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Kopiert ut av RockpaperShotgun.com:


I can’t get past the cutscenes and conversations being out of focus. It’s like they had a development team meeting and brainstormed new and inventive ways for the game to be bad.


“What if we make the menus a meaningless muddle of exclamation marked lists of items, where sometimes clicking clears the mark, sometimes assigns the item to a quick slot, but other times uses the item?!”


“That’s great stuff, Dave, good work. But it’s a bit Mass Effect: Andromeda. We need to be even more original.”


“Hannah’s been experimenting with something where the music volume gets louder and louder in each cutscene, until you can’t hear what’s being said?”


“The minimap could be a blank grey circle?”


“LET’S CALL LOCKPICKS ‘PICKLOCKS’!”


And scene.


 


Tror jeg står over denne her altså  :lol:


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