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Tråden for ATI Radeon 2x00 serien


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Radeon HD 2900 / Radeon HD 2600 / ATI Radeon HD 2400

 

 

Her kan du finne info om de forskjellige kortene i Radeon 2x00 serien, spørre spørsmål, få hjelp av andre eller bare dele erfaringer.

 

 

Radeon 2900 Serien

 

2900.jpg

 

Hovedpunkter

 

Neste generasjons unified shader motor med 320 unified stream prosessorer

512-bit minnebuss

Crossfire støtte

HDMI med 5.1 surround støtte

DirectX® 10 support

 

Systemkrav

 

1GB Ram

1x PCI Express 16X slot

550 Watt (750 for CrossFire™) eller større PSU med to 2x3-pin PCIe plugger

For Overdrive™ og temperaturovervåkning kreves en 2x3-pin og en 2x4-pin plugg

 

 

Komplett spesefikasjon

 

Klikk for å se/fjerne innholdet nedenfor
ATI Radeon™ HD 2900 Technology – GPU Specifications

 

GPU

700 million transistors on 80nm HS fabrication process

512-bit 8-channel GDDR3/4 memory interface

Ring Bus Memory Controller

Fully distributed design with 1024-bit internal ring bus for memory reads and writes

Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions

 

Unified Superscalar Shader Architecture

320 stream processing units

Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

Common instruction set and texture unit access supported for all types of shaders

Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations

Command processor for reduced CPU overhead

Shader instruction and constant caches

Up to 80 texture fetches per clock cycle

Up to 128 textures per pixel

Fully associative multi-level texture cache design

DXTC and 3Dc+ texture compression

High resolution texture support (up to 8192 x 8192)

Fully associative texture Z/stencil cache designs

Double-sided hierarchical Z/stencil buffer

Early Z test, Re-Z, Z Range optimization, and Fast Z Clear

Lossless Z & stencil compression (up to 128:1)

Lossless color compression (up to 8:1)

8 render targets (MRTs) with anti-aliasing support

Physics processing support

 

Full support for Microsoft® DirectX® 10.0

Shader Model 4.0

Geometry Shaders

Stream Output

Integer and Bitwise Operations

Alpha to Coverage

Constant Buffers

State Objects

Texture Arrays

 

Dynamic Geometry Acceleration

High performance vertex cache

Programmable tessellation unit

Accelerated geometry shader path for geometry amplification

Memory read/write cache for improved stream output performance

 

Anti-aliasing features

Multi-sample anti-aliasing (up to 8 samples per pixel)

Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality

Adaptive super-sampling and multi-sampling

Temporal anti-aliasing

Gamma correct

Super AA (CrossFire™ configurations only)

All anti-aliasing features compatible with HDR rendering

 

Texture filtering features

2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

128-bit floating point HDR texture filtering

Bicubic filtering

sRGB filtering (gamma/degamma)

Percentage Closer Filtering (PCF)

Depth & stencil texture (DST) format support

Shared exponent HDR (RGBE 9:9:9:5) texture format support

 

CrossFire™ Multi-GPU Technology

Scale up rendering performance and image quality with 2 or more GPUs

Integrated compositing engine

High performance dual channel interconnect

 

ATI Avivo™ HD Video and Display Platform

Two independent display controllers

Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

Full 30-bit display processing

Programmable piecewise linear gamma correction, color correction, and color space conversion

Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

High quality pre- and post-scaling engines, with underscan support for all display outputs

Content-adaptive de-flicker filtering for interlaced displays

Fast, glitch-free mode switching

Hardware cursor

 

Two integrated dual-link DVI display outputs

Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1

Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2

Two integrated 400 MHz 30-bit RAMDACs

Each supports analog displays connected by VGA at all resolutions up to 2048x15361

 

HDMI output support

Supports all display resolutions up to 1920x10801

Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution

 

Integrated AMD Xilleon™ HDTV encoder

Provides high quality analog TV output (component/S-video/composite)

Supports SDTV and HDTV resolutions

Underscan and overscan compensation

HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats

Flawless DVD, HD DVD, and Blu-ray™ playback

Motion compensation and IDCT (Inverse Discrete Cosine Transformation)

