Erelend Skrevet 2. august 2006 Skrevet 2. august 2006 (endret) CS Source +attack primary fire +attack2 secondary fire - special action (zoom, burst fire, silencer) +back move backwards +duck crouches +forward moves forward +jump jumps +klook enables the keyboard to look around +left strafes left +lookdown looks down +lookup looks up +mlook enables mouse to look around +movedown moves player down - *climbing down a ladder, swimming down +moveleft strafes left +moveright strafes right +moveup moves player up - *climbing up a ladder, swimming up +reload reloads current weapon +right strafes right +speed forces player to walk if 'always run' is enabled +strafe strafe modifier - while this is held down, use direction keys to strafe in different directions +use uses an item - such as a defuser, c4 +zoom Zooms weapon (if available) cl_autowepswitch Automatically switch to picked up weapons (if more powerful) - * 1 is 'on', 0 is 'off' chooseteam Choose a new team drop Drops current weapon force_centerview forces the player's view to look straight ahead impulse 100 enables flashlight impulse 201 sprays logo decal hud_fastswitch 0 toggles fast weapon switching - * 1 is 'on', 0 is 'off' jointeam 0=Autojoin, 1=Spectator, 2=Terrorist, 3=CT kill player suicides to respawn again use Use a particular weapon Arguments: <weapon_name> autobuy Buys a predetermined set of weapons and equipment, setup in autobuy.txt rebuy Buys all the equipment that you had when the last snapshot of your equipm buy buyammo1 This buys one primary magazine or clip buyammo2 This buys one pistol clip buyequip Show equipment buy menu buymenu Show main buy menu alias Alias a command bind Bind a key to a command or set of commands (bind <cmd>) BindToggle Creates a "bind toggle" for specific commands (Ex. BindToggle "key" "command") con_enable 1 Allows the console to be activated con_notifytime 8 How long to display recent console text to the upper part of the game window contimes Number of console lines to overlay for debugging. clear clears the console screen cvarlist Show the list of convars/concommands. developer 0 toggles on/off developer debug console messages - * 1 is 'on', 0 is 'off' differences Show all convars which are not at their default values. echo echos text to the console exec executes a script of .cfg file exit exit game engine without confirmation find Find concommands with the specified string in their name/help text. help Find help about a convar/concommand. hideconsole Hide the console. incrementvar Increment specified convar value. key_findbinding Find key bound to specified command string. key_listboundkeys List bound keys with bindings. key_updatelayout Updates game keyboard layout to current windows keyboard setting. mem_dump dump memory stats. quit Exit the engine. status Display map and connection status. stuffcmds Parses and stuffs command line + commands to command buffer. In your valve.rc file toggleconsole Show/hide the console. unbind Unbind a key unbindall Unbind all keys wait Stop command parsing until next frame cl_autohelp Enable/Disable Autohelp cl_c4progressbar Draw progress bar when defusing the C4 cl_righthand Use right-handed view models. cl_showfps Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showtextmsg Enable/disable text messages printing on the screen gameui_hide Hides/closes GUI menu hud_centerid 0 Toggles player ID display - * 1 is 'on', 0 is 'off' hud_deathnotice_time Sets how long death messages remain onscreen hud_drawhistory_time Sets how long messages remain onscreen hud_saytext_time 5 Sets how long chat messages remain onscreen hud_showtargetid Shows target ID at cursor messagemode Display player message globally (to all) messagemode2 Display player message to team name View or change a player's name radio1 This opens up Radio1 Menu radio2 This opens up Radio2 Menu radio3 This opens up Radio3 Menu revert Revert convars to their default values scr_centertime 2 Sets how long server messages remain on the screen say Display player message globally (to all) say_team Display player message to team timeleft Displays the amount ouf time remaining in the round cl_crosshairalpha Use to change crosshair alpha, must have cl_crosshairusealpha set to "1" cl_crosshaircolor 0=Green, 1=Red, 2=Blue, 3=Yellow, 4=Light Blue cl_crosshairscale Use to change crosshair scale, must have cl_scalecrosshair set to "1" cl_crosshairusealpha Enable or disable the use of crosshair alpha cl_dynamiccrosshair Enable or disable the use of dynamic