Skaptrollet Skrevet 8. februar 2007 Skrevet 8. februar 2007 Hei, Jeg og en venn av meg vurderer å lage et browserbasert spill, og lurer derfor på hvilken konspet dere finner mest interessant. Skriv hvilket konsept dere liker best og kunne tenke dere å spille. Skriv også hvorfor og eventuelle forandringer dere ville synes var interessant. Orker ikke oversette fra engelsk:P 1: Artificial worlds concept: After thousands of years, some few races have been able to survive the test of time, and the destruction of their home planet. All these races survived because of their uncanny nack of escaping their own problems just when their previous resting place were destroyed. When all possible colonizable planets in their solar systems were either spent or destroyed by war, the few races that refused to give in were able to find ways to survive in space without anything but a massive ship, capable of sustaning thousands of inhabitants. These massive ships have been classified as Artificial World ships, even though they are obviously very different in design depending on what race it belongs to, they serve the same purpose; They enabled the race that created it, to escape the destruction they caused on the planets they colonised. When joining the game the player will be be promted to join a specific race, depending on which races are currently lacking players. Each of these races have their own Artificial World, that serves as both the most massive of all combat platforms, as well as the home base where the player may progress in levels and spend his experience points. After chosing a race, the player will be promted to choose a class, being mechanic, scientist or fighter, depending on the class chosen the player will then be given the choice between three different ships that they may chose from, and then have their ship put inside the main base. From here they may chose to act as they want The goal of the game is to destroy all the other races. A player earns experience, class points and may also be given ranks, depending on the votes from other players, as a player gains ranks he is given more and more acess to more powerfull controlls that can be granted through the main base, also the highest ranked player will be given the rank of admiral commander, which will be in controll of the main base, here he can spend points on upgrading the main base, reasearching new technologies, moving the ship to new colonies that may be harvested for resources and communicate with the other players. This game would be you controlling one unit, as in your ship, that you could upgrade and make stronger as you take on other players, trying to be the best pilot you can, using different strategies to best your oponent. -------------------------------------------------------------------------- 2: ISP concept: The game interplanetarian specialised personell is a text based browser game that takes place in the year 2430. The human race has long since left their own solar system, and in huge, almost self sustaining ships, the different human alliances travel space, exploring the far fringes of space, uncovering relics from ancient, but far advanced civilizations, most having fallen prey to their own greed, or by the shadows that lurk in the ancient, planetary ruins. Take controll of one of the Interplanetary personell groups that have been trained for only this purpose, explore new worlds and compete with other groups to be the first to uncover the secrets hidden there. Every day, a one hour round with five minute ticks is launched, where you explore a zone on one of these, trying to be the first team to uncover the secrets, and treassures hidden there. Have your characters advance , and fine tune their skills to meet the troubles that is to be expected on the planet and the next ones. Game system: For every piece of personell in your group you will have the ability to set behavior, agressiveness, gear and mindset. With this setup, you will have the ability to decide how these units will behave as they explore the new sectors, every five minutes you will recieve an update, giving you info on damage taken, challenges undertaken and challenges solved. You will also be able to change the mindset of the units for the next round. The rounds will last untill one of the specialised personell groups have uncovered the secrets of the area, or the hour has passed and the groups have to be recalled for debriefing. ------------------------------------------------------------------------- 3: Pesants and Kings concept: Which one will you be? In a world where money is everything, and being able to defend yourself is just as important as breathing, how will you chose to live? Do you wish to grow rich by allying yourself to one of the local barons, who have built himself up to a warlord, with enough troops to keep yourself, or will you raise your own army to challenge him? The choice is yours, as long as you have the resources, you have the power. Gameplay: Tick based empire building sim where you build yourself up from a pesant, to a trader mogul, or the leader of a great empire. Diplomacy allows you to ally yourself with other players using a wasall system, enabling you to serve another player for protection, or make other players serve you. Wage war with a detailed tactical system, enabling you to set behavior for your troops, and let each unit gain experience as they grow more battle hardened. Atract great heroes to your empire, and have them join your army as leaders or dreaded warriors. ------------------------------------------------------------------------ Hovedforskjellene er: 1. Alle bor på et moderskip (totalt 3-4stk ellerno) som flyr rundt og alle har et skip hver. Du flyr rundt med ditt eget skip som du oppgraderer. Noe ala TVS. 2. Du styrer en squad eller en gruppe med folk som du oppgraderer og styrer rundt. Det vil være missions hver dag som du må gjennomføre. Du kan maks ha en squad eller bare et par stk. 3. Dette konseptet er vel mest likt alle andre spill ved at du kan ha mange folk som du styrer. Forskjellene her blir at politikk og diplomati spiller en stor rolle. Du kan velge å prioritere krigføring eller politikk, eller begge deler. Det vil være mulighet for tett spillerintegrering med at noen kan prioritere politikk og andre krigføring. Det vil også være muligheter for å velge en økonomisk retning. Det vil selvsagt også være mulighet for å kombinere disse. (Allianser blir viktige og byene/stedene folk er plassert vil nesten bli tvunget til å sammarbeide for å kunne hevde seg.) Takk for hjelpen:)
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