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Gothic 3 fan questions!


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Er ikke helt sikker på at dette er blitt postet før, fant ikke noe på søk...

 

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2.) Is it possible at the beginning to create your own character within certain limits, maybe to chose from a list of perks the character starts with ? Or will every hero have the same abilities and attributes ? by moetermoerber

 

Like in all games of the Gothic-series the third part won't have a classical character creation. The player will as always start right into turmoil and develop his character during his adventures. On the one hand the "basic equipment" given to the player at the beginning offers the player enough skills to cope with the first challenges but on the other hand enough space for forming a character.

 

 

4.) Will we still be able to chose the old Gothic controls or will the combat system and controls be fully redesigned ?

by X-or Bioman

 

Everybody who used the handy keyboard-mouse-combination will acquire a taste for the new controls immediately. Unnecessary mantraps have been removed and in particular the combat can be controled precisely and without any problems. It's a pleasure to watch Mike Hoge, Game Designer, while he is testing the combats, because with some sure instinct you are able to perform fantastic choreographies only with the mouse. And apart from the fact that the interface already proved in complicated tasks all main functions are freely configurable.

 

 

13.) Will we meet more pacific animals like sheeps in Gothic 2 ? by DeadlyArrow

 

Yes, absolutely. From butterflies over sheeps to screen-filling (if you stand right in front of it) animals you will find a huge variety of decorative fauna in the world of Gothic 3.

 

 

14.) That Lee will play an important character is already known, but which role will the friends of the Hero –Gorn, Milten Vatras (it is out of the question that they will reappear) play in the story ? by Peter Pollunder

 

Each of the crew members, with whom the player arrives in Myrthana, is an important part of the story. Especially the four friends of the Hero - Lester, Gorn, Milten and Diego - will accompany him through several adventures from time to time. If and how far the Hero will challenge the defiances together with them is up to the player, but the occasional joy of being reunited again is planned as part of the story.

 

 

15.) How long do you expect the player to finish the main quest ? How long will it take to finish the game with all sidequests ? by ken007

 

That's a question we can't answer by now. At present the Hero is running in quick-motion through the world so that our story authors can test and improve their work on the plot. Also, there is no voice output yet so that dialogs are clicked through in high speed. According to that, a sensible evaluation of play time is not possible. When we reach an advanced beta phase this question can be answered more concretely. But compared to Gothic 2 the amount of dialogs and quests rose perspicuously, so that we assume that the play time will rise too.

 

 

17.) In Gothic 2 we first met the Paladins, which made most players to join this guild at first. Will this be different in Gothic 3, so that we will meet different guilds at the same time and the player is able to chose right from the beginning ? by Wüstenkrieger

 

Our basic approach in this might be compared to Gothic 1. Diego took you at hand and led you to the Old Camp, but you met members of the other fractions at every corner who tried to attract the player. This is how it should work with Gothic 3 as well. You are thrown into the story and will meet important people who tell you about the interest groups and their relationships. Nevertheless it is our aim to give the player as much free space as possible, which especially pertains to the bonds to a guild.

 

 

23.) The current homepage was only meant to be a preview. When will the official page be released ? by WernerTWC

 

Actually the teaser page became sneakingly an official homepage and I am only waiting for an unobserved moment to remove the Teaser-Sign. There will be more exciting features and naturally many new information will be added in future, but there won't be any changes in design or style.

 

 

24.) How do you evaluate Gothic 3 ? Which improvement do you see most innovative ? by x850xt

 

Gothic 3 is what you would expect from a worthy successor, and it is even more. In the last few weeks we were able to recreate and refurbish the incomparable atmosphere of Gothic on the new technology, so starting with the game feels like a return into the well known and fascinating world of Gothic. I personally am enthusiastic about every new feature our programmers are providing us and I just can't believe what our self-built engine can offer. I am mostly impressed by the new animation system and its use during combat and the shader effects we use for the water and shiny materials, surface structures, skin ... But this are things other Piranhas might tell you more about.

 

Oh and of course: The new music system and the dynamic orchestral sound ... extra amazing !

 

 

25.) Wherever I looked, I did not find any international version of Gothic 1. Is there a chance that it would be re-released as part of a gold- or a budget-version ? by Joaquim Nogueira

 

Gothic 1 (international bilingual version where you can chose between German and English language during installation) is in press room right now be in our web store within the first week of february.

