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Half-Life: Intervju med Doug Lombardi om Episode 2


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Kikizo: The atmosphere in the original Half-Life 2 game was this dystopian society, very bleak, and some interesting progress is made towards the end of the game, but how would you describe the changing atmosphere in the new episodes?

 

Lombardi: So as we progress through the trilogy, we move from City 17, post Half-Life 2 where things are more grim and whatnot, and Alyx and Gordon have sort of moved towards their journey beyond the city at the close of Episode One. In Episode Two, you're out of City 17 and you won't be going back. At least not for a while. [smiles]. And you're in this very expansive forest, that opens up the gameplay to a broader scale. The hunter - the new creature that's been introduced - is designed to take advantage of that; he's much faster and he can traverse both the landscape as well as indoor areas. And we're also providing a new vehicle that you'll be spending a lot of time in, moving quickly through that forest, fighting large-scale battles against striders and packs of hunters etcetera.

Les resten her:

http://games.kikizo.com/features/valve_hl2...ew_apr07_p1.asp

Videoannonse
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Spennende, leser nå.

 

Edit:

Kikizo: It's popular in a lot of entertainment to have big shocks like major characters suddenly dying. Are you planning any surprises story-wise that the fans won't be expecting?

 

Lombardi: Yes. Haha. By the time you get through Episode Two, at least one person that you've... that has been a colleague of yours for a while, will no longer... be moving on.

aww... :(

Endret av TomFu
Skrevet
Spennende, leser nå.

 

Edit:

Kikizo: It's popular in a lot of entertainment to have big shocks like major characters suddenly dying. Are you planning any surprises story-wise that the fans won't be expecting?

 

Lombardi: Yes. Haha. By the time you get through Episode Two, at least one person that you've... that has been a colleague of yours for a while, will no longer... be moving on.

aww... :(

8380253[/snapback]

 

:ohmy:

 

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