HD video processing

Advanced vector adaptive per-pixel de-interlacing

De-blocking and noise reduction filtering

Edge enhancement

Inverse telecine (2:2 and 3:2 pull-down correction)

Bad edit correction

High fidelity gamma correction, color correction, color space conversion, and scaling

MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding

Seamless integration of pixel shaders with video in real time

VGA mode support on all display outputs

PCI Express x16 bus interface

OpenGL 2.0 support

 

1 Some custom resolutions require user configuration

2 HDCP support for playback of protected content requires connection to a HDCP capable display

 

 

Radeon 2600 Serien

 

2600.jpg

 

Hovedpunkter

 

128-bit minnebuss

Crossfire støtte

HDMI med 5.1 surround støtte

DirectX® 10 støtte

 

 

Systemkrav

 

1x PCI Express 16X Slot

 

 

Komplett spesefikasjon

 

Klikk for å se/fjerne innholdet nedenfor
ATI Radeon™ HD 2600 Series - GPU Specifications

 

GPU

390 million transistors on 65nm fabrication process

128-bit DDR2/GDDR3/GDDR4 memory interface

Ring Bus Memory Controller

Fully distributed design with 256-bit internal ring bus for memory reads and writes

 

Unified Superscalar Shader Architecture

120 stream processing units

Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

Common instruction set and texture unit access supported for all types of shaders

Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations

Command processor for reduced CPU overhead

Shader instruction and constant caches

Up to 40 texture fetches per clock cycle

Up to 128 textures per pixel

Fully associative multi-level texture cache design

DXTC and 3Dc+ texture compression

High resolution texture support (up to 8192 x 8192)

Fully associative texture Z/stencil cache designs

Double-sided hierarchical Z/stencil buffer

Early Z test, Re-Z, Z Range optimization, and Fast Z Clear

Lossless Z & stencil compression (up to 128:1)

Lossless color compression (up to 8:1)

8 render targets (MRTs) with anti-aliasing support

Physics processing support

 

Full support for Microsoft® DirectX® 10.0

Shader Model 4.0

Geometry Shaders

Stream Output

Integer and Bitwise Operations

Alpha to Coverage

Constant Buffers

State Objects

Texture Arrays

 

Dynamic Geometry Acceleration

High performance vertex cache

Programmable tessellation unit

Accelerated geometry shader path for geometry amplification

Memory read/write cache for improved stream output performance

 

Anti-aliasing features

Multi-sample anti-aliasing (up to 8 samples per pixel)

Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality

Adaptive super-sampling and multi-sampling

Temporal anti-aliasing

Gamma correct

Super AA (CrossFire configurations only)

All anti-aliasing features compatible with HDR rendering

 

Texture filtering features

2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

128-bit floating point HDR texture filtering

Bicubic filtering

sRGB filtering (gamma/degamma)

Percentage Closer Filtering (PCF)

Depth & stencil texture (DST) format support

Shared exponent HDR (RGBE 9:9:9:5) texture format support

 

CrossFire™ Multi-GPU Technology

Scale up rendering performance and image quality with 2 or more GPUs

Integrated compositing engine

High performance dual channel interconnect

 

ATI Avivo™ HD Video and Display Platform

Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats

High definition (HD) playback of both Blu-ray and HD DVD formats

Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration

Motion compensation and iDCT (inverse discrete cosine transform)

Avivo Video Post Processor

Color space conversion

Chroma subsampling format conversion

Horizontal and vertical scaling

Gamma correction

High Quality Video Post Processing

Advanced vector adaptive per-pixel de-interlacing

De-blocking and noise reduction filtering

Detail enhancement

Inverse telecine (2:2 and 3:2 pull-down correction)

Bad edit correction

Two independent display controllers

Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

Full 30-bit display processing

Programmable piecewise linear gamma correction, color correction, and color space conversion

Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

High quality pre- and post-scaling engines, with underscan support for all display outputs

Content-adaptive de-flicker filtering for interlaced displays

Fast, glitch-free mode switching

Hardware cursor

 

Two integrated dual-link DVI display outputs

Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1

Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2

Two integrated 400 MHz 30-bit RAMDACs

Each supports analog displays connected by VGA at all resolutions up to 2048x15361

