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Aliens: Colonial Marines - skjermskudd (56k bortevekk)


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Ingen som har fått med seg disse? Ser og virker svært lovende. Aliens er en av mine favorittfilmer. La oss håpe det blir AvP2 kvalitet!

 

 

"A few years ago, we made a list of a lot of projects that we would really like to work on.

At the top of my list was Aliens"

 

Brian Martel, creative director

 

 

(reminder: Starcraft, Doom and Halo, etc. marine concepts WERE ALL INSPIRED BY Aliens,

the ultimate movie and ultimate space marine xenomorph survival universe.)

 

"We're finally at the point where the game in a similiar blockbuster style as the movie was -

and be a legitimate treatment, not a watered-down version."

 

Brian Cozzens, art director

 

 

Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working

together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,

thre is not one central hero character (awesome!!!), the role is shared among the whole

squad. The game reinforces that notion by assigning the player to control a set marine

for a particular mission; you will experience everyone's perspective.

 

Marines carry four weapons:

*Primary weapon

*Secondary weapon

*grenades

*handgun

 

Primary weapons like pulse rifles and smartguns, are how class will be represented.

 

"We wish to remain authentic to the true soldiers, so characters generally do not drop

or pick up weapons. That is one of the reasons we switch character during the story -

to keep our soldiers realistic, but still give the player access to different weaponry

throughout the game".

 

The secondary weapon will vary and be customized according to the character,

like Hicks' shotgun in Aliens.

 

Each character will also carry a special item they can interact with allies or the

enviornment.

*Hacking tool for sealed doors

*Torch can weld things shut

*Medical Kit can revive as well as neutralize acid burns.

 

There are Squad Commands. Besides move and attack orders, you can also

use context senstive commands like hacking doors, sealing vents, and setting up

gun turrets.

 

There will be elements at highlight horror and suspence from the film. Aliens

will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on

the floor. Position, firepower and cooperation will be important. Motion tracker

confirmed and flamethrower confirmed.

 

FOUR PLAYERS CO-OP CAMPAIGN

2 players Splitscreen and 4 players online play!

 

players can join and drop, a.i. takes over the vacancies.

 

There will be moments whre you can barricade yourselves to survive an onslaught

of aliens. With more feelings of tension and desperation to survive.

 

Character depth will is being worked on. "That's something people forget:

The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',

but if you don't care about them, they're pointless."

 

The game will go beyond the Sulaco, there will be human enemies involved that

was the aliens as biological weapons. And the mystery of the space jockey's species might

be also revealed.

 

"We have squadmates that need to survive, until we kill them in the story."

[This could throw a wrench in the workings of the group, especially if it leaves a player

without a marine to control. Gearbox is aware of that but hasn't settled on the best way

to resolve the situation. "We are going to make the absolute best co-op game we can

make to the extent that it doesn't interfere with the best single player game we can make."

"Obviously there are some things we can't do if there are always four people alive, but

there are ways around that situation. We are going to find them, because it's our job to."

 

CLose-Encounters system. "Close encounters are almost unlimited in their ability to

let us do what we want to do. Aliens can interact with the world - it isn't just a bunch

of button presses until its over. The alien could leap back onto a cabinet, or another one

of your squadmates. He could leap back and through a duct and out of sight."

 

The marine's actions in the example are initiated by the player through responding to

less intrusive instructions. A subtle flash of green on the right side of the screen

tells you to move the analog stick in that direction, whereas one in the upper left corner

could be a prompt to pull the left trigger. By abandoning the usual control scheme,

close encounters makes it possible for the team to create those one-of-a-kind combat

situations that caputre the flavor of the most iconic moments in Aliens.

"If we were to recreate the power-loader battle against the queen, that would be a

close encounter."

 

TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It

can't be goofy or stupid. You have the original Alien, and we sort of think of him

as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior

Alien, which we see in Aliens, which is going to be the one that rushes you and comes

in volume."

 

"It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it

justice. We can really make the aliens look scary, we can make the setting freaky, and

we can creat the characters the players care about."

 

THE GAME WILL HAVE MULTIPLAYER CAPABILITIES in addition to the

4 players co-op campaign.

 

 

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Dette ser veldig lovende ut, og som TCi sier, er Gearbox kjent for å vite hva de driver med. Brothers In Arms-spillene og Half-Life: Opposing Force er temmelig gode eksempler på dette, og førstnevnte antar jeg er en viss representasjon av hvordan squad-systemet i dette spillet vil funke. Noe som for min del er veldig positivt, for til tross for det allerede da nedslitte 2. verdenskrig-opplegget, var BiA et meget godt fungerende spill.

 

Grafikken er også overraskende god, noen av screensene kunne jeg faktisk lett trodd var bilder fra filmen (spesielt det med bilen, det ser vanvittig bra ut). Og med 4 player co-op i tillegg til singleplayer og multiplayer, tror jeg vi fort kan se på en vinner her :D

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  • 2 uker senere...
  • 3 uker senere...
Å salan!! Dette så bra ut! Satt nu å spilte AvP på et LAN jeg var på for noen uker siden. Og det var enda døds kult. Og vi snakka om AvP2 sku komme. Og dette ser jo knall bra ut!

 

AvP2 finnes da allerede til PC? Spilte det senest på LAN i påsken og. En av de beste LAN-spilla med kompiser.

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