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Det blir nok en stor suksess for de fleste, siden i den siste tiden har det vært ekstremt mye klaging på om at det ikke er mer instancer og bosser som utforderer.

Instancen ser fet ut, og håper Blizzard har økt vanskelighetsgraden på bossene betydelig... og ikke gjør samme feil som Naxxramas.

Gi oss noen harde bosser med superfet loot, slik at vi virkelig for en utfordring og drop som de fleste sikler etter.

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Tror neppe det blir så mange, hvis ikke det blir noe alà Naxxramas, med forskjellige winger.

 

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion's raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid's difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

 

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter's difficulty. For example, spread throughout Ulduar's vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

 

Ulduar isn't the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.

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Ok, we're getting close to the point where we will need testing of Ulduar boss encounters on PTR, so let's talk about Ulduar testing!

 

We're going to be performing testing differently than in the past. We're looking for much more targeted feedback, and we don't want to just have the zone freely open and allow extended, unsupervised testing to take place. So, when the PTR servers come up with 3.1.0, by default Ulduar will be turned completely off. We'll instead enable Ulduar and specific bosses during times where the encounter team can observe testing.

 

Shortly after 3.1.0 PTR is up and running, I'll post a schedule that will indicate when we will open specific bosses to testing. We'll have testing opportunities for both EU and NA region PTRs in their respective prime time playing hours. There might also be a boss or two we do leave up for extended testing, and some bosses will only be tested in either the EU or NA. Some encounters won't be up on the PTR at all! There's 14 boss encounters in Ulduar, there will be lots to test. The schedule will be quite flexible, check in the Dungeons & Raids forum and on the PTR forum for updates.

 

The first set of boss encounters to get testing will include:

 

Freya

Thorim

Hodir

The Iron Council

 

Both 10 player and 25 player versions of the encounters will be open to testing, and we expect players to have nearly full Naxxramas gear. While Jillian McWeaksauce might make appearances on the PTR to provide testing consumables, please try to bring your own.

 

I hope to see raid groups of many different skill levels on the 3.1.0 PTR servers when they become available!

 

Hm, veldig bra at de ikke åpner alt for testing samtidig. Skeptisk til ''enten US eller EU''.

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