crosshair, on will make crosshair shrink when you duck for better accuracy cl_observercrosshair Enable or disable the use of the Observer crosshair (1= On, 0=Off) cl_scalecrosshair Enable or disable the use of crosshair scale crosshair Enable or disable the use of crosshair (1= On, 0=Off) cl_radaralpha Use to change radar alpha, must have cl_radartype set to "1" cl_radartype 0=Transparent Radar, 1=Solid radar with options to change alpha using cl_radaralpha drawradar Draws HUD radar hideradar Hides HUD radar cancelselect Cancels current selection escape Escape key pressed invnext selects next item in inventory invprev selects previous item in inventory lastinv selects previous item in inventory menuselect Selects item in that slot (0-9) slot0 select weapon group 0 (or menu item 0) see 'use' or cancels selection slot1 select weapon group 1 (or menu item 1) see 'use' slot2 select weapon group 2 (or menu item 2) see 'use' slot3 select weapon group 3 (or menu item 3) see 'use' slot4 select weapon group 4 (or menu item 4) see 'use' slot5 select weapon group 5 (or menu item 5) see 'use' slot6 select weapon group 6 (or menu item 6) see 'use' slot7 select weapon group 7 (or menu item 7) see 'use' slot8 select weapon group 8 (or menu item 8) see 'use' slot9 select weapon group 9 (or menu item 9) see 'use' slot10 select weapon group 10 (or menu item 10) see 'use' or cancels selection m_filter Mouse filtering (set this to 1 to average the mouse over 2 frames) m_forward sets the mouse forward speed sensitivity multiplier m_pitch sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side sets the mouse strafing speed sensitivity multiplier m_yaw sets the yaw speed sensitivity multiplier sensitivity Adjusts the Mouse sensitivity zoom_sensitivity_ratio Additional mouse sensitivity scale factor applied when FOV is zoomed in +graph Draw the network usage graph cl_allowdownload toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_cmdbackup For each command packet, how many additional history commands are sent (helps in case of packet loss) cl_cmdrate Max number of command packets sent to server per second cl_interp Turns on or off whether you will interpolate object positions starting this many seconds in past cl_interpolate Interpolate entities on the client cl_lagcomp_errorcheck Player index of other player to check for position errors cl_rate Sets the max bytes/sec the host can send data (Upload) cl_updaterate Number of packets per second of updates you are requesting from the server connect Connects to server (connect <IP>) disconnect Disconnect game from server net_channels Shows net channel info, a great way to determine your optimal cmdrate and updaterate settings net_graph Draw the network usage graph net_graphheight Sets the net_graph height net_graphpos Sets the net_graph position onscreen (1=right, 2=center, 0 or 3=left) net_maxfragments Max fragment bytes per packet (Ex. 1280) net_scale Sets the net_graph scale, larger number creates larger visual graph rate Sets the max bytes/sec the host can receive data (download) ping Display ping to server retry Retry connection to last server +score Toggles score panel +showscores Toggles score panel togglescores Toggles score panel jpeg Takes a jpeg screenshot: jpeg <filename> <quality 1-100> jpeg_quality Sets jpeg screenshot quality (1 is lowest quality, 100 is highest quality) Default = 90 screenshot Take a screenshot +voicerecord Records input from voice input device (microphone) bgmvolume CD sound playback volume cd Play or stop a cd track cl_customsounds Enable customized player sound playback play Play a sound soundscape_fadetime Time to crossfade sound effects between soundscapes soundscape_flush Flushes the server & client side soundscapes stopsoundscape Stops all soundscape processing and fades current looping sounds voice_enable Turns Voice on / off voice_overdrive Voice Chat to Game volume ratio voice_scale Voice Chat volume volume Sound volume cl_smooth Turns Smooth view/eye origin after prediction errors on and off (0 and 1) cl_smoothtime Smooth client's view after prediction error over this many seconds (0.01 - 2.0) fog_enable Can turn fog on or off. fps_max Frame rate limiter (Best to use the max Hz of your monitor) mat_antialias Antialias setting mat_bumpmap Bumpmap Setting mp_decals Sets the maximum number of decals mat_dxlevel The DirectX Level. Default is optimal, but you can adjust manually here mat_fastspecular Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_forceansio