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Hva slags error er dette?


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Skrevet
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Terraria: Error

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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.


at System.Array.Resize[T](T[]& array, Int32 newSize)


at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)


at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)


at Terraria.Main.DrawProj(Int32 i)


at Terraria.Main.Draw(GameTime gameTime)


at Microsoft.Xna.Framework.Game.DrawFrame()


at Microsoft.Xna.Framework.Game.Tick()


at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)


at Microsoft.Xna.Framework.GameHost.OnIdle()


at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()


at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)


at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)


at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)


at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)


at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)


at System.Windows.Forms.Application.Run(Form mainForm)


at Microsoft.Xna.Framework.WindowsGameHost.Run()


at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)


at Terraria.Program.Main(String[] args)

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OK

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Noe hjelp?

  • 5 år senere...
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Skrevet

 

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Terraria: Error
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System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
 
   at System.Array.Resize[T](T[]& array, Int32 newSize)
 
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
 
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
 
   at Terraria.Main.DrawProj(Int32 i)
 
   at Terraria.Main.Draw(GameTime gameTime)
 
   at Microsoft.Xna.Framework.Game.DrawFrame()
 
   at Microsoft.Xna.Framework.Game.Tick()
 
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
 
   at Microsoft.Xna.Framework.GameHost.OnIdle()
 
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
 
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
 
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
 
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
 
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
 
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
 
   at System.Windows.Forms.Application.Run(Form mainForm)
 
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
 
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
 
   at Terraria.Program.Main(String[] args)
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OK   
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Noe hjelp?

 

Ser du ikke har fått noen svar fant du ut av dette?

Skrevet

Damn du må ha gravd dypt i forumet her for og lete frem denne tråden?

Tror neppe han sliter med dette problemet lengre ettersom dette er godt over fem år siden :p 

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