øl_i_tastaturet Skrevet 27. februar 2007 Skrevet 27. februar 2007 Er snart 70 og lurer på. Hva er det man bør gjøre når man har kommet til 70. Bli attuned? Skaffe bedre gear eller drite i det siden man får bra gear i 10mans instance - 25 mans instance? Gjøre ferdig alle quests? Farme? Hva er det man bør prioritere å gjøre når man blir 70 7811556[/snapback] Gjør attuned-questa og skaff nøkler til instances, heroic mode osv. Se her.
Dʋgɢtung Skrevet 27. februar 2007 Skrevet 27. februar 2007 Jeg som ikke har noen spesielle planer om verken 5-, 10- eller 25-mannsdungeons har egentlig kun et mål når jeg dinger 70; - skaffe nok gull til en epic flying mount. Etter dette blir det vel helt sikkert å spille opp en alt eller to - uten noen form for stress. Attunements høres vel ut som et sikkert kort hvis du ønsker å henge med i svingene guildmessig sett.
Tmz Skrevet 27. februar 2007 Skrevet 27. februar 2007 Er snart 70 og lurer på. Hva er det man bør gjøre når man har kommet til 70. 7811556[/snapback] Få seg litt frisk luft =)
Rippey Skrevet 27. februar 2007 Skrevet 27. februar 2007 Er snart 70 og lurer på. Hva er det man bør gjøre når man har kommet til 70. 7811556[/snapback] Få seg litt frisk luft =) 8040386[/snapback] Beste forslaget hittil.
CyprieN Skrevet 28. februar 2007 Skrevet 28. februar 2007 (endret) Skal linke opp en liste med Keys som må/burde grindes Ellers er det grinde gull/rep/gear KEY LIST Klikk for å se/fjerne innholdet nedenfor HEROIC MODE KEYS Auchenai Key (Everyone in the party needs this key to be able to play this heroic instance) Requires Lower City - Revered "Unlocks access to Heroic mode for Auchindoun dungeons." Sells in: Shattrath City, Lower City Flamewrought Key (Everyone in the party needs this key to be able to play this heroic instance) Requires Honor Hold - Revered "Unlocks Heroic Difficulty for Hellfire Citadel dungeons." Sells in: Hellfire Peninsula, Honor Hold (Alliance) Key of Time (Everyone in the party needs this key to be able to play this heroic instance) Requires Keepers of Time - Revered "Unlocks Heroic Difficulty for Caverns of Time dungeons." Sells in: Tanaris, Caverns of Time Reservoir Key (Everyone in the party needs this key to be able to play this heroic instance) Requires Cenarion Expedition - Revered "Unlocks Heroic Difficulty for Coilfang Reservoir dungeons." Sells in: Zangarmarsh, Cenarion Refuge Warpforged Key (Everyone in the party needs this key to be able to play this heroic instance) Requires The Sha'tar - Revered "Unlocks Heroic Difficulty for Tempest Keep dungeons." Sells in: Shattrath City, Terrace of Light OTHER INSTANCE KEYS Shattred Halls Key (only one in the party needs this key to be able to play the instance) Kill a Blacksmith orc called "Smith Gorlunk" outside The Black Temple Loot the ("this-begins-a-quest")item "Primed Key Mold" from him and take: -Entry into the Citadel (Completes in Honor Hold for Alliance) -Grand Master Dumphry (Completes in Honor Hold for Alliance) -Dumphry's Request (4 Fel Iron Bar, 2 Arcane Dust, 4 Motle of Fire -Hotter then Hell (kill a Fel Reaver in Hellfire peninsula) Questreward for the quest "Hotter then Hell" is the Key to Shattred Halls Shadow Labyrinth Key (only one in the party needs this key to be able to play the instance) Unlocks the gate to Shadow Labyrinth Drops from the Last boss in Sethekk Halls Key to the Arcatraz (only one in the party needs this key to be able to play the instance) "Unlocks the Arcatraz satellite of Tempest Keep." Questline: Starts in Netherstorm, Stormspire -Triangulation Point one --Triangulation Point two ---Full Triangle (elite) ----Special Delivery to Shattrath City -----Breaking in to Arcatraz (Completes in The Botanica and The Mechanar) The Master's Key (Everyone in the raid needs this key to be able to play the instance) Unlocks the Karazhan Instance Questline: Starts just outside Karazhan -Arcane Disturbances --Contact from Dalaran ---Khadgar ----Entry Into Karazhan (Completes in Shadow Labyrinth) -----The Second and Third Fragments (Completes in The Steamvault and Arcatraz) ------Can be more quests here, dont know yet Tempest Keep, Eye of the Storm key Questline starts in Shadowmoon Valley at a guy named "Oronok Torn-heart" First you do some small quests for him, then he sends you out to find his 3 sons. After you have found them and done all quests you get a quest to kill a golemagg-lookalike (5 man group) When you have done that Oronok Torn-heart sends you to Shattrath City and there you can pick up 3 quests and in all 3 it stands like this: "Four trials you must pass before you are deemed worthy of the Tempest key" "Trial of the Naaru: Mercy (Heroic)" Completes in Shattred Halls, Heroic "Trial of the Naaru: Strength (Heroic)" Completes in Steamwault and Shadow Labyrinth, Heroic "Trial of the Naaru: Tenacity (Heroic)" Completes in Arcatraz, Heroic After all this is done, you get the Tempest Key Caverns of Time, Mount Hyjal questline First you need to save Thrall in Durnholde keep after that is done you can do Black Morass In Black Morass you can take a quest from a guy in the beginning of the instance and when you have killed the last boss in that instance and completed it, you can take the quest: "The Vials of Eternity (raid)" just outside Black Morass. Completes in Eye of the Storm(Tempest Keep) and Serpentshrine Cavern(Coilfang Reservoir) After this is done, you will most likely get the key to Mount Hyal Serpentshrine Cavern Questline Halfway through The Slave Pens Heroic (Coilfang Reservoir) there was a guy that gave me the quest: The Cudgel of Kar'Desh and the quest reward is: "The following Spell will be cast on you: 50000 yd range Instant Allowes the wearer to enter Serpentshrine Cavern: Lair of lady Vashj" Quest Objectives: Loot the Earthen Signet from Gruul in Gruuls Lair and the Blazing Signet from Nightbane in Karazhan Enjoy ! Endret 28. februar 2007 av CyprieN
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