trodde jeg aldri ville vises i denne videoen, men noen hadde fått det for seg • faktisk ingen hint om nye kart i det heletatt. • folk hadde spådd at vi ville få en reveal av EDs nye helicopter,(som mange mener er en Cobra) men det ble ikke noe reveal av noe helicopter. • ingen F15C eller F35, vi hadde allerede fått vite at de ikke kommer i år, men folk hadde håpet på noen glimt. • ingen MiG-17, denne ser ut til å nærmere seg ferdig, men ingen klipp av den. Ting vi så på videoen (den ikke veldig harde reglen er at jo mer du ser av noe, jo nærmere release er det) så jeg poster fra mest vist til minst vist. • vi så veldig mye av de nye infantri modellene, de er laget med mocap, veldig høy kvalitet, de skal kunne bevege seg realistisk, gi dekk ild, og bruke dekke. Vi ser de også gå ombord i Hercules flyet samt klatre inn i en Hind. Mest sannsynlig vil disse inn og ut av kjøretøy animasjonene komme senere. Vi ser de kaste granater som er nytt. Vi så også bare "Russisk" og "nato" riflemen. Vi så ikke noen insurgents som har blitt vist tidligere, ei heller machine gunners, rpgs osv. Noen syns det var for mye infantri i videoen. Men for meg som laget vidoer. Er dette noe jeg har ønsket meg lenge. • Det var masse klipp fra Tornado, vi fikk nylig vite at Tornadoen skal brukes sone Jester AI som F4E samt annen teknologi som brukes i Heatblur sine fly. Denne har jeg venta på lenge. Om den kommer i år vet vi ikke. • Eurofighter ble vist mye, ca. like nye som Tornado, denne er det mange som venter på. • Mye F104G, denne er meget interessant, her har vi Vietnam krig saker. Indian Pakistan saker, brukt av Tyskland, Norge, Spania, Italia, Tyrkia, Japan, Denmark, Nederland og Belgia med mer. Brukt fra 60 tallet helt til 2004(Italia) • Bo 105, tysk lett helikopter, hvert i utvikling for DCS I 13 år. Brukt blant annet av Sverige. Kanskje den kommer i år. • C-17 Galaxy, dette er aller mest sannsynlig den nye 3D modellen som skal bytte ut det nåværende som ser ut som det er laget av Lego. • Et egnet innslag viser mye fra det kommende PTO assets pack. Viser flere AI fly som ser ferdig ut, samt masse skip. • en del klipp fra den planlagte dynamic campaign saken de har jobbet med, hvor mye av disse klippene er ekte, og hvor mye er laget med Adobe after effects er vanskelig å si. Men dette var første gang man så dynamic campaign saker fra andre kart enn Caucasus. • en del klipp fra Mirage F1M, det er allerede 3 varianter av F1 i DCS, F1M er da modernisert F1, som gir GPS navigering, moderne HUD saker osv. ▪︎ noen glimt av det kommende Balkan kartet • kort glimt av F100D, jeg hadde håpet på med av den, da den virker ganske nærme release (ganske nærme betyr innen 12 måneder) • en kort glimt av F14B(U) dette er en oppgradert B model Brukt på tidlig 2000 tallet. Og gir F14 mye av det samme teknologien som man har i F16 og F18, med GPS navigering, mer info å HUDen osv ▪︎ Vi får se en palme som blir fellet av en eksplosjon, dette er første vi får se av dette men det har blitt snakket om. • som vanlig var det reveal helt på slutten, som nevnt ikke noe helikopter, men vi fikk se Rafale, dette var ikke en ekte reveal, da vi hadde fått vite at noen hadde fått offisiel lisens på Rafale. Det viste seg at Heatblur skal lage dette, som på en måte er bra, de lager de beste flyene I DCS, men på den andre siden, holder de på Eurofighter, A6, AI draken, en modernisert F4 cockpit, 2 varianter til av F14, og potensielt en navy F4, og nå Rafale, en del DCS spillere ville være døde før den kommer ut. Dette er en C model, folk hadde håpet på M modellen, som er en navy model, folk ville ha et fransk fly som kunne bruke hangarskip, det er jo også snakk om at India skal bruke M modellen på sine hangarskip. Det var egentlig det
Gunfreak Skrevet 24. april Forfatter Skrevet 24. april Da er neste fly til DCS rett rundt hjørnet. F100D Super Sabre. Første vestlige jagerfly kapabel til overlyds flying uten å stupe. The Hun som den ble døpt, var første fly i Wild Weasel programmet, (men en 2 seter ikke D modellen) F100 ble brukt av Danmark til slutten av 70 tallet og passer hjemme på Cold war Germany kartet. F100 er med goooood margin det flyet som fløy mest under Vietnam krigen. Med over 370 000 Sorties. Etter 67 fløy den lite i Nord Vietnam, men forsatte å gi støtte til bakke tropper i Sør Vietnam. Var også mye brukt som Fast FAC(Forward air Controller) de fløy lavt over jungelen. Ble skutt på, kalte inn bombefly. Fast FACen fyrte av røyk raketter mot målet så kom bombeflyene og Bomba. I DCS får vi til og med muligheten til å bruke vertical lauch raketter.
Gunfreak Skrevet 29. april Forfatter Skrevet 29. april Det er Patch day i dag(med mindre noe skjer, som skjer ofte) Nøyaktig hva vi får, vet vi som vanlig ikke, men er gode sjanser for at updaten til Syira kartet, kartet har hvert "ferdig" i et par år, men har fått 2 store oppdateringer siden da, med en tredje nå på vei, kartet har blitt større og større, denne updaten legger til nesten 10 nye flyplasser/baser, masse ny infrastruktur, inkludert flere vannkraftverk. og nå kommer årstider. Sommer, vinter og vår, kommer til kartet. Syira kartet forsetter å være det beste kartet i DCS og Ugra Media er med god margin de beste på kart.
