Gå til innhold

Wrath of the lich king talents


Anbefalte innlegg

Fant dette på guilden min sin hjemme side. De fleste av talentene virker ordentlige, men warrior sin nye mulighet til å dual wielde 2-h? hmm.

 

Vel uansett, her er noen mulige talents for Wrath of the lich king

 

WWI Developer Panel

 

Blizzard devs talk about class changes in Wrath of the Lich King

 

Death Knight

 

Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.

Runes have a 10 second separate cooldown

Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack

All races are confirmed to have Death Knights. The Lich King wants them all smile

 

Hunter

 

Steady Shot will no longer clip Auto Shot, meaning it won't have to be timed, just spammed smile

The skill point system of pets will be replaced with Pet Talents, one tree for utility, one tree for tanking and one tree for DPS

A new ability will make the pet deal extra 20% damage when on 20% health

 

Mage

 

Mage Armor will be reworked to reduce harmful debuff durations

New ability: Frostfire Bolt. In itself it's not as good as Frostbolt or Fireball, but when the player talents into both Frost and Fire, Frostfire Bolt will be better.

Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable

 

Shaman

 

Totems will affect the entire raid!

Strength of Earth and Grace of Air will be merged

Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.

Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done

Flametongue Weapon will increase spell damage

New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec duration

 

Rogue

 

Sap will work on not only humanoid targets, but on pretty much everything that has a brain

New ability: Fan of Knives. Similar to the Warden spell in Warcraft 3. Short AoE

 

Warrior

 

New talent: Titan Grip is now confirmed. Allows the Warrior to wield Two-Hand weapons in both hands.

New ability: Shockwave. Helps prot warriors dealing damage

New talent: Bladestorm. Similar to WC3 spell

Devs want warriors to feel more like the warriors in Warcraft 3

 

Warlock

 

New talent: transforms the warlock into "Illidan demon form". One of the available spells in demon form is an AoE shadowbolt that can be spammed!

New ability: Demonic Circle. Small area where the warlock can teleport back into and decreases pet summoning time

 

Paladin

 

Retribution itemization will be moved even closer to Warrior and Death Knight itemization

New ability: Hand of Purity. Reactive healing spell

 

Priest

 

New ability: Divine Hymn. New holy spell that allows the priest to heal the entire party. When a partymember is struck they go into a trance.

New 51 point shadow talent: Dispersion. 90% incoming damage reduction, 6% health/mana regen. The priest can move, but cannot cast spells. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP

New talent: Guardian Spirit. Prevents friendly target from being killed. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies instead

 

Druid

 

Entangling Roots will work indoors as well, to help druids get into heroic groups

New ability: Flourish. 1.5sec casting time healing spell, its effectiveness depends a lot on what HoT effects are on the target

Cyclone won't be changed

Potions, on-hit effects and items will work in forms.

Endret av WowGamer
Lenke til kommentar
Videoannonse
Annonse
Shaman

 

Totems will affect the entire raid!

Strength of Earth and Grace of Air will be merged

Windfury will be changed, so that druids are affected by it too. It's no longer a weaponbuff, but a buff.

Rockbiter Weapon will be replaced with Earthliving Weapon which increases healing done

Flametongue Weapon will increase spell damage

New ability: Hex. Emergency CC spell that leaves movement control for the hexxed player, but is unable to cast spells. 0.5sec casting time, 8-10sec duration

 

1. naa trengs det nesten bare 1 shaman i hvert raid.

2. blir ikke totems overpowered? strength of earth og grace of air blir slaatt sammen?

3. Rockbiter er jo den foerste buffen shammys har, og hva trenger med +healing til naar man er level 5 eller hva det er og opp?

 

spiller enh shammy selv, saa dette er ikke whine, men svaert saa lett det skulle bli.

Lenke til kommentar

syntes mye av dette hørtes overambisiøst ut, alle speccs skal funke like godt til alt? Nåja, jeg tror ikke det skjer med det første :p

 

Shamans, noen gode, noen mindre gode. At earthbiter blir healing er bra, er ganske ubrukelig ellers og er så og si aldri brukt etter man lærer noen av de andre våpen buffsene.

 

Totems påvirker hele raid, både positivt og negativt. Det positive er at shaman og paladins er mer gjevnbyrdige, det er svært frustrerende at paladins kan buffe hele raidet mens shamaner må puttes i en gruppe og håpe det passer. Derimot er det ett problem, ett av de beste buffsene til paladin er salvation siden den øker dps til raidet noe helt sinnsvakt. Spesielt i aggro sensetive kamper. Problemet her blir jo at shaman sin -aggro totem vil påvirke tanken også =/ virker ikke helt gjennomtenkt.

 

Men men, jeg venter og ser til sytingen starter :p

Lenke til kommentar

Er da vel ingen som bruker Tranquil Air Totem? Enten bruker man WF for melee-dps, GoA for druider/hunters, eller WoA for spellcasters og healers. Vil nok også allikevel fortsatt være begrenset av range i tillegg, slik at man kan bruke den om man har en shaman eller to for mye.

 

Vil Rockbiter-forandringen gjøre Oils ubrukelige, eller kan de brukes om en annen?

Lenke til kommentar
Er da vel ingen som bruker Tranquil Air Totem? Enten bruker man WF for melee-dps, GoA for druider/hunters, eller WoA for spellcasters og healers. Vil nok også allikevel fortsatt være begrenset av range i tillegg, slik at man kan bruke den om man har en shaman eller to for mye.

 

Vil Rockbiter-forandringen gjøre Oils ubrukelige, eller kan de brukes om en annen?

 

De gjør sikkert det samme som med WF. At den blir en buff som stacker med sharpening stones i stedet for wepbuff

Lenke til kommentar

Opprett en konto eller logg inn for å kommentere

Du må være et medlem for å kunne skrive en kommentar

Opprett konto

Det er enkelt å melde seg inn for å starte en ny konto!

Start en konto

Logg inn

Har du allerede en konto? Logg inn her.

Logg inn nå
×
×
  • Opprett ny...