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DoD 1.2 Ute via Steam


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DoD 1.2 er nå sluppet og det er ikke lite som er fikset siden forrige versjon.

 

Changelog:

 

Changes

 

Bazooka is now a selectable class

 

Increased garand accuracy ( 0.019 -> 0.016 )

 

Increased bullet penetration by 10%

 

Increased mg bullet penetration ( factor 0.75 -> 0.65 )

 

Reduced K43 recoil ( 0.15 -> 0.13 )

 

Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )

 

Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )

 

Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )

 

Reduced Enfield aim penalty to match K98

 

Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand

 

Improved Enfield accuracy

 

Rewrote recoil system and tweaked all recoil amounts to match old values

 

Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )

 

Improved Springfield re-zoom behavior

 

Improved prone garand butt / bayonet animation

 

Lowered standing view height from 28 to 22 units above player origin

 

Reorganized slots, primary weapons are all in slot 3

 

Improved grenade (straight down when prone) behavior

 

Improved helmet of allied carbine classes behavior

 

Dropped weapons reset their attack times

 

Improved player yaw / gaityaw

 

Improved default font scoreboard behavior

 

Reset and reload all client env models when demo recording starts

 

Improved %s in saytext behavior

 

Improved unbreakable glass func_breakable behavior

 

Improved minimap userinfo change on the server behavior

 

Players suiciding after taking DMG_BLAST damage no longer play explosion death anim

 

Improved players sprinting from prone behavior

 

Optimized particles

 

Optimized cvar lookups

 

Optimized minimap drawing

 

Optimized player model drawing

 

Removed unused effects and sprites

 

Removed Movewith

 

Removed lightning and extra unused weather features

 

Removed cutscenes

 

Removed w_ models for weapons that can't be dropped

 

Improved names starting with # behavior

 

Increased number of custom objective icons per map to 6

 

Label in class select menu shows class limit and how many are in that class

 

Class menu now omits banned classes and greys out full classes

 

Removed hint message on bazooka /piat /pschreck pickup

 

Various other improvements

 

Additions

 

Added entity lookup hash to speed up searching for entities

 

Added new blood hit effect

 

Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas

 

Added print warning message if map tries to load too many client_env_models

 

Added K43 butt smack

 

Added new cvars and commands (see readme.txt for full listing)

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