Gunfreak Skrevet 5. mai Forfatter Skrevet 5. mai 31 Oktober 1940 var Battle of Britain over.(Om man bruker den britiske definasjonen) Tyskerne tapte fordi de rett og slett mistet mer fly, piloter og bombemannskaper enn de kunne skaffe. Ofte ble det sagt at Storbritannia nesten tapte og det var bare fordi Hitler skiftet fokus fra angrep på militære installasjoner til å bombe byer at britene vant. Men senere har man dykket i dokumenter og kilder, og slaget ble vunnet fordi britene vant utmattelseskrigen. De hadde flere fly på slutten av slaget enn i starten, ja kvaliteten på de nye hasteutdannede pilotene var dårligere. Men det samme var sant om de tyske og de tyske mistet mange flere piloter. En britisk pilot skutt ned over kanalen eller England, men som kom seg ut, hadde brukbare odds til å være tilbake i lufta i løpet av dager. En tysk pilot som overlevde å bli skutt ned, ville tilbringe resten av krigen i fangenskap. Britene ikke bare tilot, men krevde at sine piloter skulle få hvile. Begynte de å bli utmattet ble de sendt på en tur til London eller satt inn på et herskapshus for å hvile og hygge seg. Tyskerne derimot begynte allerede i 1940 å jobbe pilotene sine i grøfta. Null hvile, de fløy til de døde, ble fanget eller såret så kraftig at de ikke kunne fly. Kanal galskap var et vanlig ord i de tyske rekkene. Så når Battle of Britian offisielt var over, gikk britene over til offensiven, de hadde gjennom hele Battle of Britian bombet Tyskland og Frankrike, men nå ble det satt i høygir. Storbritannia var nå sikret, og oppgaven med å slå Tyskland var i gang, ingen lett oppgave, det ville ikke være større bakke operasjoner i Nord-Europa før Dieppe Raidet sommeren 1942, små commando raids lands Franske kysten og i Norge var det som skjedde. Kampene ville foregå i Middelhavet og Nord Afrika for Commonwealth stykrkene. Så Channel front, ble en nesten 100% luft krig, daglige raids med bombe og jagerfly, planen var å tvinge tyske jagerfly til å fly opp og møte bombeflyene så britene kunne skyte ned jagerfly, samt kanskje kunne bombeflyene gjøre noe skade på det tyske krigsmaskineriet. Denne perioden fra slutten av 40 til slutten av 42 var ekstremt kostbar for britene, mange av de beste pilotene de hadde gikk tapt i denne perioden. Tyske og Commonwealth flyveess falt i stor stil her. Fight or Die setter deg i Spitfire setet til en Polsk pilot som nettopp har blitt sendt til No 92 Squadron i januar 1941. Kampanjen er 12 oppdrag laget på historiske kilder og info. Over 1000 voice overs, historisk korrekte hendelser, taktikker og slikt. I første oppdrag er det en klar og flott vinterdag, vi flyr man fra en flybase til en annen, så ikke noe action her, men du lærer deg å følge ordre, fly på riktig plass i formasjonen. Hele skvadronen på 12 fly i 4 flights (Red, Green, Blue og Yellow) Jeg flyr som Yellow 3 og derfor er jeg helt på venstre side av formasjonen.
Gunfreak Skrevet 8. juni Forfatter Skrevet 8. juni DCS Patch satt til Fredag. Det vi mest sannsynlig får da er Syira update Hun AKA F100D Så vil F-14 gå ut av early acces etter sånn 7 år, med dette vil den siste planlagte modellen av F-14 komme, F-14A early export. Dette er F-14 brukt av Iran, og den mangler div ting som amerikanske modeller hadde. Dette er da 4 F-14 modeller vi får i DCS. F-14 Export brukt av Iran, F-14A Early som ble brukt fra 70 til 90 tallet, F-14A som er en A oppgradert til nesten B standard, men fremdeles bruker A motoren. Den ble brukt fra midten av 80 tallet. Så har du B som ble brukt fra midten av 80 tallet til sent på 90 tallet. Men for et års tid tilbake, ble det klart at en 5 model vil nå komme F-14B(U) Dette er en B model opp gradert til nesten F-14D standard. Vi får GPS, datalink, en fancy HUD type man har i F16 og F18 osv, og mye mye annet. Dette er en "Bombcat" som det enrome flyet det er kan den bære masse store bomber, og B(U) kan bruke JDAMs F14 var en av de flyene som slapp mest bomber i de tidlige delene av Afganistan krigen, og slapp masse bomber på Bagdad i 99 og 2003. Disse B(U)variantene fløy til F-14 gikk av med pensjon i 2006. Men det ble ikke uten drama, da Heatblur krever 50 dollar for denne modellen om du har F14 fra før av, eller 99 dollar for hele pakka med 5 varianter om du ikke har den fra før. Folk mener 50 er for mye, speiselt når vi allerde har brukt 80 dollar på F14 allerde og må nå ut med totalt 130 dollar, mens de som ikke eier F14 kommer unna med 99 dollar. Så folk er sure. Noen av oppgraderingene til B(U) vil ble overført til de andre F14 modellene, som HUD cam recording. Andre ting vi kanskje får den 12 er oppgradet flight model til Apache, div ukjente core oppdatertinger samt oppdateringer for mye andre fly og saker. Kanskje Kola kartet endelig får en oppgradering som legger til Tromsø.