 

HDMI output support

Supports all display resolutions up to 1920x10801

Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution

Integrated AMD Xilleon™ HDTV encoder

Provides high quality analog TV output (component/S-video/composite)

Supports SDTV and HDTV resolutions

Underscan and overscan compensation

MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding

Seamless integration of pixel shaders with video in real time

VGA mode support on all display outputs

PCI Express x16 bus interface

OpenGL 2.0 support

1 Some custom resolutions require user configuration

2 HDCP support for playback of protected content requires connection to a HDCP capable display

 

 

Radeon 2400 Serien

 

2400.jpg

 

Hovedpunkter

 

64-bit minnebuss

Crossfire støtte

HDMI med 5.1 surround støtte

DirectX® 10 støtte

 

 

Systemkrav

 

1x PCI Express 16X Slot

 

 

Komplett spesefikasjon

 

Klikk for å se/fjerne innholdet nedenfor
ATI Radeon™ HD 2400 Series - GPU Specifications

 

GPU

180 million transistors on 65nm fabrication process

64-bit DDR2/GDDR3 memory interface

 

Unified Superscalar Shader Architecture

40 stream processing units

Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders

Common instruction set and texture unit access supported for all types of shaders

Dedicated branch execution units and texture address processors

128-bit floating point precision for all operations

Command processor for reduced CPU overhead

Shader instruction and constant caches

Up to 16 texture fetches per clock cycle

Up to 128 textures per pixel

Fully associative vertex/texture cache design

DXTC and 3Dc+ texture compression

High resolution texture support (up to 8192 x 8192)

Fully associative texture & Z/stencil cache designs

Early Z test, Re-Z, Z Range optimization, and Fast Z Clear

Lossless Z & stencil compression

8 render targets (MRTs) with anti-aliasing support

Physics processing support

 

Full support for Microsoft® DirectX® 10

Shader Model 4.0

Geometry Shaders

Stream Output

Integer and Bitwise Operations

Alpha to Coverage

Constant Buffers

State Objects

Texture Arrays

Dynamic Geometry Acceleration

Programmable tessellation unit

Accelerated geometry shader path for geometry amplification

Memory read/write cache for improved stream output performance

 

Anti-aliasing features

Multi-sample anti-aliasing (up to 4 samples per pixel)

Custom Filter Anti-Aliasing (CFAA) for improved quality

Adaptive super-sampling and multi-sampling

Temporal anti-aliasing

Gamma correct

Super AA (CrossFire configurations only)

All anti-aliasing features compatible with HDR rendering

 

Texture filtering features

2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)

128-bit floating point HDR texture filtering

Bicubic filtering

sRGB filtering (gamma/degamma)

Percentage Closer Filtering (PCF)

Depth & stencil texture (DST) format support

Shared exponent HDR (RGBE 9:9:9:5) texture format support

 

CrossFire™ Multi-GPU Technology

Scale up rendering performance and image quality with 2 or more GPUs

Integrated compositing engine

High performance dual channel interconnect

 

ATI Avivo™ HD Video and Display Platform

Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats

High definition (HD) playback of both Blu-ray and HD DVD formats

Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration

Motion compensation and iDCT (inverse discrete cosine transform)

Avivo Video Post Processor

Color space conversion

Chroma subsampling format conversion

Horizontal and vertical scaling

Gamma correction

High Quality Video Post Processing

Advanced vector adaptive per-pixel de-interlacing

De-blocking and noise reduction filtering \

Detail enhancement

Inverse telecine (2:2 and 3:2 pull-down correction)

Bad edit correction

Two independent display controllers

Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display

Full 30-bit display processing

Programmable piecewise linear gamma correction, color correction, and color space conversion

Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays

High quality pre- and post-scaling engines, with underscan support for all display outputs

Content-adaptive de-flicker filtering for interlaced displays

Fast, glitch-free mode switching

Hardware cursor

 

Two integrated DVI display outputs

Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1

Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)1

Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content2

Two integrated 400 MHz 30-bit RAMDACs

Each supports analog displays connected by VGA at all resolutions up to 2048x15361

 

