Gjest Slettet+56132 Skrevet 18. februar 2009 Skrevet 18. februar 2009 (endret) 10. mars Skjul MASSIVE PvP Defenders should properly learn their resurrection point. Repositioned some siege camps in the Gardak battlekeep to prevent attackers hitting the keep with multiple siege weapons. PvP MINIGAMES Some collision issues have been resolved in Totem Torrent. RAIDS Incubus/Succubus: Players should now be able to re-enter the instance after being killed. Athyr-Bast: Shadow Imp Lord should now properly despawn when Athyr-Bast is killed. Chatha: An issue has been resolved where Chatha would reset when a player was falling through the floor. 3. mars Skjul Massive PVPWar Declarations: On a PVE server guild-war during the war period is now only applicable in normal PVP areas (i.e. The Border Kingdoms or the PVP mini-games). The system remains unchanged for PVP servers. Resolved an issue with straight walls not taking damage correctly. Resolved an issue with geometry that allowed people to pass some walls illegally. Guilds who already own a battle-keep will not be able to claim another. General PVP Resolved an issue with Melee attacks not always working correctly on the Totems in an Annihilation match. The particle effects when a team captures one of the side points in an Annihilation match should be visible again. Seruah encounter Increased the strength of Astral Force Fixed a bug where the Seruah encounter wouldn't reset and terminate properly. Seruah should no longer try to attack players outside her room Fixed a bug which decreased the spawn rate of Seruah's adds. Fixed an issue which caused Seruah to not use her "ripped from within" ability when she was supposed to Chatha encounter Fixed an issue which caused Chatha to not reset properly. Adjusted Chatha’s abilities slightly Tradeskills Woodcutting: Black Soulstaff is now dropping somewhere in Kheshatta. Woodcutting: Silvercarved Stave now properly drops. Xibaluku Balko now defends himself more intelligently. Fixed a collision issue in Xibaluku Resolved an issue that could cause the mirror purification ritual not to start. Blocked off the back of the Jal Kor boss room to avoid exploits. Jal Kor Bloodbane is now a little more attentive to his surroundings, approach with caution. It should no longer be possible to pass Balko without actually fighting him. The Defender of Acheron now defends himself more intelligently. Quests Wild Lands of Zelata - Liniment of Pulchritude: Quest does no longer break if the player fails to wait while Adeonus is mixing the ointment for Juverna. Wild Lands of Zelata - Lifting the Curse: You can now get the Leathery Scroll again when retaking the quest if you have accidently deleted the scroll. Fixed the Quest "Devil's Pass" in Wild Lands of Zelata. The Enormous Bear will now spawn when entering the Area even if the first attempt failed. Wild Lands of Zelata - Devil's Pass: Replaced Nestor's small radius with a normal waypoint. The Maze - A Queen's Carapace: Quest is now correctly classified under The Maze The Ice Fiend in Atzel's Approach will respawn more reliably Yetis in Atzel's Approach seem to get caught in the Ice more often so should be easier to find The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire in the Slaughterhouse Cellar. General Changes Resolved a client-server sync issue that meant game-time incorrectly displayed as midnight when logging-in Resolved an issue with erratic camera movements when using mouse-look. Resolved an issue that could cause players to get stuck in the swimming animation when jumping out of water. Xibaluku, the Cradle of Decay and the Slaughterhouse Cellar should all now appear correctly in the player search window. NPCs will be slightly more responsive when returning from cc abilities like stun or knockback. Resolved an issue with mouse-overs on the Friends/Guild members view Neither players nor NPCs can abort the get-up animation during knockbacks anymore. Resolved an issue that prevented the Spellweaving animations working correctly. Resolved an issue with the master-loot option in raids. Fixed a serious memory leak introduced in version 1.04. 25. februar Skjul GENERAL Charging a target while mounted should no longer cause players to become stuck in the knockback animation Players who log out inside certain dungeons or instances will now find themselves outside the same dungeon or instance when they log back in again. Fixed an exploit. QUESTS Field of the Dead - The quest "A Crawling Threat" can now be turned in properly. The Slaughterhouse Cellar - Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to finish this quest in one run. NPCs / MOBS NPCs that are seated when aggroed should no longer go into the knockback animation. Cradle of Decay The Lord of Decay will no longer run off during battle to eat one of his own minions. The Lord of Decay should now also reset correctly. Xibaluku Surberec should no longer regenerate to full health after his beloved Master Gaoler has died. Thunder River Blood Fang should spawn at the correct location again. Black Ring Citadel Seruah should now both reset and die properly. Seruah should now properly use her "Ripped from Within" ability. The spawn rate of Seruah's adds has been reduced. Seruah's adds should no longer spawn after she has been killed. The Chatha encounter has been toned down slightly. Chatha should now also reset correctly again. The Dragon Cave Terrors of Tartaros should now correctly attack players. GUILD CITIES It should now be possible to use Guild City Traders after fighting with combat dummies. TRADESKILLS Architect: Heavy Lintel can now be traded. Alchemy: Food recipes should again produce the correct amount of items. WORLD DESIGN The reset timer in The Slaughterhouse Cellar has been reduced to 4 hours now. 18. februar Skjul NEW DUNGEONS Cradle of Decay is a level 43 group instance which can be accessed through the Field of the Dead. The Slaughterhouse Cellar is a level 80 single player instance located in Thunder River just south of the palisades area. Xibaluku is a level 80 group instance located in Thunder River on the prison island. There is a quest pre-requisite to enter this area. You can begin this quest by speaking to General Lupercus in Thunder River. (This quest will send you into the The Slaughterhouse Cellar to obtain items). Black Ring Citadel, Wing 3 is a level 80 raid instance that can now be accessed from Kheshatta between the entrances to Wing 1 and Wing 2. GENERAL All areas should now support multiple players zoning at once. Alt-tab problems should be fixed now. Several sources of server lag spikes have been removed. You wshould no longer briefly see yourself from inside your head when going from first person view into dialog view. The emote "relaxed_lean" should no longer cause the camera to shake slightly. Fixed the female sitting animation. Added some new emotes: Adjust, cough, fart, picknose, and sneeze. Added cinematic camera movement when you are killed. More than 200 male and female social animations have been polished. When creating a new character, the random server chosen will match the client language if possible. Corrected a few issues to improve performance and fixed several causes of crashes. Magic Damage should be applied now correctly to destructable objects. Corrected some invisible body parts. Many exploit fixes were included in this build. When mounting, all emotes are now aborted and blocked. CLASSES General: Rogue Quick-dismount for rogues should now dismount characters away from nearby obstacles, instead of always dismounting on the right-hand side. General: Soldier 'Defensive Stance' now starts at a base of 7% damage mitigation for all Soldier classes. With 'Improved Defensive Stance' you can gain up to 10%. 'Defensive Stance' will now also mitigate magical damage. 'Defensive Stance 'description reflects these changes. Assassin 'Curse of the Lotus' should now snare victims by 50% for the duration of the fear effect. 'Death's Gaze' has a new casting animation. Barbarian Updated the description text of the 'Impale' and 'Finishing Blow' feats to more clearly and accurately reflect their functions. Conqueror Added new particle effects to the 'Blessed Conquest' ability. Updated the description text of the 'To the Death' feat to accurately reflect its function. Dark Templar 'Devourer's Might' should now increase the damage of 'Soul for our Feast I' and 'Leech Life I'. Epic armors have been adjusted to better fit the feel of the class. Talisman Mastery should no longer fail to update on a weapon swap after dying. Swapping weaponsets will cause Talisman Mastery to refresh (shift-R by default). Demonologist Added new particle effects to the 'Planar Shift' spell. Herald of Xotli Reduced the stamina cost of 'Hell Strikes I'. Reduced the stamina cost of 'Body and Spirit Wrack II'. Reduced the stamina cost of 'Burn to Death'. All ranks of the 'Molten Steel Slash' combo will now animate and execute slightly faster. Added new particle effects to the 'Phoenix Cloak' spell. Necromancer All Necromancer pets now play a spawn animation when they are summoned. Necromancers should no longer automatically receive the Spellweaving buff window upon entering Spellweaving state. Necromancers now have the same chance to receive the Spellweaving buff window as all other Spellweaving classes. Priest of Mitra Added new particle effects to the 'Hand of Mitra' and 'Soul of Mitra' spells. Ranger Mezz Shots should now play the correct animations for bows and crossbows. 'Linebreaker' no longer knocks back friendly targets. Tempest of Set 'Thundering Command' has been renamed to ' Thundering Voice.' Added new particle effects to the 'Serpent Transmutation' spell. 'Blood Mana's displayed timer has been corrected and adjusted to be more readable. 'Storm Field's base critical hit chance has been increased for all ranks. Epic Tempest of Set Polearms should no longer inflict damage while the caster is protected by Shield of the Risen. Team members will also stop inflicting the pulsing area-of-effect damage if you or they are protected by Shield of the Risen. You will no longer lose Shield of the Risen while you have Storm Crown active. COMBAT General Characters will no longer automatically get Shield of the Risen upon login. It should only be applied when zoning, resurrecting, or teleporting. Some pets should now be immune to crowd control effects. This includes: Pitch Pots, Living Firestorm, Living Thunderstorm, Blood Pit, Idol of Set, and Cyclone of Set. Players will have a chance of doing a fatality on human enemies whenever they attack them from stealth. Players can no longer be knocked back through geometry. Players who are being knocked back will no longer be able to enter Spellweaving until they get back up. Spellweaving while Shield of the Risen is active should immediately remove Shield of the Risen. You will now receive quest updates when destroying world objects, even when your pet deals the final blow. Spells on your shortcut bar will gray out when you cannot cast spells in the state you are in (stunned, feared, charmed, silenced, etc). Two handed blunt weapons will no longer sound like blades when being drawn/sheathed. Players should no longer get stuck in the knockback state if they get feared during it. A short (1s) cooldown has been added to the Hide ability when it successfully activates. This will prevent a player from entering then immediately exiting Hide state if they were to press the button twice. An aborted multihit attack should now always show the combo cooldown correctly. Correct damage is now shown when attacking destructibles. Characters will no longer exit swimming mode when the client loses connection. Monsters no longer follow hated players without attacking. When charmed by an NPC, you will always move with jogging speed, regardless of crowd control abilities that otherwise would slow you down. Targeting Tab targeting will no longer target dead players. NPCs doing melee attacks should