nree Skrevet 7. januar 2006 Skrevet 7. januar 2006 Meldingen som kommer opp (oppløsningsvarsel! ) ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike >> There was a problem compiling the map. >> Check the file C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\aim_shed" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe c:\aim_shed Entering c:\aim_shed.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 70%...80%...90%... (0.02 seconds) SetModelCenters: 10%...50%...60%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) Using Wadfile: \snarveier og lignende\counter-strike\halflife.wad - Contains 6 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.22 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\aim_shed" -nowadtextures Unknown option "-nowadtextures" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -= hlbsp Options =- -leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size -notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message mapfile : The mapfile to compile ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\aim_shed" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe c:\aim_shed Error: Portal file 'c:\aim_shed.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\aim_shed" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe c:\aim_shed >> There was a problem compiling the map. >> Check the file c:\aim_shed.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\aim_shed.bsp" "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike\cstrike\maps\aim_shed.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\aim_shed.pts" "C:\Programfiler\Valve\Steam\SteamApps\nilsree\counter-strike\cstrike\maps\aim_shed.pts" The command failed. Windows reported the error: "Systemet finner ikke angitt fil." Noen som vet hvorfor?
galaxee Skrevet 9. januar 2006 Skrevet 9. januar 2006 (endret) prøv å post loggen på VERC Network Forums sjekka for leaks? du har vel "Skybox" ? c:\aim_shed ? har du navnet "c:\aim_shed" som mapname? prøv med aim_shed ? tviler på den liker :\ ( @ klikker ivertfall) RMF Directory bør helst ligge i "mine dokumenter" eller noe sånt! trykk "ALT+P" For å sjekke etter error Map-->load pointfile så finner den leaks..om du bare får opp "åpne" og ingen filer viser (mapnavnet) , så er det ingen leaks" Edit: Post 666 Endret 9. januar 2006 av galaxee
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