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NVA Engineer og dynamitt..


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Skrevet

Et par flaue spørsmål, har ikke spilt bf:v på lenge, og har akurat nå begynt å spille det med 1.1 patchen :

 

1. åssen antenner jeg dynamitten jeg plasserer på vegger og slikt med en NVA Engineer

2. er det virkelig sant at man ikke kan ta ut flytårnet på det nye brettet?

Videoannonse
Annonse
Skrevet

2.

 

har prøvd og prøvd,men får det ikke til.

her er det jeg har prøvd:

 

-sette alle c4'ene til engineer og KABOOM..den står der.

-bombe den med mortar..den står der.

-ta et fly og fly inn i tårnet..den står der.

-ta et helicopter og gi alt den har av ammo..den står der.

 

:nei::hrm::mad::dontgetit::thumbdown:

Skrevet
2.

 

har prøvd og prøvd,men får det ikke til.

her er det jeg har prøvd:

 

-sette alle c4'ene til engineer og KABOOM..den står der.

-bombe den med mortar..den står der.

-ta et fly og fly inn i tårnet..den står der.

-ta et helicopter og gi alt den har av ammo..den står der.

 

:nei::hrm::mad::dontgetit::thumbdown:

Om det gikk ann å ødelegge tårnet, så hadde du ikke ødelagt det av det der.

Skrevet (endret)

Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

 

Det er mulig men det tar tid :yes:

 

 

 

BALANCE/GAMEPLAY TWEAKS

Jeeps take less damage in water.

Jeep top speed and torque increased.

Helicopter bullet damage decreased against light vehicles and air vehicles.

The ability to track air targets was lowered for vehicle mounted heatseekers.

MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.

Cobra heatseeker rate of fire decreased.

Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers.

Slightly reduced Cobra hitpoints.

M60 damage vs. helicopters increased.

LAW and RPG damage vs. helicopters significantly increased.

Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.

BM21SAM minimum firing pitch angle lowered.

BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.

Increased ammo count of M46 from 30 to 50 rounds.

Replaced static crosshair with animated one in all mounted MG's.

Lowered minimum pitch of all tank turrets as much as possible.

Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.

Falling damage when going down stairs reduced.

Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

Endret av -=SjuR=-
Skrevet
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

 

Det er mulig men det tar tid :yes:

 

 

 

BALANCE/GAMEPLAY TWEAKS

Jeeps take less damage in water.

Jeep top speed and torque increased.

Helicopter bullet damage decreased against light vehicles and air vehicles.

The ability to track air targets was lowered for vehicle mounted heatseekers.

MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.

Cobra heatseeker rate of fire decreased.

Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers.

Slightly reduced Cobra hitpoints.

M60 damage vs. helicopters increased.

LAW and RPG damage vs. helicopters significantly increased.

Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.

BM21SAM minimum firing pitch angle lowered.

BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.

Increased ammo count of M46 from 30 to 50 rounds.

Replaced static crosshair with animated one in all mounted MG's.

Lowered minimum pitch of all tank turrets as much as possible.

Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.

Falling damage when going down stairs reduced.

Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

Hallaisen SjuR,

 

Flaming Dart er vel ikke det nye brettet, eller har jeg misfortstått noe her nå?

 

con thien er vel det nye, og har ikke prøvd å ta ut flytårna her..

 

Å ta ut tårna på flaming dart er fort gjort. Bruker under 1 minutt på det, som regel.

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