now only turn to face their target if they aren't rooted. Dead entities will no longer be auto-targeted when your character faces them. Fixed a line-of-sight issue on tab targeting that made you unable to tab correctly to your next target. Animations The level up animation will no longer play while in combat mode. Characters will now make less noise while using the Hide ability. Characters will no longer slide when moving immediately after performing a basic attack using bows, crossbows, and throwing weapons. Spellcasters no longer slide if moving after the casting bar for a spell has completed, but before the animation is over. Male characters will no longer twist their wrists unnaturally when firing crossbows. Characters will no longer be able to move and slide around while getting up from a knockback. The Feared animation now plays when you are feared. When being knocked off a ledge or similar, the player should now land as if falling, and no longer be able to slide around on his back while getting up. Reduced the number of strange fatality situations, such as decapitations with a hammer or impales an axe. Fixed some animation hiccups related to knockbacks on certain pets. Skjul PVP/ MASSIVE PVP This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield. The guards in the Traveler's Camps in the Border Kingdoms will no longer assist players when they get attacked. Removed some free prey level ranges from dungeons that did not need them. A low level player attacking a high level is now a free kill for about 60 seconds, three times longer than before. PvP Minigames The minigame signup interface has been enhanced. It now shows the four different minigames players can sign up for. It shows how many players are currently signed up for that particular minigame (players in the same tier as the player, regardless of apprenticeship), and allows players to sign up for any of the possible minigames (whichever starts first). The level ranges of the PvP minigames have been adjusted. Level 80 players will now only face other level 80 players. Annihilate Opposing Team: You will no longer get the capture message if you walk into the north or south quarter before the match starts. Annihilate Opposing Team: The healing point in the middle of the playfield should heal anyone that stands on top of it. Annihilate Opposing Team: If your totem is destroyed you no longer receive Shield of the Risen. Annihilate Opposing Team: The health of the resurrection totem has increased. Capture the Skull: Renamed the 'Flag' to 'Skull'. Capture the Skull: Reduced the amount of skull captures to win from 5 to 3. Capture the Skull: It is no longer possible to use Last Stand while carrying the skull. Capture the Skull, Blood Ravine: The resurrection points have been moved to the bottom of the bases to make it easier to capture the flag. When one of the sides leaves the minigame, this should no longer always result in a tie. More than 11 players in a minigame will no longer expand the GUI incorrectly - the overlay will hide instead. When declining to join a minigame after the minigame has started, you are no longer flagged as coward. You now actually have 30 seconds to decline/accept to join a minigame when it has started. Totem Torrent - Various gameplay changes have been made to improve the flow and speed of this minigame. The optional resurrection points have been removed. The capture areas have been moved into the north and south buildings (to the location of the old resurrection points). If you capture one of these new areas, your totem will be much more durable. Killing pets will no longer increment your kill count. Hallowed Vaults: Extended collision of braziers to prevent players from becoming stuck in between them and pillars. Capture the Skull: Shield of the Risen should now be removed the moment you pick up the skull. Capture the Skull: Players should now receive a message after the flag resets. Hallowed Vaults: It's no longer possible to jump back the ledge coming from the flag rooms. PvP Notoriety Murderer Pathfinders no longer give you two identical travel options. Removed all cooldowns and added some XP to all Redemption quests. You or your pets will not do splash damage to neutral NPCs anymore. Being killed will not remove the killer from diminishing returns. When being attacked in PvP, a player should no longer receive the criminal buff for attacking his opponent's healer, regardless of the level of the healer. The criminal buff should no longer be refreshed by attacking a low level opponent and then switching to a higher level target. Players can now get the other two redemption quests from Flanna in Field of the Dead, after leaving the dialog. Player's nametags will now be colored grey if killing them would give you murderpoints. If a gray player attacks you their name will turn red, indicating justified self-defense. When attacking a target with melee or spells, the damage will no longer splash to nearby targets, unless the main target will give murderpoints, you have previously attacked the splashed target, or the splashed target will not give you murderpoints. You can now attack players 8 levels lower than you without getting murder points or criminal status. Massive PvP The system to sign up to siege a battlekeep has been enhanced. The guilds that want to participate in a siege will now declare war on each other to win the right to lay siege. During this war, the attacking guilds gain points for killing members of other guilds that have signed up, and lose points if they are killed by the defending guild. As in the old system, the guild that earns the right to attack will have their points reset, but the points of non-qualifying guilds will roll over to the next war. After a siege has finished, the server will no longer schedule a battle during a time that already has a battle scheduled. Siege participants will no longer incorrectly get teleported out. The Massive PvP time window can now be opened without being in a guild and can be opened from any playfield. The ballista won't play an explosion particle on each player near the impact anymore. The impact visual effect has been changed to be more appropriate for a ballista impact. This should also improve performance during sieges. Two Wayfarers of Asura have decided to observe the conflict in the Cimmerian end of the Border Kingdoms. If a guild loses a siege they will no longer be able to immediately rebuild the keep. The winner of a siege battle should now be reported correctly. The PvP area marker will now appear on the map correctly. The minimap will show the name of the guild that owns a Battlekeep, and when the next window of vulnerability is. If a player leaves a group during a siege they now have 60 seconds to find a new group. This should make it easier for players to organize players between the two different raids. You can no longer interact with NPCs of a battlekeep after you lose it to another guild. Border Kingdoms, Cimmerian End now has some additional resurrection points. It is no longer possible to heal siege weapons. The siege timer should now display correctly. Players who enter a siege after the battle has begun should now see the score update. The locations of the attacker resurrection points have been slightly adjusted. Keep in mind that they are still not right next to the actual siege camps. The siege weapons graphics have been improved. You will no longer lose the resurrection point of your keep when attacking another battlekeep in the same playfield. Tweaked an area near the stairs in battlekeep Burnheim to allow players to walk over it instead of jump. If a battlekeep becomes vulnerable but no attackers signed up to attack it, it should no longer be vulnerable for the siege duration. Instead, the vulnerability window will automatically be re-scheduled as if the defense had completed successfully. The siege score window should correctly reappear after each teleport/death, but will not remain onscreen if you leave the playfield. Lacheish Plains: City owners should now properly receive their city resurrection points. Sturmgarde battlekeep now has improved wall defenses. The tooltip on the vulnerability window should now only show owner guild and time the next battle will be. TRADESKILLS Players can now desocket/delete gems in their items by opening the info view of the item and using the shift-rightclick menu on a gem to destroy the gem but freeing the slot. Desocketing will require a potion crafted by an alchemist. The recipe for this item drops in Xibaluku. This update introduces a new type of crafting resources. These new resources can be found in Border Kingdoms, Cimmerian End. The resources are used to build and repair battlekeeps and player shave a chance to drop them when they die in PvP. The recipes required can be found in the NPC camps located in this playfield. The minimap will now update a resource node's icon if it is being used by a player. You should now always see the correct "Tradeskills" category for quests in your quest journal. When removing/unlearning tradeskills, other feats/spells should not be affected anymore. Chopping wood should now take the same amount of time as other harvesting skills. If you unlearn a tradeskill, the cooldown should now always be removed. Gemcutting: After creating a gem, you should now always have your quest updated, without zoning first. You should also always be able to create gems without zoning first. Fixed an issue that was causing base, culture and alchemist recipes to drop less than the intended rates." Inventory icons for dropped recipes have been upgraded. Cleaned up a few minor cases where alchemy mats removed in update 1.3 were dropping when they shouldn't have. Fixed dropped rates of some tradeskill resources that were dropping too frequently. Some recipes were not properly requiring the following resources: "Ebony Venom" "Tincture of Bergamot" and "Tincture of Mint." The correct recipes now require these materials. Reevaluated drop rates of all Tradeskill Resources. Removed text from trainers that says you cannot undo crafter profession choice, because you can. Skjul QUESTS Several new transition quests for level 40 players have been added. Talk to Peison in Old Tarantia, Mnemnes in Khemi, Conohmer in Conarch Village, Gern in Lacheish Plains, Thesilea in Poitain, or Dhumib in Purple Lotus Swamp. Atzel's Approach: Kidnapping and Torture - The palisades now have a shorter cooldown. Castle of King Conan: The conversation with Pallantides no longer loops infinitely. Kheshatta: Tarantian Armorsmith - Quest reward items updated to accommodate the needs of every class. Khopshef Province: Destiny Quest 30, The Phoenix of the South - The goals for the first part of the quest have been clarified. The player will now be required first to gather all the lotus, then to place it on the altar. The cutscene will play only at this stage. Khopshef Province: Redemption Quest, Path of Venom - Scorpions updating the quest are found throughout the play area, removing the necessity of a goal marker radius. Khopshef Province: Redemption Quest, Ruthlessness - The 30 heads are now properly removed when the heads are put on the Stone. Khopshef Province: Redemption Quest - Redeemer Drak will allow Stygians to redeem themselves in Khopshef Province. Poitain: Chastising the Spirit Children - Spirit stones will no longer disappear before they should. Purple Lotus Swamp: Followers of a Crocodile God - The pendants will no longer disappear before they should. Purple Lotus Swamp: Healing the Wounds of the Swamp - Replaced a goal reference to 'Oasis Water' with the correct 'Moss'. Thunder River: Keeping the Land Safe - Removed the waypoint, as it covered half the playfield. Tortage: Destiny Quest Soldier, Awakening III - Some visuals have been added to the cutscene 'Arrested by Guards'. Wild Lands of Zelata: Hidden Treasures - Trade has been reduced to 15 items, as intended. Wild Lands of Zelata: A Vote's