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Erelend

Alle console komanndoer i CS/S

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CS Source

 

 

+attack primary fire

+attack2 secondary fire - special action (zoom, burst fire, silencer)

+back move backwards

+duck crouches

+forward moves forward

+jump jumps

+klook enables the keyboard to look around

+left strafes left

+lookdown looks down

+lookup looks up

+mlook enables mouse to look around

+movedown moves player down - *climbing down a ladder, swimming down

+moveleft strafes left

+moveright strafes right

+moveup moves player up - *climbing up a ladder, swimming up

+reload reloads current weapon

+right strafes right

+speed forces player to walk if 'always run' is enabled

+strafe strafe modifier - while this is held down, use direction keys to strafe in different directions

+use uses an item - such as a defuser, c4

+zoom Zooms weapon (if available)

cl_autowepswitch Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off'

chooseteam Choose a new team

drop Drops current weapon

force_centerview forces the player's view to look straight ahead

impulse 100 enables flashlight

impulse 201 sprays logo decal

hud_fastswitch 0 toggles fast weapon switching - * 1 is 'on', 0 is 'off'

jointeam 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT

kill player suicides to respawn again

use Use a particular weapon Arguments: <weapon_name>

 

autobuy Buys a predetermined set of weapons and equipment, setup in autobuy.txt

rebuy Buys all the equipment that you had when the last snapshot of your equipm

buy

buyammo1 This buys one primary magazine or clip

buyammo2 This buys one pistol clip

buyequip Show equipment buy menu

buymenu Show main buy menu

 

alias Alias a command

bind Bind a key to a command or set of commands (bind <cmd>)

BindToggle Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command")

con_enable 1 Allows the console to be activated

con_notifytime 8 How long to display recent console text to the upper part of the game window

contimes Number of console lines to overlay for debugging.

clear clears the console screen

cvarlist Show the list of convars/concommands.

developer 0 toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off'

differences Show all convars which are not at their default values.

echo echos text to the console

exec executes a script of .cfg file

exit exit game engine without confirmation

find Find concommands with the specified string in their name/help text.

help Find help about a convar/concommand.

hideconsole Hide the console.

incrementvar Increment specified convar value.

key_findbinding Find key bound to specified command string.

key_listboundkeys List bound keys with bindings.

key_updatelayout Updates game keyboard layout to current windows keyboard setting.

mem_dump dump memory stats.

quit Exit the engine.

status Display map and connection status.

stuffcmds Parses and stuffs command line + commands to command buffer. In your valve.rc file

toggleconsole Show/hide the console.

unbind Unbind a key

unbindall Unbind all keys

wait Stop command parsing until next frame

 

cl_autohelp Enable/Disable Autohelp

cl_c4progressbar Draw progress bar when defusing the C4

cl_righthand Use right-handed view models.

cl_showfps Draw fps meter at top of screen (1 = fps, 2 = smooth fps)

cl_showtextmsg Enable/disable text messages printing on the screen

gameui_hide Hides/closes GUI menu

hud_centerid 0 Toggles player ID display - * 1 is 'on', 0 is 'off'

hud_deathnotice_time Sets how long death messages remain onscreen

hud_drawhistory_time Sets how long messages remain onscreen

hud_saytext_time 5 Sets how long chat messages remain onscreen

hud_showtargetid Shows target ID at cursor

messagemode Display player message globally (to all)

messagemode2 Display player message to team

name View or change a player's name

radio1 This opens up Radio1 Menu

radio2 This opens up Radio2 Menu

radio3 This opens up Radio3 Menu

revert Revert convars to their default values

scr_centertime 2 Sets how long server messages remain on the screen

say Display player message globally (to all)

say_team Display player message to team

timeleft Displays the amount ouf time remaining in the round

 

cl_crosshairalpha Use to change crosshair alpha, must have cl_crosshairusealpha set to "1"

cl_crosshaircolor 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue

cl_crosshairscale Use to change crosshair scale, must have cl_scalecrosshair set to "1"

cl_crosshairusealpha Enable or disable the use of crosshair alpha

cl_dynamiccrosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy

cl_observercrosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off)

cl_scalecrosshair Enable or disable the use of crosshair scale

crosshair Enable or disable the use of crosshair (1= On, 0=Off)

