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hammer editor css map error host problem ?


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Skrevet

hei!

 

Har laget en zombie mod map til counter strike source . Trykker run map og alt virker fint. Har bygget andre maps og da starter alt fint så det er ikke noe med starting... Ja til saken. Når jeg kommer inpå counter strike source da. Så står det i console: Map hosting error..etc..

 

Noen som kan hjelpe, i alle fall se på mapen min i hammer editor og se hva som er galt.evnt. troubleshoot

 

 

LINK TIL MAP'EN I VMF MAP. Til å starte map'en trykker du fil>run map http://www.megaupload.com/?d=TSF0JNUD

 

 

ELSKER DE SOM SVARER!!

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Skrevet (endret)

ah ok her er consol's

 

 

 

 

 

hammer editor console:

 

 

** Executing...

** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vbsp.exe"

** Parameters: -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1"

 

Valve Software - vbsp.exe (Dec 11 2006)

2 threads

materialPath: e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike\materials

Loading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.vmf

Brush 6271: no visible sides on brush

Brush 6271: no visible sides on brush

Brush 6271: no visible sides on brush

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

Entity prop_dynamic (968.00 -461.76 -142.00) leaked!

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

Creating default cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

Run buildcubemaps in the engine to get the correct cube maps.

 

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"

Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (55994 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 197 texinfos to 173

Reduced 18 texdatas to 18 (361 bytes to 361)

Writing e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp

0 seconds elapsed

 

** Executing...

** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vvis.exe"

** Parameters: -fast -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1"

 

Valve Software - vvis.exe (Nov 8 2007)

fastvis = true

2 threads

reading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp

reading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.prt

LoadPortals: couldn't read e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.prt

 

 

** Executing...

** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vrad.exe"

** Parameters: -bounce 2 -noextra -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1"

 

Valve Software - vrad.exe SSE (Nov 8 2007)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

 

Loading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp

No vis information, direct lighting only.

1714 faces

2 degenerate faces

535497 square feet [77111600.00 square inches]

0 displacements

0 square feet [0.00 square inches]

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0079 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Ready to Finish

 

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 7/1024 336/49152 ( 0.7%)

brushes 131/8192 1572/98304 ( 1.6%)

brushsides 843/65536 6744/524288 ( 1.3%)

planes 986/65536 19720/1310720 ( 1.5%)

vertexes 2515/65536 30180/786432 ( 3.8%)

nodes 1210/65536 38720/2097152 ( 1.8%)

texinfos 173/12288 12456/884736 ( 1.4%)

texdata 18/2048 576/65536 ( 0.9%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1714/65536 95984/3670016 ( 2.6%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 571/65536 31976/3670016 ( 0.9%)

leaves 1218/65536 38976/2097152 ( 1.9%)

leaffaces 2023/65536 4046/131072 ( 3.1%)

leafbrushes 709/65536 1418/131072 ( 1.1%)

areas 4/256 32/2048 ( 1.6%)

surfedges 10495/512000 41980/2048000 ( 2.0%)

edges 5454/256000 21816/1024000 ( 2.1%)

LDR worldlights 0/8192 0/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

waterstrips 142/32768 1420/327680 ( 0.4%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 2265/65536 4530/131072 ( 3.5%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 746972/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 31612/393216 ( 8.0%)

LDR leaf ambient 1218/65536 29232/1572864 ( 1.9%)

HDR leaf ambient 0/65536 0/1572864 ( 0.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/2298 ( 0.0%)

pakfile [variable] 10014/0 ( 0.0%)

 

Level flags = 0

 

Win32 Specific Data:

physics [variable] 55994/4194304 ( 1.3%)

==== Total Win32 BSP file data space used: 1226308 bytes ====

 

Total triangle count: 4783

Writing e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp

1 second elapsed

 

** Executing...

** Command: Copy File

** Parameters: "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp" "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike\maps\zm_road_v1.bsp"

 

 

** Executing...

** Command: "e:\steam\steamapps\s_karoliussen\counter-strike source\hl2.exe"

** Parameters: -allowdebug -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" +map "zm_road_v1"

 

 

 

 

 

 

 

in game console log:

 

 

2 CPUs, Frequency: 3.2 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV

execing valve.rc

execing game.cfg

Network: IP 192.168.1.189, mode MP, dedicated No, ports 27015 SV / 27005 CL

Spawn Server zm_road_v1

env_cubemap used on world geometry without rebuilding map. . ignoring: de_aztec/road01

env_cubemap used on world geometry without rebuilding map. . ignoring: de_aztec/road01

Begin loading faces (loads materials)

End loading faces (loads materials)

Host_EndGame: Map coordinate extents are too large!!

Check for errors!

consoles.txt

Endret av viste19

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