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Project Reality v0.5 Update info...


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Skrevet

Suksessen fortsetter i det nye året...

 

Det er endelig klart hva neste versjon av PR skal inneholde, og vi sattser på at denne skal være klar for nedlastning i Januar.

 

Så det ser ut til at julen varer godt ut i det nye året mine venner :)

 

The team has been working very hard on PR v0.5. Yes, you heard right!  Not v0.41 as we had originally planned since we’ve decided to skip a release and introduce more maps, equipment and a new revised AAS system onto the battlefield. The very first test build of PR v0.5 has been released to our group of testers a few days ago and we expect to release v0.5 in January.

 

PR v0.5 will include a lot more features than what was originally planned for with  the scheduled release of v0.41. Here is a list of features we are currently working on to be included in the PR v0.5 release :

 

•    Vehicle crew kits

•    Pilot kits

•    Officer kits

•    Vehicle systems damage

    (highly experimental and may be deferred to a future release)

•    AT4 for US Light AT

•    Land Rover

•    Merlin

•    3 Type 95 variants for PLA: Type 95  w Optics, Type 95 + UGL w Optics, Type 95 w Iron Sights

•    Large collection of new sound effects

•    Global sound effects volume overhaul

•    AAS v2

•    Attack Helo audit

•    Tank audit

•    APC audit

•    New maps to explore and to battle in

 

Note that when we say "audit" we mean that we've gone through the weapon systems and armor of those vehicle types and altered them to have more realistic characteristics.

 

Finally some eye candy for your consumption:

 

landrover_wip01_thumb.jpg    ApacheWIP_thumb.jpg

 

And a lil Christmas gifty in the form of a Project Reality desktop wallpaper:

 

pr_wallpaper1_largethumb.jpg

 

You can download the wallpapers package here (3.2mb) :

http://www.gloryhoundz.com/prmm/downloads/pr_wallpapers.zip

Videoannonse
Annonse
Skrevet
Å som jeg gleder meg!

Det nye heliet var eye candy på det beste:)

7592062[/snapback]

 

Det ser så sykt konge ut at det er litt synd vi i HeliX hoster en no armour server...

  • 3 uker senere...
Skrevet

Flere nyheter mine venner....

 

Her er siste oppdatering:

 

Quoter : more v0.5 details

gonna compile a change log sometime soon, but there are a *shitload* of important game play changes to take note of.. here's a few that come to mind:

 

1. Officer Kits use the Support kit player model; this is so they can be identified distinctly

2. Support Kits use the Assault player model but carry an SAW

3. medics no longer auto heal in vehicle operator or gunner positions, only in passenger positions

4. No Rhino is gay!

5. helicopters are faster and attack helos are much more deadly

6. Light AT doesn't wok effectively against MBTs

7. APCs as mobile spawn points, they now have 8 seats.

8. you need to enter, get kits and get ammo at the doors of the APC

9. New insurgent class structure for realism and balancing purposes. Insurgent Sniper is a pickup kit. Added RPG gunner with a pistol and 2xRPG7 rounds. Renamed "Mountaineer" to "Insurgent" and tweaked the kit a bit.. jack of all trades master of none. Cop carries flashbangs, no more tear gas. Some other tweaks to, but I think those are the highlights.

10. huge amounts of text chat spam has been removed from commo rose commands. NOTE this will require that players pay more attention to the minimap, particularly when localised languages are enabled.

11. bolt action snipers and weapons above .50 calibre can penetrate materials marked as "penetrable" (like thin sheets of plywood and such)

12. VIPs can join squads in xtract and have a map icon

13. Spec Ops no longer has a parachute

14. low on ticket sound is now an air raid siren

15. smoke nades now behave much more like real smoke nades and take a few seconds to build up a good cloud of smoke

16. Insurgents can no longer have a commander

17. Support Vehicles (ammo supply and repair trucks) now have an ammo and a wrench on the model and can only be operated by Engineers and Crewman

18. map has 2 sets of grid squares: 4 large quadrants (NE, NW, SE, SW) and finer detail grid squares (A1, D7, etc). Map also has N,E,S,W indicators.

19. APCs carry a huge amount of trooper ammo

20. tracers reduced to 1 in 5 for most rifles, none for spec ops; tracer effects toned down significantly

21. Insurgents have slightly lower marksmanship skills than conventional armies (except those classes that have had formal firearms training)

22. AT4 is new US Light AT

23. Static AA cannons (ZPU4 and M167) will never respawn and can NOT be destroyed, only wrecked. You will have to repair these assets tor egain their use. If you capture a CP you will not get an AA weapon and cannot use the enemy AA cannons. They should prolly be wrecked so if the enemy retakes the CP they have to repair them before they can use them.

24. All static weapons and army vehicles are now team locked, so a USMC troper cannot drive a Vodnik. Unarmed civilian vehicles are not team locked, but spawners and suicide bombers are team locked.

25. Marksman and Snipers are available concurrently on the same map. Reduction in the # of sniper kits to accomodate.

26. the RIB should be faster.