Worth - Quest is no longer shareable. Wild Lands of Zelata: Melis Root flowers will no longer float off the ground. Wild Lands of Zelata: The Demon in the Tree - This quest now works as intended. Ymir's Pass: Heart of Atali - Increased the powerlevel of the necklace reward, and increased the variety of neck-item options. Ymir's Pass: Gaze of Crom - The progress bar for laying the Rabbit Snare, and the snare itself, will now have the appropriate name. You will now also receive a more logical quest reward. Ymir's Pass: The Twisted Skein - Renamed the Ancient Dagger quest reward to Preternatural Dagger. Ymir's Pass: The Calm Before the Storm - Removed a confusing waypoint. Ymir's Pass: The Calm Before the Storm - Skudd can no longer follow you into Field of the Dead. Spider Cavern: A Rare Delicacy - The mushrooms are now correctly placed. Many grammatical errors and waypoints have been corrected for quests all over Hyboria. Ymir's Pass - The Dark Arts: When the player returns to Zallivallony after completing the first part of the quest, the quest should resolve and a reward will be given. There are 7 brand new quests to be found in Atzel's Approach. RAIDS Yakhmar's Cave Yakhmar now displays a buff when lullaby can trigger. Yakhmar is no longer immune to Goad. Wyrmlings will take more damage from magic and poison. Increased the time between spawns of Yakhmar's Wyrmlings. Wyrmlings will now use a ranged fallback spell if they fail to reach their target. Kyllikki's Crypt Champion of the Honorguard now properly locks players to the instance when killed. Kyllikki's minions should now wait a short period after spawning before they attack players. Vistrix's Lair 'Talon Sweep' should no longer cause multiple knockbacks. Adds now despawn on encounter reset. Chill Crawler Shadowbearers now have casting animations. Black Ring Citadel Wing 3 is now open, featuring Athyr-Bast the Shadow Master and Leviathus. The Cursed Treasure of Constantius quest should now update correctly. Minions of the Living Stone quest can now be updated without killing the bosses twice. Enemies now patrol and attack as intended throughout all Wings. Blood-Fused Black Ring Gargoyle should now drop Gargoyle Dust. 'Petrify' effect will be removed when the Blood-Fused Black Ring Gargoyle is defeated. 'Shatter Stone' spell now has an icon. Master of Gargoyles quest now has the correct waypoint for Yaremka, Eater of Souls. Added a particle effect when Yaremka enrages. Sabazios' adds now do poison damage. Sabazios' poison invulnerability debuff will no longer be cast on the main hate target. Ahazu-Zagam will no longer try to attack dead players or players outside his room. Ahazu-Verin will now use a ranged fallback spell when they fail to reach their targets. The entrance door now properly opens after being defeated by Ahazu-Zagam. Incubus and Succubus will no longer attack each other. Added a particle effect when 'Incubated' spawns a Campion. Fixed problematic collision in the Incubus and Succubus encounter. Incubus and Succubus no longer try to attack dead players. Incubus' spell 'Inertia' now has an icon. Seruah now has two new spells. Adds no longer evade when they can't reach their target. Fixed an issue where 'Ripped From Within' triggered when it was not supposed to. Reduced the area of effect of Dusk Fiend's 'Ghostly Rain' and gave affected players a 5 second immunity when hit. Changed the name of Chatha's root spell to 'Unnatural Atrophy'. It now targets a random soldier within range. Added a particle effect when Chatha changes into demon form. Renamed Chatha's single target knockback in phase 2 to "Savage Toss". Reduced the power of the 'Strength in Numbers' spell and visualized the source of the buff with a particle effect. Reduced the spawn rate of the adds in the Chatha encounter. GUI General You should no longer stop running when opening the map (when using the mouse to move). If you have the map open and want to start running, you should not click on the map! Buffs on other characters should now show the correct time remaining when you target the character after the buff has started counting down. When you fail to teleport to the same instance as your team, you now get a proper error message. Player tooltips will no longer show through other windows (such as the tradepost or bank). Resizing in windowed mode should no longer cut off the bottom of the screen. Updated and corrected the map for Khopshef Province. The buff view should no longer report 1 extra unit when the time displayed is exactly what the time really is. (1:00:00 should no longer report as 2h, while 1:00:01 still does). Offline Lists will be shown when activated even after reopening the friend/guild window. Some minor changes to the text and font color of the friend/guild window have been made. Floating tooltip windows now expand if the title is longer than the content requires. F10 now correctly opens the menu without freezing the client occasionally. PvP health/mana/stamina taps should now be displayed as intended in tooltips. Buff icons are now always shown as enabled (not gray). The new death cinematic can now be exited by moving the mouse after a few seconds have passed since your death. Tradepost searches now allow - and ' and ` Rightclick will not cause your character to turn anymore when performed over GUI elements. Emotes should not abort themselves anymore. Settings and Options When you change your settings and the confirmation dialog box is open, you should now no longer be able to make any changes until you press Yes or No. You can now disable buff icon minimizing! This option is found in Interface Options. All options in video/advanced now have a tooltip (when they are not disabled). Keybindings on the shortcuts now are more readable. Long shortcuts are truncated, and long combinations will be indicated by a "+". Remapping now should work as intended. The order in which ALT,SHIFT and CTRL are used does not matter (e.g. ALT+SHIFT = SHIFT+ALT) Loot There is now a Master Looter option in the loot options menu. This allows the group leader to designate one group member as the Master Looter. This Master Looter is the only one who can open lootbags and can drag and drop items onto others or him/herself. Loot options now have a submenu - one tab with personal preferences which will be used when your character creates a team, and another tab which shows the current team's loot options. Loot options now include Loot Threshold, a setting for loot powerlevel (below which loot is auto-distributed), and a personal setting to pass on items below a given powerlevel. This option is only enabled if the Need/Greed option is turned on. When changing lootmode, the lootbags already owned by the team/raid are now also changed to use that new lootmode. Shift + click to loot should now follow the same rules as normal looting. You now get a confirmation popup to verify you really want to loot 'Bind on Equip' items. Chat Clicking a link in a chat window should no longer activate text input for that chat window. Only shift+leftclick now works for getting player info in chat. Rightclick still opens the menu where player info can be selected. NPC base damage type should now be shown in the combat log. Skjul GUILDS Guild cities with barracks now receive straw dummies on which to practice their form. The guild message of the day will now show in green with a tag in front of it to make it stand out from the regular chat text. Even if you spam guild invites, only one window will be open. When you receive a guild invitation you will always see who is inviting you, by name. Using an NPC to teleport to your guild city should now place you in a more appropriate location. You are no longer able to build two of the same buildings even if they are initiated at the same time. ITEMS Food and mana/stamina drink can no longer be used while you already have a buff of the same type running. If you want to change your food/drink-buffs you will need to manually cancel them. Potion effects - Chilled, On Fire, and Charged now have new icons. Treasure Chests throughout Hyboria have been improved and filled with more loot! The Winterbrew potion now correctly boosts Cold-based spell damage, as opposed to Fire. Gold Tooth now stacks in stacks of 100, and the price has been adjusted slightly. New valuables have been introduced to replace the white quality equipment that drops from humanoid NPCs. Cloak of Champions is now searchable in the Tradepost. Darfari items have been distributed to more Darfari NPCs. The Totem of Origins should now function correctly. MOUNTS Quick Dismount should no longer go on cooldown when activated while riding a Mammoth or Rhino, as this ability is not related to these mounts. Characters no longer end up below the ground momentarily when dismounting in combat. Weapons now appear sooner in the hands of mounted characters who perform attacks without first entering combat mode. The mount/dismount/stagger animation should not loop anymore. Characters should no longer experience rubber-band issues when being thrown off their horse. You cannot be staggered off your horse while mounting/dismounting anymore. The death animations for dying while moving forward when mounted should now work properly, and resurrecting other players who have died this way should be easier. Players should no longer be able to use their mount's special abilities while stunned. Cape animations have been adjusted so they no longer intersect with horses while mounted. The speed of draw/sheathe animations while mounted has been increased. Fixed male animations for drawing/sheathing crossbows while mounted. When entering a zone where your mount is prohibited, your mount buff is removed, along with its effects. Mammoth Riding Training can now be bought from any Stable Master. Rhinos have gained some weight and should no longer tip-toe along the ground while sprinting The camera should no longer sway forth and back with the character while mounted. Turning while walking forward should now display the correct animations on the character when mounted on a rhino. Mounts should be easier to navigate through areas like archways and under trees. NPC/MOBS NPCs that deliver a killing blow with any of their combos should now have a chance to perform a fatality on their victim. Mounted NPCs should now play their attack animations correctly. Dark Beasts will now recover more quickly from knockbacks. All NPCs of the 'Ranger' class should now play a unique combo-animation when executing their combos. Three rival mercenary groups have begun camping in the Cimmerian end of the Border Kingdoms. Amphitheatre of Karutonia: Fixed the collision around the Frostfather. Amphitheatre of Karutonia: Tigers should no longer stick out of their cages. Border Range: Fixed an issue that caused some Dark Beasts to slide around in a static pose while walking back to their original position. Ghanatan Wardogs no longer drop human heads. Kheshatta: Chenzira now offers the same merchandise as the other Master Food and Drink vendors. Old Tarantia: Lordana has been slightly moved to make her quest indicators more visible. Poitain: The Abyssal Lich should now properly follow players during combat. Thunder River: General Lupercus' dialog now matches his voiceover. Thunder River: A new merchant has been placed in the Thunder River Palisades. Tortage: Underhalls - Askia is now working as intended in epic and normal mode. Villa Camillus: Deformed Creation and Twisted Magus should now drop proper loot. Wild Lands: Viterion and Avitus, the teleport NPCs, are now moved away from each other. Wild Lands: Fixed some issues with mobs roaming inside geometry. Wild Lands: The bears have been moved a bit south of the Wild Plains rez point. Wild Lands: The Tortured Man has left the Wild Lands. Wild Lands: Keyx is now correctly placed. Serpent's Head Inn: Female courtesans should no longer warp around. Tarantia Sewers : The Main System - The Sewer King is now immune to crowd control. The exotic valuables dropping from scorpion bosses in the Scorpion Cave are now appropriately flagged as green to allow for a group-wide Greed roll on these items. New loot has been assigned to all animals, replacing the previous loot. NPCs will once again create ripples when walking through water. The jog-animation for dogs should now play at the proper speed. Imirian Ravine: Deatheater Sethkanh now resets correctly if the players wipe while his minions are active. Ranger NPCs (using crossbows) should use column based attacks (Like Piercing Shot). Khopshef Province: Slightly adjusted the patrols of two guards in Caravanserai. WORLD DESIGN Many small adjustments to decrease the chance of getting stuck have been done all over Hyboria. Atzel's Approach: Some climbing areas have been improved. Khopshef Province: The collision of the temple floor has been fixed. Players should no longer sink into the ground. Old Tarantia: When a players enter Old Tarantia from the Outflow Tunnels they will end up in a more logical place. Thunder River: Placed new discoverable resurrection points. Removed an invisible wall in the Inn in the Wild Lands of Zelata. Amphitheatre of Karutonia - adjusted the collision of all the cages involved in the fight against the Abyssal Keeper. Climbing points in Connall's Valley have been polished. Corrected collision in many playfields to improve flow of movement. 