HDMI output support

Supports all display resolutions up to 1920x10801

Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution

 

Integrated AMD Xilleon™ HDTV encoder

Provides high quality analog TV output (component/S-video/composite)

Supports SDTV and HDTV resolutions

Underscan and overscan compensation

MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding

Seamless integration of pixel shaders with video in real time

VGA mode support on all display outputs

PCI Express x16 bus interface

OpenGL 2.0 support

1 Some custom resolutions require user configuration

2 HDCP support for playback of protected content requires connection to a HDCP capable display

 

 

 

Spørsmål

 

 

questionmark.gifHar Radeon HD 2900 XT UVD (Unified Video Decoder)?

 

Nei, men hardware dekoding av HD støttes via AVIVO.

 

Wrong Information Regarding UVD Support

 

 

questionmark.gif

 

 

questionmark.gif

 

 

questionmark.gif

 

 

 

Forslag om forbedringer eller ting som du mener burde være med kan tas på PM

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Videoannonse
Annonse

Da kommer snart Catalyst 7.5 ut (link kommer)

 

 

DirectX 10 driver support for the Radeon HD 2900 XT

This release of Catalyst introduces the ATI DirectX 10 driver for the Radeon HD 2900 XT, for both single cards and CrossFire configurations. The ATI DirectX 10 driver used in combination with the Radeon HD 2900 XT (and an application designed to take advantage of the power of the DirectX 10 API) delivers incredible graphics effects never seen before on the PC.

 

Second Generation ATI Theater 650

This release of Catalyst introduces the second generation ATI Theater 650. This product will provide support for the new MCE 2006 requirements such as DRM support. Further, it will include features to support ATI All-In-Wonder products. It will also provide improved TV quality and Broadcast Flag support which enables full US terrestrial DTV support.

 

Performance Improvements

OpenGL performance is improved on the ATI Radeon X1950 XTX at high resolutions (1920x1200 or greater) with anti-aliasing and anisotropic filtering enabled. Doom 3 and Quake 4 improves as much as 13-18%, and Prey improves at least 15.6%. The ATI Radeon X1950 Pro and X1650 XT also sees improvements in Doom 3 and Quake 4 of up to 14.1% at higher resolutions with anti-aliasing and anisotropic filtering enabled.

 

Resolved Issues for the Windows Vista Operating System

* Doom3/Quake 4: Setting the in game options for Video Quality to Medium and Screen Size to 1024x768 no longer results in display corruption being noticed when setting AA to 4x. Further details can be found in topic number 737-25802

 

* IL2 Sturmovik->Forgotten Battles: Setting the in-game hardware options to custom and landscape detail to perfect no longer results in the water textures appearing corrupt when playing the game under the Windows Vista operating system. Further details can be found in topic number 737-26687

 

* Lego Star Wars II: Starting a new game and walking outside through any of the doors available no longer results in flickering/flashing being noticed during the fade transition. Further details can be found in topic number 737-27454

 

* Quake 4/Serious Sam: Attempting to launch the games with AA set to 2x or higher and the Catalyst Control Center->Advanced View->3D preview running in the background no longer results in the operating system failing to respond. Further details can be found in topic number 737-26690

 

* A Fatal Uninstall Error of ATI Catalyst Install Manager is no longer experienced on some hardware configurations running Vista. Further details can be found in topic number 737-27083

 

* Catalyst Control Center: The Content Viewing selection for Component Video is no longer blank in the Basic view when using only an HDMI display device. Further details can be found in topic number 737-27084

 

* CrossFire: The text and buttons found in the CrossFire disable warning message are no longer cropped in all supported languages excluding English. Further details can be found in topic number 737-27085

 

* Switching between users with Catalyst Control Center->Color aspect open, no longer incorrectly enables the Reactivate ATI Color controls button on some hardware configurations. Further details can be found in topic number 737-27086

 

* In the Catalyst Control Center, a blank page is no longer seen in the basic view when changing extended desktop to clone mode with CRT and SDTV connected on some ASIC families. Further details can be found in topic number 737-27088

 

* In the Catalyst Control Center the localization "Select a Skin" window page is now localized with the appropriate languages on some hardware configurations. Further details can be found in topic number 737-27087