Ansio Setting mat_monitorgamma Adjusts monitor gamma (typically 2.2 for CRT and 1.7 for LCD). Try 2.0 for a CRT mat_specular Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_vsync Force sync to vertical retrace / V-sync r_decals Sets the maximum number of decals r_propsmaxdist Maximum visible distance of props (boxes, etc) r_rainalpha Changes rain alpha values (0=Off, higher number makes darker rain) r_RainSimulate Enable/disable rain simulation (0=Off, 1=On) r_shadows Enable shadows r_WaterDrawReflection Enable water reflection r_WaterDrawRefraction Enable water refraction benchframe Takes a snapshot of a particular frame in a time demo cl_demoviewoverride Override view during demo playback demo_debug Demo debug info demo_fastforwardfinalspeed Go this fast when starting to hold FF button demo_fastforwardramptime How many seconds it takes to get to full FF speed demo_fastforwardstartspeed Go this fast when starting to hold FF button. demo_interpolateview Do view interpolation during dem playback demo_pauseatservertick Pauses demo playback at server tick demo_quitafterplayback Quits game after demo playback demo_recordcommands Record commands typed at console into .dem files demogototick Skips to a tick in demo demolist Print demo sequence list demopause Pauses demo playback demoresume Resumes demo playback demos Demo demo file demotimescale Sets demo replay speed demotogglepause Toggles demo playback demoui Show/hide the demo player UI listdemo List demo file contents nextdemo Play next demo in sequence playdemo Play a recorded demo file (.dem ) record begins to record a demo and saves it as a .dem file startdemos Play demos in demo sequence stop Finish recording demo stopdemo Stop playing back a demo timedemo Play a demo at max fps and report performance info and average fps timedemoquit Play a demo, report performance info, and then exit endmovie Stop recording movie frames startmovie Start recording movie frames CS +attack primary fire +attack2 secondary fire - special action (zoom, burst fire, silencer) +back move backwards +duck crouches +forward moves forward +jump jumps +klook enables the keyboard to look around +left strafes left +lookdown looks down +lookup looks up +mlook enables mouse to look around +movedown moves player down - *climbing down a ladder, swimming down +moveleft strafes left +moveright strafes right +moveup moves player up - *climbing up a ladder, swimming up +reload reloads current weapon +right strafes right +showscores shows player scores and pings +speed forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled +strafe strafe modifier - while this is held down, use direction keys to strafe in different directions +use uses an item- such as a button, machine gun, etc. adjust_crosshair Use to change crosshair color alias "cmd1; cmd2" binds commands together in an alias to perform mutiple tasks at the hit of one button allowupload toggles the uploading of local decals and models to the server on/off ambient_fade 100 sets the distance at which ambient sounds fade away ambient_level 0.300 sets the sound level for ambient sounds appenddemo records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem bind combines a with a command or alias bottomcolor 6 sets the bottom color of the player model brightness 1 enables glare reduction - *the higher the value, the brighter it gets buy This opens the Buy Menu buyequip This opens the Buy Equipment Menu buyammo1 This buys one primary magazine or clip buyammo2 This buys one pistol clip cancelselect cancels selection chooseteam displays the team change menu cl_allowdownload 0 toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_allowupload 0 toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off' cl_anglespeedkey 0.670 sets the speed that the direction keys change the view angle cl_backspeed 400 sets the backup speed of a player - number can only go as fast as a particular server allows cl_bob 0.010 sets the amount that the view bobs while the player is running cl_bobcycle 0.800 sets how frequently the view of a player bobs while running cl_bobup 0.500 sets the amount that the view of a player bobs while running cl_download_ingame 0 toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off' cl_forwardspeed 400 sets the forward speed of a player - *can only go as fast as the server allows cl_gaitestimation 1 enables estimated player stepping motion cl_hidefrags Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show cl_gg 0 toggles game gauge