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Tanker rundt patchen, på godt og vondt


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Skrevet

Jeg postet dette i det offisielle EA forumet som forøvrig har en egen avdeling for patch 1.2. Stort sett alle whiner unntatt noen moderatorer og en og annen topposter. Forumet for patch 1.2 er større enn alle de andre forumene deres unntatt Battlefield2 generelt og Off Topic, og dette på få dager.

 

Jeg orker ikke oversette det hele til norsk men jeg har også skrevet noe om patchen på norsk, legger det ved i en spoiler.

 

Posten hos EA finner du her: http://forum.eagames.co.uk/viewtopic.php?t=18333

 

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My look upon the new patch, along with the generel impression I've got from many other players from forums and clans:

 

I was sitting in front of my computer when a clanmate suddenly starts spamming me; "The new patch is arriving today! The new patch is coming up!" I thought like "huh". I'd already read the changelog and I thought it couldn't be THAT bad. Me and my dumb thoughts.. I installed the patch the day after with a smile on my face, looking forward to a almost bugfree game. But what do i get?

 

The patch has revolutionized the game, but not just in a positive way. It's really nice that pronespamming is fixed, but what a way to do it. The infantry part seems to be "slower" when you have a 0,5-2sec delay after having proned. It actually feels like an hour. Pronespamming could have easily been avoided by adding a 0,2-0,4sec delay or adding a "maxprone" value for 10 seconds or so. Like if you'd proned 5 times in 10 seconds you couldn't prone for the next 10 secs or so. The jump and shoot block is a really nice thing, it couldn't have been done in a better way! The GL is also nerfed, again a good thing about the patch. The unlocks is also good, but can also be a pain in the ****. In general, about 30-40% of all the people on servers running Karkand, Masthuur etc. is now snipers. I believe the new sniper is a bit overpowered, maps like Wake Island 2007 have now become the people's new sniperarena.

 

The air units and AA guns is ridiculous. The chopper is reduced to a sitting duck and dogfights in jets are now piece o' cake. I absolutely agree that the helicopter / jets were overpowered and needed nerfing but not in such a volume. The AA lock also needed improvements but not to the level which it has today. I've seen many examples of AA missiles doing some outstanding maneuvers. The choppers don't have any need for their flare anymore; The missiles are locking on the flares then relocking at the chopper when they've passed the flare, doing a 180º turn and then transforming the chopper into glowing pieces of metal. It also seems like the AT's are almost locking onto choppers now, I've never seen such accurate AT people in my life when firing at choppers which are moving at great speeds. So basically, choppers can't fly high because they'll get a AA lock at once, and they cannot fly low due to AT personell and the fact that a chopper with full health can be shot down by a FAV in about 5-8secs.

 

Do you guys in EA realize that you've turned Battlefield 2 into a game that is very noob unfriendly (especially when it comes to the jets and choppers)? New players can forget about trying a jet or a helicopter. Actually, you've ruined dogfights totally. If a noob makes it into a plane and get a lock on another pilot he/she can shoot away two missiles and forget about the threat. You don't need any skills at all, the same goes for players who actually is skilled in jets. Before, a player had to wait for the plane/chopper to stay stable when firing missiles from a stinger or an AAV, now I'm experiencing a "fire at will" trend regarding people in AA's. Since new players don't know how the game was before they don't see that you've reduced the infantry's agility and speed by this prone delay and the other changes you've made to the infantry part of Battlefield 2.

 

... and then we have the bugs:

 

Self experienced:

- The server filters still don't work properly.

- With no reason, a red [xxx] mark shows up in the middle of the field. (Where xxx is your distance to the mark)

- Many people are experiencing difficulties with taking screenshots, including me. (I've tried to set the snapshot button to another keyboard button with no results)

- AT missiles are often going straight through targets.

- At least a few ATI cards no longer work with Battlefield 2.

- Battlerecorder don't work

- Red / Blue tag still not fixed

 

+ a lot more which I haven't seen yet.

 

There's still a lot of serverside problems regarding:

- BF2 server can be used to perform DDOS atttacks

- RCON failures

- Big servers are crashing at least once per day

- You can't have get multiple servers on the same machine to use one banlist without making you own ban-system.

- Every patch arrives with old PB versions.

- Linux servers crash if they don't get contact with the stats-server.

