Bloody Mess Skrevet 7. september 2006 Skrevet 7. september 2006 (endret) Er disse offentliggjort? Isåfall, hvor finner jeg dem? Søkte litt rundt men fant ingenting. Endret 7. september 2006 av BTK
Zappza Skrevet 8. september 2006 Skrevet 8. september 2006 http://www.google.com/search?q=cache:5OPQX...=8&client=opera Der finner du de. 337 Million transistors total 500 MHz parent GPU (90nm process, 232 Million Transistors) 10 MB daughter eDRAM Framebuffer (90nm process, 105 Million Transistors) 256 GB/s internal memory bandwidth to internal logic for AA, 32GB/s to parent GPU (2GHz x 64bit Bus) 48-way parallel floating-point dynamically-scheduled shader pipelines (ALU's for Vertex or Pixel Shader processing) Unified shader architecture (This means that the pipelines are shared between pixel pipelines and vertex shaders; for example, 42 pixel pipelines : 6 vertex shaders.) 16 Filtered & 16 Unfiltered Texture samples per clock Polygon Performance: 500 million triangles per second Pixel Fill Rate: 16 gigasamples per second fillrate using 4X MSAA Shader Performance: 48 billion shader operations per second (96 billion shader operations per second theoretical maximum) Dot product operations: 9 billion per second (Microsoft figure)
Phoenixs Skrevet 8. september 2006 Skrevet 8. september 2006 http://www.xbox.com/en-US/hardware/xbox360/powerplay.htm
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