21. januar Skjul After the End Battle in Tortage, Kalanthes will now send players to their correct homelands again. You are now able to use spaces in guild names again. An issue with e-mails received by wrong characters has been resolved. A cause of several exploits has been corrected. The order of the Player City buildings has been adjusted. This should make it easier for players to get the trade skill buildings while the overall difficulty of getting a full tier 3 city should remain the same. We have also introduced an element of player choice, where players can choose which of the tradeskill buildings to build first. 3. desember Skjul General The GUI should now again show your correct max health, and accurately show the percentage between current health and full health. The playfields 'Ymir's Pass' and 'Amphitheater of Karutonia' are now correctly patched during the update process rather than being downloaded the first time a player enters those playfields. Massive PvP Sieges Buildings can not be repaired during a siege PvP battle anymore. The vulnerability window will be moved a few hours into the future now in case the playfield gets unavailable during an already running siege battle. 26. november Skjul MOUNTS Snow Mammoths have arrived. The mount vendors are now offering newly tamed beasts ready to assist their master in siege battles. GENERAL More server lag spike causes and performance issues have been fixed. Massive PVP playfields have undergone optimization, which should reduce lag for many players. (Even more optimization will be coming in the next Update). Crouch and similar abilities should now work as intended after zoning and teleporting. GUI The pet GUI should now always remain after zoning. WORLD DESIGN Amphitheater of Karutonia: An issue with the rate the summoning portals spawned mobs at some occasions has been fixed. 12. november Skjul NEW PLAYFIELDS The gates to the brandnew playfield 'Ymir's Pass' are now open. Adventurers from levels 55 to 63 will find new quests and challenges in this playfield, which can be accessed from Eiglophian Mountains, Field of the Dead and Atzel's Approach. The ancient Amphitheatre of Karutonia has been discovered. The entrance to this new dungeon is located in the Ymir's Pass playfield. GENERAL Getting knocked back while talking to an NPC should no longer make one's character unable to move or attack. Female faces should no longer have squinty eye issues. CLASSES Priest General Vitalizing Jolt and other friendly area spells will now properly hit the caster, in Massive PvP zones. Ranger Armor Ripper III will no longer debuff yourself. COMBAT Fixed an issue where the instant cast spells would not complete instantly and start the next queued spell right away. GUI PvP invulnerabilities now appear categorized, like other invulnerabilities. A new global chat channel is now available. NPCS/MOBS Patrolling guards will always resume their patrol if they get distracted while patrolling. Enabled the options for Murderers to travel to Ymir's Pass and Lacheish. Added an option to the Outlaw Smuggler in Lacheish, for the player to travel to Conarch Village from Lacheish Plains. Chill crawler Mindrazer and Shadowbearers now properly attack players. Kyllikki: Kyllikki and her adds should now only attack players inside her room. Kyllikki: White Hand Guard, Gurnakhi Honorguard, White Hand Priest, and White Hand Spellguard should now properly reset when they have no hated targets. Kyllikki: Killing Champion of the Honorguard should now stop the raid trash in front of him from spawning. Kyllikki: Added a forcefield after the "Champion of the Honorguard" encounter. Yakhmar: Yakhmar now spawns adds at a fixed interval. Yakhmar: Yakhmar now despawns his adds when he is killed. Yakhmar: Yakhmar now properly evades when he's pulled out of his territory Yakhmar: Redesigned Yakhmar's Lullaby ability to increase the usability of Herald of Xotli and Demonologists in the encounter. Yakhmar: Rebalanced Yakhmar's Wyrmlings to accommodate the changes done to Lullaby. Fixed guards in PvP areas to now agro correctly when players use certain spells. PVP Khopshef Province Redemption quests should have more correct dialog. Outlaw Smuggler NPCs will now show the cost of teleporting you in their dialog. QUESTS Khopshef: Ruthlessness - The male humans killed for this Redemption quest will no longer drop female heads. Khopshef Province: Commander Ramartarsi - Players should now be able to interact with Commander Ramartarsi in the "Serpent's Head Inn" in Khemi. TRADESKILLS Recipes for city items that should require guild buildings, now properly do. Some of the new crafted shields were requiring the wrong tradeskill to use - this has been fixed. This change does not negatively effect players who have already learned the recipe -- they now may make the item using the proper feat. WORLD DESIGN Fixed a rendering bug that caused the sky to "lag behind" camera movement. All ledges in Kylikki's crypt have been blocked off. 4. november Skjul GENERAL Adjusted the look of some female faces to be more in line with older models. PVP Culture PvP servers will now have the consequence system in place. Free Prey will not be applied to you if you are apprenticed and end up within the playfield's level range. You will now start to get PvP XP when your apprentice level and the target's apprentice level is higher than level 10. If your target is within appropriate level range when apprenticed, you will no longer get murder points from killing him/her. PvP XP Diminishing returns now work correctly when facing same level players. The issue where Criminals could not use some teleporter NPCs has been resolved. Murderers may now use the City Steward NPCs to teleport to their guild city, as well as the Smugglers in the Outlaw Camps. If a lower level player attacks a higher level player, the groupmates of the higher level player can now join in the fight without getting criminal flagged. COMBAT Fixed issues with no line of sight in spellcasting. The chance of spell casting being interrupted by damage has now been reduced. Endret 11. mars 2009 av Slettet+56132
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 (endret) 29. oktober Skjul GENERAL Fixed several causes of crashes and assert errors. Many exploit fixes have been included in this update. The drunken animation will now play when you are seated. All reactive damage and healing gems can now proc their effect a maximum of once every 5 seconds. The logout timer has been changed from 30 seconds to 15 seconds. Female characters should no longer display jaw movements when idle. After each language change on your client, all skill/ability/spell items will now update to the proper language. Fixed a cursor lockup issue that occurred with invert right mouse button. The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, and trance. Male characters doing /emote clap will no longer play two different clapping animations on top of each other. Fixed the OOC chatgroup; you can now talk to any players in any instance of the same playfield you are currently in. The Field Manual has had several text errors corrected. Fixed an issue where you did not drown when swimming under water for a long time. Fixed an issue where some players heard random audible sound clicks. Party people rejoice - proper drunkenness has been implemented! We now have much more variety with combat music, with different combat music playing according to what playfield the player is in. /stuck now checks to see if you could move normally before trying to make you unstuck. /follow should work after zoning, while grouped. Jumping into water will no longer drain stamina. Logout will now be canceled by moving. Last played character will now have focus when you log in to character selection. Female "burning" emote should now be of equal length to the male one. Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. Many of the spells used by raid bosses will now be impossible to fully resist. Added sounds to male and female characters' drunken states. You are no longer able to use the Search ability while mounted. When performing a running jump, players should no longer experience a short animation-freeze if they release the forward movement key just before they landed. Using /emote track with a female character will now play a tracking animation. Drunk players should no longer have access to obscene emotes. When jumping into water, all action animations are aborted. The emotes 'thirsty' and 'shakehead' should now properly animate for Female characters. The 'squat' emote should no longer show up twice in the emote-list. Fixed an issue that could cause two players zoning at the exact same time to be invisible to each other once zoned. Seven emote animations have received a visual make-over to prevent clipping issues. Fixed an issue with hiding on a bridge. Starting sneak and rest at the same time should no longer result in the client thinking the character is doing both. Sneak should now correctly cancel on the client when resting. Stygian dance-moves should now feel more responsive. Special dances have been fixed. Female faces in character creation should now appear the way they used to look. The Tarantia Sewers are now a group instance, and mobs inside will not respawn. If a team kills an npc, the freshkill count will not be taken from a dead character, since he or she will not get xp for the kill. The Pulsing Guard reactive heal proc has been changed to last much longer, and has had the heal per tick changed to make the total amount of healing received the same. Fixed several typos in quests. Jumping while sprinting will once again keep your sprinting speed. Fixed desynch issues with your character when attacking and using the mouse to move around. Resurrection will now only be possible on the closest resurrection spot. In resource and building playfields you will still be able to choose any of the resurrection spots known to you. Tradeskill Trainer NPC's (to remove tradeskills) have been placed near the normal resurrection slabs in Brandoc, Caenna, and Nakaset. COMBAT Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC. Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death. Improved the animation quality of weapon physics when out of combat. Corrected animations for weapons being drawn and sheathed with the blade facing the wrong way. Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode. When aborting an attack, the combo is now fully aborted instead of reverting just that one attack in the combo chain. Players and npcs should not get visually stuck in their magic animations anymore. Pets will again take up positions slightly behind you. Adjusted the pet placement to allow the pets to bunch up a bit more. If resurrected with a spell, you are not silenced anymore after the resurrection is done. Further tweaked the visual clientside lag for white damage that affected longer chained combos. You should not be able to break fear or stun by spamming attacks/combos anymore. Casting concentration will once again have an effect. A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities. You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds. Both male and female characters will now display the correct animation when using the Search ability while in combat. Added a 6 second internal cooldown to the double-tap backwards evasion buff. The double-tap backwards evasion buff now increases evade chance by 25% (instead of 50% like before). When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies. Combos with special targeting (that have bigger range than normal, or can hit people behind you) will now hit targets in the extended range even when there are no targets in your normal weapon cone. Some hand/shield clipping issues in defensive stance and active blocking have been fixed. Fixed an issuse that caused aborted multihit attacks to not show (clientside only) the cooldown of the combo, if the combo would not have hit anything. Moving due to following another player will now cancel any spells you're casting. Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back. Pets will no longer try to attack dead targets. Pets are no longer affected by shields. When others hit your pet with spells or physical hits, the combat messages should go to their correct channels. Offhand weapons will now deal their correct damage type when they proc. Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles. Enemies that die during a multihit attack will now immediately cancel their own attacks/combos. If a character hides when someone charges towards him/her, the charge attack will not deal damage. Pressing block to abort a double-tap dodge will also abort the buff you get from it. All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability. All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary. The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters. The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters. Fixed an issue that occasionally got you stuck in the charge pose when charging a target from minimum range. The timing of special effects (like knockbacks) on multihit combo attacks has been fixed. Column spells (like Lance of Mitra) now work again. Players no longer move at normal speeds when using frenzy/defensive states while crouching. Feared animation should now play correctly when you are feared. Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running) Several issues with hate modifying abilities have been fixed. This will affect some of the raid encounters. Hits of a combo sequence that missed the target will now reduce the damage of the combo. The penalty for whiffing without a target on a combo will be -5% first miss, -15% second miss (cumulative 20% total damage penalty), and third miss -25% (cumulative 45% total damage penalty). COMBAT - CROWD CONTROL CHANGES The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type). Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end. It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied. List of Crowd Control abilities that have been changed: Assassin: Death's Gaze Curse of the Lotus From the Darkness Barbarian: Stunning Punch Clobber No Escape Bear Shaman: Ursine Crush Weight of the World Hinder Movement Conqueror: Throat Slash Dark Templar: Dark Burden Mind Wrack Mind Shatter Dooming Presence Demonologist: Storm Chains Agonizing Jolts Fiery Torment Hands of the Underworld Possession Guardian: Shield Bash Stunning Charge Herald of Xotli: Word of Command Desecrating Essence Dread Visage Necromancer: Ice Shackle Death's Terror Frost Blast Unholy Hands Freeze Unimaginable Terror Priest of Mitra: Eye of Judgement Condemn Avatar of Mitra Ranger: Mezz Shot Pin Down Incapacitating Stabs Knee-Capping Cripple Immolation Cripple Enemies Tempest of Set: Cobra Stare Grounding Charge Quicksand Staggering Voice Puppets of Set List of Crowd Control-breakers changed to accomodate this: Assassin: Escape Artist Agile Mind Avatar of Death Barbarian: Escape Artist Agile Mind Unstable Mind Bear Shaman: Grace of Nature Demonologist: Purge Herald of Xotli: Purge Necromancer: Purge Priest of Mitra: Exorcism Ranger: Escape Artist Agile Mind Tempest of Set: Rousing Shock Brain Spasms Skjul CLASSES Some feats which modify combos have been rebalanced. Feats affected are: Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts. Conqueror - Rend and Tear, Improved Bloody Hack, Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint, Improved Shield of Retribution, Improved Dancing Steel. Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength. Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons. Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping. Assassin - Vile Poisons, Vile Corruption. [*]Many feats of all the classes have been renamed to better reflect the bonus (ability, spell or combo) they grant. Rogue (General) Fixed the cooldown of Cheat the Reaper. It will no longer refresh itself if the character dies repeatedly during the cooldown. Wiles will now give a proper clickable again. Brutality will now give a proper clickable again. Escape Artist will now give a proper clickable again. Cheat the Reaper will now wait until you are fully dead before trying to resurrect you. Soldier (General) Soldiers can no longer change their stance while stunned. Soldiers can no longer change their stance while feared. You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed. Fixed an issue with the Soldier Charge missing more than it should. Assassin Death's Gaze will now always fear the target. Death's Gaze fear effect will now snare the target by 50% for the duration of the fear. This snare effect does not apply snare immunity and is not restricted by it. Unholy and Poison Stance will no longer be removed upon death. Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified. Grim Corruption's debuff effect now also applies a 10% snare. This snare bypasses immunities and does not apply them upon expiring. Grim Corruption will now also apply an additional 40% snare. This additional snare lasts 12 seconds and is affected by immunities. Assassins will now be able to change stances while hidden. Reduced the cooldown of Swift Strikes combo to 4 seconds. (down from 10) Reduced the stamina cost of Swift Strikes combo. Barbarian Back in the Fray will no longer go on cooldown when it fails to activate. Finishing Blow's minimum range to execute has been reduced from 8 meters to 0.5 meters. Finishing Blow's maximum range to execute has been changed to 20 meters. Increased duration of Paralysis root from 6 seconds to 9 seconds. No Escape ability will now work a bit better. Paralysis feat will now have a link showing its effect in the tool tip. All ranks of the snare gained by the feat Staggering Punch last the same amount of time. Investing points into Staggering Punch now increases the snare effect. The effect is now 20/40/60%. Dying after Unstoppable procs will no longer prevent it from activating again. Corrected an issue where a player might find himself unable to hide when the ability was available. Savage Rage I and III have new icons. No escape will do its damage component even if the target has stun immunity running. Reduced the cooldown of Cyclone of Steel combo and Butcher combo to 4 seconds. (down from 10) Reduced the stamina cost of Cyclone of Steel combo and Butcher combo. Bear Shaman Crush Armor combos should now display the spinning, exploding shield visual effect again. Censuring Strike combo will now include left attacks. Crush Armor I, Shrewd Blow I, and Internal Bleed I have new icons. You can now replace any kind of "Claw" buff with any other type of "Claw" without having to cancel the current one you have running. Bewilder, Bloodthirst, and Ether Theft have had their combo steps reduced. The damage of these combos have been adjusted because of this. Reduced the cooldown of Shrewd Blow combo to 4 seconds. (down from 10) Reduced the stamina cost of Shrewd Blow combo. Conqueror The Annihilate ability will now apply correctly to the combo Batter Aside IV, and to the combo Throat Slash using a two-handed weapon. Remorseless Aggression will now properly affect the cooldown of Improved Feint Attack III. Reduced the cooldown of Bloody Hack combo and Hail of Furious Strikes to 4 seconds. (down from 10) Reduced the stamina cost of Bloody Hack combo and Hail of Furious Strikes. Dark Templar Dark Burden will no longer remain in your spell book after untraining feats. Consuming Bulwark will now have a chance to proc off all physical attacks. Rite of Blood will no longer partially activate and go on cooldown. Mind Wrack will no longer give NPCs stun immunity. If you parry, evade, block, or your attacker misses, it will no longer affect your absorb shield. Dark Burden's range has been increased from 8 meters to 15 meters. Investing a second feat point into Dark Burden now increases the snare value to 60%. You should now notice a few more fatalities happening when using a 1H Blunt weapon. Dread Shadow will no longer stop attacking when affected with Sadism. Dread Shadow no longer have collision. Dread Shadow has received a two handed edge weapon. Reduced the cooldown of Blood for Aid combo to 4 seconds. (down from 10) Reduced the stamina cost of Blood for Aid combo. Demonologist Storm Chains casting time has been reduced from 2 seconds to instant. Thunderclap should now always tick 5 times. Blessing of Amher will now properly increase the damage of Inferno of Amher at all ranks. Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it. Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI. Demonologists now have a spellweaving of their own. Inferno of Amher's minimum damage has been increased. The max damage has been slightly lowered. Shockblast (Rank 3) splash damage has been lowered slightly. Living Firestorm's nuke has been renamed to Firestorm. New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times. Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target. The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second. Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target. Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target. Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target. Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested. Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell. The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage. Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change. Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage. Hands of the Underworld may now be cast instantly. Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested. Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank. The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation. The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds. Gate of Hell now causes an affected Demon to receive no healing while banished. The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact. The self-damage component of Archfiend's Pact is now a separate debuff on the player. The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount. Break Pact can now additionally break the effect of Archfiend's Pact. Break Pact now costs a percentage of base mana instead of a flat amount of mana. The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds. Blistering Wounds has a new icon. Flame Body should always have a visual effect when cast. Guardian Skewer has a new and more fitting animation. The Impale ability will now trigger the correct cooldown on Charge, Stunning Charge and Impale, and the cooldown will also be lowered by the Momentum feat. Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout. The cost of Guard I has been reduced to 5.7% of your base stamina. Juggernaut feat 'Swift Overreach' now reduces the duration of the debuff applied by the Overreach combo. The reduction is 0.4 seconds and increases by 0.4 seconds per rank up to a 2 second reduction. Juggernaut feat 'Brutal Overreach' has had the critical hit chance reduced. Juggernaut feat 'Brutal Overreach' should now display by how much it increases critical hit chance. Updated description of Swift Overreach to reflect new functionality. Reduced the cooldown of Overreach to 4 seconds. (down from 20) Reduced the stamina cost of Overreach. All ranks of Overreach will now apply a stacking damage debuff. This debuff reduces damage by 5% and stacks up to 5 times. The duration of the Overreach debuff has been reduced to 8 seconds. Reduced the cooldown of Flashing Arc combo to 4 seconds. (down from 10) Reduced the stamina cost of Flashing Arc combo. Overreach should now only apply one debuff on the Guardian per use of the combo regardless of the number of targets hit. Herald of Xotli Combos Fire Lance and Flame Lash should now produce fatality animations. The size of the blood pits spawned by the Blood Pit feat has been increased. Roots of Hell now increases the Herald's weight while polymorphed to Light/Medium/Heavy armor equivalents. Fixed a naming error with Molten Slash I. Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text. Damage over time from Burn to Death has been increased significantly. Damage over time from Spreading Flames has also been increased. Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this. Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this. Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina. Reduced the cost of Burn to Death from 10.8% to 10.4%. The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina. Dread Visage will now slow affected targets by 50% in addition to the fear effect. Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested. Demon Maw's casting time has been reduced to 1 second from 3 seconds. The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds. The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds. Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat. Spitfire is now a spell instead of a clickable. The spell has a 7 meter range. Spitfire now has a 45 second reuse time. Spitfire now lasts 15 seconds on the target. Spitfire’s damage has been readjusted due to the above changes. Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks. Avatar feat 'Butcher' now provides a 4% increase per rank to the Herald's DPS based on the DPS of the wielded weapon. For example a 100 DPS weapon will give you a bonus of 20 DPS with this feat fully trained. Reduced cooldown of Hell Strikes combo to 4 seconds. (down from 10) Reduced the stamina cost of Hell Strikes combo. Necromancer Your pets will no longer automatically defend themselves (but they will still defend you if you are attacked). Added an initial tick to Mark of the Devourer. The tooltip for Malefic Chant feat now shows up as intended. Ritual of the Lich should now have a (short) animation on execution. Ice shackle has a new icon. Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters. Reduced the critical hit chance and critical hit bonus damage of Grip of Death to be more in line with other spells. Priest of Mitra When casting Manifestation of Mitra, you should actually see Mitra manifesting. Ranger Pitch Pot is now working. All ranger traps now have a 45s cooldown. Global trap cooldown reduced to 5 seconds. All trap effects should affect up to two targets. AoE range for all trap effect is 5 meters for any rank. Spending more feat points in trap feats will increase the trap size like before. Fire trap damage increased. Sulfurous Burst has been changed into a ground target effect. Also, the damage has slightly increased. Tracking window will no longer persist after logging out. You should only have one tracking window at a time. Salvo IV will now properly appear in the Deadeye feat tool tip. Moving will interrupt your attack with a bow. Ranged multihitcombos now fire off all arrows at the correct time. Ranged multihitcombos will now deal all the damage correctly when using Focused Fire. Fire Stance will now also have a chance to apply Blistering Wounds on the target. This effect can stack up to 5 times (5/10/15/20/25%). Pin Down will no longer display extraneous information in the tool tip. Shield Bash damage has been readjusted to the correct levels. Improved Shield Bash will now increase the damage over time component of Shield Bash by 50%. Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc. Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times. Flame Barrage will now apply a 25% healing debuff to the target. Flame Barrage and the accompanying damage over time effect have had their damage increased significantly. Slightly increased the damage of Incapacitating Stabs II. Reduced the cooldown of Salvo combo and Piercing Shot combo to 4 seconds. (down from 10) Reduced the stamina cost of Salvo combo and Piercing Shot combo. Tempest of Set Blood Mana's cooldown timer has been reformatted visually to display an accurate timer in minutes and seconds. Set's Life Spark will now be removed from your Spellbook after untraining feats. When a player becomes a Puppet, he will follow the same rules as other pets (cannot be attacked by you, your team, or your raid). Mark of Set should now have the Avatar of Set when cast. Skjul GUI When others hit your pet with spells or physical hits, the combat messages should go to their correct channels. Added player tooltips. Player tooltips can be displayed via the mouse or in a fixed location. When in a fixed location they can be made floating (and thus movable) by pressing the 'Toggle character tooltip lock' hotkey (Shift-I). Combat log will now reveal if and how a mob has evaded your attack. Shield indication will now appear on targeted players in cases where you are allowed to attack said player. All loot-chests should now open properly when used, and they will no longer appear to be empty. The female eyebrow slider in character creation is once again working properly. Cimmerian women will no longer appear bald when zooming in on their face during character creation. Spell icons on toolbars are now grey if the user does not have enough mana to cast them. The pet gui should no longer disappear when zoning in some areas. Raids : Raid leader can now drag'n'drop raid members between teams using ALT+left mouse drag. Dropping on another member results in a member swap. Dropping on an empty slot (automatically expanded when hovering over another team) results in a member movement. Enable clicking on ground to clear target once again works. Added new graphics for the more detailed versions of the team list. Added new option on Interface/HUD options to set the desired team list type. Options are:Minimal - the short one used so far Normal - bigger HP bars, longer names Detailed - Normal + stamina and mana bars [*]All team list options display all debuffs beside the characters. [*]Pet list window can now be moved by player, and should not overlap the team gui anymore. [*]Information about a player's level is now correctly updated on the friends/guild interface and the group window. [*]Dangling team member indicators are removed from the minimap when the player leaves the team. [*]Changing loot mode for raids now works correctly. [*]"Item Level" will no longer be displayed if there's no item level to show in an item tooltip. [*]You can now assist others even when they selected their target before they came into your view. [*]Added new option in Interface/HUD options to display movable target's target portrait. [*]Fixed an issue causing the mouse input to be blocked for the lower part of the shortcut bar scroll-down button. [*]Clarified the onscreen message received when attempting to use an item which requires a feat you do not have. [*]When locked, shortcutbars can't be moved or reorientated. [*]When hovering, the background which indicates the bar can be moved isn't shown anymore. [*]"Enable Particles" has been renamed to "Enable world particles" in the settings menu. [*]Fixed an issue where a member of your team could sometimes show up on your map without being on your playfield. [*]The duration of a target's buffs should now show as intended. [*]"Interrupted!" will no longer be shown twice in chat when using the rest ability. [*]Fixed 'Remove foliage around character' setting to work properly when disabled. [*]Recipe view and Tradeskill View GUIs will now remember their previous positions. [*]Feat untraining should notify the player if they cannot afford to untrain their feats. [*]Fixed the spell interface so silence and "not enough mana" for the spell will only grey out the spells in the book and shortcutbar. [*]The combo sequence indicator will now highlight your hits in green, and your misses in red. [*]A tutorial will pop whenever your first murder points are accumulated. [*]Shield indication will now appear on targetted players in cases where you are allowed to attack said player. [*]The Field Manual will now contain a brief tutorial on "whiffing", as support for recent combat changes (ie the penalties per miss). GUILDS When changing government type on a guild, all guild members will be set to the lowest rank except the guild leader. The guild ranks will no longer reset back to their old state when the servers are restarted. The guild message of the day now has a cap of 512 characters in the message. If you entered longer messages previously, the message would reset to a previous version when the servers were restarted. Name change details are now broadcast to all guild members. The Guild Announcement channel should now only be available when the player is in a guild. When a guild leader leaves a guild, a new member is automatically promoted to guild leader. ITEMS Redfang and Bloodshade have received new visuals. Outflow Tunnels: Drop rates have been adjusted. Only the team/raid members who were actually present for a kill will now get loot rights for dropped items. Additionally, loot owned by raids will no longer eventually be lootable by everyone. You will now only share gold between teammates if you are on the same playfield as the looter. Potions will now say "Potion (Spellcasters Only)" in red if you can't use them and just "Potion" if you can. They should also display their level requirement if set. The buff you get from the potion Fatal Concoction has had its effect reduced to the intended +10% fatality chance, and has also been given an icon. Improved the tooltips on items your character is not high enough level to wear. Items you currently cannot wear because of their item type should now still display their PvP Level requirement. Small Chests will now open visually, and they should also have an updated look. Cool Runnings : The visual part of the effect "Chilled" should now properly time out on the player. Stygian, Aquilonian, and Cimmerian treasure chests should now animate when opened. The supply of Aqua Regia for the Exceptional Alchemist's Cache has dried up a bit, and it will now be rarer. Adjusted abnormally high drop chance on NPC "Mercenary" in Zingaran camps. Lion's Blood is now called Feral Blood, and drops off members of the cat family. Enemy Caster NPC's will now drop "Crude, Minor and Major Alchemist Caches", which contain various alchemical reagents. The quality of the Cache will vary at different mob-levels. In addition, the Casters will also have a chance to drop an "Exceptional Alchemist Cache". Enemy Non-caster NPC's will now drop an "Offal Creel" item, similar to the "Exceptional Alchemist Cache", containing specific types of alchemical reagents. Long Bows and Short Bows have had their graphics switched so Long Bows are actually longer than the Short ones, as one would expect them to be. 