Gunfreak Skrevet 12. juni Forfatter Skrevet 12. juni T- Ukjent Patchen kommer senere enn vanlig. Så en eller annen gang i kveld, eller til og med i natt.
Gunfreak Skrevet 12. juni Forfatter Skrevet 12. juni Update er ute, og vi får det vi mest tenkte vi skulle få. F-100D er ute, samme er F-14A export(iranske) Syira fikk sin flotte store oppdatering,(patchen min er på 84gig) En kul liten ting er at nå kan AI fly toss bombe, dette er en tenknikk der man lobber bomber eller raketter for å gi de lengre rekkevidde, dette er jo noe spillere har kunnet gjøre lenge, men AI ikke har kunne gjøre, dette er en teknikk som var mye trent på under den kalde krigen, og kan gjøres den dag i dag med feks GPS og laser guidede bomber. Jeg håper toss attack også gjelder helikoptere da dette er en veldig vanlig sovjetisk taktikk, som både Russland og Ukraina bruker i krigen den dag i dag, den gjør helikoptere om til raske mobile rakett artilleri enheter. Ellers er det masse fikses her og der Quote Introducing DCS: F-100D Super Sabre by Grinnelli Designs New campaign: DCS: A-10C II Sentry Pacific'26 - One Last Ride Campaign by SOB Simulations DCS: F-100D Super Sabre by Grinnelli Designs Manual additionally available at https://grinnellidesigns.github.io/f-100d-manual Known issue: Gun/Strike Camera do not record when in external view Known issue: BOLT-117 fuzing not correct DCS Core Calling Airbase.getDesc() for the "painted H" pads on Syria & Germany causes the game to crash - fixed. (https://forum.dcs.world/topic/387002-calling-airbasegetdesc-for-the-painted-h-pads-on-syria-germany-causes-the-game-to-crash) Crash when connecting to server after mission loading in sim start process - fixed. Multiplayer Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed AI Aircraft Developed new logic for AI units using Zero Length Launch platforms Added new AI ground attack logic for Toss Attack (including rockets and bombs). Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with "helicopters" unchecked. AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn't be able to see (except ARH missiles). AI Surface Fixed. 052C general livery still shows flag Fixed: SCUD cannot move after launch. Fixed: Artillery would not perform any further actions after depleting its ammo. Fixed: Tor SAM system no longer tracks targets through terrain. Fixed: Incorrect turret traverse limits on T-72B3. Fixed: P14 not operating properly for S200. Fixed: LR indication on M1A2 MBT — now blinks "0000" when the selected weapon exceeds maximum range. Fixed: Launcher rotates before raising the turret for ATGM BRDM-2. Fixed: Country origin for Historical mode for BRDM-2 and Strela-1. Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target. GUI Dynamic spawn support for Zero Length Launch platforms added Settings. Max FPS slider - allowed to increment in 1 Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed (https://forum.dcs.world/topic/384575-using-another-servers-default-ammo-in-a-completely-different-server/) The choice of Geo Grid appearance now will be saved between sessions. Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS Mission Editor ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none. ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting. ME. Directional left key does not work - Fixed. (https://forum.dcs.world/topic/387884-left-key-does-not-work-in-me/) ME. Added new advanced waypoint action Toss Attack with relevant parameters. Triggers Added fade switch On/Off for images triggered in game. Scripting API Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed Weapons CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail modeling scale FAB-100/200/500/1500 bombs. Adjusted damage factors, explosive and weights. AGM-62 (both versions). Adjusted warhead parameters. M117 bomb. Implementation of different fuses. Kh-25MP ARM. Adjusted guidance system parameters. ARMs were improperly filtering out some radar types, causing them to be able to lock onto EWRs - fixed. Improved targeting accuracy for altimetric fuzes by using slant range for calculations. Made FZU-39 function as a radioaltimeter and adjusted BLU-97 dispersion parameters. SAMP-250/400 bombs. Excess power has been reduced. AIM-9E was added to the world. AGM-45A/B. Adjusted flame effect positions. Improved motor effects for both Rocketdyne Mk 39 and Aerojet Mk 78, Mk 78 now uses a smaller exhaust flame and reduced smoke trail for the sustainer stage. AIM-7E-2 3D model updated. Voice chat Added. R-862 radio to Mig-29A Fulcrum Data Transfer Cartridge: Video from Matt: DTC Update | May 2026 (COMING SOON) Added for F-16C: MPD Partition – GEO LINES tab (steerpoints 31-55) MPD Partition – DEST PTS tab (steerpoints 81-99) MPD Partition – THREAT PTS tab (steerpoints 56-70) Added for F/A-18C: SA Partition – CAP PTS, CORRIDORS, FAOR/FLOT, and MEZ THRTS tabs (SA page graphics) SA Partition – SETTINGS tab (SA page default SENSOR and DCLTR settings) Replaced legacy menus with user interface buttons in DTC Manager. MiG-29 DTC Layout Improvements. Fixed: F-16C: DTC load map warning popup unexpected. Fixed: F/A-18C: RWR Priority table overrides active threats. Improved Load to group window refactor: Added Pre-load DTC option to Load to Group window. Applies Pre-load DTC option for all airplanes/helicopters in the group at once. (Pre-load option may be individually selected from airplane/helicopter unit’s DTC tab.) Changed widgets style to match with DTC Fixed: F-16C Offset aimpoints (OA1/OA2) change elevation without user input. Fixed: F/A-18C Offset aimpoints change elevation without user input. DCS: F/A-18C by Eagle