Januar333 Skrevet 30. august 2007 Skrevet 30. august 2007 (endret) Kjøpte id superpack og mange spill starter ikke. Quake 3 Arena og team arena: Klikk for å se/fjerne innholdet nedenfor Q3 1.32 win-x86 Oct 7 2002 ----- FS_Startup ----- Current search path: f:\steam\steamapps\common\quake 3 arena\baseq3\pak8.pk3 (9 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak7.pk3 (4 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak6.pk3 (64 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak5.pk3 (7 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak4.pk3 (272 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak3.pk3 (4 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak2.pk3 (148 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak1.pk3 (26 files) f:\steam\steamapps\common\quake 3 arena\baseq3\pak0.pk3 (3539 files) f:\steam\steamapps\common\quake 3 arena/baseq3 ---------------------- 4073 files in pk3 files ----- CL_Shutdown ----- ----------------------- Invalid product identification Return to castle wolfenstein: Klikk for å se/fjerne innholdet nedenfor Wolf 1.32 win-x86 May 1 2002 ----- FS_Startup ----- Current search path: f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak4.pk3 (21 files) f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak3.pk3 (14 files) f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak2.pk3 (232 files) f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak1.pk3 (1342 files) f:\steam\steamapps\common\return to castle wolfenstein\main\pak0.pk3 (4775 files) f:\steam\steamapps\common\return to castle wolfenstein/main ---------------------- 6384 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec wolfconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...113 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found ...GL_ATI_pn_triangles not found ...ignoring GL_EXT_texture_filter_anisotropic ...using GL_NV_fog_distance GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 8800 GTS/PCI/SSE2 GL_VERSION: 2.1.1 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: software w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Not a JPEG file: starts with 0x00 0x00 Har prøvd å leita litt på nettet og suppourt sidene men ingenting edit: Doom3: Klikk for å se/fjerne innholdet nedenfor DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2703 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT 2048 MB System Memory 640 MB Video Memory Winsock Initialized Found interface: {508180A3-5C95-4FA9-9602-3F3EEF1A2465} Bluetooth Device (Personal Area Network) #4 - 0.0.0.0 NULL netmask - skipped Found interface: {60CC8D50-BEB3-43F2-A9F2-83F9963D5AC4} Realtek RTL8187 Wireless 802.11g 54Mbps USB 2.0 Network Adapter - Miniport for pakkeplanlegger - 192.168.1.101/255.255.255.0 Found interface: {F053E96E-FB4D-41FD-B307-186A15F6BA76} Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller #2 - Miniport for pakkeplanlegger - 0.0.0.0 NULL netmask - skipped Found interface: {2C66B40D-997D-4CEB-A569-8889CEBD043A} Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller - Miniport for pakkeplanlegger - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 f:\steam\steamapps\common\doom 3\base\game00.pk4 with checksum 0x29cdb978 Loaded pk4 f:\steam\steamapps\common\doom 3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 f:\steam\steamapps\common\doom 3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 f:\steam\steamapps\common\doom 3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak008.pk4 with checksum 0x23ae5993 Current search path: f:\steam\steamapps\common\doom 3/base f:\steam\steamapps\common\doom 3\base\pak008.pk4 (3 files) f:\steam\steamapps\common\doom 3\base\pak007.pk4 (38 files) f:\steam\steamapps\common\doom 3\base\pak006.pk4 (48 files) f:\steam\steamapps\common\doom 3\base\pak005.pk4 (63 files) f:\steam\steamapps\common\doom 3\base\pak004.pk4 (5137 files) f:\steam\steamapps\common\doom 3\base\pak003.pk4 (4676 files) f:\steam\steamapps\common\doom 3\base\pak002.pk4 (6120 files) f:\steam\steamapps\common\doom 3\base\pak001.pk4 (8972 files) f:\steam\steamapps\common\doom 3\base\pak000.pk4 (2698 files) f:\steam\steamapps\common\doom 3\base\game03.pk4 (2 files) f:\steam\steamapps\common\doom 3\base\game02.pk4 (2 files) f:\steam\steamapps\common\doom 3\base\game01.pk4 (2 files) f:\steam\steamapps\common\doom 3\base\game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ Detected 2.70 GHz CPU 2048 MB of System memory 640 MB of Video memory on an optimal video architecture This system qualifies for High quality! ------- Initializing renderSystem -------- idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...shutting down QGL _default material not found Endret 30. august 2007 av freddy85
Sirius Cobra Skrevet 30. august 2007 Skrevet 30. august 2007 Har du sjekka forumet til steam? Steam Forum
Januar333 Skrevet 30. august 2007 Forfatter Skrevet 30. august 2007 Har du sjekka forumet til steam? Steam Forum 9391178[/snapback] Ja, har sett men ikke funnet noe der ja.
Januar333 Skrevet 30. august 2007 Forfatter Skrevet 30. august 2007 Sletta spilla og lasta dem ned på nytt, så nå funker det.. Må ha vert noe feil på filene på den steam servern
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