viper44 Skrevet 24. mai 2006 Skrevet 24. mai 2006 Adaptive Anti-Aliasing for ATI Radeon® 9500 and above Adaptive Anti-Aliasing smoothes out the surfaces in an entire scene unlike Multi-Sample which works only on edge surfaces. Adaptive AA has the ability to work on transparent or opaque texels, like those that comprise a surface texture. Previously this feature was available on the ATI Radeon® X1000 family products. Starting with Catalyst® 6.5, Adaptive AA support is now available to ATI Radeon® 9500 products and above.
Robin B Skrevet 24. mai 2006 Skrevet 24. mai 2006 (endret) Så dette postet på Rage3d, fant det ikke selv i release notes........ • Enabling anti-aliasing together with High Dynamic Range rendering in Oblivion, Farcry and Splinter Cell Chaos Theory is now possible without any game- or driver patch. Endret 24. mai 2006 av Robin B
MistaPi Skrevet 24. mai 2006 Skrevet 24. mai 2006 Robin B: For Cat. 6.6 kanskje. Ser ut som selv ikke Chuck patchen (AA+HDR) for Oblivion kom med i 6.5.
Robin B Skrevet 25. mai 2006 Skrevet 25. mai 2006 Beta 6.5 Catalyst for Elder Scrolls IV: Oblivion - aka The Chuck Patch http://support.ati.com/ics/support/default...uestionID=21960
MistaPi Skrevet 25. mai 2006 Skrevet 25. mai 2006 Evidently there's a new version of "Chuck" with the 6.5's as the basis, so it appears not to have been rolled into the drivers.
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