27. One map "Hemland Province" has buildings on it where almost all of the buildings are destroyable.

28. You are now revived at 13% health. Just enough time to duck for cover before the LSD kicks in.

29. Insurgents can't set Rally Points

30. Heavy AT weapons take about 30s to load a second round.

31. Heavy AT has multiple levels of zoom.

32. Medic healing radius reduced, need to be really close to heal

33. Supply Crates carry much more ammo

34. attempted to dramatically reduce the amount of damage vehicles take form terrain

35. APC cannons and .50 cal mounted weapons are now much more accurate

36. Tanks should behave like Tanks in that they are very powerful and difficult to take out; need to be hit from the rear with heavy AT

37. The A10 and Su25 cannon rounds are much more powerful; A10 cannon heats up very quickly; A10 and Su25 hitpoints beefed up, should be much more capable of sustaining battle damage and remaining effective. You know you only have a couple of strafing runs left when the engine is flaming a bit

38. Helicopters need about a 30 second warmup period before they can be flown.

39. Fixed all known causes of server crashes

40. removed the "SHOOT ME HERE" icons from the field dressings and ammo kits

41. Need a Pilot Kit to operate Aircraft and a Crewman Kit to operate driver and gunner positions on APCs and Tanks; Insurgents need a Mechanic to operate their heavy assets

42. Vehicles can suffer disabling damge such as getting tracked or damaging the turret **still a bit experimental

43. major improvements to causes of lag on Basrah, Hills of Hamgyong and Greasy Mullet

44. Tanks need to be entered at the hatches on the top of the vehicle

45. dirtbikes are a bit less mentol

46. complete volume overhaul for all sounds so stuff that should be loud will be loud; dozens (hundreds ?) of new sounds

47. added some requirements that there are a minimum number of players in a squad to be able to get a limited kit, varies by kit type

48. exiting moving vehicles will give you significant damage, less at lower speeds

49. TK'ing for kits will be bad for your health

50. New HUD layout for limited kits using a popup menu from the center of the T comm rose

51. Officer Kits are avaliable to squad leaders. They have signal smokes, binoculars and the ability to place rally points, which act as spawn points.

52. Rally points can be placed outside of CP areas by Squad Leaders using the Officer kit and act as a squad spawn point.

 

 

Heh uh.. that's about 60% of the changelog lol.. which is about 30% of the comments into our code repository. There's a lot of changes in this release. Will post more detailed info once we are on the last test build (soon).

__________________

Cheers!

egg

Source @ realitymod.com

Skrevet

Fikk noen flere snacks til folket her:

 

Here is a map that will be included in the next release of Project Reality.

It is a relativley small map that pits the UK Forces against Insurgents and is set in a furtile southern reigon of Afghanistan. The main feature of the map is the destructible buildings masterfully created by [R-DEV]matt.b.

 

There are 2 modes to play. An AAS 2 game which sees the British team on a mission to clear out all the insurgent houses and regain control of the area.

The second is a Pilot xtract mission that requires the British team to locate and resuce the pilot of a downed Merlin Helicopter and bring him back to saftey through hostile territory.

 

hellshow2.jpg

hellshow1.jpg

hellshow3.jpg

hellshow4.jpg

Skrevet (endret)

Ikke for å pine dere ytterligere, men her har dere en liten smakebit av det som kommer i v0.5

 

 

EDIT: oops

Endret av R@ge
Skrevet

Project Reality v0.5 Media Update

 

Over the past couple of weeks we have been working in high gear finishing up the last few tweaks and bug fixes on PR v0.5. What initially started out as a patch for PR v0.4 has evolved into one of our most feature-rich releases to date. There are some significant changes to how Project Reality and Battlefield 2 are played in v0.5, so we should be updating our player guide with details over the next few days in advance of the final release. Simply put, be prepared for v0.5 to blow your mind!

 

We currently have a v0.5 release candidate in testing and if everything goes well, we plan to release Project Reality v0.5 next week. If we happen to run into any show stoppers, we will post another update on tentative release dates.

 

Here are some new screenshots straight from the latest PR v0.5 test build to get you drooling:

 

m14_3p_thumb.jpg landrover_3p_thumb.jpg

type95_3p_thumb.jpg merlin_3p_thumb.jpg

Click images to enlarge.

 

Also, Project Reality has also been invited to join DJ Novicaine and DJ Xeon this coming Friday Night (1/24/07) at 11:45pm eastern on HTGN’s 'The Wrath!' radio for an exclusive interview! Make sure you tune in to have a chance to ask members from the Project Reality Dev Team questions and listen to DJ Novicaine and DJ Xeon blaze some jams while fraggin’ out on your favorite Project Reality server. Read the official press release below for more information.

 

Sourse @ realitymod.com

Skrevet (endret)

Jeg fant dette i dag:

There is some exciting news posted today over at the Project Reality mod website regarding their next release. Take a look:

Alright lady and gentlemen of the faithful Project Reality Community, time for an update and of course some more eye candy for your enjoyment. The entire Development team, along with our dedicated team of awesome testers, have been grinding away on the latest update to Project Reality. While we have run into some “hiccups” along the way, we are steadily gaining ground on having a release-worthy build ready for the public. The team has laid down the law and cut off any more additions / major adjustments to the v0.5 build. Basically, if it is not currently working in-game, it is being moved to the v0.6 agenda.

 

We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest installment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived! Read more...

 

 

 

There is plenty more info to read in this latest update so be sure to visit their website for all the rest.

 

Jeg fikk ikke med bilden men de kan sees her.

Endret av Andeby
Skrevet
Ikke for å være negativ, men dette er akuurat det samme som R@ge sa i topicen Project Reality v0.5 Update Final!

7849746[/snapback]

Nope, Der står det release date o.l. og andre ting som R@ge ikke har med.

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