csboy Skrevet 12. november 2004 Skrevet 12. november 2004 ** Executing... ** Command: Change Directory ** Parameters: C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike ** Executing... ** Command: Copy File ** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\MEG.map" "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG Entering C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Including Wadfile: \programfiler\valve hammer editor\tools\zhlt.wad - Contains 2 used textures, 100.00 percent of map (3 textures in wad) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-416, 0, 0) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG >> There was a problem compiling the map. >> Check the file C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG >> There was a problem compiling the map. >> Check the file C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\MEG.log for the cause. ----- END hlrad ----- ** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\TRONDV~1\COUNTE~1\hl.exe ** Parameters: +map "MEG" Hva kan feilen være? Får ikke kjørt mappet
osmoen Skrevet 12. november 2004 Skrevet 12. november 2004 Warning: === LEAK in hull 0 ===Entity info_player_start @ (-416, 0, 0) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated for å fikse må du tette hullet letteste måten er jo selvsagt å lage en gigantisk boks rundt hele brettet ditt og gjøre den hul, med tynne vegger altså gi den gjerne teksturen sky
csboy Skrevet 13. november 2004 Forfatter Skrevet 13. november 2004 (endret) funka ikke selv om jeg tetta hullet. Det kommer også en feilmelding om: "hlbsp.exe har et problem og må lukkes. Vi beklager det inntrufne" Kan det være noe med innstilingene? er ikke helt sikker på om jeg gjorde de riktig Endret 13. november 2004 av csboy
Bear^ Skrevet 13. november 2004 Skrevet 13. november 2004 Er da noe feil med din maskin vis hlbsp kræsjer. Men det er en leak i brette ditt, load point fila i hammer, se om du har tetta alle hullene i brette ditt.
csboy Skrevet 13. november 2004 Forfatter Skrevet 13. november 2004 (endret) Har tetta hullet men funka fortsatt ikke. Vil det si at jeg ikke kan lage maps pga feilmed maskina? Edit: Prøvde å bare lage en firkant. da fikke jeg denne meldingen: ** Executing... ** Command: Change Directory ** Parameters: C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike ** Executing... ** Command: Copy File ** Parameters: "C:\Programfiler\Valve Hammer Editor\maps\liten.map" "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten.map" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten Entering C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Including Wadfile: \programfiler\valve hammer editor\tools\zhlt.wad - Contains 1 used texture, 100.00 percent of map (3 textures in wad) Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.00 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten Error: Portal file 'C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten >> There was a problem compiling the map. >> Check the file C:\Programfiler\Valve\Steam\SteamApps\trondvatne\counter-strike\cstrike\maps\liten.log for the cause. ----- END hlrad ----- ** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\TRONDV~1\COUNTE~1\hl.exe ** Parameters: +map "liten" Jeg fikke heller ikke den feilmeldingen om at hlbsp.exe har et problem og må lukkes. Tror det kan være noe med innstillengene for jeg er ikke sikker på om jeg gjorde det riktig Endret 13. november 2004 av csboy
csboy Skrevet 13. november 2004 Forfatter Skrevet 13. november 2004 Er det noen andre programmer jeg kan bruke til kompligerniga?
Zyndrone Skrevet 13. november 2004 Skrevet 13. november 2004 Du har ingen entitier i brettet ditt, iallefall ikke der VIS kjører. Plasser ut en info_player_start. Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull
Bear^ Skrevet 13. november 2004 Skrevet 13. november 2004 (endret) Including Wadfile: \programfiler\valve hammer editor\tools\zhlt.wad - Contains 1 used texture, 100.00 percent of map (3 textures in wad) Bruker du texture fra den wad fila er problemet der. Du må bruke texture fra hl.wad eller cstrike.wad fila, og ikke bare fra zhlt.wad (som er beregnet for alt annet enn å dekorere et brett) Edit: Hel idiotsik skrivefeil (les quoten nedenfor) Endret 13. november 2004 av Bear^
csboy Skrevet 13. november 2004 Forfatter Skrevet 13. november 2004 Including Wadfile: \programfiler\valve hammer editor\tools\zhlt.wad- Contains 1 used texture, 100.00 percent of map (3 textures in wad) Bruker du har texture fra den wad fila er problemet der. Du må bruke texture fra hl.wad eller cstrike.wad fila, og ikke bare fra zhlt.wad (som er beregnet for alt annet enn å dekorere et brett) Det var feilen ja. Funka nå Men jeg glemte å legge til lys da. hehe
Bear^ Skrevet 13. november 2004 Skrevet 13. november 2004 Lys er viktig dog ikke overbruk det, la det vær litt stemning Fint at det virker for deg, keep up the work
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