mode - * 1 is 'on', 0 is 'off' cl_himodels toggles higer quality player models - * 1 is 'on', 0 is 'off' cl_messages shows server messages cl_movespeedkey 0.300 sets movement speed for keyboard use cl_nopred 0 toggles client-side prediction - * 1 is 'on', 0 is 'off' cl_observercrosshair set to 1 to enable crosshairs in Observer mode, 0 to disable cl_pitchdown sets the maximum angle to look down - *default is 89 cl_pitchspeed 225 sets the speed at which the pitch changes cl_pitchup sets the maximum angle to look up - *default is 89 cl_showfps 1 This shows your FPS, default is 0 off, and 1 is on. Better than netgraph for saving FPS cl_shownet 0 toggles the display of network packet numbers - * 1 is 'on', 0 is 'off' cl_slist 10 sets the number of servers in the serverlist cl_solid_players 1 toggles solid player models - * 1 is 'on', 0 is 'off' cl_upspeed 320 sets the speed of a player when he climbs up cl_waterdist 4 sets the underwater distance cl_yawspeed 210 sets the turning speed - * only will go as fast as a server allows clear clears the console screen cmd can use this in conjunction with a command cmdlist lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile concolor "XXX XXX XXX" changes the color of your HUD, where the XXX is a value from 0-255 connect connects to a server with the used ip address cvarlist lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename developer 0 toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off' disconnect disconnects a player from a server drawradar This shows your friendly radar; "hideradar" hides it drop This drops whatever is in your hands at the time you use it echo "message" echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully enableconsole enables the console screen escape acts as key by hiding the console and cancelling selections exec executes a script of .cfg file exit closes a game or dedicated server program to windows without confirmation fakelag 0 simulates lag - * the higher the number, the more simulated lag fakeloss 0 simulates packet loss - * the higher the value, the more simulated packet loss fastsprites X x=0:regular smoke grenade,1:simple smoke grenade(default),2:very simple smoke grenade force_centerview forces the player's view to look straight ahead fps_lan sets the maximum framerate on a LAN game fps_modem sets the maximum framerate in an internet game fps_single sets the maximum framerate in a single playergame fullinfo displays user information fullserverinfo displays server information gamma 3 sets the gamma level getcertificate gets certificate from WON getsv lists each server's ip address and the total number of servers gl_alphamin 0.250 sets the minimum alpha blending level gl_clear 0 toggles visual quality - * cracks between textures show when set to 1 gl_cull 1 toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps gl_d3dflip 0 toggles reversed rendering order for D3D gl_dither 1 toggles dithering - * 1 is 'on', 0 is 'off' gl_dump lists the data for the video card: vendor, renderer, version, and extensions used gl_flipmatrix 0 toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off' gl_keeptjunctions 0 toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps gl_lightholes 0 toggles light holes - * 1 is 'on', 0 is 'off' gl_max_size 256 sets the maximum texture size gl_monolights 0 toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only gl_overbright 0 toggles maximum brightness mode - * 1 is 'on', 0 is 'off' gl_palette_tex 0 toggles paletted textures - * 1 is 'on', 0 is 'off' gl_picmip 0 sets the rendering quality - * higher the number is faster but lower quality gl_playermip 0 sets the player rendering quality - * higher the number is faster but lower quality gl_polyoffset 4 sets the polygon offset - try out different values for texture flickering problems gl_round_down 3 sets the texture rounding down value - * higher the number faster but lower quality gl_smoothmodels 0 toggles model smoothing - * 1 is 'on', 0 is 'off' gl_spriteblend 0 toggles blending sprite graphics - * 1 is 'on', 0 is 'off' gl_texels reports the number of texels uploaded to the video card gl_texsort 0 toggles a texel sort - * 1 is 'on', 0 is 'off' gl_texturemode [type] sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering) gl_zmax 4096 sets the maximum size for the Z-Buffer gl_ztrick 1 toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off' graphheight 64 sets the height of the r_netgraph display graphhigh 512 sets the maximum value of the r_netgraph