Walts Skrevet 3. juli 2006 Skrevet 3. juli 2006 så ingen som hadde lagt ut link så jeg legger den ut http://forums.worldofwarcraft.com/thread.a...p=1#post1271292
Overguard Skrevet 3. juli 2006 Skrevet 3. juli 2006 (endret) Får bare error message >_____________< Edit: http://www.wowinsider.com/2006/07/02/patch...talent-preview/ Endret 3. juli 2006 av JokuM
yuo are smart Skrevet 3. juli 2006 Skrevet 3. juli 2006 (endret) Ser veldig bra ut. Veldig synd at de fjærner Improved Distract da, et av de beste talentene i sublety treet. Endret 3. juli 2006 av Bamboocha
Pug Skrevet 3. juli 2006 Skrevet 3. juli 2006 The review is well underway and we wanted to share a sort of first glimpse into the changes being made for the rogue talent review. Keep in mind that these changes are not complete or final, and the below information is likely to alter as we move into our testing phases. While not everything is listed, the below list encompasses the majority of changes being made in the review. I'll be working in the weeks to come to get as much additional information as possible, but it is likely that quite a bit of the final information regarding talent changes will not be fully announced until the talent calculators go live. Of course you'll also be able to actually play around with the changes too once the Public Test Realms go up. I'm going to just list the changes and provide additional information where possible or necessary. Let's get to it. # The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment. # Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%. # Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere. # Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward. # Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage. # Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot. # Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint. # Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction. # New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output. # Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point. # Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish. # Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly. # Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote. # Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds. # New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks. # Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds. # New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage. # Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation. # Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark. # Garrote, Rupture, and Eviscerate are being increased in damage. More details to come. # Expose Armor will now reduce armor by a percentage. I'll be continuing to speak with the designers and collecting as much additional information as possible in the coming weeks. Thanks for reading. Ser jo faktisk ganske bra ut... Ble ikke en kjempenerf som mange hadde trodd.
Duddelmus Skrevet 3. juli 2006 Skrevet 3. juli 2006 Var en deilig review ja.. Eneste jeg skulle likt å sett, var litt mer PvE-vennlige ting.. Meste her er jo PvP.. MEN jeg klager ikke.. Dette blir sweeet!
JPNord Skrevet 3. juli 2006 Skrevet 3. juli 2006 Wow, det var jo utrolig bra. Nå blir det vanskelig å velge. Tipper full assasination blir mindre aktuellt nå, med så mange bra talents i combat og sublety. Gleder meg i hvertfall, en del changes der som virkelig er på tide.
Backspace_89 Skrevet 3. juli 2006 Skrevet 3. juli 2006 som ren Combat Rogue var det deilig å se at Eviscerate gjør ENDA MER skade
PSV Skrevet 3. juli 2006 Skrevet 3. juli 2006 Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark. Usaklig.. meningen med Hunter's Mark da?
.Marcus Skrevet 3. juli 2006 Skrevet 3. juli 2006 Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark. Usaklig.. meningen med Hunter's Mark da? 6426701[/snapback] Meningen med hunters mark er jo selvfølgelig å la en rogue få en diger rød neonpil over hodet på seg som hyler "DREP MEG DREP MEG" fra den ene siden av AB til den andre, er det ikke åpenbart?
Jørgen Sørheim Skrevet 3. juli 2006 Skrevet 3. juli 2006 Å fremprovosere en vanish? Marker man en rogue, og roguen bruker vanish for å forsvinne, har den ikke mulighet til noe snedige CS - SS - Vanish - CS - etc-greier. Edit: 5 minutter cooldown.
Killerquo Skrevet 3. juli 2006 Skrevet 3. juli 2006 Å fremprovosere en vanish? Marker man en rogue, og roguen bruker vanish for å forsvinne, har den ikke mulighet til noe snedige CS - SS - Vanish - CS - etc-greier. 6426769[/snapback] Fordeler og ulemper...uansett, bare for hunter å marke igjen med en søt macro med en gang han hører roguen
Jørgen Sørheim Skrevet 3. juli 2006 Skrevet 3. juli 2006 Joda, men roguen har i det minste en sjanse til å komme seg unna og finne folk uten huntere i nærheten.
Killerquo Skrevet 3. juli 2006 Skrevet 3. juli 2006 Joda, men roguen har i det minste en sjanse til å komme seg unna og finne folk uten huntere i nærheten. 6426779[/snapback] Så sant. gleder meg til nytt GC, da skal jeg powerlevle en rogue, og RP'e rangerstil...veit hvilket gear og alt. Nye talents skal bli digg når dei kjem
Der Kommissar Skrevet 3. juli 2006 Skrevet 3. juli 2006 Oooh yea, fikk en liten bul i buksa nå. +skill på våpen-talenten og masse annet snacks ja :drool: Eller hva med improved sprint? Endelig, haha.
JoeDohn Skrevet 3. juli 2006 Skrevet 3. juli 2006 Feare fire forsvinner også? 6426843[/snapback] Halve poenget med FF er jo at det skal hindre rogues i å stealthe. Tror ikke den effekten blir fjerna.
phnx85 Skrevet 3. juli 2006 Skrevet 3. juli 2006 (endret) Så ut som en grei patch, selv om de fleste endringene var i Subtlety treet. Likte det at Vanish fjerner Hunter's Mark. Men var liksom ikke så mye å hoppe i taket for akkurat Endret 3. juli 2006 av phoen|x
Hjelmn Skrevet 3. juli 2006 Skrevet 3. juli 2006 improved sprint gjør at vi faktisk kan gruse mages igjen Bare synd at den må brukes hver gang man tar en /duel mot en mage.
Fisk1 Skrevet 3. juli 2006 Skrevet 3. juli 2006 Hm, dette ser jo helt ok ut. Ikkeno å verken gråte eller bli ekstatisk for.
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