 

* Enabling CrossFire no longer automatically enables 'Triple Buffering' and disables 'Support DXT texture format' in 3D->More Settings. Further details can be found in topic number 737-27090

 

* The position of the TV as reported by the Catalyst Control Centre when switching from underscan to overscan no longer differs between the operating systems Windows XP and Windows Vista. Further details can be found in topic number 737-27079

 

* Mode changes including extending the desktop is no longer observed to be extremely slow with two monitors attached and enabled on the ATI Radeon X1800 series of products. Further details can be found in topic number 737-27080

 

* Overlay Theater Mode no longer fails under the conditions that the desktop is extended to a secondary display on ATI Radeon X1300/X1550 series of products. Further details can be found in topic number 737-27082

 

* On some hardware configurations the Catalyst Control Center "Content Viewing selection for Component Video" page is no longer blank in the Basic view when using only an HDMI display device. Further details can be found in topic number 737-27452

 

* Switching between users with Catalyst Control Center->Color aspect open, no longer incorrectly enables the "Reactivate ATI Color controls" button on some hardware configurations. Further details can be found in topic number 737-27086

 

* An error message is no longer displayed when disabling CrossFire under the Windows Vista operating system. Further details can be found in topic number 737-27453

 

* Catalyst Control Center: Attempting to change the Core clock settings within the Overdrive aspect no longer results in the new setting failing to be applied. Further details can be found in topic number 737-27455

 

* WinDVD8: Enabling hardware acceleration no longer results in corruption being noticed during video playback. Further details can be found in topic number 737-27616

 

* Using Windows Media Player 11 to play an MPEG file using HDMI audio on a system running Windows Vista no longer results in file not playing properly if swapping the primary and secondary display devices. Further details can be found in topic number 737-27617

 

* Mode changes including extending the desktop is no longer observed to be extremely slow with two monitors attached and enabled on the ATI Radeon X1800 series of products. Further details can be found in topic number 737-27456

 

* Playing HD DVD content followed by attempting to hot unplug a display device and then hot-plugging the same display device to a different port no longer results in the HD DVD playback failing to resume. Further details can be found in topic number 737-27618

 

Resolved Issues for the Windows XP Operating System

* Call of Duty: An error message no longer appears when task switching between the game and the Windows desktop. This issue may also be experienced under the Windows Vista operating system. Further details can be found in topic number 737-26750

 

* Just Cause: The game no longer fails to run cinematic at 1600x1200 game resolution on ATI Radeon X1200/1250/1270 series of products. Further details can be found in topic number 737-27093

 

* Installing an ATI Radeon X1900 CrossFire Master and X1900 slave under Windows XP no longer results in AA settings failing to be retained when rebooting the system. This issue may also be experienced under the Windows Vista operating system. Further details can be found in topic number 737-25808

 

* Uninstalling the graphics drivers no longer results in some of the files and folder failing to be removed in the Program File folder. Further details can be found in topic number 737-23715

 

* When operated from the Start Menu->All Programs->Catalyst Control Center, the Catalyst Control Center no longer fails to display the expected choices Catalyst Control Center->Wizard and Catalyst Control Center->Advanced on some hardware configurations. Further details can be found in topic number 737-27096

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Har Radeon HD 2900 XT UVD (Universal Video Decoder)?

 

Nei, men hardware dekoding av HD støttes via AVIVO. UVD vil bli implementert i 65nm utgaven av 2900 XT som kommer senere i år.

Unified, ikke Universal.

 

Du kan nevne at dekodingen skjer i ALU-ene fra og med 8.38 (Catalyst 7.5), eller i pixel shaderne om du vil.

 

Fra hvor har du påstanden om at neste utgave av 2900 XT kommer til å støtte UVD?

 

Edit

Bra tiltak, forresten!

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Det het universal før, men har rettet det nå til det "nye" offisielle navnet.

Ang påstanden om neste revisjon av 2900 serien så burde jeg nok nevnt at de ikke er offisiellt men er lekasjer fra produsentene ang forbedringene som kommer med 65nm utgaven (deriblandt UVD og "mangelen" på TMU`s (R600 har 16TMU G80 har 32TMU.)

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