display graphmean 1 sets the mean value of the r_netgraph display graphmedian 128 sets the median value of the r_netgraph display hideconsole hides the console hideradar hides the radar hisound 1 toggles high-quality sound - * 1=22kHz, 0=11kHz hud_centerid 0 toggles player ID display - * 1 is 'on', 0 is 'off' hud_fastswitch 0 toggles fast weapon switching - * 1 is 'on', 0 is 'off' hud_saytext_time 5 sets how long chat messages remain onscreen impulse 100 enables flashlight impulse 201 sprays logo decal lastinv selects previous item in inventory invnext selects next item in inventory invprev selects previous item in inventory kill player suicides to respawn again lightgamma 2.500 sets the lighting gamma value listdemo lists information about lookspring 0 toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off' lookstrafe 0 toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off' m_filter 0 toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off' m_forward sets the mouse forward speed sensitivity multiplier m_pitch 0.022 sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook m_side 0.800 sets the mouse strafing speed sensitivity multiplier m_yaw 0.022 sets the yaw speed sensitivity multiplier max_shells X X = maximum number of shells at one time max_smokepuffs X X = max. number of smoke puffs at one time menuselect X selects item X from a menu messagemode displays to all other players on a server messagemode2 displays to only other players on same team motd displays the Message Of The Day from the server's motd.txt file name used to change a player's name net_graph 1 this shows your fps, network latency, up & downstream bandwidth, and your client and server update rate. net_graph 0 turns it off, net_graph 3 shows the info without the graph and saves some fps. nosound 0 toggles sound - * 1 is 'on', 0 is 'off' pingsv pings a server at play plays a .wav designated by playdemo plays .dem at normal speed playvol 9 sets demo playback volume pushlatency -100 set this number to the inverse of your ping to help latency quit exits to windows without confirmation r_decals 250 sets the maximum number of decals r_drawviewmodel 0 toggles drawing player weapon model - * 1 is 'on', 0 is 'off' r_dynamic 0 toggles dynamic lighting - * 1 is 'on', 0 is 'off' r_mmx 0 toggles MMX calculations for MMX cpu's - * 1 is 'on', 0 is 'off' radio1 This opens up Radio1 Menu radio2 This opens up Radio2 Menu radio3 This opens up Radio3 Menu r_netgraph 0 toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize rate 5000 sets client data rat -*1000 - 5000 for modems, 10000+ for LAN reconnect reconnects to the current server record begins to record a demo and saves it to Half-Life\Valve\.dem retry tries four more times to connect to a server that has already failed four connect attempts s_2dvolume 1 maximum volume at which 2D sounds are played - * range from 0 to 1.0 s_a3d 0.000000 toggles A3D support - * 1 is 'on', 0 is 'off' s_automax_distance 30 sets the distance for maximum sound volume s_automin_distance 2 sets the distance for minimum sound volume s_bloat 2.0 bloat factor for polygons in A3D 2.0 only s_buffersize 65536 sets the buffer size s_disable_a3d 0 toggles disabling a3D - * 1 is 'on', 0 is 'off' s_distance 60 adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity s_doppler 0.0 adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive s_eax 0 toggles EAX support - * 1 is 'on', 0 is 'off' s_enable_a3d enables A3D support s_geometry 0 toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_max_distance 1000 maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity s_min_distance 5 minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance' s_numpolys 200 maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity s_occfactor 0.250 transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0 s_occlude 0 toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off' s_refdelay 4 delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100 s_refgain 0.4 adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10 s_verbwet 0.25 controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0 say "message" chat with all other players on a server say_team "message" relay a message to only your teammates scr_centertime 2 sets how long server messages remain on the screen scr_conspeed 600 sets the console scroll speed scr_printspeed 7 sets the screen message print speed screenshot captures the screen and saves it in the Half-Life/Valve directory