 

I've always liked EA games in all ways with their fantasic games, but this patch has radically changed my view upon them. It seems like they're focusing on the best public-play experience for mid-skilled people, forgetting about noobs and skilled players.

 

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Mine tanker rundt den nye patchen

 

Som alle vet er den nye patchen alle piloters skrekk, inkludert meg. Som TLV's helipilot har jeg alltid tenkt "Den tid den sorg" når patchen kom. Førsteinntrykket av patchen var vel ikke heller bra. Basert på noen timer public har jeg gjort opp følgende meninger:

 

Infantry

Det at Dolhin Diving og Bunnyjump er borte er bare positivt, men måten det er gjort på minner får meg til å tro at det er en alkoholisert tenåring som har programmert det. Å gjøre det umulig å reise seg opp når du har prona, hva er det? Pronespamming kunne vært stoppet ved å legge inn en delay på 0,5sec, ikke rundt 1-2 sek som det er nå. Noobtuben er nerfet litt, men ikke for mye heller. Jeg på min side har ikke noen større problemer med noobtuben generelt, dog det er jo plagsomt med folk som hopper frem fra hvert et hjørne og skyter den rett ned i bena dine.

 

Unlocks

De nye unlocksa er greie, men gud så stygge models! Det ser igjen ut som en 5-åring har køla sammen i paint eller noe selv jeg kunne laget i et random 3D program. Får litt tegneseriefeeling av "AWP'n", det virker nesten som om det er celshadet. Jeg har ikke spilt så mye inf enda men Wake er visstnok folkets nye sniperarena.

 

Bakke / luft

Ok, så har det skjedd. Alt er endret radikalt, heliet har gått fra å være tilnærmet udødelig av stingers til å være den reneste "sitting duck" for alt av AA. Jeg er så absolutt enig i at heliet måtte nerfes, men da skulle ikke AA locken improves så betraktelig samtidig. Slik det er nå får AA lock på heli før heli kan ta AA. Dette resulterer i at heliet slipper flares og bare må komme seg unna. Har du lock på deg og du er tom for flares kan du gå og legge deg, happy meal for AA. Jeg opplevde igår at missilene tok en 180º sving etter å ha passert et helikopter for så å treffe det. Heliet skulle bli lettere å ta ned, men ikke så lett. Det har også fått så få hitpoints at en FAV kan ta ned et heli i løpet av mindre enn 5-7 sek. Kommer det et fly mot heli, ja da blir heliet redusert til en happy meal igjen.

Flyene er derimot slik de alltid skulle vært, bakke / fly balansen er perfekt nå. Fly må ta stingere og AAV med i beregningen og passe seg for de men uten at AAV er totalt overlegen.

 

For dere som skriker realisme så kan dere kjøpe dere en simulator, ikke et shoot'em up som Battlefield. Skulle alt være realistisk så hadde mann dødd nesten før man spawna, neppe tålt 6 skudd i kroppen og iallefall ikke løpt rundt i gatene med C4 som et offensivt våpen. Eryx hadde hatt en missil og stingers hadde ikke reloadet slik de gjør nå. Realisme er ikke et argument.

 

Alt i alt vil jeg si at patchen har mange gode elementer men de burde vært utført på totalt andre måter uten å ødelegge spillet totalt.

 

"GJ EA" (eller dice om du vil)

 

 

 

 

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Noen småfiler som kan få deg til å tenke litt:

 

http://s29.yousendit.com/d.aspx?id=2GV37FZ...MH01L6V8LIW076F (denne vil mest sannsynlig ikke virke i morgen)

http://media.putfile.com/aaflaws

http://media.putfile.com/zataraa

Videoannonse
Annonse
Skrevet

For å si det kort:

Jeg er helt enig.

BF2 har blitt en gigantisk overdrivelse av alt som skulle bli så bra, AA-lock, heli og fly-nerf etc.

:angry:

Skrevet

Skjønner ikkje kva tankegangen deiras er? Den er jo heilt idiotisk. Patchen har ført med seg bra ting for infantry som meg. Men hallooo dei kunne løst DD, BJ, PS osv på andre måter. Det handler om å tenke litt.

Skrevet (endret)

synes alt for mange våpen er totalt overpowerd.. synes jeg dør av 1 skudd hele tiden,, da spes L96A1, før var F2000, nå den... Å ja, AKM har også blitt litt for kraftig/nøyaktig...