 

cl_radaralpha Use to change radar alpha, must have cl_radartype set to "1"

cl_radartype 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha

drawradar Draws HUD radar

hideradar Hides HUD radar

 

cancelselect Cancels current selection

escape Escape key pressed

invnext selects next item in inventory

invprev selects previous item in inventory

lastinv selects previous item in inventory

menuselect Selects item in that slot (0-9)

slot0 select weapon group 0 (or menu item 0) see 'use' or cancels selection

slot1 select weapon group 1 (or menu item 1) see 'use'

slot2 select weapon group 2 (or menu item 2) see 'use'

slot3 select weapon group 3 (or menu item 3) see 'use'

slot4 select weapon group 4 (or menu item 4) see 'use'

slot5 select weapon group 5 (or menu item 5) see 'use'

slot6 select weapon group 6 (or menu item 6) see 'use'

slot7 select weapon group 7 (or menu item 7) see 'use'

slot8 select weapon group 8 (or menu item 8) see 'use'

slot9 select weapon group 9 (or menu item 9) see 'use'

slot10 select weapon group 10 (or menu item 10) see 'use' or cancels selection

 

m_filter Mouse filtering (set this to 1 to average the mouse over 2 frames)

m_forward sets the mouse forward speed sensitivity multiplier

m_pitch sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side sets the mouse strafing speed sensitivity multiplier

m_yaw sets the yaw speed sensitivity multiplier

sensitivity Adjusts the Mouse sensitivity

zoom_sensitivity_ratio Additional mouse sensitivity scale factor applied when FOV is zoomed in

 

+graph Draw the network usage graph

cl_allowdownload toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allowupload toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_cmdbackup For each command packet, how many additional history commands are sent (helps in case of packet loss)

cl_cmdrate Max number of command packets sent to server per second

cl_interp Turns on or off whether you will interpolate object positions starting this many seconds in past

cl_interpolate Interpolate entities on the client

cl_lagcomp_errorcheck Player index of other player to check for position errors

cl_rate Sets the max bytes/sec the host can send data (Upload)

cl_updaterate Number of packets per second of updates you are requesting from the server

connect Connects to server (connect <IP>)

disconnect Disconnect game from server

net_channels Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings

net_graph Draw the network usage graph

net_graphheight Sets the net_graph height

net_graphpos Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left)

net_maxfragments Max fragment bytes per packet (Ex. 1280)

net_scale Sets the net_graph scale, larger number creates larger visual graph

rate Sets the max bytes/sec the host can receive data (download)

ping Display ping to server

retry Retry connection to last server

 

+score Toggles score panel

+showscores Toggles score panel

togglescores Toggles score panel

 

jpeg Takes a jpeg screenshot: jpeg <filename> <quality 1-100>

jpeg_quality Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90

screenshot Take a screenshot

 

+voicerecord Records input from voice input device (microphone)

bgmvolume CD sound playback volume

cd Play or stop a cd track

cl_customsounds Enable customized player sound playback

play Play a sound

soundscape_fadetime Time to crossfade sound effects between soundscapes

soundscape_flush Flushes the server & client side soundscapes

stopsoundscape Stops all soundscape processing and fades current looping sounds

voice_enable Turns Voice on / off

voice_overdrive Voice Chat to Game volume ratio

voice_scale Voice Chat volume

volume Sound volume

 

cl_smooth Turns Smooth view/eye origin after prediction errors on and off (0 and 1)

cl_smoothtime Smooth client's view after prediction error over this many seconds (0.01 - 2.0)

fog_enable Can turn fog on or off.

fps_max Frame rate limiter (Best to use the max Hz of your monitor)

mat_antialias Antialias setting

mat_bumpmap Bumpmap Setting

mp_decals Sets the maximum number of decals

mat_dxlevel The DirectX Level. Default is optimal, but you can adjust manually here

mat_fastspecular Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.

