Darkshade Skrevet 13. august 2006 Skrevet 13. august 2006 Two key changes Chilton talks about are brand new skills that the once-faction defining classes will each have. The long-rumored Shaman ability Bloodlust from previous Warcraft games will be live in Burning Crusade and available to level 70 players. Bloodlust will be a party buff that will increase the speed of melee attacks and reduce cast times (and include the requisite growing animation and beastly howls Lore fiends would expect) for a short duration. The ability's duration and its and its cooldown are still undergoing internal testing. The Paladin class will see a class-defining ability of its own in an ability to pull aggressive creatures off of classes with a "snap-aggro" ability. That ability, Chilton explains as the equivalent of an AOE taunt, but instead of being cast on the enemies, instead, true to the Paladin's role of buffing and supporting players, it is castable buff on a party member. At that point, the mobs that were attacking the party member within an Area of Effect range will then turn and attack the Paladin. It continues to reinforce Blizzard's desire to turn the Paladin into a secondary tank and a healer, instead of the simple healer the class has been relegated to. http://www.1up.com/do/previewPage?cId=3152830
Walts Skrevet 13. august 2006 Skrevet 13. august 2006 wow, nå blir iallefall den ene palaen i teamet mitt glad.. han har villet tanke i flere mnd nå xD
Tbau5 Skrevet 13. august 2006 Skrevet 13. august 2006 Virker som andre må ha aggro først. Slik at palaen kan stjele aggro fra de spillerne. Nå gleder jeg meg vilt til BC. AoE farming og aggro reducing palas
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