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Får ikke kjørt Doom3


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Har installert doom3-linux-1.1.1282.x86.run og lagt over filene .pak filer i ~/base, men får følgende triste melding:

 

IP: 127.0.0.1

------ Initializing File System ------

Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4

Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a

Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621

Current search path:

/home/bruker/.doom3/base

/usr/local/games/doom3/base

/usr/local/games/doom3/base/pak005.pk4 (63 files)

/usr/local/games/doom3/base/game01.pk4 (2 files)

/usr/local/games/doom3/base/game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

Unknown command 'vid_restart'

idRenderSystem::Shutdown()

Sys_Error: Couldn't load default.cfg

 

 

Hva kan jeg gjøre med dette?

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Videoannonse
Annonse

Oppsann, hadde visst ikke kopiert over alle .pak filer allikvel :whistle:

 

Til tross for dette, får jeg nå følgende probblem:

 

 

 

bla bla bla...

blablablablabla....

 

error at 2311:

4].x, vertex.attrib[9], program.env[20];

DP3 result.texcoord[4].y, vertex.attrib[10], program.env[20];

DP3 result.texcoord[4].z, vertex.attrib[11], program.env[20];

 

# put into texture space

DP3 result.texcoord[5].x, vertex.attrib[9], program.env[21];

DP3 result.texcoord[5].y, vertex.attrib[10], program.env[21];

DP3 result.texcoord[5].z, vertex.attrib[11], program.env[21];

 

# put into texture space

DP3 result.texcoord[6].x, vertex.attrib[9], program.env[22];

DP3 result.texcoord[6].y, vertex.attrib[10], program.env[22];

DP3 result.texcoord[6].z, vertex.attrib[11], program.env[22];

 

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

 

ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/shadow.vp

glprogs/R200_interaction.vp

GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coordinate number

line 84, column 22: error: invalid texture coordinate number

line 85, column 22: error: invalid texture coordinate number

line 88, column 22: error: invalid texture coordinate number

line 89, column 22: error: invalid texture coordinate number

line 90, column 22: error: invalid texture coordinate number

 

error at 2579:

4].x, vertex.texcoord[1], R0;

DP3 result.texcoord[4].y, vertex.texcoord[2], R0;

DP3 result.texcoord[4].z, vertex.texcoord[3], R0;

 

# texture 5's texcoords will be the unnormalized lightDir in tangent space

DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;

DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;

DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;

 

# generate the vertex color, which can be 1.0, color, or 1.0 - color

# for 1.0 : env[16] = 0, env[17] = 1

# for color : env[16] = 1, env[17] = 0

# for 1.0-color : env[16] = -1, env[17] = 1

MAD result.color, vertex.color, program.env[16], program.env[17];

 

ENDglprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available

-------------------------------

using ARB_vertex_buffer_object memory

using NV20 renderSystem

Regenerated world, staticAllocCount = 0.

idRenderSystem::Shutdown()

Sys_Error: couldn't find game dynamic library

 

 

 

Hmm.....

 

:dontgetit:

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