mat_forceansio Ansio Setting

mat_monitorgamma Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT

mat_specular Enable/Disable specularity for perf testing. Will cause a material reload upon change.

mat_vsync Force sync to vertical retrace / V-sync

r_decals Sets the maximum number of decals

r_propsmaxdist Maximum visible distance of props (boxes, etc)

 

r_rainalpha Changes rain alpha values (0=Off, higher number makes darker rain)

r_RainSimulate Enable/disable rain simulation (0=Off, 1=On)

r_shadows Enable shadows

r_WaterDrawReflection Enable water reflection

r_WaterDrawRefraction Enable water refraction

 

benchframe Takes a snapshot of a particular frame in a time demo

cl_demoviewoverride Override view during demo playback

demo_debug Demo debug info

demo_fastforwardfinalspeed Go this fast when starting to hold FF button

demo_fastforwardramptime How many seconds it takes to get to full FF speed

demo_fastforwardstartspeed Go this fast when starting to hold FF button.

demo_interpolateview Do view interpolation during dem playback

demo_pauseatservertick Pauses demo playback at server tick

demo_quitafterplayback Quits game after demo playback

demo_recordcommands Record commands typed at console into .dem files

demogototick Skips to a tick in demo

demolist Print demo sequence list

demopause Pauses demo playback

demoresume Resumes demo playback

demos Demo demo file

demotimescale Sets demo replay speed

demotogglepause Toggles demo playback

demoui Show/hide the demo player UI

listdemo List demo file contents

nextdemo Play next demo in sequence

playdemo Play a recorded demo file (.dem )

record begins to record a demo and saves it as a .dem file

startdemos Play demos in demo sequence

stop Finish recording demo

stopdemo Stop playing back a demo

timedemo Play a demo at max fps and report performance info and average fps

timedemoquit Play a demo, report performance info, and then exit

endmovie Stop recording movie frames

startmovie Start recording movie frames

 

 

CS

 

 

 

+attack primary fire

+attack2 secondary fire - special action (zoom, burst fire, silencer)

+back move backwards

+duck crouches

+forward moves forward

+jump jumps

+klook enables the keyboard to look around

+left strafes left

+lookdown looks down

+lookup looks up

+mlook enables mouse to look around

+movedown moves player down - *climbing down a ladder, swimming down

+moveleft strafes left

+moveright strafes right

+moveup moves player up - *climbing up a ladder, swimming up

+reload reloads current weapon

+right strafes right

+showscores shows player scores and pings

+speed forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled

+strafe strafe modifier - while this is held down, use direction keys to strafe in different directions

+use uses an item- such as a button, machine gun, etc.

adjust_crosshair Use to change crosshair color

alias "cmd1; cmd2" binds commands together in an alias to perform mutiple tasks at the hit of one button

allowupload toggles the uploading of local decals and models to the server on/off

ambient_fade 100 sets the distance at which ambient sounds fade away

ambient_level 0.300 sets the sound level for ambient sounds

appenddemo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem

bind combines a with a command or alias

bottomcolor 6 sets the bottom color of the player model

brightness 1 enables glare reduction - *the higher the value, the brighter it gets

buy This opens the Buy Menu

buyequip This opens the Buy Equipment Menu

buyammo1 This buys one primary magazine or clip

buyammo2 This buys one pistol clip

cancelselect cancels selection

chooseteam displays the team change menu

cl_allowdownload 0 toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_allowupload 0 toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'

cl_anglespeedkey 0.670 sets the speed that the direction keys change the view angle

cl_backspeed 400 sets the backup speed of a player - number can only go as fast as a particular server allows

cl_bob 0.010 sets the amount that the view bobs while the player is running

cl_bobcycle 0.800 sets how frequently the view of a player bobs while running

cl_bobup 0.500 sets the amount that the view of a player bobs while running

cl_download_ingame 0 toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'

cl_forwardspeed 400 sets the forward speed of a player - *can only go as fast as the server allows

