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Nyhet; Global Agenda - third-person shooter MMO


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Kommende Third-person shooter MMO, med Unreal Engine 3.

 

Til dere som liker shooter MMO og spilte Tabula Rasa. Kan dette være noe for deg.

 

Media:

Trailer

Global Agenda: Cinematic Trailer

 

Screenshots

Skjul
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  • Develop your agent - Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
  • Advance your agency - Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
  • Compete in fast-paced PvP combat - Work with your allies to gather reconnaissance data, then raid or capture enemy-controlled facilities during objective-based missions. Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic decoys, and remote control robots.
  • Experience a dynamic, player-driven world - Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.

 

Classes

 

Assault:

This heavy weapons specialist is class in the thickest armor available, allowing for a substained presence on the open battlefield while laying down a withering barrage of explosive firepower.

 

Recon:

Stealth and speed are the main allies of the recon agent, who also uses subversion and misdirection to confound an enemy force while executing lightning fast ambushes against individual opponents.

 

Medic:

The medic strikes an effective balance between distributing healing effect to keep companions alive and unleashing nightmarish toxins on unfortunate enemies.

 

Robotics:

By using the latest technology to gain the upper hand, the robotics agent is able to defend strategic points with turrets and forcefields, on press forward by using remote control combat robots.

 

Gameplay

Twitch gameplay with full body hitboxes (Like all shooters).

No head hitboxes = no headshots.

Infinite Ammo. Your weapons recharge/reload but no need to replenish ammo.

No macros.

No friendly fire, but you can hurt yourself.

You take fall damage.

 

Characters

4 archetypes or classes. Assault, Medic, Engineer, Recon.

Each class has a jet pack.

Each class can have many unique variations.

Skills, stats, gear and achievements.

Leveling grants a greater diversity in weapons, items, etc.

You have one name, it transfers over to all your characters.

 

PvP

Player driven Agencies.

PvP missions can be with one other player regardless of class.

PvP scrims or challenges that are up to 10 vs 10, Agency vs Agency battles.

PvP Alliance vs Alliance battles that are up to 60 vs 60, split up into 8-12 vs 8 -12 separate simultaneous battles.

Alliance

Campaigns with 45 day competitions/seasons to gain territory, construct

facilities, produce/steal resources, construct/protect an alliance

complex, and destroy a rival complex.

Battles are instanced.

Non Agency players fight together as mercenaries.

Battles have one round and end when objective is met or timer runs out.

Death penalty is a respawn timer.

 

PvE/World

Instanced PvE missions with up to 4 players. One of each class, no repeated classes.

Depending on mission death may cause you to restart a phase.

No heavy quest dialog.

Little exploration.

NPC Factions.

Multiple Cities.

No looting or grinding mobs.

Social areas, vendors, mission contacts.

No traveling for miles, to get somewhere. "Globe hopping" with transition videos.

 

Communication

Voice communication in-game similar to TS2(Teamspeak?).

In-game text chat.

 

Customization

Clothing that does not affect gameplay.

Customizable Agency bases.

 

Testing

http://hi-rez.custhelp.com/app/answers/detail/a_id/2 Current Testing State

Alpha is the current state of testing.

Beta may begin Q2 of 2009 (between April and June).

 

 

 

 

 

 

Hjemmesiden.

Endret av Stifi
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Videoannonse
Annonse
"Global Agenda is currently in invitation-only alpha testing. Click here to apply early for our closed beta."

 

Ingen invites? :blink:

 

Er vel bare å registrere deg her.

 

Thank you for your recent application to join the Global Agenda testing program.

 

At present, we are in closed, invitation-only Alpha Testing. This means that some features are still pending, but that the game is far enough along to let external players into the game to help us shake out our gameplay and validate our operational processes ahead of expanding into our Beta phases (and ultimately launching the game).

 

At present, the Alpha Testing program is full and most new registrants will have their application considerd once we enter the Closed Beta Phase, which is currently expected to be in the 2nd Quarter of 2009. (NOTE: Some lucky players may be admitted into the program slightly ahead of Closed Beta as we test operational processes ahead of letting additional Beta users in, or as we replace players that have left the program).

 

As a player that entered a Referral Code, your application will have priority in our queue once we consider new applications. However, given our current state there will likely still be a wait before admittance.

Once we have a spot ready for you, you will receive a separate "Early Testing Program Starter Kit" via e-mail that contains instructions on how to install the game and begin testing. So watch your e-mail!

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  • 1 år senere...
  • 5 måneder senere...

Muligheten for å betale i måneden for å få ekstra innhold som f. eks AvA har blitt fjernet, så alle som kjøper spillet får tilgang til alt. Det at man måtte betale i måneden for å få tilgang til enkelte deler av spillet var det eneste som holdt meg igjen fra å kjøpe det, så nå blir det kjøp snarest mulig :D

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Vær obs på at det store området i begynnelsen hvor man kan gjøre oppdrag osv ikke er representativt for resten av spillet. Jeg har inntrykk av at det ikke er flere quests etter at man er ferdig med ørkenen. Spillet går da over fra å bli et MMO til noe ala Team Fortress 2, Tribes o.l.

 

Rett meg om jeg tar feil. :)

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