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ID superpback på steam full av error


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Kjøpte id superpack og mange spill starter ikke.

 

Quake 3 Arena og team arena:

Klikk for å se/fjerne innholdet nedenfor

Q3 1.32 win-x86 Oct 7 2002

----- FS_Startup -----

Current search path:

f:\steam\steamapps\common\quake 3 arena\baseq3\pak8.pk3 (9 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak7.pk3 (4 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak6.pk3 (64 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak5.pk3 (7 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak4.pk3 (272 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak3.pk3 (4 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak2.pk3 (148 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak1.pk3 (26 files)

f:\steam\steamapps\common\quake 3 arena\baseq3\pak0.pk3 (3539 files)

f:\steam\steamapps\common\quake 3 arena/baseq3

 

----------------------

4073 files in pk3 files

----- CL_Shutdown -----

-----------------------

Invalid product identification

 

Return to castle wolfenstein:

 

Klikk for å se/fjerne innholdet nedenfor

Wolf 1.32 win-x86 May 1 2002

----- FS_Startup -----

Current search path:

f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak4.pk3 (21 files)

f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak3.pk3 (14 files)

f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak2.pk3 (232 files)

f:\steam\steamapps\common\return to castle wolfenstein\main\sp_pak1.pk3 (1342 files)

f:\steam\steamapps\common\return to castle wolfenstein\main\pak0.pk3 (4775 files)

f:\steam\steamapps\common\return to castle wolfenstein/main

 

----------------------

6384 files in pk3 files

execing default.cfg

couldn't exec language.cfg

couldn't exec wolfconfig.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

Cmd_AddCommand: map_restart already defined

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...113 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...GL_ATI_pn_triangles not found

...ignoring GL_EXT_texture_filter_anisotropic

...using GL_NV_fog_distance

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 8800 GTS/PCI/SSE2

GL_VERSION: 2.1.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 8192

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: software w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 2

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

ATI truform: disabled

NV distance fog: enabled

Fog Mode: GL_EYE_RADIAL_NV

Initializing Shaders

...loading 'scripts/ai.shader'

...loading 'scripts/alpha.shader'

...loading 'scripts/blacksmokeanim.shader'

...loading 'scripts/blacksmokeanimb.shader'

...loading 'scripts/characters.shader'

...loading 'scripts/clipboard.shader'

...loading 'scripts/common.shader'

...loading 'scripts/cursorhints.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/expblue.shader'

...loading 'scripts/explode1.shader'

...loading 'scripts/fijets.shader'

...loading 'scripts/firest.shader'

...loading 'scripts/flamethrower.shader'

...loading 'scripts/funnel.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/heat.shader'

...loading 'scripts/lights.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/maxx.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/metal.shader'

...loading 'scripts/models.shader'

...loading 'scripts/netest.shader'

...loading 'scripts/oldwolf.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/particle.shader'

...loading 'scripts/q3view.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/signs.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/solo.shader'

...loading 'scripts/surfaces.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/twiltb.shader'

...loading 'scripts/twiltb2.shader'

...loading 'scripts/ui.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_notebook.shader'

...loading 'scripts/ui_wolf.shader'

...loading 'scripts/viewflames.shader'

...loading 'scripts/walls.shader'

...loading 'scripts/z_light.shader'

----- finished R_Init -----

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Not a JPEG file: starts with 0x00 0x00

 

 

Har prøvd å leita litt på nettet og suppourt sidene men ingenting :thumbdown:

 

edit:

Doom3:

Klikk for å se/fjerne innholdet nedenfor

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51

2703 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

2048 MB System Memory

640 MB Video Memory

Winsock Initialized

Found interface: {508180A3-5C95-4FA9-9602-3F3EEF1A2465} Bluetooth Device (Personal Area Network) #4 - 0.0.0.0 NULL netmask - skipped

Found interface: {60CC8D50-BEB3-43F2-A9F2-83F9963D5AC4} Realtek RTL8187 Wireless 802.11g 54Mbps USB 2.0 Network Adapter - Miniport for pakkeplanlegger - 192.168.1.101/255.255.255.0

Found interface: {F053E96E-FB4D-41FD-B307-186A15F6BA76} Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller #2 - Miniport for pakkeplanlegger - 0.0.0.0 NULL netmask - skipped

Found interface: {2C66B40D-997D-4CEB-A569-8889CEBD043A} Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller - Miniport for pakkeplanlegger - 0.0.0.0 NULL netmask - skipped

Sys_InitNetworking: adding loopback interface

doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Loaded pk4 f:\steam\steamapps\common\doom 3\base\game00.pk4 with checksum 0x29cdb978

Loaded pk4 f:\steam\steamapps\common\doom 3\base\game01.pk4 with checksum 0x51c6981f

Loaded pk4 f:\steam\steamapps\common\doom 3\base\game02.pk4 with checksum 0xf3ec6f7

Loaded pk4 f:\steam\steamapps\common\doom 3\base\game03.pk4 with checksum 0x5d4230ea

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak000.pk4 with checksum 0x28d208f1

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak001.pk4 with checksum 0x40244be0

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak002.pk4 with checksum 0xc51ecdcd

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak003.pk4 with checksum 0xcd79d028

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak004.pk4 with checksum 0x765e4f8b

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak005.pk4 with checksum 0x8ffc3621

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak006.pk4 with checksum 0x95b65ab

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak007.pk4 with checksum 0x666bdb3c

Loaded pk4 f:\steam\steamapps\common\doom 3\base\pak008.pk4 with checksum 0x23ae5993

Current search path:

f:\steam\steamapps\common\doom 3/base

f:\steam\steamapps\common\doom 3\base\pak008.pk4 (3 files)

f:\steam\steamapps\common\doom 3\base\pak007.pk4 (38 files)

f:\steam\steamapps\common\doom 3\base\pak006.pk4 (48 files)

f:\steam\steamapps\common\doom 3\base\pak005.pk4 (63 files)

f:\steam\steamapps\common\doom 3\base\pak004.pk4 (5137 files)

f:\steam\steamapps\common\doom 3\base\pak003.pk4 (4676 files)

f:\steam\steamapps\common\doom 3\base\pak002.pk4 (6120 files)

f:\steam\steamapps\common\doom 3\base\pak001.pk4 (8972 files)

f:\steam\steamapps\common\doom 3\base\pak000.pk4 (2698 files)

f:\steam\steamapps\common\doom 3\base\game03.pk4 (2 files)

f:\steam\steamapps\common\doom 3\base\game02.pk4 (2 files)

f:\steam\steamapps\common\doom 3\base\game01.pk4 (2 files)

f:\steam\steamapps\common\doom 3\base\game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

Addon pk4s:

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

Detected

2.70 GHz CPU

2048 MB of System memory

640 MB of Video memory on an optimal video architecture

 

This system qualifies for High quality!

------- Initializing renderSystem --------

idRenderSystem::Shutdown()

Shutting down OpenGL subsystem

...shutting down QGL

_default material not found

Endret av freddy85
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