cl_gaitestimation 1 enables estimated player stepping motion

cl_hidefrags Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show

cl_gg 0 toggles game gauge mode - * 1 is 'on', 0 is 'off'

cl_himodels toggles higer quality player models - * 1 is 'on', 0 is 'off'

cl_messages shows server messages

cl_movespeedkey 0.300 sets movement speed for keyboard use

cl_nopred 0 toggles client-side prediction - * 1 is 'on', 0 is 'off'

cl_observercrosshair set to 1 to enable crosshairs in Observer mode, 0 to disable

cl_pitchdown sets the maximum angle to look down - *default is 89

cl_pitchspeed 225 sets the speed at which the pitch changes

cl_pitchup sets the maximum angle to look up - *default is 89

cl_showfps 1 This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS

cl_shownet 0 toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'

cl_slist 10 sets the number of servers in the serverlist

cl_solid_players 1 toggles solid player models - * 1 is 'on', 0 is 'off'

cl_upspeed 320 sets the speed of a player when he climbs up

cl_waterdist 4 sets the underwater distance

cl_yawspeed 210 sets the turning speed - * only will go as fast as a server allows

clear clears the console screen

cmd can use this in conjunction with a command

cmdlist lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile

concolor "XXX XXX XXX" changes the color of your HUD, where the XXX is a value from 0-255

connect connects to a server with the used ip address

cvarlist lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename

developer 0 toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'

disconnect disconnects a player from a server

drawradar This shows your friendly radar; "hideradar" hides it

drop This drops whatever is in your hands at the time you use it

echo "message" echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully

enableconsole enables the console screen

escape acts as key by hiding the console and cancelling selections

exec executes a script of .cfg file

exit closes a game or dedicated server program to windows without confirmation

fakelag 0 simulates lag - * the higher the number, the more simulated lag

fakeloss 0 simulates packet loss - * the higher the value, the more simulated packet loss

fastsprites X x=0:regular smoke grenade,1:simple smoke grenade(default),2:very simple smoke grenade

force_centerview forces the player's view to look straight ahead

fps_lan sets the maximum framerate on a LAN game

fps_modem sets the maximum framerate in an internet game

fps_single sets the maximum framerate in a single playergame

fullinfo displays user information

fullserverinfo displays server information

gamma 3 sets the gamma level

getcertificate gets certificate from WON

getsv lists each server's ip address and the total number of servers

gl_alphamin 0.250 sets the minimum alpha blending level

gl_clear 0 toggles visual quality - * cracks between textures show when set to 1

gl_cull 1 toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps

gl_d3dflip 0 toggles reversed rendering order for D3D

gl_dither 1 toggles dithering - * 1 is 'on', 0 is 'off'

gl_dump lists the data for the video card: vendor, renderer, version, and extensions used

gl_flipmatrix 0 toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'

gl_keeptjunctions 0 toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps

gl_lightholes 0 toggles light holes - * 1 is 'on', 0 is 'off'

gl_max_size 256 sets the maximum texture size

gl_monolights 0 toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only

gl_overbright 0 toggles maximum brightness mode - * 1 is 'on', 0 is 'off'

gl_palette_tex 0 toggles paletted textures - * 1 is 'on', 0 is 'off'

gl_picmip 0 sets the rendering quality - * higher the number is faster but lower quality

gl_playermip 0 sets the player rendering quality - * higher the number is faster but lower quality

gl_polyoffset 4 sets the polygon offset - try out different values for texture flickering problems

gl_round_down 3 sets the texture rounding down value - * higher the number faster but lower quality

gl_smoothmodels 0 toggles model smoothing - * 1 is 'on', 0 is 'off'

gl_spriteblend 0 toggles blending sprite graphics - * 1 is 'on', 0 is 'off'

gl_texels reports the number of texels uploaded to the video card

gl_texsort 0 toggles a texel sort - * 1 is 'on', 0 is 'off'

gl_texturemode [type] sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)

gl_zmax 4096 sets the maximum size for the Z-Buffer

gl_ztrick 1 toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'