'Girdle of the Bloodmoon' adds correct invulnerability values now. The Tier 5, 6, and 7 potions bought from a vendor should now sell in stacks of 1 and not 5. The Winterbrew potion now correctly boosts cold-based spell damage, as opposed to Fire. MOUNTS Mounts should no longer go into a static animation pose when the players riding them execute melee attacks or mount-specific attacks. While doing an 'up' attack on a Rhino you should no longer damage yourself. Rhinos and Mammoths now have larger collision spheres surrounding them. Jumping while on horseback should now work properly again. Fixed out-of-sync issue for female characters riding horses, and made them sit straighter in the saddle. Training in Basic Riding should once again inform you onscreen when successfully completed. Mounted charges now work for rhinos and mammoths. Resting on rhinos, mammoths and horses should now play the actual resting animation. Added support for InstaCast spells while mounted. Falling to one's death while mounted should no longer cause double death penalty. Updated animations on mammoth. The trunk should now be more consistent between different animations. Swift and armored horses will now display the correct level requirement. When you die while riding a mammoth or a rhino the correct animation will now be played. Players are now dismounted when they are knocked out of city buildings. This resolves an issue where a player would stand and run on top of his mount if knocked out of a city building. Mounted characters should no longer stand up on the back of their mount if entering combat-mode while unarmed. Mounted characters should no longer sheathe an invisible weapon if leaving combat-mode while unarmed. Mammoth Charge and Rhino Charge should not go on cooldown when the ability fails. Siege, Melee/Ranged and Magic damage will now be deflected correctly regardless if it comes from spells or melee/ranged Skjul NPCS/MOBS The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild. Commander Ramartazi in Serpent's Head is now tagged as a boss in both quests you meet him. Flashy impact particles will no longer play on Baboons and Swamp Demons whenever they perform an attack animation. Corrected an issue which caused some npcs to not react to players. Asapon will now correctly spawn at all times outside the Atlantean Cave. Solved an issue with some group/mini bosses stacking shields, defensive, and damage buffs too high in some rare situations. There are now Guard NPCs in the NPC villages in the resource and building playfields. Social NPCs should not help fleeing or feared npcs when they do not have line of sight. Solved an issue causing some animals to enter and exit combat repeatedly after returning from combat. General Zarathus will now properly aggro. Damsel in Distress mobs should no longer morph into bald women. Chef Vibius should no longer become permanently immune to spell damage. Conall's Valley: For decency's sake, Old Finn now has pants! Frost Swamp: Arachnid Worker - Reduced the damage and proc rate of his poison proc. Ice Worms spawned by Mithrelle in the Ice Cave should now properly aggro players. Imirian Ravine: Adamus should no longer lose animations or form when low on health or dead. Khemi: Ket Et Anuk is now just like any other normal city NPC. Oasis of Zaara: Chief of the Manhunt Mak'tebe should behave less erratically. Onyx Chambers: Ticket Bosses - Elib the Defiler, Argech the Tempest, Haes the Enflamer, Lagicer the Cold Hearted, Siduvecte the Ravisher, and Maelcortes the Impaler are no longer accessible. Poitain: Diodorus the city guide should now have something to say to non-guilded players. Oasis of Zaara: Robroten now runs at 25% life. It is now also more visible when he casts a heal. Sanctum of the Burning Souls: The Blood Defilers defending the Altars will attack players regardless of their level. Tarantia: The smooth Gigolo has smoother animations. The Maze: The Nemedian Sergeant will always drop green loot. Toirdealbach should now be a more fun and playable encounter. Fixed many text dialog errors in NPCs worldwide. Fixed many instances of ill-fitting clothing and hair issues worldwide. Giant Ice Worms are no longer missing some of their attack animations, and thus should no longer deliver streaks of multiple attacks very rapidly. Sitting NPCs will now always stand up and attack back. Mobs should no longer follow you to your resurrection point and 'remember' hating you after you die. Initiating and ending dialog with an npc rapidly should no longer freeze you in place. Lurking Dark Beasts in Sanctum of the Burning Souls will no longer slide when moving right after spawning. Many NPCs have had their onscreen dialog changed to match their voiceover. Rhinos should now properly display their nameplate and targeting arrow (if enabled). Bat Demons should no longer have a small animation 'hiccup' when idle. Guard Dogs in the Imirian Ravine should now animate properly. Particle effects around Tarisha during the End Battle in Tortage will be properly centered on her. Damage from conquerer-type NPC auras has been vastly decreased. They should also no longer spam aura buffs. Oasis of Zaara: Robroten's heal is now a bit stronger, but no longer instantly cast. The City Stewards that teleport you into the resource and building playfields have been updated so that the player character now faces away from the door he came through. Ghanatan Wardogs no longer drop human heads. Ranger NPC combos should no longer hit friendly targets. Updated the loot for Flesheater. Updated the loot for Man Eating Flower. Updated the loot for Child of Jhebbel Sag. All hostile NPCs who have a profession and don't have any other description will show their profession now. Friendly NPCs will remain showing their professions. Several instances of NPCs sliding when they began moving should be fixed. All guards are patroling now in the Caravanserai. Pyramid of the Ancients: Oracles will no longer despawn permanently if a sneaking player avoids fighting them. PVP / MASSIVE PVP PvP Notoriety System The Notoriety system will be introduced in update. You can be flagged as a Criminal or Murderer depending on your actions in PvP. Criminals and Murderers can trade with their guild NPCs, and with shady merchants and bankers. Murderer Resurrection Points have been added, and are marked on the minimap. Murderers can only resurrect at these locations. Other players cannot see murderer resurrection points unless they are also murderers. PvP XP is now split between all attacking groups and individuals, based on their relative damage. Outlaw camps have been added in several adventure playfields and hubs, for use by Murderers Outlaw camp vendors sell green and blue potions. A player attacking another, who is of too low level to yield PvP XP to the attacker., will now be flagged as a criminal for a few minutes. The cost for using shady teleporters is relative to the number of murderpoints the player has. When you are in a playfield that is too high level for you, you will receive a debuff called Free Prey. While this debuff is on you, attackers are free to kill you without being penalized with criminal status or murder points. All guards should attack murderers now. Redeemer npcs in the Outlaw camps will give murderers quests which will enable them to reduce their murderpoints. When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated). Guards can now use ranged weapons. It should no longer be possible to engage in pvp on pvp servers inside raid instances. No PvP xp reward will be given if a guard helped you kill someone. The criminal buff will be reset to 5 minutes if you hit your target again while you have the buff. All guards in Conall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate. If you are a Murderer you will have access to a Criminal chat channel. Criminals will never get help from a guard (when attacked by players and NPCs). Innocents will get help from guards when getting attacked (by players and NPCs). PvP Minigames Fixed a situation where you sometimes wouldn't get ported out of a minigame after you left the match. Fixed an issue where minigames would end as a result of spawning too many minions before the game began. Massive PVP Fixed a hole in floor in the tier 2 tradepost. It's now possible to use the gate lever while mounted. Players can now only control one siege weapon at a time. Fixed the tooltip layout that alerts you to the upgrade timer. Added 'Upgrade available in:' to the timer, to clarify things. Changed timer format so it's not 'jumping' anymore when counting down. You will no longer spend your building materials when building construction fails. The owners of a battlekeep should now learn the resurrection point of their keep after repairing the keep. Non-guilded player's pets will no longer attack their owners in Siege PvP. When a siege battle starts, the defending guild will now properly discover their battlekeep resurrection point. Added the "Local Time" Timer to the window. You can now close the city gates by using the city gate lever again. This allows you to close the gate faster to prevent someone else from entering the city. Attacking siege buildings with melee/ranged or unarmed will show correct damage. Sorting the score window should now sort correctly. Building points gained by mercenaries will be rewarded to the attacking guild as intended. Defending guild mercenaries can no longer gain points by killing attacking players. Siege weapons are now immune to fatalities. All Battle Keeps now have a minimum of 2 siege camps around the outer walls. Trebuchets should now properly display their nameplate and targeting arrow (if enabled). Battlekeeps will no longer have NPC guards. QUESTS Destiny Quest Mage: Awakening III, A shift in the balance - Murble is now selling Jack of Ale as a non-violent solution. Destiny Quest Soldier: Awakening I, The Plague - Guards should no longer swarm you while talking to Valeria. Destiny Quest Solder: Awakening II, Flight to the Keep - Valeria will no longer fight in the bushes. Destiny Quest Soldier: Awakening II, Flight to the Keep - The guards protecting Quesado will spawn even when you skip all cutscenes. Destiny Quest Level 60: The Mark of Acheron will be properly removed at all times after completing this quest. Eiglophian Mountains has had additional content added. Eiglophian Mountains: The Blood-furred Beast - Increased the radius of the area that triggers the quest, and reduced the area the mammoth roam within it. Eiglophian Mountains: Ante Up - Ice Worms should spawn correctly, and despawn if they're not killed within a few minutes. Eiglophian Mountains: Ante Up - Waypoints have been fixed. Eiglophian Mountains: To Send a Message - The cooldown timer should no longer start unless the boss spawns. Eiglophian Mountains: The Great Ordeal - Waypoints have been fixed. Eiglophian Mountains: Head of a Tormentor and Head of the Gatekeeper will now only drop if you have the appropriate quests. Halls of Eternal Frost: Added a particle glow to the bag of sands quest item. Khemi: The Mastermind - Commander Ramartarsi's respawn timer is set to 3 min. If you don't loot the head, you can kill him again. Khemi: The Raided Tomb - corrected the region in quest editor, so the waymarker is now correct. Kheshatta: The Four Accursed Keys - Added a pick-up animation when picking up the key in the Scorpion cave. Kheshatta: Ibis, Master of Hidden Secrets - Quest is no longer shareable. Khopshef Province: The Troubles of Thutmekri - Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets. Oasis of Zaara: Opening the cage for the quest "Unjust Deserts" will now remove the Key from the Quest inventory. Onyx Chambers: Mushrooms now highlight properly. If you have the quest "Mushroom Harvest" from before the patch, please delete the quest and return to Nephturi and pick it up again. Onyx Chambers: Paid in Massacre - Quest now displays proper quest coordinates. Thunder River: Absolute War - Quest goal now tells the player to talk to Pavo. And the waypoint is correct. Tortage City: NPC Idogbe will no longer give out the quest "The Worshippers Demise" when the player is above the appropriate level. Tortage City: Valerius will now leave the Preparation Chamber after witnessing "Tarisha's Sacrifice". Tortage City: The legendary Turach - Turach now gives the player a reward consistent with what he tells the player he will give for completing the task. Tortage End Battle: Tarisha will no longer be laying on the ground passively when attacked by higher level characters. Wild Lands: Curse of Flies will now properly be removed when dying and will function properly if the player fails to complete the task. Wild Lands: Curse of Flies will now properly fail if the player dies doing it. If the quest is failed, it will no longer be deleted from the quest journal. A new goal will be revealed instead. Wild Lands: The Darkest Nightmare - The final goal will now update when the player kills Tyranus, not when examining his grave. Destiny Soldier: Tina should now be happily lying on her bed under all circumstances when a soldier comes to visit her in her room! Khopshef Province: The Roots of the Earth - Quest goal has been updated with correct name. Destiny Quest Soldier: Valeria will no longer leave dialog early to fight or charge blindly into battle at the Lighthouse. Destiny Quest: The Grim Grey God: Wave 3 and 5 should now patrol as intended. Tarantia Noble District: The Chef - Fixed requirements so you should no longer receive incorrect dialog options from Juan, and so the quests should work as intended. Field of the Dead: The Poisoned Cup - Barrels are once again interactable. RAIDS Kyllikki: Champion should now properly remove the Sadism effect upon reset. The Sadism buff should have better visuals. Kyllikki: White hand Spellguards should properly reset when they have no hated target. Kyllikki: White hand Priests should properly reset when they have no hated target. Vistrix: Vistrix should act a bit more consistently when his attacker with the most aggro dies. Yakhmar should no longer try to attack dead targets. Yakhmar should now aggro when players try to walk past him. Changed the spawn rate of Kyllikki's adds Yakhmar now has a new ability Yakhmar's adds now properly choose a random initial target. Their melee attack range is also reduced. Yaremka should now properly display his nameplate and targeting arrow (if enabled). Kyllikki should now properly remove all HOTs upon reset. She will also summon adds with the proper delay. Kyllikki: The mobs before Honorguard will no longer respawn after he has been killed. Killing Kyllikki now stops the trash earlier in the dungeon from respawning. Yakhmar, Vistrix, Kyllikki and the Champion of the honorguard now ignore the Necromancer "Frenzy" ability. TRADEPOST Social armor should appear in a tradepost search. Changed the sale fee for stacked items to a more appropriate fee. When receiving mail on the tradepost about having sold an item, the first value in the mail will be the full price of the item. Seller columns on the tradepost are now resizable. Players will no longer receive two separate error messages when a request to sell an item at the tradepost is denied. Resolve an issue with in-game mails in the bank/postal service interface that weren't deleted after the indicated timer had run out. These messages will now be deleted correctly according to the countdown timer. So please make sure you pick up all pending in-game messages on time. TRADESKILLS Chopping wood with male characters will now play the correct sound effects. Certain resource nodes now yield additional resources. Armorsmith : Crafting Moonsteel Claymore and Moonsteel Cutlass should now award credit for the proper items. Conall's Valley now has resource nodes. The item Alchemist's Cache can no longer be traded. This does not affect the items inside it. Gems can now be sold to vendors. Tradeskill items sold by vendor appear gray now. Recipes should no longer show as duplicates. Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection points in the NPC villages. Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories. Architect: Removed duplicate response option that could give the third Progression before the player reached level 75. Alchemy crafting now has distinct potions that stack up to 100, and are slightly better than the regular vendor bought and dropped potions. This difference has been taken from the regular potions, and as a result these have been lowered in effect by 10%. Weaponsmith: Recipes and resources for City Weapons, Base Weapons and Culture Weapons are now available Armorsmith: Recipes and resources for City Armors, Base Armors and Culture Armors are now available Alchemy: The number of alchemy resources has been reduced by about two thirds and existing recipes have been changed where needed Alchemy: Metallurgy recipes for alloys now drop off specific dungeon bosses. Alloys are needed by smiths for culture armors and weapons. Skinning: 6 new recipes for skinners have been added to the game. These treated skins are needed for the new culture armors. Weaving: 6 new recipes for weavers have been added to the game. The cloth yielded by these recipes are needed for the new culture armors. Wood Cutting: New recipes for wood-cutters have been added to the game. The recipes drop off specific solo bosses in adventure zones. They yield equipable green staffs that weaponsmiths may upgrade into blue staffs. The upgraded staves use normal feat progression, but do not require city buildings to make. Resources: All tradeskill resources have had their valid drop level range widened and should provide players with a greatly increased opportunity to gather the resources needed for recipes. Lacheish Plains, Poitain and Purple Lotus Swamp have new NPC camps. The resources needed for the new tradeskill recipes can be found in these camps. The result items of tradeskill recipes now display a stack size if they produce more than one item. WORLD DESIGN Fixed several world design locations where a player could get stuck. Many collision fixes have also been included. Field of the Dead: Coffin in Toirdealbachs tomb now has fully working collision. Imirian Ravine: Ladder to Poitain doesn't ask players if they want to use it anymore. Tortage: Tortage Keep has been graphically optimized for better performance. Tortage: Texture collision issue with the pillar base & stair meshes in Tortage Keep Dungeons fixed. Flickering issues in Tortage Keep have been resolved. Pyramid of Atum-Keket: Water has a new color and looks more like poolwater. White Sands: The climbing vines are now functional. Volcano: The new climbing areas are working. Tarantia Noble District: Placed a secret passage to allow travel for murderers to get to the Outlaw Camp and past the guards. The Cistern: Major changes have been made to this dungeon. This instance has become a group dungeon instead of a social dungeon. The gameplay, including all AI, loot and interactive environments have been imporved and there are also new alchemy reciptes to be found now. Endret 18. februar 2009 av The Very End
Gjest Slettet+56132 Skrevet 18. februar 2009 Skrevet 18. februar 2009 *reservert for mer informasjon grunnet begrensninger i antall tegn i innlegg*
bjaanes Skrevet 18. februar 2009 Skrevet 18. februar 2009 (endret) Sånn sett hadde det kanskje vært fint å få fjerne den første replyen? ^^ Ellers må du nesten legge ut nyeste patchnotes (som kom for noen minutter siden) EDIT: I was too slow - you were fast ^^ Og la meg legge til: NICE PATCH! (18. februar) Endret 18. februar 2009 av Decree of Justice
Gjest Slettet+56132 Skrevet 18. februar 2009 Skrevet 18. februar 2009 (endret) Hehe, er forsåvidt en mulighet det. Men jeg bruker heller posten hans som en av mine egne (satser på at han blir med meg). Så jeg bare sender han patchene som trengs å brukes i den posten så funker det nok fint skal du se Og jeg hadde litt problemer med BB-kodene til updaten i dag, var så mye å holde styr på så satt i 20 minutter for å finne ut hva som var problemet EDIT: Fikser resten når jeg kommer hjem, er litt mye å gjøre på skolen nå så må bli ferdig med det først. EDIT2: Takk skal du ha The Very End! Endret 18. februar 2009 av Slettet+56132
Cerandin Skrevet 18. februar 2009 Skrevet 18. februar 2009 Nei nei nei! Dritt patch som kom idag! kom et par dungeons, so what? Hadde forventa no mer, og fikse shield of the risen på soldiers hadde også vært en ide... Fytti katta
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Dårlig patch? Si meg, hva er det du røyker igjen?
bjaanes Skrevet 18. februar 2009 Skrevet 18. februar 2009 Denne patchen er awesome! Masse fikser og masse innhold. Flere dungeons har MYE å si Hvis du ikke syntes dette var nok... Vel... Da har du ALT for høye forventninger! Ingen MMO kommer med særlig mer innhold på EN patch xD Denne patchen gjør mye for spillet =)
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Og ikke glem wing 3 er nå åpen, blir artig når man har tatt hele greia der, da får man bare vente på at de åpner T3! Eller, kan det være at den blir mulig å entrê nå med tanke på at man skal kunne fullføre hele T2??
Gjest Slettet+56132 Skrevet 18. februar 2009 Skrevet 18. februar 2009 Nei nei nei! Dritt patch som kom idag! kom et par dungeons, so what? Hadde forventa no mer, og fikse shield of the risen på soldiers hadde også vært en ide... Fytti katta Dette er ikke en content-patch da. Dette er mer den ultimate fikse-patchen før item-patchen kommer
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Men er litt synd om det ikke er en god patch før den items patchen da =/
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Var det ment som en update eller skulle dette komme i en slags ekspansjon?
Cerandin Skrevet 18. februar 2009 Skrevet 18. februar 2009 Nei nei nei! Dritt patch som kom idag! kom et par dungeons, so what? Hadde forventa no mer, og fikse shield of the risen på soldiers hadde også vært en ide... Fytti katta Dette er ikke en content-patch da. Dette er mer den ultimate fikse-patchen før item-patchen kommer No shit sherlock. De implementerte bare dårlige fixes imo.
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Det finnes ikke dårlige fix'es, alle fix'es er bra
Cerandin Skrevet 18. februar 2009 Skrevet 18. februar 2009 Det finnes ikke dårlige fix'es, alle fix'es er bra Syns du at Shield of the Risen ikke skal komme når man logger inn? Så folk kan drepe deg før du får se skjermen fordi karakteren popper opp i spillverdenen 5 min før du får se verdenen? Snakker hovedsakelig på pvp server nå
The Very End Skrevet 18. februar 2009 Skrevet 18. februar 2009 Er jo uansett bare en gang det skjer, og det er for å forhindre at folk kan taktisk logge seg ut, som igjen kan ses på som en slags exploit. Men uansett, gi det tid, før eller siden kommer det en patch som fikser på noe som man selv syntes er viktig, eller apelerer til noe du mener burde fikses (om det er et kjent problem så klart).
Gjest Slettet+56132 Skrevet 18. februar 2009 Skrevet 18. februar 2009 Du har funnet en liten ting du klager over, hva med alle som opplevde CTD og blue screens hele tiden da?
Cerandin Skrevet 18. februar 2009 Skrevet 18. februar 2009 Du har funnet en liten ting du klager over, hva med alle som opplevde CTD og blue screens hele tiden da? Hehe sant nok, er flere ting jeg ikke likte med patchen, men var også noen nyttige. Men alikevell, var ikke det jeg hadde forventa.
Gjest medlem-105082 Skrevet 18. februar 2009 Skrevet 18. februar 2009 (endret) Er jo absolutt en god patch? Tre nye dungeons, ny raid instance, PvP resources og mange andre fixer? Hva forventet du da? Kanskje noe slikt -> 3 nye playfields, epic PvP gear, 5 nye mounts og 123 nye PvP items? Endret 18. februar 2009 av medlem-105082
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