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Warhammer Online: Føreste patch kommer denne uken (patch notes ute)


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Fordi det er legal stuff som gjør at de VIL at den skal komme opp hver gang. Lev med det. Man klikker jo den vekk før man har logget seg inn uansett, taper ca 0,0 sekunder på det.

er drit irriterende uansett.

Bare om du lar deg irritere. ;)

 

edit: rejoice? :p

Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
Endret av Zappy
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Videoannonse
Annonse
We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

 

Håper dette betyr at det er slutt på random movement av chat vinduet om en logger ut.

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We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

 

Håper dette betyr at det er slutt på random movement av chat vinduet om en logger ut.

Yup.
In some cases, the chat window would reset to default position upon logout. This should no longer occur.

 

Det ser ut som om vi må vente lengre på class endringer og slikt. Jaja, masse bugfixes kan man ikke klage på. :)

Endret av Zappy
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* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.

 

* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.

 

* TAB-targeting should now more consistently select the nearest enemy in the player's field of view.

 

* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.

 

* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.

 

* Monsters which change velocity while moving in combat should no longer return “Target is Out of Range” sometimes when attacked by players.

 

* The /ignore command will now work more consistently.

 

* In response to player feedback, we have made improvements to player pet movement and behaviors.

 

* The Pet window should no longer disappear when its master is zoning or entering the game.

 

* We made many UI fixes including a new "autoloot" feature requested by many players.

 

* Guild cloaks will now display their heraldry properly.

 

* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.

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Genialt! Rett og slett genialt. Alt jeg har håpet skulle bli fikset på, blir faktisk fikset på - og det etter under to uker!!

 

Synes balanse funker greit. Kanskje nerfe knockbackrangen på black orcs og blade masters, den er litt drøy til tider. Mye folk i lava i Thor Anroc (eller hva det nå heter, det T3 scenarioet). Men det er jo en på hver side som kan spille tennis med de andre, så det jevner seg vel ut :p

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synd det eneste problemet jeg har ikke er fikset...

brightness/gamma slider. alt er for mørkt, ser ikke en drit uten å still dette på forhånd i nvidia kontroll panel.

 

Jeg har samme problem, i Tier1 elf scenario gikk jeg meg vil i hula flere ganger fordi jeg ikke så en dritt... Har også Nvidia, hvordan stiller jeg gamaen der? Og gjør jeg det i så fall for alt sammen, windows desktop og alt?

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Det der må være den labreste patchnoten jeg noengang har lest. Var ikke mye å rope hurra for på den gitt. Hadde det stått improvements to uberlaggy scenarios hadde det iværtfall vært noe. Eller morale skill should now activate on first click instead of 400. Eller kanskje pressing TAB will not target nearest dead enemy anymore.

Endret av Konamixx
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Det dimdal postet var highlights. Det er masse mer småplukk.

 

Combat and Careers

 

Shaman

  • The debuff from "Hurts, Don't It" will no longer stack with itself

Content

  • We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to improve your in game experience!
  • The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
  • Fixed a bug in the "Wagon Defense" quest
  • The quest “Killing Time” should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
  • Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now obtain this quest from the Uthorin Warscout.
  • The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
  • Fixed an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
  • Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
  • Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.
  • Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.
  • Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
  • Continued improvements have been made to client stability and performance.
  • We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
  • Fixed an issue that would sometimes cause roots to last longer than they should.
  • The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
     
    White Lion
  • Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.
     
  • A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the “always auto loot” option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
  • Guild cloaks will now retain heraldry settings through zoning.
  • Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit.
  • Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
  • The /ignore command will now work more consistently.
  • The Pet window should no longer disappear when zoning or entering the game.
  • In some cases, the chat window would reset to default position upon logout. This should no longer occur.
  • Resizing the chat window should no longer cause the chat window to reposition itself.
  • The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
  • Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
  • Changing resolutions should no longer cause the chat tab labels to disappear.
  • If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
  • When resizing the chat window, players will now get a resizing cursor.
  • Left-clicking on the chat window now causes it to fade immediately.
  • When dragging a chat tab off of the chat window players will now get a “phantom chat tab” until they release the mouse button, instead of creating and dragging the new tab immediately.
  • When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
  • When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
  • Players will no longer be able to use the /petname command unless they have a White Lion out.
  • New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
  • Fixed an issue that was causing the health bar fade option to work incorrectly.
  • We have re-skinned the Guild Registrar interaction window.
  • Fixed an issue that was causing the health bar fade option to work incorrectly.
  • Many parts of the UI have been modified to fit localized text properly:
    - Quest Titles in the Quest Dialog window
    - Zone Names in the Zone Loading screen
    - The Title Bar in the Open Parties and Warband’s window
    - Tactic Names in the Guild Tactics store window
    - Zone Names in the Guild Roster tab of the Guild window
    - Permission Text in the Admin tab of the Guild window
    - Alliance Information in the Alliance tab of the Guild window
    - Requirement (Blue) Ability Tooltip text
  • Fixed an issue with chat text in localized versions of the game.

Endret av Zappy
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Det der må være den labreste patchnoten jeg noengang har lest. Var ikke mye å rope hurra for på den gitt. Hadde det stått improvements to uberlaggy scenarios hadde det iværtfall vært noe. Eller morale skill should now activate on first click instead of 400. Eller kanskje pressing TAB will not target nearest dead enemy anymore.

uberlagge scenarios ? må være noe på servern din, på axe bite pass er det ikke noe lagg i scenarios iallefall.

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Det der må være den labreste patchnoten jeg noengang har lest. Var ikke mye å rope hurra for på den gitt. Hadde det stått improvements to uberlaggy scenarios hadde det iværtfall vært noe. Eller morale skill should now activate on first click instead of 400. Eller kanskje pressing TAB will not target nearest dead enemy anymore.

uberlagge scenarios ? må være noe på servern din, på axe bite pass er det ikke noe lagg i scenarios iallefall.

 

Jeg merker endel til lag, generelt og i scenarios. Men noe store gamebreaker greier er det ikke akuratt. Håper dog at det vil bli bedre med tiden. Moral ability som ikke funker suger da, klikker som faen i håp om å få inn den healen før jeg er dau, men nei, sorry...

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Er en sjelden gang jeg opplever at abilities bruker lengre tid en vanlig, men det kommer sikkert av at serveren sliter for øyeblikket eller min egen linje. Moral abilities er det værre med, som allerede nevnt, så er det ofte man må trykke hundrevis av ganger før de aktiveres, om de aktiveres i det hele tatt, får håpe det blir fikset. Det er vel det eneste som virkelig gnager meg for øyeblikket og chatten, men den ser ut til å få en forbedring i denne updaten så =)

 

 

Edit: Eller nei, ser ikke ut som de har greid å fikse det at chatten rører på seg gitt :/

Endret av Nitrius
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