EpicNerd Skrevet 13. april 2009 Skrevet 13. april 2009 (endret) "En av gudene har blitt fjernet fra sin trone, og det er nå opptil hans halvt dødelige avkom å kjempe om hans plass blant de andre gudene. Slik begynner den episke historien bak det kommende spillet Demigod..." For dere som vet hva DotA er (Defence of the Ancients), custom map til Warcraft3. Så er Demigod nesten en klone Det er råkult, har spilt betaen og det var veldig morro! Det blir/ble sluppet den 14.04.09 Hjemmeside: http://www.demigodthegame.com/ Gamer.no sniktitt: http://www.gamer.no/article.php?articleId=383 Noen Bilder: Skjul Skjul Skjul Skjul name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src=" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"> Gameplay: Set in a magical world where gods walk among mortals, Demigod blends action, strategy and role-playing elements into a thrilling new experience. Select the Demigod that will lead your minions into battle and unleash the dogs of war against your rivals. Your Demigod will do whatever it takes in order to ascend to true godhood. Once in the Arena, each Demigod will be joined by support troops that fight to the death as you struggle to seize key control points and slowly turn the tide of war in your favor. And your Demigod will level up during the course of each battle, becoming even more powerful as you unlock new abilities and powers. It's a brutal conflict of Demigod versus Demigod, where the very ground beneath their feet will tremble and quake. Features: * Revolutionary strategy/action game that combines tactical prowess with role-playing depth. Your Demigod is the focus of your power in the arena. Each of the 8 included Demigods has unique powers and abilities. Like a role-playing game, players can purchase equipment for their Demigod, add new powers to their Demigod as it gains experience, acquire artifacts that remain persistent between games. Each Demigod plays differently enough that it provides a diverse gaming experience. Like a strategy game, players have strategic objectives in each arena that, when captured, provide resources that give access to better units and some Demigods have the ability to summon their own minions that they can individually control. There are gold mines that can be captured to give more resources, artifact shops that, if captured, make their resources available to your team. * Battle in a persistent online world in multiplayer or play single player either in a skirmish or in the virtual tournament. The on-line pantheon allows players to "skirmish" against other players of similar skill or take part in the on-line Pantheon tournament where players choose the path of light or darkness and earn favor points to help their faction win the tournament. Players can also play on the LAN or play custom games with friends on the Internet. Players earn favor points through victory with different awards given for different achievements during the game. These favor points can be used to purchase special items that exist from game to game. * Increase your Demigod's powers and abilities by leveling up during each battle. In each game, your Demigod will start at level 1. As you kill enemy grunts and Demigods and capture flags, you gain experience which will cause your Demigod to gain experience levels. When a new experience level is gained, the player can add new skills and abilities to their Demigod to make him or her more powerful. * Wage massive, earth-shattering battles across a series of awe-inspiring Arenas. Demigod makes use of the same awesome technology as Supreme Commander. However, it has been greatly enhanced with Gas Powered Games' new "mesh" technology that allows the game to have incredible visuals even on older video cards. The arenas in Demigod are not your typical "maps". Instead, they have each been crafted as a full blown 3D model unto itself in which players battle on the surface of them. * Seize key, strategic positions on the map and turn the tide against your enemy. Push deep into their base and destroy them once and for all. Key resources in an arena are controlled by capturing the flag associated to that resource. When a player controls that resource, the entire team benefits. Controlling flags also generates war points which are added to your team's war score. When enough war points are collected, new upgrades in the team's Citadel become available for purchase. Endret 13. april 2009 av NerdRage
EpicNerd Skrevet 13. april 2009 Forfatter Skrevet 13. april 2009 Heisann! Jeg pre-ordra nettopp Demigod og lurer om det er flere som kommer til å begynne med det? Det er nesten en klone av DotA("Defence of the ancients", Wc3 CustomMap), så det så utrolig kult ut for meg som digger DotA ^^
Terje_P Skrevet 13. april 2009 Skrevet 13. april 2009 (endret) Fant hele spillet på en russisk side Skjul Endret 13. april 2009 av Terje_P
EpicNerd Skrevet 13. april 2009 Forfatter Skrevet 13. april 2009 Da er spillet sluppet! Laster ned retail versjon nå! Og til Terje, og spille Singleplayer blir som å spille Counter-Strike med bots. Bare morro når det er helt nytt med andre ord
intenrhumor Skrevet 14. april 2009 Skrevet 14. april 2009 Skulle til å si det samme selv. Jeg gleder meg til å bruke hele dagen på dette!! Skal nok spillle lit SP før jeg går online. Klemz
Smurfen_InnleggNO Skrevet 14. april 2009 Skrevet 14. april 2009 (endret) skal få kjøpt dette spillet, finnes det noe norskt community ennå? Endret 14. april 2009 av Smurfen
EpicNerd Skrevet 14. april 2009 Forfatter Skrevet 14. april 2009 (endret) Hehe! Vet ikke om det er noen norske communities jeg :/ Om ikke så kan vi vel lage en? Spilte nettopp min første Pantheon kamp! Jeg er Kalken "ingame" btw Endret 14. april 2009 av NerdRage
Smurfen_InnleggNO Skrevet 14. april 2009 Skrevet 14. april 2009 har det kommet i norske butikker ennå? har egentlig lyst på den fysiske boksen
EpicNerd Skrevet 15. april 2009 Forfatter Skrevet 15. april 2009 http://cdon.no/spill/demigod-4166998 Får jo boks der Kommer vel i butikker snart også
hvo91 Skrevet 15. april 2009 Skrevet 15. april 2009 Dæven for et kult spill! Har spilt i noen timer nå med bots. Før jeg startet på MP så tok jeg en siste match mot bots med alt på fult, og dette ble resultatet
EpicNerd Skrevet 15. april 2009 Forfatter Skrevet 15. april 2009 Hehe, nice ^^ Hva heter du online? Vi må få ordnet noen custom games!
