Straffa Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 (endret) kom over den lista her hva oblivion vil ha og ikke ha Yes List (Things that WILL be in the game) 1st and 3rd Person Views 1200+ Unique NPC’s* 121 Plant Types 150+ Quests 16 Square Miles (Not including dungeons or Oblivion) 2 Mini-Games (A persuasion mini-game and a lockpicking mini-game*) 200+ Dungeons* 200+ Hours of Gameplay (Main Quest is 20-25 hours long) 21 Skills* 400+ Books 5 Counts Fighting for Power* 6 Factions/Guilds (The Arena*, Blades*, Dark Brotherhood, Fighters’ Guild, Mages’ Guild, Thieves’ Guild) 7 ‘Big’ Battles 9 Major Cities* 9000+ Objects (All of which are movable, and react accordingly with the environment) Ability to Purchase Homes (One in every major city) Birds/Butterflies* Borders* Cast-on-Strike Enchantments Compass (Will only show places relevant to current selected quest) Decoration (For your homes) Dynamic Weather and Time Essential NPC Indicator (Subtle icon appears when looking at an essential NPC) Expanded Character Creation Process (Age, hair color and length) Events/Festivals (Official mod said to be downloadable for PC and X-Box 360) Evidence chest (When you're arrested all of your belongings end up here) Fast Travel Map Forced Reloads* Full Character Voice Acting Hoods/Hooded Robes Horse Armor (Official mod said to be downloadable for PC and X-Box 360) Horses and Dogs (Pets, 5 different types of horses available to buy) Improved Combat* Increased Graphics Options (More optimization for lower end systems) Interactive Jail (Serve your time or find a means to escape)* Light and Shadow Based Sneaking Magical Staves (Fire spells from staff (an oversized wand?)) New and Improved Dialogue System Poisonous Weapons* Quiver (Container for arrows you wear on your back) Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard) Radiant AI* Realistic Physics (Havok Engine implemented, meaning objects have mass, weight, and react to one another accordingly) Re-Animate (Possibly an item or spell that allows you to revive defeated monsters and have them as followers) Red Hand (A hand will turn red if an item you're looking at belongs to someone) Respawning of some NPC’s (Guards and Bandits) Sitting/Lying Down SpeedTreeRT Technology (Realistic trees and vegetation) TES Construction Set (PC Only)* Traps (Physics based booby-traps) Traveling NPC’s Vampires* Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back) Yielding No List (Things that will NOT be in the game) Aging (In-game aging of the player character or NPC’s) Banks Beheading/Dismemberment (Hacking apart limbs of NPC’s) Capes/Cloaks Cast-On-Use Enchantments (Except for staves) Children Cliff Racers (Quite pleasing) Climbing Combat Staves Crafting (Forging Weapons/Armor) Crossbows Dual Wielding Experience Point Leveling System (This is a good thing) Imperial Legion or Nine Divines (Ability to join) Jobs (Non-quest employment through an NPC) Locational Damage Locking of Doors (With a key) Making Traps Mercenaries (NPC’s you can hire for assistance in combat) Mounted Combat Multiplayer Thieving of Your Possessions (NPC’s stealing from you) Throwing Weapons (shurikens, darts, throwing knives) Terrain Destruction or Deformation Werewolves Maybe List (Things that are unknown) An Appearance of MW NPC’s (Such as Caius Cosades, Fargoth or Jiub) Breaking Down Doors (Using your sword to open a door) Chains, Flails and Whips Clocks (In-game item clocks that indicate what time it is in the game world) Dragons (LOL, I don’t ‘think’ so) Mark and Recall Naming of Pets Oblivion Realms Locked after Main Quest Sinking in Water (Of objects and/or yourself when overweight) Sleeping Anywhere (Sleeping might be restricted to taverns and camp sights) Spears (Just for the sake of argument...) Notes List (Some side information about the various items listed) 1200+ Unique NPC’s: By unique I mean that any number of bandits/guards/etc. that are the ‘same’ will equal 1 NPC, if you can disprove this statement please do, but that’s how it is with most games. 200+ Dungeons: The dungeons will be darker this time around, and have more diverse and ambient lighting. 21 Skills: Each skill will have ranks (novice, apprentice, journeyman, expert, and master) depending on how high your level in it is, and for each new rank in that skill you will receive perks that are used automatically when needed. Here is the list of the skills over the 7 attributes (Luck plays a little into all skills) and the known skill perks. At the moment, we do not know how they are split up by specialization: Strength Blade Blunt Hand to Hand Endurance Armorer (Master: Repair items to over 100%) Block (Higher Levels: Disarm enemies) Heavy Armor (Progressive: Smaller penalty on using magic) Agility Marksman (Progressive: Zoom-in feature) Security Sneak Speed Acrobatics Athletics Light Armor (Progressive: Smaller penalty on using magic) Intelligence Alchemy (Progressive: Able to drink more potions and have more current effects) Conjuration Mysticism Willpower Alteration Destruction Restoration Personality Illusion Mercantile(Master: Invest in stores and turn a profit) Speechcraft 9 Major Cities: Fully identified cities from 20 min video: Anvil, Chorrol, Kvatch, Imperial City, Skingrad and Sutch. The rest have either been confirmed through screenshots, or are educated guesses: Anvil - West (Port city, Italian style (OXM)) Bravil - ? (Suspected South) (run down buildings (interview)) Bruma - ? (Suspected Northern Skall Village) (blue church) Chorrol – North West (Classic Imperial style, church with green window (full map in OWM)) Cleydinhal - ? (Suspected South) (paradise pond & wooden building (OXM)) Imperial City - Central (Capital, 2.5 x Vivec, ~100 NPC’s, stone roman style building with green cooper domes) Kvatch - West (destroyed city in video (trailer)) Skingrad - West (suspected