Synes i d hele at en dør ofter og lettere med den nye patchen... Etter at patchen greide jeg lett å bli bannet fra TV2 pga fransken min :(

Endret av [^..^]Christian
Skrevet
Sletta BF2 idag jeg... Heh... Drittpatchen har ødelagt for meg. FPS'en er under 40 hele tia nå =( Over 60 før

5627943[/snapback]

Om det var grunnen til at du slettet BF2, forstår jeg ikke tankegangen din.

Skrevet
DD, BJ, PS osv på andre måter.

5628078[/snapback]

 

DD, BJ, PS? Hva i granskauen er det? :dontgetit:

5628098[/snapback]

 

 

Hehe svarte mens eg svømte over vannet på wake :!:

 

Teddy har rett.

Skrevet
Sletta BF2 idag jeg... Heh... Drittpatchen har ødelagt for meg. FPS'en er under 40 hele tia nå =( Over 60 før

5627943[/snapback]

Om det var grunnen til at du slettet BF2, forstår jeg ikke tankegangen din.

5628467[/snapback]

Jeg forstår den veldig godt, jeg er snart i ferd med å gjøre det samme om jeg ikke får melding om ny patch litt brennkvikt.

 

Uansett hvor man går får man et oneshot kill fra "AWP'n" på seg.

Skrevet
I was sitting in front of my computer when a clanmate suddenly starts spamming me; "The new patch is arriving today! The new patch is coming up!" I thought like "huh".

Nå føler jeg meg truffet her :tease: .

 

Men bra at du har faktisk har sagt i fra til litt høyere makter, EA er ikke kjent for å gidde og høre på småfolk som oss, håpe kan vi dog gjøre.

Er fullstendig enig i alt du har skrevet, som flypilot har jeg merket at n00bs ikke lenger har en sjanse i lufta, en middels/god pilot kommer lett bak et fiendlig fly og tar det rett ned. Bombefly har blitt like bra som fighter i lufta fordi ingen av dem har en sjanse med AA eller fiendlig fly etter seg og bombeflyene skyter lett ned fiendlige fighters. Ble ganske overrasket når jeg første runden på Oman etter den nye patchen tok ned 8 f35 med su-34.

 

:w00t:

Skrevet (endret)

Til alle dere heli / fly elskere, dere MÅ lese dette. Det virker kanskje en smule langt, jeg printet det ut og leste det. Duden som skrev dette burde vært ansatt i EA og hatt en hederspris på bordet. Jeg var nesten beveget etter å ha lest det.

 

Here goes:

 

I am making this post as much to clear my head and express my oppinion as anything else. I have no mistaken belief that I will change anyones oppinions or convince the infatry heads that there is more to the game than their C4 and their grenade launchers. I full expect that within minutes of posting this the boards will be brought to a standstill by a flood of abuse and flames aimed at this thread. Mainly claiming that I am moaning and I am whining and that I should just get on with it and learn to adapt. This thread will probably get locked within a day due to flames (infact it will quite probably be locked before there is a single reply by an admin predicting the inevitable and acting pre-emptively).

 

The job of AA, in my oppinion is not (necessarily) to shoot down choppers. It is as much about deterence as it is frags.

 

A chopper's job is infantry suppression and anti tank duties. They are not called "Gunships" for nothing, they are big and they are powerful and they are there to be feared.

 

The point about choppers in BF is that, while they are powerful and fast, there are rarely more than 1 of them in 32 player maps, and practically never more than 2 in any map size. They may be powerful but they can also only ever be in one place at any given time, its AA's job to make sure that the place they are is not the place they are most dangerous.

 

I fully admit that the balance in 1.12 was in no way perfect and choppers could have done with having their effectiveness reduced SLIGHTLY.

 

In an ideal world if two players are on a server together, one of them is a reasonably talented infantry player, the other a reasonably talented chopper pilot and they have both spent equal amounts of time practising their crafts they would both place at about the same level on the score board. I acknowledge that in 1.12 it would be very likely that a very talented chopper + gunner team would be practically guaranteed the #1 and #2 spots and that an equally talented infantry player who had put in an equal amount of time practicing his craft would be lucky to get third place (infact if it was a clan match he would be practically guaranteed a highest placing of 4th behind the commander of the winning team). That isn't how it should be and changes were needed, however the changes that 1.2 made were entirely incorrect and tackled the problem in completely the wrong way.