sensitivity 9 sets the sensitivity of the mouse serverinfo displays the server infromation setdemoinfo info adds information to a demo, such as a text title, play 'tracknum', fade or setinfo - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"' showbriefing This shows the map briefing showinfo 0 toggles display of all packets - * 1 is 'on', 0 is 'off' showpackets 0 toggles network packet info display - * 1 is 'on', 0 is 'off' showpause 0 toggles pause of graphic display - * 1 is 'on', 0 is 'off' showram 0 toggles display of available ram - * 1 is 'on', 0 is 'off' sizedown decreases screen size and increases fps sizeup increases screen size and decreases fps slot1 select weapon group 1 (or menu item 1) see 'use' slot2 select weapon group 2 (or menu item 2) see 'use' slot3 select weapon group 3 (or menu item 3) see 'use' slot4 select weapon group 4 (or menu item 4) see 'use' slot5 select weapon group 5 (or menu item 5) see 'use' slot6 select weapon group 6 (or menu item 6) see 'use' slot7 select weapon group 7 (or menu item 7) see 'use' slot8 select weapon group 8 (or menu item 8) see 'use' slot9 select weapon group 9 (or menu item 9) see 'use' slot10 select weapon group 10 (or menu item 10) see 'use' setinfo vgui_menus X X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus snapshot takes a screenshot speak to say something over the intercom - * try: hello, #000000, mesa, you, go alert startdemos begins playing demos in a loop stop stops the recording of a demo stopdemo stop the playing of a demo stopsound stops playing the current sound swapdemo swaps two segments' positions inside a demo timedemo plays .dem at max fps and reports average fps timeleft displays the amount ouf time remaining in the round toggleconsole toggles the console screen - * usually bound to '~' topcolor 30 sets the model top color unbind removes binding to key unbindall removes all key bindings use uses an item or weapon, such as 'use weapon_crowbar' vid_config_x 800 sets horizontal screen resolution vid_config_y 600 sets vertical screen resolution vid_d3d 0 toggles Direct3D support - * 1 is 'on', 0 is 'off' vid_describemode displays video mode settings vid_mode 0 sets video mode vid_nopageflip 0 toggles disabling video page flipping - * 1 is 'on', 0 is 'off' vid_wait 0 toggles video sync - * 1 is 'on', 0 is 'off' viewframe enables wire-frame display - * OpenGL only violence_ablood 0 toggles blood - * 1 is 'on', 0 is 'off' volume 1.0 sets game volume weapon_ Pistols - glock18/usp/deagle/p228/elite/fiveseven Submachineguns - mp5navy/p90/tmp/mac10/ump45 Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014 Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249 Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade - This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife wait pauses for 1 tick during running an alias or script Endret 2. august 2006 av Erelend
Bratwurst Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 Hva er konsol kommandoen i source for at kroppene eller likene ligger igjen gjennom hele runden? Vet ikke om det er mulig, men hvertfall noe lignende.
Mammuten Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 (endret) Ligger de ikke igjen hele runden? Endret 21. oktober 2006 av Mammuten
-Jungeldyret Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 Synes denne "guiden" ikke var noe spesielt jeg.. Det står jo ikke hva de forskjellige tingene gjør. Og det står heller ikke f.eks at du må skrive "bind [knapp]" foran mange av tingene.
Bratwurst Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 Ligger de ikke igjen hele runden? 7118248[/snapback] Ikke på day of defeat source, hadde vært helt rått å se alle ligge igjen. Sikkelig kirgs følelse ^^
Gissan Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 Hva skal dette være godt for? Er jo bare en liste over kommandoer du kan finne rundt 1000 andre steder på internett, og det er vel ikke gjort noe mer med den enn å poste den her på forumet? Det skal ligge tid bak en god guide, og ikke bare kopier + lim. Hadde du oversatt alt og forklart bedre på norsk hva de forskjellige kommandoene gjør, hadde det nok blitt en sticky, og ganske interessant. For dumt med slike tråder på hele forumet all the time. Rapportert for spam
Ueland Skrevet 21. oktober 2006 Skrevet 21. oktober 2006 Guider skal ikke bare kopieres og limes inn fra andre steder, da det da er snakk om kopibeskyttelse etc. Ikke minst er dette et norsk forum så jeg vil tro at norske guider er ønsket here.
Anbefalte innlegg