Dynamics Multi-resource targets have been implemented. These changes include new algorithms for processing data from FCR, D/L, FLIR, and HARM. Algorithms for ranking, memory, HAFU detection, and track interaction with TUC and STEP have also been updated. Track display on the Radar Attack, Az/El, and SA pages has been standardized. New indicators have been added, along with the ability to specify sensors and resources that contribute to track data updates. The concept of Multi-Source Integration (MSI) tracks have been implemented. Tracks have contribution from Radar, DataLink, FLIR, HARM. If any parameters of target cannot be obtained from one source, then these parameters can be obtained from another. For example, jammers without range from radar can get range from other source. The ranking algorithm has been changed. Tracks received from all available sources are now ranked. Previously, radar tracks and Datalink tracks were ranked separately from each other. The memory algorithm has been modified. RMEM and MEM states have been added. Depending on the onboard or offboard memory state, different parts of the HAFU symbol or the entire symbol flashes. The creation, updating, and display on Radar Attack, Az/El, and SA of MSI tracks has been unified. Previously, there was a significant difference in how data was displayed depending on the display. Now there is no difference. Undesignate, Bump, TDC, STEP, TWS Auto and other algorithms now work for all tracks from all available sources. Low Priority Tracks are added . These are tracks with a rank greater than 8 but less than 25. These tracks are displayed as a + sign. The algorithm for target identification and HAFU symbol output has been updated.э The MSI and LTWS buttons on the Data page of Radar Attack now function as intended. The TDC cursor on the Radar Attack, Az/El, and SA pages has a new feature: Sticky Cursor. The TDC automatically centers on the target under the cursor. The indication of Radar, FLIR and HARM field of view is added on SA. MEM/RMEM, JAM/RJAM, EW indication, track contribution indication, radar indication, NO RDR. On the SA page, the SENSR command displays the LINK4, HARM, and FLIR statuses. If a sensor is unavailable, it 's marked with a cross. If a sensor is available, a boxed sensor contributes to the MSI tracks, while an unboxed sensor is not. Fixed: HUD radar indication/JHMCS radar indication/HUD A/G radar indication. Fixed: TimeUFC "CD" function not operating correctly. https://forum.dcs.world/topic/379553-f18-timeufc-cdcoundown-fucntion-cant-stop-the-countdown Fixed: Unable to switch flashlight to green color. https://forum.dcs.world/topic/378212-green-flashlight-inop Fixed: Unable to set RadAlt warning with WOW. https://forum.dcs.world/topic/386312-radar-based-altitude-warning-stuck-at-0-with-wow/ Fixed: HARM SP cycle not reselected in EW if HUD unselected. https://forum.dcs.world/topic/383831-harm-sp-cycle-not-refelected-in-ew-if-hud-unselected/ Fixed: HUD displays wrong identifier when navigating to an OAP (displays W#, should display O#). Fixed: Hostile donor targets can be shown with just TACAN and no datalink. Fixed: AG radar page has phantom button. Fixed: TACAN CRS line on HSI/HUD is not restored when signal is back. Fixed: FPAS always shows TCN 10 regardless of which TCN is selected. https://forum.dcs.world/topic/271682-f18-fpas-bug-tacan-not-correct/ Fixed: VVSLV behaviour after LST. https://forum.dcs.world/topic/300888-atflir-lst-with-vvlsv-bug/ Fixed: AI launched AIM-54 Phoenix missile warning appears as '14' in RWR rather than as 'M'. Fixed: CCIP legend remains in HUD. Fixed: HSI-Data-A/C sub level does not display wind speed/direction. Fixed: HARM HUD symbology. Fixed: INR mode after INR SCENE undesignate. Fixed: SA DCNTR SCL options incorrect. Fixed: RWR panel backlight issue. Fixed: FPAS Time to - not updating. Fixed: Guard not respecting UHF/VHF preset coming from previous VHF freq. https://forum.dcs.world/topic/384207-guard-channel-behavior-not-matching-manual/ Fixed: Wrong Scale and DCNTR logic for SA page. Fixed: SA Scale should include 320NM. Fixed: HARM can detect and engage EWR units. Fixed: Fuel dump mist effect is no longer visible. https://forum.dcs.world/topic/361615-2992280-fuel-dump-effect-missing/ Fixed: ATFLIR capacity to lock ships with IR contrast seems degraded. https://forum.dcs.world/topic/388494-atflir-do-not-lock-on-contrast-past-20nm/ Fixed: locking a target creates friendly datalink contact on HMD. Fixed: SA DCNTR too far aft. Added New F-14A-95-GR on RWR/NCTR/SA/HUD. DCS: MiG-29A Fulcrum by Eagle Dynamics Added Bending and twisting of the wing. Added New models of pylons and launchers. Added a dual rack for two bombs (250-500 kg) on the 1st and 2nd suspension points. Added 968th Fighter Aviation Regiment. Added information about radio channels and frequencies to the kneeboard. Added more detailed Flare/Chaff cartridges. Fixed: GDR marking incorrect. Fixed: ADI test spin up. Fixed: Cockpit altitude does not function as intended when cockpit pressurization valve is open in emergency position. DCS: F-16C Viper by Eagle Dynamics Fixed: FCR AGR and slant range logic calculations. Fixed: Air-to-Ground Range Source Corrections. Range source priority logic applied based on master mode, weapon delivery sub-mode, and sensor tracking. Backup Bombing Sensor (BARO, PR, RALT) selection enabled on FCR MFD format. Fixed: Temperature specific CCIP. https://forum.dcs.world/topic/374925-ccip-errors/ Fixed: Expanded RF Switch functionality. https://forum.dcs.world/topic/209147-viper-mini-updates/page/5/#findComment-5781675 QUIET and