graphheight 64 sets the height of the r_netgraph display

graphhigh 512 sets the maximum value of the r_netgraph display

graphmean 1 sets the mean value of the r_netgraph display

graphmedian 128 sets the median value of the r_netgraph display

hideconsole hides the console

hideradar hides the radar

hisound 1 toggles high-quality sound - * 1=22kHz, 0=11kHz

hud_centerid 0 toggles player ID display - * 1 is 'on', 0 is 'off'

hud_fastswitch 0 toggles fast weapon switching - * 1 is 'on', 0 is 'off'

hud_saytext_time 5 sets how long chat messages remain onscreen

impulse 100 enables flashlight

impulse 201 sprays logo decal

lastinv selects previous item in inventory

invnext selects next item in inventory

invprev selects previous item in inventory

kill player suicides to respawn again

lightgamma 2.500 sets the lighting gamma value

listdemo lists information about

lookspring 0 toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'

lookstrafe 0 toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'

m_filter 0 toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'

m_forward sets the mouse forward speed sensitivity multiplier

m_pitch 0.022 sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook

m_side 0.800 sets the mouse strafing speed sensitivity multiplier

m_yaw 0.022 sets the yaw speed sensitivity multiplier

max_shells X X = maximum number of shells at one time

max_smokepuffs X X = max. number of smoke puffs at one time

menuselect X selects item X from a menu

messagemode displays to all other players on a server

messagemode2 displays to only other players on same team

motd displays the Message Of The Day from the server's motd.txt file

name used to change a player's name

net_graph 1 this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps.

nosound 0 toggles sound - * 1 is 'on', 0 is 'off'

pingsv pings a server at

play plays a .wav designated by

playdemo plays .dem at normal speed

playvol 9 sets demo playback volume

pushlatency -100 set this number to the inverse of your ping to help latency

quit exits to windows without confirmation

r_decals 250 sets the maximum number of decals

r_drawviewmodel 0 toggles drawing player weapon model - * 1 is 'on', 0 is 'off'

r_dynamic 0 toggles dynamic lighting - * 1 is 'on', 0 is 'off'

r_mmx 0 toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off'

radio1 This opens up Radio1 Menu

radio2 This opens up Radio2 Menu

radio3 This opens up Radio3 Menu

r_netgraph 0 toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize

rate 5000 sets client data rat -*1000 - 5000 for modems, 10000+ for LAN

reconnect reconnects to the current server

record begins to record a demo and saves it to Half-Life\Valve\.dem

retry tries four more times to connect to a server that has already failed four connect attempts

s_2dvolume 1 maximum volume at which 2D sounds are played - * range from 0 to 1.0

s_a3d 0.000000 toggles A3D support - * 1 is 'on', 0 is 'off'

s_automax_distance 30 sets the distance for maximum sound volume

s_automin_distance 2 sets the distance for minimum sound volume

s_bloat 2.0 bloat factor for polygons in A3D 2.0 only

s_buffersize 65536 sets the buffer size

s_disable_a3d 0 toggles disabling a3D - * 1 is 'on', 0 is 'off'

s_distance 60 adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity

s_doppler 0.0 adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive

s_eax 0 toggles EAX support - * 1 is 'on', 0 is 'off'

s_enable_a3d enables A3D support

s_geometry 0 toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_max_distance 1000 maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity

s_min_distance 5 minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'

s_numpolys 200 maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity

s_occfactor 0.250 transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0

s_occlude 0 toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'

s_refdelay 4 delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100

s_refgain 0.4 adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10

s_verbwet 0.25 controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0

say "message" chat with all other players on a server

say_team "message" relay a message to only your teammates

scr_centertime 2 sets how long server messages remain on the screen

scr_conspeed 600 sets the console scroll speed

scr_printspeed 7 sets the screen message print speed

screenshot captures the screen and saves it in the Half-Life/Valve directory

sensitivity 9 sets the sensitivity of the mouse

serverinfo displays the server infromation

setdemoinfo info adds information to a demo, such as a text title, play 'tracknum', fade or