 

If I had been in charge of what needed to be done with choppers I would have thought along the following lines about how to reduce choppers reign of terror to bring them in line with all other skills. Please note chopper fans that I am in no way saying that choppers should be made like any other kit or vehicle, I think that in a 1v1 chopper v inf the chopper should be guaranteed to win. The best that the inf should be able to hope for would be that they managed to hide and the chopper flew off. Certainly very little hope of actually killing the chopper. I am merely saying that the rewards for being a good chopper pilot and practicing chopper piloting should be equal to the rewards for practicing any other aspect of the game.

 

How I would have changed choppers:

a: Slow down the rate they repair at while on repair platforms SLIGHLY, this would result in more down time thus reducing the threat of a chopper

b: Reduce hit points SLIGHTLY vs AA or Jeep miniguns (not massively), forcing choppers to take evasive action earlier

c: Reduce gunners cannon effectiveness SLIGHTLY (Maybe make it so it takes two hits to kill 1 infantry player), reduce splash damage somewhat

d: Increase damage from AT missiles - these are only really effective vs a chopper which is hovering, otherwise it takes a lot of skill to get a hit with them.

e: Implement a PROPER, skill based AA system. Whereby a practiced AA gunner has a much better chance of inflicting serious damage on a chopper than some random who just bought the game yesterday as it is in the current system (something along the lines of the original BF42 system)

 

In my oppinion the job of AA is essentially deterence, not a means to rack up frags. A chopper is very mobile and very powerful, however best case scenario for a chopper would be a situation in which the chopper was hovering over an enemy base with no AA, no jeep and no AT inf around, The chopper would then be able to suppress the base until infantry support arrived to capture the base.

It is the job of AA, in the forms of AA emplacements, jeeps and mobile AA, to make sure a chopper does not get into this position.

 

For a chopper to score maximum points it needs to be fairly still, this allows the gunner to get a steady aim. The minute an AA emplacement gets a lock on a chopper, or a jeep starts firing at it the chopper has to perform some kind of defensive manouvre. If it is AA it can fire off chaff, however that will only do for so long and fairly soon the chopper will be forced to manouvre evasively. While the chopper is doing this it will be hard for the gunner to get a proper bead on the enemy. As long as a chopper is being forced to dodge and weave and fly fast and hide and fly back to main base to repair it is not able to do its job and the AA gunner/Jeep gunner is achieving his or her goal, the chopper is being stopped from incurring very many, if any, casualties. Thus it really doesn't matter if you fire off 6 missiles at a chopper and don't get a single hit. As long as the chopper had to run away and hide your mission was accomplished, the chopper was stopped from doing its job.

 

For this reason the AA in the 1.12 was not that far off. Sure it needed a bit of improvement. As it was in 1.12 it seemed possible to fire at a target directly in the centre off your crosshair, which was completely stationary with a full lock and the chopper having no chaff to drop and the missile would then decide to go off at 90 degrees and TK a friendly transport chopper that you couldn't even see it was so far away that was full of players earning you a kickban. That was in no way cool and badly needed to be sorted. However as long as AA missiles could be guaranteed to

 

take down a stationary or slow moving chopper, and as such be a credible threat, their job was fulfilled. A chopper would HAVE to react if it was caught in a lock, otherwise it would be shot down.

 

Thats what is necessary. Not that an AA gun always gets a frag if it points in the general direction of a chopper.

 

Another major point that needs to be made about AA is the complete lack of skill involved. Lets take a look at the learning curve for AA:

1: Someone gets into AA, figures out how to lock in about 5 seconds

2: About 10 seconds later they will probably have figured out to wait until the enemy has dropped flairs THEN fire

3: They spend a few minutes playing around and figuring out things like the best times to fire in terms of the angle the missile will fire.

 

And thats about it, 20 minutes after a player has jumped into AA for the first time they pretty much know everything there is to know about the weapon. This is the weapon that EA chose to massively improve for the patch. Turning this weapon which can be learnt inside out in 20 mins into something chopper and gunner teams who could easily have over 100hrs of airtime between them now have to fear like death

incarnate. I simply cannot see any way in which that can be justified as fair or good for gameplay. Especially when one takes into account the fact that AA very often has a range far longer than the constraints of view distance which choppers often have to deal with. So Some random in an AA gun can often get a lock on a chopper before the chopper has even got off the ground. Certainly before the chopper has enough airspeed to be able to manouvre enough to avoid the missile (a feat which in the new patch is looking almost impossible at the best of times).