SILENT now affect FCR, datalink, ECM, TACAN, and CARA (radar altimeter) functions. Fixed: Update STPT and DEST DED pages for new DTC features. Fixed: Location of pre-planned threat steerpoints 56-70 not updated on HSD/HAD when coordinates edited. Fixed: TMS actions on HSD for DTC-uploaded Threat and Destination steerpoints. TMS Forward while HSD cursor is over a Threat or Destination steerpoint sets it as selected steerpoint. TMS Forward/Aft while HSD cursor is over Threat steerpoint shows/hides threat ring. Fixed: Symbol display priority corrections on HSD and HAD formats. Fixed: F-16CM bl.50 missing from encyclopedia. Fixed: ATP ranges below 1nm and above 10nm. https://forum.dcs.world/topic/387448-atp-pod-missing-somethings/ Fixed: MAGV is adding an unnecessary extra "0". https://forum.dcs.world/topic/387661-magv-typo/ Fixed: Weapon status clips through ATP power-on status. Fixed: STN generated is invalid. Fixed: After mark point creation, all waypoints aim at STPT 1. https://forum.dcs.world/topic/387897-mark-icp-button-7-points-make-the-steerpoints-unresponsive/ Fixed: Refinement - NAV Pressing uncage to declutter HUD with Weight-on-wheels causes roll indicator to flicker briefly. Added New F-14A-95-GR on RWR/NCTR. DCS: AH-64D by Eagle Dynamics Crashes connected to AI CPG George activities - fixed. Fixed: International liveries have the wrong US patches applied to them. https://forum.dcs.world/topic/324093-almost-all-liveries-shows-wrong-patches/ Pilot models have correct unit patches applied when a different livery selected. Fixed: HDU Grayscale opens in both pilot and CPG seats when opened from the pilot seat. Fixed: PNVS Power selector on WPN>UTIL page does not disable PNVS sensor. Fixed: Switching NVS mode to NORM/FIXED changes the ACQ from TADS to FXD for both the pilot and CPG. Fixed: Problem with Navigation system -> incorrect TOF counting (after power reset). Fixed: AGM-114L RF missiles missing correct range and time-of-flight indications. Fixed: TAS indication on FLT page stuck on zero. Fixed: Blinking number on page FLT-SET. Fixed: G Status is not being displayed in IHADSS above 2 Gs. Fixed: Acceleration Cue magnitude too low. Fixed: Adjusted refresh rate of numerical indications: Flight symbology on HMD, TEDAC, and MPD FLT and VID pages. Weapon symbology on HMD, TEDAC, and MPD VID pages. System indications on ENG, ENG>SYS, FUEL, and PERF pages. Navigation indications on TSD and ASE pages. Altitude Status window on FCR page. Fixed: Preset tuning identifiers remain on COM page when radio is manually tuned. Fixed: Preset Freq Check Error. Fixed: "II DL" text on DTU sub-page should be "TI DL". Fixed: MFD brightness day time is set to excessive values. Fixed: VID brightness level not matched between cockpit MPDs and Alt-F1 view. Fixed: RLWR symbol/audio updates for new radar units SAM SA-5 S-200 P-14 "Tall King": [TR] "Radar" CH IRIS-T SLM STR: [SP] "SAM" CH Pantsir S1 SPAAGM: [22] "SA-22" CH Project 22160 Patrol Ship with Tor M2KM: [15] "SA-15" Fixed: FCR symbology over TSD range issue. https://forum.dcs.world/topic/377956-fcr-pie-slice-stops-being-drawn-on-the-tsd-afterduring-specific-situations/ Fixed: FCR ZOOM button displayed when no NTS target present. Fixed: Multicrew: FCR elevation slews downward in ATM mode when MAN TRK axis assigned to analog control. https://forum.dcs.world/topic/384429-fcr-atm-as-cpg-in-multicrew-decreases-elevation-continuously-without-input/ DCS: Mi-24P Hind by Eagle Dynamics Added new special option to remove Petrovich context interface wheel After the first TGT is detected and a TGT list is created, no other TGTs are added to that list (contrary to single search). - Fixed Petrovich AI target list refresh interfering with user choosing the target - Fixed (https://forum.dcs.world/topic/388039-mi-24-petrovich-target-list-constant-refreshing-issue/) Petrovich AI pilot altitude reference initialization issues in some conditions - Fixed DCS: F-5E Tiger II by Eagle Dynamics Fixed: AIM-9P and AIM-9P5 missiles should be mounted a bit more aft. https://forum.dcs.world/topic/304801-sidewinders-being-mounted-too-forward/ DCS: CH-47F by Eagle Dynamics Fixed. Crash on the MSN page Fixed. Heading change is not reflected on HSD anymore Fixed. Crash when player joins multicrew station Added. DAFCS Position Hold and TRC modes (WIP) TRC (Translational Rate Command) and POS Hold are advanced hover/low-speed stabilization modes in the CH-47F Chinook's Digital Automatic Flight Control Augmentation System (DAFCS). They are available below 9kts ground speed. POS HOLD - Maintains the helicopter's horizontal position over a fixed ground reference point (essentially a stable hover hold). Enables near hands-off hovering when combined with altitude hold. Pilots can make small positional adjustments using the AFCS trim switch. TRC - Commands and holds a specific ground velocity (translational rate/speed) in any horizontal direction, rather than a fixed position.This allows easier low-speed maneuvering and station-keeping. It bridges between full manual control and position hold. This is very useful for controlled approaches to hover, precise low-speed translations (e.g., sideward/rearward flight), or transitioning into/out of a hover. Added. Initial implementation of the Flight Director (WIP) Added. H4 (HF) radio logic and CDU HF (H4) pages Added. SFD controls Added. Avionics Summary Screen Added. Keybinds to open/close cargo bay floor hatch. LWin-LShift-T - to open the upper hatch LWin-LShift-H - to open the lower hatch To use the hatch to observe cargo, enter the engineer positon (3) and cycle between positions in the