Smurfen_InnleggNO Skrevet 16. april 2009 Skrevet 16. april 2009 Demigod: Day 1 Status ReportBy Frogboy Posted April 15, 2009 23:32:44 I broke my 56 hour day this morning and took a nap before coming back. One of the nice features of Stardock is that it has developers in the US and in Europe so we can, technically, work on things around the clock if necessary which is something we’re taking advantage right now. So where are we at? Today The system works pretty well if you have a few thousand people online at once. The system works…less well if there are tens of thousands of people online at once. And if there are over 100,000 people, well, you get horrific results such as the game being incredibly unresponsive due to simple web service calls that were considered pretty benign during the beta that suddenly start to bring down firewalls and such due to the sheer massive number of calls that are being made. Sadly, most of the ~120,000 connections are not customers but via warez. About 18,000 are legitimate. So anyway, we spent a lot of time today trying to isolate out the warez users from the legitimate users (it would require a lot of surgery to actually break them and even if we did, there’d be no friendly “ha ha pirate” message which would result in people just saying the game is buggy). Mind you, the game makes relatively few server calls, it’s just the sheer number of people. Our stress tests had counted on having maybe 50,000 people playing at once at peak and that wouldn’t be reached for a few weeks by which time we would have slowly seen things becoming problematic. With Sins of a Solar Empire, the game was incredibly successful but its user base grew slowly and steadily over time. Sometimes on a peak time the server would start to get slow and we would adjust so that it would be better next time. But here, when you’re getting that many connections at once, you’re no longer talking about dealing with the basics like having a good SAN and lots of redundant servers. You instead fall into all kinds of weird secondary issues that start to pop up like yesterday’s case where an older network card couldn’t handle all the packets (not bandwidth limited but # of tiny packets being sent out at once). So during the day today, people couldn’t even logon and in some cases, the Demigod forums, which use one of the affected databases for some piddly thing were even down. Even getting the game running was a pain today because a simple HTTP call to see what the latest version would get hung leaving people looking at a black screen. Stuff of nightmares. Before the game shipped, I wrote a scary email to our team saying how disastrous things would be and predicted doom for us and GPG if there were problems with multiplayer. At the time, my worry was about things like disconnects and CVP. It didn’t occur to me that we’d have near MMO user connections to throw in. Tonight Last night and all day today we’ve been working on multiple fronts. First, we’ve been trying to shuttle off the warez users so that they’re not slamming our servers. Well, not slamming the same servers that legitimate customers are using. I’m feeling pretty confident that that is working better because there’s a lot more people in games with lots of people in them. Second, we’ve developed a new connection system (pictured below). The connection stuff in Demigod is not part of Demigod but is rather part of Impulse Reactor which in turn is talking to the various connection servers we have set up to get player A to connect to player B and so on. It’s not done yet but amongst its new features is the ability for the host to eject players who just can’t connect. This whole new connection service has been written in the past 48 hours. Third, we’ve greatly expanded our capacity. I tell you, anyone who wants to know why we delayed Society (MMO RTS we are slowly working on) need look no further than how painful the first 24 hours since the official release of Demigod have been. That was done today and hopefully users have noticed an improvement. We’re in the process of testing out this new update to put up tonight (less than 24 hours after the street date) that should largely fix this. Early reviews The early reviews of Demigod have been very good – in general. Neoseeker gave us a 10 out of 10. Crispy Gamer gave us a “Buy It” But the GameSpot review nailed us because of the connectivity with a 6.5. I’m pretty disappointed about that. [begin Rant] First, I totally understand that connectivity is central to a game like this. I totally agree. But I think that should be weighted with what the average user who gets Demigod will experience and in reality, as annoying as this issue is, it’s not something that’s going to be an ongoing issue, it’s something that is likely to be taken care of in the next day or two. So this time next week, players will be happily playing but GameSpot’s review will live on. I suppose the solution going forward isn’t to send out review copies until the game is released and we make sure there’s no network issues. Afterall, in a week from now, the guy buying it from retail will have a great experience. [End Rant] The IGN and 1Up reviews are coming up. So we could be looking at a lot of reviews like that if every reviewer decides to take the same approach Gamespot did which I hope they don’t (luckily for every other on-line centric game that’s had a rough first day or two most reviewers haven’t taken Gamespot’s approach). We took a video about some of the stuff we’re working on and a little quick tour of Stardock. You can see it here: http://pc.ign.com/dor/objects/903770/gas-p...ay1_041509.html elsker hvordan de snakker med spillerne :rolleyes:
Wrathmont Skrevet 16. april 2009 Skrevet 16. april 2009 Vet de står for gamers bill of rights og ønsker ikke at spillet skal ha en alskens drm jall, men fatter ikke hvorfor de ikke har en eller annen form for autentisering i forhold til multiplayer sånn som feks blizzards bnet.