 

IMO there are two ways to implement AA:

You can either have AA which requires absolutely zero skill and which acts essentially as a deterrent, forcing choppers to keep on the move, preventing them from settling down and completely dominating

OR

You can implemented a radically different AA solution (say something closer, though not identical, to BF42's AA system) which, in the hands of a SKILLED gunner (i.e. someone who has devoted a considerable amount of time to learning how to use the weapon, not... Absolutely everyone with at least 1 hand and a semi working eye) is a weapon that is capable of inflicting major damage and something to be feared. But in the hands of a random player who has never bothered to learn how it works is something which can be more or less ignored.

 

That would constitute something approaching a respectable balance of skill vs skill. I'm not asking that you would have to spend as long learning AA as the chopper pilots have spent learning their craft. That's absurd, AA is a minor part of an infantrymans job, chopper piloting is something players may quite well decide to spend practically all of their time learning and is considerably more rewarding and enjoyable to learn. However some reasonably protacted learning curve for AA, i.e. longer than 20 minutes, would be the only thing that would justify implementing AA which has the

 

ability to destroy even the most skilled of pilots in seconds before they can really react.

 

Please note infantry heads: Choppers were NOT put into the game for the sole purpose of destroying AA facilities. Their jobs is NOT to kill tungustas and static emplacements. Tungustas and static emplacements are merely there to impede choppers and slow them down. Not as something which can instantly bring an end to a choppers hope of staying in the air.

 

Chopper pilots have every right to **** off with this new patch. A lot of people have been saying "well very good pilots can still fly" ye, great. But what about those JUST short of "very good". Good, average, mediocre, poor and downright rubbish infantry all have a shot at having some fun in BF, why should it be fine for someone who is merely fairly good at infantry to be able to do well and have a laugh whereas someone who is fairly good at piloting a chopper gets instantly destroyed because they aren't the very best of the very best. Many Many chopper pilots have put in an awful lot of practice in their machines. The ones who rack up the uber scores on public servers had to work for that. They didn't wake up that morning and try a chopper for the first time, they had to work at it, and whats more work at it with a co pilot; Getting organised on TS and managing to get the same chopper on a public server (with the amount of chopper campers around in earlier patches, no easy feat). Why should all but the absolute best of the best now be told that all those hours they put in are now utterly meaningless and that any old random who only bought the game that morning can now shoot them down by simply managing to keep the mouse within a 5" radius of them on the screen? How is that fair on those chopper pilots? If someone decided to beef up tanks so that only infantry with amazing reactions, perfect map knowledge and pixel perfect aim could survive them there would be absolute uproar, yet when something similar happens to choppers (yes I know I might be exagerating a bit, but not THAT much) everyone cheers.

 

Please note, I am not in favour of idiots piloting choppers Razz I detest tards who sit on chopper pads all day, then when they manage to get a chopper promptly crash it into a mountain. Such people should start a lan game and learn how to fly before going for a chopper on a public server. They should also practice their aiming vs bots so they are not wasting a chopper of which there is only one available. However as it stands there is a huge difference between the skill level players are able to achieve vs bots and on empty servers, and the skill level necessary to survive against this new uber AA which seems to work on the basis of 1 check "did the chopper fire off chaff" if it did fire chaff there is a 50% chance the missile will hit, if it didn't the missile is guaranteed to hit. That is what bugs me.

 

The fact is it appears that every single person who is in favour of the patch has NOT had the experience of flying a chopper in a clan match vs a clan who has their act together. Whereas everyone who is against it does know what that is like and actually has access to both sides of the story strikes me as rather incongruous. I personally rarely play infantry, in clan matches I am commander and I rarely play public servers. As such I have never really commented on the nube tube issue. According to my BF profile I have a grand total of 2 frags using the weapon ever so I have no experience of how easy it is to use, and I have never really been on the recieving end either. As such I don't feel I have any right to comment on the matter. However people with about as much experience with choppers as I have with noob tubes seem to feel they are in the perfect position to decide what is good for gameplay with regards choppers and what is bad. I don't get that.

