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Er jo nesten bedre enn oppdateringa til Scouten!

 

Team Fortress 2 Update Released

February 2, 2009, 5:28 pm - Jason Ruymen - Product Update

 

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

 

New client features

Added Viewmodel FOV slider to advanced multiplayer options

Added a hide viewmodel option to advanced multiplayer options

Added custom crosshair support

Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab

Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings

Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing

Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it

 

New server features

Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage

Added class limit support to tournament mode

Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed

Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses

 

Gameplay changes

Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:

Base chance is now 2% (was 5%).

Bonus range based on damage done changed from 0%-15% to 0%-10

Damage range required for bonus changed from 0-1600 to 0-800

Reduced random damage spread applied to all player damage from +-25% to +-10%

Slight reduction (improvement) of the minigun's spread

Increased flare direct hit damage from 20 to 30

Rewrote Natascha's slowdown code to be more consistent

Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)

Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

Increased soldier primary ammo count from 16 to 20

 

Bugfixes

Fixed crash when running in tools mode

Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands

Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values

Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)

Fixed Medic UberCharge percentage in minimal-HUD mode

 

Link

 

Enedlig blir man ikke halve laget gibba av en noob demo som detonerer 2 stickies når 4 stk går forbi. :lol:

 

Og nå venter vi bare på 1 oppdatering til, før scoutpakka kommer. :(

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Stealthed spies are no longer able to pickup the intelligence. They must uncloak first

Slight reduction (improvement) of the minigun's spread

 

Likte de to godt jeg :)

 

Kan noen fortelle meg litt om level systemet i Team Fortress 2 ?

Hvordan jeg får nye våpen o.l.

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