Smurfen_InnleggNO Skrevet 16. april 2009 Skrevet 16. april 2009 (endret) de har jo det, cd key som skrives in hvis du skal spille mp ? sort of Endret 16. april 2009 av Smurfen
Wrathmont Skrevet 16. april 2009 Skrevet 16. april 2009 (endret) Hmm da skjønner jeg ikke hvorfor det er pirater som gjør at serverene sliter, kobler man seg opp til serveren når man starter spillet?? Endret 16. april 2009 av Wrathmont
Smurfen_InnleggNO Skrevet 16. april 2009 Skrevet 16. april 2009 ja, spillet skjekker etter oppdateringer osv når du starter spillet
Predicted Skrevet 17. april 2009 Skrevet 17. april 2009 (endret) Dæven dette spiller er dårlig. De har ikke fikset nettproblemene selv om de hadde problemer med dette gjennom hele betaen. Når du spiller føles det som om du går i gjørme. De forskjellige karakterene har bare en overfladisk dybde, da du bare kan ha fire hovedspells(torchbearer har 6). Det har ingen strategisk dybde, du kan ikke gjemme deg noen steder, dette spillet er kjedelig og fortjener en tidlig død. [Edit] Ser nå at noen snakket om gamers bill fo rights, dette var kun et publisitetsstunt fra stardock's side. http://forums.demigodthegame.com/326561 legges ved som bevis, sjekk crimsontears88 sine poster, og sjekk sluttposten av frogboy, han omtaler først betaen som et psill når det tjener han, men snur plutslig når det ikke tjener han. Endret 17. april 2009 av Predicted
TOMF_InnleggNO Skrevet 18. april 2009 Skrevet 18. april 2009 Ja. Det multiplayer-systemet de bruker er helt på trynet. De burde heller ha gått med en battle.net lignende løsning. Selve gameplayet har liten dybde og er dårlig egnet til konkurranse-spill.
EpicNerd Skrevet 18. april 2009 Forfatter Skrevet 18. april 2009 (endret) Predicted, de har faktisk fikset netproblemene, de værste iallefall Har ikke problemer lengre selv, og jeg skjønner ikke hva du mener med å gå i gjørme Og når jeg leter etter et godt mutliplayer spill så leter jeg ikke bestandi etter dybde, jeg leter etter gode game mechanics. Jeg spiller CS:s, ikke fordi det har god dybde, for det har det absolutt ikke.. Men fordi det er lett å styre, skyte og drepe, enkel morro med andre ord! Jeg elsker DotA og lengter sårt etter et spill som er likt det, Demigod er kanskje ikke så veldig bra.. Men det støtter iallefall riktig oppløsning til skjermen min... Endret 18. april 2009 av NerdRage
Predicted Skrevet 18. april 2009 Skrevet 18. april 2009 Har du i det hele tatt prøvd å gå til basen? Huff, kartene er kanskje halvparten så store som DotA når det gjelder gameplay, men dobbelt så store om du spør hvor lang tid det tar å gå til basen. Et annet problem med demigod er de dårlige RTS funkjsonene, du kunna hatt mye større kontroll over units som en general, og gitt spillet mye mer dybde og morsommere. Keg skjønner hva du mener med at CS:s ikke har dybde. Men det har det, du tenker taktisk hvordan du skal posisjonere deg for å overraske motstanderne og spiller på et lag for å oppnå et måt(redde gisler, stoppe bomben, sprenge bomben osv.) Dessuten synes jeg ikke du bør sammenligne et spill som er 99% ferdigheter med et spill der du prøver å utføre en rekke spells i riktig rekkefølge.
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