main cabin using RCTRL+] there are 4 positions available: Engineer between pilot/Copilot Standing over floor hatch kneeling over floor hatch Engineer position at rear ramp - access to ramp control and cabin lighting controls DCS: FW-190A-8 by Eagle Dynamics Fixed. Weak pitot heater DCS: FW-190D-9 by Eagle Dynamics Fixed. Weak pitot heater DCS: Mosquito FB VI by Eagle Dynamics Fixed. Direction indicator texture DCS: MiG-21bis Fishbed by Magnitude 3 Added Afghanistan, Iraq, Marianas, Falklands NAV data Corrected the order of Kneeboard pages Revised, cleaned, arranged inputs (keybinds) Added & fixed a number of inputs Red lights White flood light SOD Type 81 SRZO Fuel quantity set Nose-cone manual position set SPS 141-100 UPK-23-250-2 Added joystick inputs for mirror and briefing menu Fixed training missions: ARC, taxi, landing Fixed campaign missions C_3U, C_9N Fixed multiple sound hosts (moved headphones to cockpit 2D) ARK RSBN Marker Radio altimeter Engine surge Landing gears locks SPO IR missiles head Added OFAB-100-120-TU x 4 to weapons list Corrected fuel consumption for AI Note: some fixes might not be noted on this update - they need updated binaries. In such cases they will be available after the next DCS update. DCS: Christen Eagle II by Magnitude 3 Revised, cleaned, arranged inputs (keybinds) Improved "Cold start" and "Taxi and takeoff" training missions DCS: F4U-1D Corsair by Magnitude 3 Revised, cleaned, arranged inputs (keybinds) Added Mk.3 rocket arming box inputs (keyboard, joystick) Corrected fuel consumption for AI DCS: F-4E Phantom II by Heatblur Simulations. General Fixed autostart procedure (failed to connect generators, “alignment does not finish”) Added Character Customization feature (UI will be added later) see https://f4.manuals.heatblur.se/dcs/character.html#customization for details added binds to select Body, Gloves, Headgear and Helmet (the sunglasses can be found in the Headgear category) Added CMS Chaff Double/Single Dispense selection to Crew Chief Emergency Jettison is now guarded by LG-Interlock (GND SFTY OVR button to override) Fixed jettisoned canopy being persisted Updated in-game manuals (EN v.3.11, CN) Updated CN bind translations Systems Added Release Interval Calculator to the Bombing Tool (RCTRL+B) Fixed multicrew bugs with TGT2 and Nav Comp due to G-spikes (e.g. on desyncs) Fixed Radar heating up and overheating if not cooled enough despite it being turned off Fixed some edge case bugs with the HUD in CAGE-override mode Fixed an edge case bug in the generators fallback behavior when experiencing undervoltage Made Instrument Ground Power Switch solenoid-held, conditions are: External power connected Left generator offline Both generator switches on EXT or switch already up (INS BUS RELAY lock-in) Added F-14A-95-GR to RWR database Combat-Tree is now by default set to ALL in the Mission Editor Preparing for full IFF simulation See https://f4.manuals.heatblur.se/systems/identification_systems.html for details Most of the changes cannot be experienced yet, stay tuned for future updates unlocking the full experience Transponder changes: M4 Reply Light (cannot trigger yet) M4 Unreplied Tone (cannot trigger yet) M4 Light Test now tied to M4 Function Switch IDENT now correctly taking ~15s Emergency Mode (M3 7700) is now also set on Ejection IFF Warning Light fixed logic M4 codes are automatically zeroed on power-loss (IFF Warning Light) M4 codes are automatically inserted by Ground Crew on Repair and Rearm Added Crew Chief option to insert M4 Codes on demand (M4 code HOLD function was not a thing in DSCG yet (but DMAS)) Interrogator changes: Interrogate on M1/2/3, not just M4A/B (the results are the same still though, i.e. single bar = neutral, double bar = friendly coalition) Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (cannot trigger yet) Weapons Added GPU-5 Gunpod (houses the smaller brother of the A-10 gun) (thanks DSplayer) SUU-23 gunpod now has 20-30s spinup time (after STATION SELECT button) Added loadout restriction to avoid mixing LAU-3/10 with Sidewinder Added weapon config: SWA TER 3x BDU-33 + AIM-9s (thanks DSplayer) Jester Respond with "Wide/Nose/..." instead of just "Roger" when selecting Aspects for no-lock shots directly Whenever saying "Unable/Cant Do", show the actual reason why in Jester Console (RCTRL+L) Not responding to the "Which Alignment?" question will have Jester default to Stored HDG if available (thanks Dawger) Fixed crash with waypoints containing ' in the name, e.g. Tha'lah airport Adjusted startup logic for Instrument Ground Power Switch being solenoid-held now Art Added liveries with Refueling Probes (existing liveries are not changed to not break existing missions) the probe itself is still visual only (see previous changelog for instructions how to enable it) the probes will be made functional by default in a later update Corrected the paint color for the refueling probe Added livery HAF Generic with AUP Visuals Fixed bug in Mission Editor where the Refueling Probe or AUP visuals “stick” to the livery after switching it DCS: F-14 Tomcat by Heatblur Simulations General Added "F-14A (Export)" variant Dedicated liveries AN/ALR-45/50 Glove Vanes No TCS No datalink AIM-9J and AIM-9P Adjusted payload options for historic accuracy Added "jammed" failures to main and aux flaps which bypass blowback effect Added AIM-7E Sparrow missile Added basic TARPS (KS-87D camera) - use “TARPS - Toggle” bind, the photos will be saved in “...