tall stone buildings (PC Gamer)) Sutch - West (suspected yellow fort from video) The Arena (Guild): You’ll be able to fight through the ranks as well as bet on fights. Birds/Butterflies: Seen in the demo. The scene in the demo showed a Blue Butterfly? There could possibly be birds if they're paying enough attention to detail to include butterflies. The Blades (Guild): You’ll most likely do quests for them during the Main Quest (and perhaps various side quests), but will be unable to join. Borders: Borders are invisible walls that prevent you from going beyond the edges of Cyrodiil. These borders will be comprised of rivers, mountains, etc. and other times will just be unnoticeable invisible barriers blocking your path with a message telling you to ‘go back’. Additional Note: You’ll still be able to see ‘beyond’ the borders so you don’t feel awkward about them. The Counts (5 Houses): You'll be able to do quests for the five Counts that are fighting for power in Cyrodiil, but will be unable to join any one of them. Forced Reloads: If you happen to kill an essential NPC, Oblivion will force you to reload a previous save or start a new game. Additional Note: There will be an essential NPC indicator so you don’t make a mistake. Improved Combat: With the new combat system implemented you'll be able to manually block, attack quickly using different combos, or use one of the five 'special' or 'super' attacks (per skill) all of which have their own benefits when fighting. Additional Note: Also this time a hit is a ‘hit’. There is no ‘to-hit roll’ for hitting or missing, it only does ‘rolls’ on your stats and skills to determine what damage is done to the enemy. Interactive Jail (Escaping): Picking the lock, stealing the key from the guard when he walks by, starting a fight with the other prisoner so the guard investigates, bribe the guard (possibly), or wait until another prisoner is to be released and then run out of the cell, etc. Lockpicking Mini-game: You are now taken to a different screen when attempting to pick a lock. You will now have to use a lockpick to tap tumblers into the “unlock” position. The harder the lock, the more tumblers there are and they are difficult it is to lock the tumblers in place. Additional Note: You can tell the game to solve the lock itself without having you do it manually, but more than likely this result is a broken lockpick. Poisonous Weapons: You when you make a potion, you can use it on a weapon of your choice to add that effect to it, and will be transferred to the next person you hit with the effected weapon. A small green droplet icon appears on the screen indicating the weapon is poisoned. Radiant AI: NPC’s will have 24/7 schedules, full facial expressions and will react accordingly to what race the PC is. High Elves would have a lower disposition to a Wood Elf, than say another High Elf. TES Construction Set: The CS has been improved to be simpler for the developers and modders. Dialogue, landscaping, quests, scripting and more have all been made easier to use. Modders will still need a separate program to create objects, and another for skinning (just like for Morrowind). Here is a quick rundown of some improvements to the scripting: Ability to call functions on any reference anywhere If statements can use the full range of logical operators: &&, 7C7C, >, !=, etc., as well as nested parents Integration of script functions with "conditions" in the editor -- basically, any function that returns a value will be available to conditionalize dialogue, etc. Variables can be used as parameters for most function calls Unfortunately arrays, lists, pointer and string variables are unlikely to be added. Vampires: If you should become a vampire you'll still be able to continue the main quest, possibly everything, except that you'll be required to stay out of the sun and get your daily helping of blood. Endret 12. oktober 2005 av avanore
Straffa Skrevet 12. oktober 2005 Forfatter Skrevet 12. oktober 2005 hvor har du fått dette fra? fra forumsiden til elderscrolls.com
bte Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 Hva med transforming? Lissom hvis man blir bitt av en vampyr så blir man en. Kjipt at dem ikke skal ha med vareulver da dette er favoritt monsteret mitt . Hadde vært fett å fått "werewolf rampage" om natten når du sov, så løper du rundt om i byen og sløyer folk, for så å gå hjem og vokne opp i senga som om ingenting hadde skjedd..
alfabanan Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 hvor har du fått dette fra? fra forumsiden til elderscrolls.com Ok.. bra dette så najs ut!
Gromle Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 Hvordan vil vampyrene i Oblivion være? Kan man loffe rundt og snakke med folk når er vampyr? Eller blir det den teite Morrowind-vrien på dem?
Frijazz Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 Lockpicking Mini-game: You are now taken to a different screen when attempting to pick a lock. You will now have to use a lockpick to tap tumblers into the “unlock” position. The harder the lock, the more tumblers there are and they are difficult it is to lock the tumblers in place. Noe lignende er det i Wizardry 8. Det vil kanskje gjøre lockpicking litt mer artig og vanskelig.
MiSP Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 Lockpick-greien høres ganske bra ut, og jeg tror jeg kommer til å like meget godt måten vampyr-greiene fungerer på. Håper bare at du faktisk vil se ut som en vampyr...
Uxzuigal Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 (endret) Ingen Dual Wield = Veldig dårlig, hadde store håp for dette spillet, men uten Dual Wield blir det ganske tamt. Endret 12. oktober 2005 av Snabben
Windoge Skrevet 12. oktober 2005 Skrevet 12. oktober 2005 Vi fortsetter her: http://forum.gamer.no/index.php?showtopic=482219
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