 

5.) Can we take all professions at the same time or do we still have to chose one job for the character, which he will perform until the end of the game ? How many professions are we able to chose from ? by Gruselgurke

 

We will have a fistful of professions and many fighting- and magic talents. It is up to the player whether he will learn all of them or wants to specialise in one profession. But a player who is willing to learn everything might have to spent many learning points...

 

 

16.) Are there guilds we already saw in Gothic 2 or only new factions ? by aditu

 

There will be known guilds, e.g. the mercs or the paladins. But since we changed the guild system the player will not only belong to one guild.

 

 

24.) How do you evaluate Gothic 3 ? Which improvement do you see most innovative ? by x850xt

 

It's too early to judge the game. One improvement which I really enjoy is our system of comments. NPC appear more lively and it is just fun to listen to comments to different situations.

 

21.) In what ways you have planned to implement the use of physics ? Are you going to support AGEIA PhysX SDK ? by Sorin T

 

Physical effects will be implemented where it is useful to raise the atmosphere, e.g. particle collision or weather effects which are controled by the physics system.

 

PhysX SDK support is already implemented and the hardware will be supported too, but only after release with a patch. Player with PhysX SKD hardware will profit from the higher details, but of course the acceleration cards won't have any influence on gameplay.

 

 

24.) How do you evaluate Gothic 3 ? Which improvement do you see most innovative ? by x850xt

 

Personally I think that the graphics and music quality is searching for something comparable.

 

I can't say which improvement I find best, to give a statement to this I have to lock myself into my room and play through the game. There are many things which surpass the feature content of Gothic 2, e.g. the interface or the combat.

 

20.) What will the water in Gothic 3 look like ? Will it react on interaction, will Shader like in Half-Life 2 be used or are there any waves ? What about a dynamic environment with leaves falling down the trees, floating rivers which catch the player or weather which influences the game ? by Ioannis Nikiforakis

 

We are going to display the waves and the current of the water with shaders through the use of Bump- and Normalmapping (for lakes and rivers) as well as through geometrical waves (for the ocean). Additional waves will be drawn on the surface when the Hero or a NPC walks through the water.

The water won't be able to drag the player along, because it is either not deep enough (rivers) or the current is not strong enough (lake).

The weather will take effect on the game through different ambient-effects depending on several aspects like the region, the day-time or the meteorological conditions, but there are no plans to constrain the player or the NPCs in their movement or their possibilities in acting.

 

 

22.) Which features does the engine support ? What about Shaders, Normal- or Paralax-Mapping or HDR ? Is there support for EAX 4.0 ? by Ioannis Nikiforakis

 

 

8.) Are there special armors like the ore-armor in Gothic 1 and will we be able to use them ? Background is the question whether we will be able to finish the game without being member of a guild. by gv g

 

Yes, there will be special armors. But there is only a small connection in this to finish the game without being member of a guild, since you will be guildless at the end in any case, since there are no fixations. In some cases a kind of dresscode is a liability and in others not, but generally no guild enchains you.

 

 

11.)Will we have to fight more enemies which are able to use magic and are able to use more different spells ? Maybe there even will be creatures and animals which use magic ? by gothicfan

 

Yes, there will be enemies which are able to use magic and will attack you in many different ways. Monsters using magic will be implemented too.

 

18.) Will Gothic 3 be focussed on Warrior and Mages or will we be able to mix characters, so that we might play a thief mage with weapon abilites in the end ? Or is the choice of the faction more interesting for character development than character classes ?

 

19.) Might the player be kicked out of a faction when he does not follow its rules (for example when you are a rebel and attack another member of this guild) ? Will the player then be able to chose another guild or is it even possible to be member of more than one guild ? by Rethon

 

An excerpt from PB|Mattes answer will match perfectly here: "...But a player who is willing to learn everything might have to spent many learning points...". This means that you might mix abilities from every different area (Fight, magic, thiefs) theoretically, but only for a big price: You can do things only half of what is possible, because learning points are limited. So if you want to take a warrior into the adventure who is able to use some spells, then you can do. A handyman is possible too, but won't reach perfection in a single skill.

 

The topic of the affiliations to a guild has been touched in several answers now. In short: If the members of a guild find you cool and you sympathize with them a comfortable symbiosis will develop on both sides. You will get special quests, nice items, new skills, but you won't become a member meaning that you are bound to it. Ergo: If people don't like you because of your behaviour, it's over with neatness which is comparable to a kick out.

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