setinfo - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'

showbriefing This shows the map briefing

showinfo 0 toggles display of all packets - * 1 is 'on', 0 is 'off'

showpackets 0 toggles network packet info display - * 1 is 'on', 0 is 'off'

showpause 0 toggles pause of graphic display - * 1 is 'on', 0 is 'off'

showram 0 toggles display of available ram - * 1 is 'on', 0 is 'off'

sizedown decreases screen size and increases fps

sizeup increases screen size and decreases fps

slot1 select weapon group 1 (or menu item 1) see 'use'

slot2 select weapon group 2 (or menu item 2) see 'use'

slot3 select weapon group 3 (or menu item 3) see 'use'

slot4 select weapon group 4 (or menu item 4) see 'use'

slot5 select weapon group 5 (or menu item 5) see 'use'

slot6 select weapon group 6 (or menu item 6) see 'use'

slot7 select weapon group 7 (or menu item 7) see 'use'

slot8 select weapon group 8 (or menu item 8) see 'use'

slot9 select weapon group 9 (or menu item 9) see 'use'

slot10 select weapon group 10 (or menu item 10) see 'use'

setinfo vgui_menus X X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus

snapshot takes a screenshot

speak to say something over the intercom - * try: hello, #000000, mesa, you, go alert

startdemos begins playing demos in a loop

stop stops the recording of a demo

stopdemo stop the playing of a demo

stopsound stops playing the current sound

swapdemo swaps two segments' positions inside a demo

timedemo plays .dem at max fps and reports average fps

timeleft displays the amount ouf time remaining in the round

toggleconsole toggles the console screen - * usually bound to '~'

topcolor 30 sets the model top color

unbind removes binding to key

unbindall removes all key bindings

use uses an item or weapon, such as 'use weapon_crowbar'

vid_config_x 800 sets horizontal screen resolution

vid_config_y 600 sets vertical screen resolution

vid_d3d 0 toggles Direct3D support - * 1 is 'on', 0 is 'off'

vid_describemode displays video mode settings

vid_mode 0 sets video mode

vid_nopageflip 0 toggles disabling video page flipping - * 1 is 'on', 0 is 'off'

vid_wait 0 toggles video sync - * 1 is 'on', 0 is 'off'

viewframe enables wire-frame display - * OpenGL only

violence_ablood 0 toggles blood - * 1 is 'on', 0 is 'off'

volume 1.0 sets game volume

weapon_ Pistols - glock18/usp/deagle/p228/elite/fiveseven

Submachineguns - mp5navy/p90/tmp/mac10/ump45

Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014

Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249

Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade

- This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife

wait pauses for 1 tick during running an alias or script

Edited by Erelend

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Hva er konsol kommandoen i source for at kroppene eller likene ligger igjen gjennom hele runden? Vet ikke om det er mulig, men hvertfall noe lignende.

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Synes denne "guiden" ikke var noe spesielt jeg.. Det står jo ikke hva de forskjellige tingene gjør. Og det står heller ikke f.eks at du må skrive "bind [knapp]" foran mange av tingene.

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Ligger de ikke igjen hele runden?

7118248[/snapback]

 

Ikke på day of defeat source, hadde vært helt rått å se alle ligge igjen. Sikkelig kirgs følelse ^^

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Hva skal dette være godt for?

 

Er jo bare en liste over kommandoer du kan finne rundt 1000 andre steder på internett, og det er vel ikke gjort noe mer med den enn å poste den her på forumet?

 

Det skal ligge tid bak en god guide, og ikke bare kopier + lim.

 

Hadde du oversatt alt og forklart bedre på norsk hva de forskjellige kommandoene gjør, hadde det nok blitt en sticky, og ganske interessant.

 

For dumt med slike tråder på hele forumet all the time.

 

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Guider skal ikke bare kopieres og limes inn fra andre steder, da det da er snakk om kopibeskyttelse etc. Ikke minst er dette et norsk forum så jeg vil tro at norske guider er ønsket here.

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