 

Please note. Almost of all the above comments are made in respect of match play. In matches choppers are used far better, and defended against much better. There is no cluster of idiots hanging around at the chopper pad waiting for the chopper to respawn and the enemy WILL be using any AA available the minute a chopper hoves into view. I am basically ignoring public server play as frankly, it doesn't count. The fact is that if two people start playing at the same time, one only tries public servers, the other joins a good clan and gets very involved in clan life it is practically guaranteed that the clan player will be playing long after the public player has upped sticks and moved game. And it is also highly likely that the clan player will stop playing regularly on public servers long before they stop playing regularly in matches. This is why I think it is so absurd that EA chose to use the oppinion of public server players to balance their patches around.

 

Yes I know I will be accused of being melodramatic, of exagerating and of whining and moaning. Infact I already have a system set up for counting the number of times the phrase "boo hoo" and the words "whining" "moaning" and "lame" are used in response to this thread. Like I said this is as much about getting it all out so I can reduce the temptation to post in every damn thread that brings up this topic and reply to every idiot who's argument consists of "I kept getting killed by choppers ergo they are overpowered, EA, do something plzzzzz" as trying to change everyones oppinion. I am quite aware that everyone else is just as oppinionated and as blinkered on these issues as I am and no amount of rational discussion will change this.

 

I have also chosen to focus this rant purely on choppers and ignore all the myriad of other problems the new patch has introduced from the absurdity of the new air to air plane combat to the dead on accurate sniper to the raft of new bugs. Those can be **** about another day.

Endret av -Teddy-
Skrevet

Fyren er genial, og burde bli ansatt hos Dice ASAP!

 

Han har evig rett angående AA, satte meg i en Stinger, gikk ca. ti sekunder før to AH-1Z var gått i bakken :roll:

Skal holde meg fra å si meg enig med andre ting han har poengtert, men det er akkurat det samme med flyene. Mine glansdager som flyhore på Wake er nok over :p

(NB: Jeg forsøker å støtte egne tropper, ikke bare bombe der hvor UAV er ,som Kromkakejern sa; "For der er det rekefest".)

Skrevet

Wake Island synes jeg fortsatt det er relativt lett å fly på. Hadde for senest 30min siden en runde med 50-3 i stats, den ene gangen jeg døde var det et tre i veien, den andre en noob i vårt andre fly som krasjet i meg og den tredje en stinger. Kansje ikke verdens mest oppegående motstander, men så lenge man holder seg unna AAen på essex er man realitvt trygg som pilot i J-10.

Skrevet
Sletta BF2 idag jeg... Heh... Drittpatchen har ødelagt for meg. FPS'en er under 40 hele tia nå =( Over 60 før

5627943[/snapback]

Om det var grunnen til at du slettet BF2, forstår jeg ikke tankegangen din.

5628467[/snapback]

Jeg forstår den veldig godt, jeg er snart i ferd med å gjøre det samme om jeg ikke får melding om ny patch litt brennkvikt.

5629232[/snapback]

At FPS'en hadde gått ned fra 60 til 40 hadde jeg ikke tatt for tungt på det. Det finnes mye verre ting i BF2 som man heller kan whine over.

Skrevet (endret)

Hei,

 

Syns den patch er genial på mange måter. Er bare statshorerne der whiiner!

 

Har fått de flyvende statshorer til at tenke sig om en ekstra gang. Er blitt mer realistisk nu - da man (som i virkeligheten) må ta ut AA før man setter inn et angreb.

 

Synd at sniper'n ble oppgradert.

 

Nu mangler det bare at Medics blir nedgradert.

Alt for mange medic statshorer - der scorer billige point uten tanke på den som blir revived.

 

Kimmer

Link til mine BF2 stats

Endret av Kimmer
Skrevet
Hei,

 

Syns den patch er genial på mange måter. Er bare statshorerne der whiiner!

 

Har fått de flyvende statshorer til at tenke sig om en ekstra gang. Er blitt mer realistisk nu - da man (som i virkeligheten) må ta ut AA før man setter inn et angreb.

 

Synd at sniper'n ble oppgradert.

 

Nu mangler det bare at Medics blir nedgradert.

Alt for mange medic statshorer - der scorer billige point uten tanke på den som blir revived.

 

Kimmer

Link til mine BF2 stats

5629893[/snapback]

 

Om du gidder lese noe som helst av det jeg har skrevet her så ser du problemet.

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