\Saved Games\DCS_F14\TARPS” with associated flight data Added Mission Editor Options to select TCS or no TCS with ability to select between historic (based on livery/ BuNo) or override (except F-14A Export) RWR (AN/ALR-45/50) Added detection of SA-5 and HAWK with associated RIO lamps Adjusted threats categorization: AWACS radars are no longer considered AI (airborne interception) Art Added glove vanes (enabled on Export A and Early A Liveries) Glove vanes follow a realistic deployment logic, but do not affect the FM Added early gunvents Added ALQ-126 Blisters Added TCS Bullet Cover Added TCS Round Cover Added missing Antenna on TCS Added TCS removal in external model Added VF-84, VF-114, VF-213 to early A Liveries Note: The added visual features are dependent on Liveries making use of them as many of these visual features were limited in historical scope or airframe history. Some liveries need updates from their creators first to make full use of the new features like the Early Gun Vents or ALQ-126 Blisters. Note: Liveries moved from the Late A to the Early A are also ‘linked’ for the Late A to not break existing missions. Moving liveries from Late A to Early A is work in progress. New Draw Args that can be used: 701 -> Spine GPS Dome Visibility 900 -> Add ALQ-126 Blisters 901 -> Remove NACA Ducts on Gun Vents 902 -> Enable Glove Vanes 1200 -> Remove Entire TCS Chinpod 1201 -> Add ALQ-100 only 1202 -> Set TCS Cover (2 Versions) 1203 -> TCS Antenna 1616 -> Refueling Probe Door Cover DCS: AJS37 Viggen by Heatblur Simulations Autopilot Added option in “Special settings” to change the stick position used by the autopilot for FFB sticks Pressing ATT or HÖJD will now also turn on SPAK, if disabled but otherwise functional Systems Fixed warning flag on speed indicator and altimeter when GPU is connected, but generator is working FLI37 command needles are now hidden correctly Fixed the radar’s pulse length switch logic being inverted Weapons Fixed “Viggen groundcrew” not loading RB04 and RB15 FIxed arming time on the bombs not working Fixed Sidewinder being fired instead of RB05 - if SW on pylon S7V and RB05 on S7H, and having the RB05 selected Update to RB05 Different phases of flight: Separation: Just after launch Up command: Performance maneuver to climb into pilot's LOS (0.25s - 1.1s) Steer: Missile is now steerable (1.1s - 4.5s) Armed: Same as above, but now has proxy fuse armed (4.5s -> battery life) Battery dead: No longer steerable, and proxy fuse is not functional Battery time starts to tick down from "un-safeing" the trigger. (Will be improved further) Launch possible after at least 1.1 seconds after unsafe Tuned Rb05's performance to be close it its real life counter part Disable FR24 if NORM is selected Updated the manual DCS: A-6E Intruder by Heatblur Simulations Added new liveries: A-6E TRAM - VA65 Tigers - AG504 - 1985 A-6E TRAM - VA85 Black Falcons - AB505 - 1991 A-6E TRAM - VMA533 Hawks - ED403 - 1991 Updated models Increased visibility of navigation and pylon lights at distance Navigation and pylon lights will be switched on when refuelling hose is extended DCS: JF-17 by Deka Ironwork Simulations Added: FCR AA antenna scan with fixed ceil/floor in RWS and VS only Use OSB to cycle among TOP (ceil) / BTM (floor) / NORM Use T6 to adjust ceil/floor elevation Fixed: FCR AA HPT/SPT mach number digits on MFCD Added: SMS AA program NORM/ECCM attack mode for FCR non-binding mode NORM: cannot launch AAM for a non-burnthrough target, HUD blinking warning “JAM” ECCM: launch AAM in HOJ mode for a non-burnthrough target Added: HUD shows SPT symbol (delta) in DTT mode Added: press key ‘H’ to toggle helmet visor down/up (thank Aerges’s example) Updated: WCS and SMS software upgrade for CM802AKG Updated SMS page matrix Subfunctions for DIR and COO modes DIR mode can cycle target types (will be functional later) COO mode can cycle among straight flight path and route paths Channel 30-32 for route 1, and channel 33-35 for route 2 Alternative: route 3 will use all filled channels from 30 to 35 Added: Stand-off weapon launch envelope on HUD Support LS6/GB6 series and CM802AKG (later for C802AK and LD-10) Includes: Speed limitation (left tick) Bank limitation (bottom tick) Pitch limitation (right inner tick) Altitude limitation (right outer tick) Launch zone sector angle limitation (top tick) DLZ max (top line of box) DLZ min (bottom line of box) Target (or first turn point) azimuth limitation (left/right lines of box) Target (starburst) If a tick is beyond limitation, the corresponding side will show dashed line Updated: Stand-off weapon envelope on HSD Color changed to yellow CM802AKG: DIR and COO modes Missile flight path (straight line or route) and seeker on point Signal capture zone for video and control of selected launched missile JSOW: TOO and PP modes Adjust launch zone sector size Fixed: devices overheated if use ground power (connecting to ground power will also provide air conditioning) DCS Mirage F1 by Aerges Fixed left and right navigation lights not flashing simultaneously in flashing mode. DCS La-7 by OctopusG сannon internal sound is updated shutting off the fuel supply will not stop the engine instantly - tubes are taken into account. hydraulic failure is taken into account in the repair request a full-fledged modeling of the electrical system has been implemented: battery discharge/charge, winter conditions, consumption calculation a 3D model of the pilot in the cockpit and kneeboard have been added the 3D model of the cockpit has been updated: the sight pad no longer hangs in the air, the sight flashlight and its wire have been added, and the armored glass frame has been added autostart in winter conditions has been fixed aileron trimmer added to special