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Neste offisielle nytt om GTA4?


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Skrevet

Noen som har peiling på når neste nytt om GTA4 kommer? Har Rockstar sagt noe om når de vil vise/si noe mer om spillet? Finnes det noe annet offisielt info fra spillet enn den traileren?

Videoannonse
Annonse
Skrevet

16. oktober i USA og 19. oktober i Europa, hvis alt går etter planen. Gleder meg sykt; har hatt "Waiting for GTA IV"-wallpaper siden obtober i fjor. :mrgreen:

Skrevet
16. oktober i USA og 19. oktober i Europa, hvis alt går etter planen. Gleder meg sykt; har hatt "Waiting for GTA IV"-wallpaper siden obtober i fjor.  :mrgreen:

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Puhhh, jeg har hatt wallpaper på GTA IV siden GTA 1 kom ut jeg! SÅ lenge har jeg ventet!!

 

(grow up)

Skrevet
Puhhh, jeg har hatt wallpaper på GTA IV siden GTA 1 kom ut jeg! SÅ lenge har jeg ventet!!

 

(grow up)

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Personangrep, uff da. Er det ikke lov å glede seg til noe selv om man er voksen?
Skrevet
Puhhh, jeg har hatt wallpaper på GTA IV siden GTA 1 kom ut jeg! SÅ lenge har jeg ventet!!

 

(grow up)

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Personangrep, uff da. Er det ikke lov å glede seg til noe selv om man er voksen?

8345890[/snapback]

Noen på dette forumet som har drukket maling.

Jeg gleder meg sinnsykt til dette spillet. Har høye forventninger! Får spillet blir så bra som jeg håper :)

Skrevet

Poster her en samtale mellom en person og ei som har Gameinformer:

 

Here is what i could discern from the aforementioned phone conversation:

 

Game Informer people demoed it on XBOX360...

 

In the previous GTA games, you must have felt like a slave. You were ordered by people to do things. Now there's still going to be an element of that because you are an underling that people tell you what to do for large parts of the game, but you can also choose on how you want to spend your time. "I want to hang out with him, or her..." "I want to go see this guy 'cause he always has something to do..." Call him up and maybe you can hang with him, maybe he'll answer. That's the fun way of navigating the story and navigating the world and your time in it. You have a lot of choice over what you want to do.

 

That's kind of important...

 

What else you got?

It says "more than viewers expect."

 

-indistinguishable- GTA experience shouldn't be too much different than San Andreas. The only noticeable difference is that players -

 

- it says players, plural -

 

- players won't be able to pilot airplanes. There are no planes because it's just a city -indistinguishable- out there. Apart from the fact that the vehicles are similarly surrealistic -indistinguishable-

Players are not going to be riding a unicyle or rollerblading. We'er giving a choice of varieties that feels right for the character. We're not necessarily says there are no more motorbikes, we are keeping all that stuff in the same range and diversity that we have, so that it fits the character.

 

Huh.

 

-indistingushable-

 

There's great music.

 

Some people talk about it like its a franchise, they think its a series of games made by the same people. Since GTA III, we have had exactly the same people. We have added some great people on top of that, but it's the same two main programmers, the same physics guy, same -indistinguishable- , same researchers, same producers, same audio guys same designers, they're all in one place, no one's left.

 

Huh.

 

So that's kind of important.

 

What page are you on?

 

I'm just skimming through the whole thing.

 

Oh, ok.

 

Are you recording?

 

Yeah.

 

Really? You're funny.

 

Storytelling is a huge focus in this next installment, and it will be reflected through the various ways you can interact with the city and its citizens. According to Houser, Rockstar North is giving people more freedom, more choice, and more sense of control over their destiny. The game still follows a narrative path, but it's quite different in its structure. The story unfolds a number of different ways, adds Houser, but we've tried to replicate as many ways possible that you need -indistinguishable-.

 

There is talking - oh, I already told you this, right?

 

Nah.

 

There is talking -indistinguishable- cell phones, a bunch of other ways of giving the player information. We're trying to use that kind of stuff to give you back story, or front story, or to explain character motivations. You still meet people, get rich -indistinguishable- do missions, and if you do well they will help you, or they may stab you in the back. We've tried to provide more diversity to the missions. We've tried to provide certain choices about the missions. We've tried to give branches that maybe give you a critical choice, a new way of interacting with the characters and a new way of interacting with the world, kind of experience.

Skrevet

Fyren som skal legge ut bilde på gta forums nå, venter tydeligvis bare på at damen skal komme hjem med bladet eller noe slik.. :p Kan se ut som om alle 10 sidene havner på nettet hvert øyeblikk.. Eller vet noen om andre som har gjort det samme?

Skrevet

Det var jo både trøsykler og motorsykler i San Andreas.

Så sykkler generelt er ikke noe stor greier, med mindre de kommer med rakkett drevne sykler som kan fly opp i verdens rommet ;)

Skrevet
Enn den cola reklamen på TV, kan den ha noe skjult budskap? :p

 

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De sa jo faktisk "things will be different" og de droppet "Grand Theft Auto" i teaseren. kanskje du skal være nice guy :p:ph34r:

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