hammer editor console: ** Executing... ** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike\materials Loading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.vmf Brush 6271: no visible sides on brush Brush 6271: no visible sides on brush Brush 6271: no visible sides on brush fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_dynamic (968.00 -461.76 -142.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (55994 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 197 texinfos to 173 Reduced 18 texdatas to 18 (361 bytes to 361) Writing e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp 0 seconds elapsed ** Executing... ** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vvis.exe" ** Parameters: -fast -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1" Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp reading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.prt LoadPortals: couldn't read e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.prt ** Executing... ** Command: "e:\steam\steamapps\s_karoliussen\sourcesdk\bin\EP1\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1" Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp No vis information, direct lighting only. 1714 faces 2 degenerate faces 535497 square feet [77111600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0079 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 131/8192 1572/98304 ( 1.6%) brushsides 843/65536 6744/524288 ( 1.3%) planes 986/65536 19720/1310720 ( 1.5%) vertexes 2515/65536 30180/786432 ( 3.8%) nodes 1210/65536 38720/2097152 ( 1.8%) texinfos 173/12288 12456/884736 ( 1.4%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1714/65536 95984/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 571/65536 31976/3670016 ( 0.9%) leaves 1218/65536 38976/2097152 ( 1.9%) leaffaces 2023/65536 4046/131072 ( 3.1%) leafbrushes 709/65536 1418/131072 ( 1.1%) areas 4/256 32/2048 ( 1.6%) surfedges 10495/512000 41980/2048000 ( 2.0%) edges 5454/256000 21816/1024000 ( 2.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 142/32768 1420/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2265/65536 4530/131072 ( 3.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 746972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 31612/393216 ( 8.0%) LDR leaf ambient 1218/65536 29232/1572864 ( 1.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2298 ( 0.0%) pakfile [variable] 10014/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 55994/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 1226308 bytes ==== Total triangle count: 4783 Writing e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp 1 second elapsed ** Executing... ** Command: Copy File ** Parameters: "e:\steam\steamapps\s_karoliussen\sourcesdk_content\cstrike\mapsrc\zm_road_v1.bsp" "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike\maps\zm_road_v1.bsp" ** Executing... ** Command: "e:\steam\steamapps\s_karoliussen\counter-strike source\hl2.exe" ** Parameters: -allowdebug -game "e:\steam\steamapps\s_karoliussen\counter-strike source\cstrike" +map "zm_road_v1" in game console log: 2 CPUs, Frequency: 3.2 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV execing valve.rc execing game.cfg Network: IP 192.168.1.189, mode MP, dedicated No, ports 27015 SV / 27005 CL Spawn Server zm_road_v1 env_cubemap used on world geometry without rebuilding map. . ignoring: de_aztec/road01 env_cubemap used on world geometry without rebuilding map. . ignoring: de_aztec/road01 Begin loading faces (loads materials) End loading faces (loads materials) Host_EndGame: Map coordinate extents are too large!! 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