options the dependence of the propeller airflow on the thrust has been adjusted DCS: Syria Map by Ugra Media New: Added spring and winter seasons. Added Nevatim Airbase, Hatzerim Airbase, Teyman Airfield, Kedem Airfield, Cukurova International Airport, Adiyaman Airport, Diyarbakir Airport, Kahramanmaras Airport, Konya Airbase, Gulechoba Airfield, Zarqa Airfield, H4 Emergency strip, abandoned airfields T2 and T3, as well as the Sanliurfa heliport. Added new hangars at Ramat David and Prince Hassan airfields. Added military bases in Konya, Sanliurfa, Diyarbakir. Added the new territory of the Gaza Strip, Israel and Turkey. Added the cities of Tel Aviv, Jerusalem, Konya, Diyarbakir, Kahramanmaras, Adiyaman, as well as unique sites. Added unique sites: Akkuyu NPP, Ermenek Dam, Berdan Dam, Aksifat Dam, Hazreti Miqdat Mosque in Mersin, Kızkalesi Fortress, quarry and cement plant in Konya. Added scenes for the placement of air defense and air defense systems. Added amusement park scenes. Improved coastline. Added new map icons for objects: air defense, radars, military installations, unique modern and historical objects, dams, temples and mosques, amusement parks. Changed: Ercan Airport has been redesigned to meet modern realities, and a new terminal has been added. In Latakia, RSBN 07 channel, PRMG 09 channel on 35R, DME lighthouse on 17R, second runway 17R-35R, ILS moved to 17R were added. The size of parking lots 07-23 has been increased to accommodate Su-27 and Su-34 aircraft. Taxiways have been optimized at Palmachim Airfield. Parking lots at Hatzor Airbase have been increased to 41*41m Taxiways have been optimized at Ben Gurion Airport, some parking lots have been increased to 24*26m, some parking lots have been increased to 61*61m, some parking lots have been increased to 41*41m, parking lot 103 has been removed, axial lights have been added. Tacan has been moved to another location at Akrotiri Airbase. The building preventing take-off has been removed at Lakatamiya airfield. The same name of parking lots has been corrected at Eyn Shemer airfield. Fixed the failure of the helipad. Reduced the number of details on buildings for optimization. Fixed excessive fire in buildings and trees. Multiple terrain and scene corrections on the map. The size of the map on the disk has increased to 103 Gb. Campaigns DCS: AV-8B Sky Warrior Campaign by Eagle86 Mission 9. Escort distance and intruder maneuvers have been adjusted. DCS: F/A-18C Operation Cerberus North 2 Campaign by Ground Pounder Sims All missions - Disabled default 1MC announcements Mission 7 - Adjusted position of SA-19 DCS: F-4E MIG Killers Campaign by Reflected Simulations All missions: Persistence disabled due to bugs, progressive wear added instead DCS: F-4E Red Flag 81-2 by Reflected Simulations All missions: Persistence disabled due to bugs, progressive wear added instead DCS: F-16C Sentry Pacific 2025 by SOB Simulations AATC Viper liveries - reduced in size by sharing common files Mission 6 - VAICOM trigger tweaked DCS: F-16C Fangs Out Campaign by Fight's On Simulations M1 - Fixed issues with missing/deleted trigger zones. Fixed issue with Knife not landing. Added AHC diagrams to Kneeboard. M2 – Fixed missing trigger zone for taxi way ALPHA. Fixed HARTS image possibly not clearing once AHC complete. Added updated Kneeboard. M7 - Fixed missing triggers, meaning Wolf did not push for fight 2. Fixed incorrect “2, call ready for departure” voice file. Fixed bandit spawning incorrectly. Tweaked Flight Lead to hopefully stay in better formation after BUGOUT call. M9 - Added fail safe for flight shooting all missiles. Overcome issues with AI flight lead not wanting to perform a straight in landing at night. Added parked van to help see ground crew. M15 - Added altitude restriction to attack 2, to overcome possible IP flight path issues. DCS: F-16C The Gamblers Campaign by Baltic Dragon M03: added SPACE BAR option to manually push mission forward if for some reason it stalls after engaging the convoy; updated the datalink settings for the flight. M06: fixed winter texture on one of the trucks at the airport; fixed asymmetric loadout for the Jordanian F-16s. M11: added unlimited fuel for the flight lead, so that he does not go to the tanker instead of RTB; fixed the briefing to mention correct loadout. DCS: F/A-18C Raven One Campaign by Baltic Dragon M07: added additional safeguards to fix Psycho behavior and prevent her from crashing into the sea during the dive bombing part. M10: Fixed the issue with Cajun hitting the ground when running in for the bomb run. DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon M07: fixed wrong text with instructions about creating TAD profiles. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon M01: fixed problems with Cajun staying on the basket forever during the AAR part M04: fixed problems with aircraft getting stuck on the carrier DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims Mission 8 - Chaos arriving before TOT - fixed Missions 3 and 10 - Fixes for Syria map update. DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims Missions 6, 8 and 12 - Fixes for Syria map update. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims All missions - Changes from Syria map update, updated label settings. DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims All missions - Changes from Syria map update, updated label settings. DCS: F-14A Fear the Bones Campaign by Reflected Simulations F-14A skin updates DCS: F-14A Zone 5 Campaign by Reflected Simulations F-14A skin updates
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