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SAN FRANCISCO--With GDC 2009 underway, we took the opportunity to visit with Age of Conan: Hyborian Adventures game director Craig Morrison on the game's current status and its planned updates. The game, Morrison admits, had a rocky launch and was lacking in some areas, but has since been amended extensively based on feedback from the player community. Commonly cited launch issues, such as a lack of higher-end content, a lack of diversity in quests and dungeons,anda lack of higher-end player-versus-player battle have been worked on; content has been added steadily post-launch, and high-level siege combat is also in the game and enjoyed by players right now.


In Age of Conan: Hyborian Adventures, fire , brimstone, and a phat loot patch await you.

Variety is something that the development team has pushed strongly to implement as well, says Morrison, who cited the most recent in-game update that added a new dungeon, Xibaluku, which included several harrowing new encounters that require players to think on their feet, such as a powerful "boss" monster whose magical shielding can be deactivated only by solving an always-randomized jumping puzzle; and a monster-infested crevasse where sallying forth quickly means getting weakened by flocks of bats, but moving forwards too slowly means taking a nasty fall, since patrolling troll monsters will catch up to you and send you tumbling. And this push for variety will also be reflected in the coming update new content, which, in addition to including a new high-level dungeon area, will also include a wide-open outdoor commons area under siege by two rival gangs. These gangsconstantly battle for control in public, shared areas as part of a new story that will have new quests tied to it. Completing these new quests may turn the tide of battle in favor of one side or another...in real-time, as other players are making their way through this content. So, while you might be trying to advance the agenda of one faction, you may suddenly see the balance of power swing in favor of the opposing faction as a result of other players helping that rival faction...again, in real-time, with no instancing. Morrison explains that this kind of on-the-fly change, while very difficult to implement in the game,should help shake things up for players who are looking for something new.

However, the game still seemed to lack one crucial piece of the puzzle--powerful, desirable, and sexy loot items (known colloquially by massively multiplayer veterans as "phat loot"). This will also change. The Age of Conan team's next big project will be a gigantic overhaul of the way items work in the game, as well as the power and bonuses they provide. In most massively multiplayer games, you expect to keep fighting, keep questing, and keep looting more and more-powerful items that grant your characters huge bonuses that strengthen them considerably. Previously, Age of Conan's somewhat conservative loot system did just the opposite. Even powerful magical swords and armor would provide measly-sounding +0.02% bonuses to damage or protections against damage. With the next update of the game, items will instead carry "ranking" labels that provide easier-to-understand bonuses like "+10 to strength."

In addition, the game's basic item bonus system is also being overhauled. Previously, you could receive bonuses to certain attributes (strength, endurance, and so on) only from specific armor pieces; for instance, you could only get strength bonuses from gloves or helmets, which limited your choices considerably. Now, you'll be able to find armor in any slot that increases any character statistic, and really focusing on raising the power of a single statistic will have a noticeable, but not overwhelming, effect on your character's power level. Morrison was quick to point out that even a fully kitted adventurere with meticulously gathered enhancing armor will increase in power by about 50% (as opposed to the 200%-300% power increases you might see in other online games), so this advantage won't always guarantee you a victory, and isnt' intended to be something that players should obsess themselves with, unless they're looking to get into high-end raids, which, as Age ofConan players already understand,requires every advantage players can get their hands on. Hopefully, thisradical changewill help players get more enjoyment out of their game by pursuing powerful loot, but won't make players feel obligated to complete specific armor sets or end up limiting variety as all players of a certain class end up all wearing the same type of kitted armor.


They will tremble before the might of your new magic sword.Because your magic sword will have, like, +15 to strength.

While Morrison was happy to discuss the details in the upcoming updates for the game, he unfortunately remained completely silent about the full-on expansion pack, which was announced some time ago. There are no details on the expansion that can be shared right now, and the game director suggested this might be for the best, seeing as how there may be players who still aren't satisfied about current in-game issues and may not be happy to see the team focusing instead on a new project, instead of fixing what should be fixed. Still, the recent additions to the game seem to have improved it considerably, and Morrison tells us that now that siege PvP is in the game, about half of the player population plays in PvP, and the other half focuses on PvE...an almost eerily perfect split.

The next content update for Age of Conan: Hyborian adventures may make it out to the test server in the next week or so, but as the game director suggests, it'll require some time to tweak properly before pushing live.


Spennende lesning. Begynner virkelig å få lyst å spille AoC igjen. Virker som FC jobber ræva av seg for å få skuta på rett kjøl. De skal ha kudos for det. Morrison har virkelig ført til forandringer til det bedre for AoC.
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Yepp. Tror ikke problemet er at de ikke jobber nok, men at de ikke er nok folk.

Men jeg har tro på at de vil få AOC til å bli lønnsomt, og når de ikke har kniven på strupen blir alt bedre.

Bare se med Anarchy Online, den gamle røveren har vært i stor utvikling den siste tiden, og er forsatt lønnsomt for FC :)

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Takk for klipp og lim, Konamixx.

 

Absolutt spanande stoff der, sjølv om ikkje alt var heilt nytt.

 

Glad for at dei ikkje kjem til å gå heilt i andre enden av skalaen når det gjeld utstyr. Einig i at dagens system nok er litt tamt, men ei moderat endring bør holde. Meir opptatt av meir variasjon i utstyr og klær.

 

Det nye området med dedikert til gjengkrig er eg veldig spent på.

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Savner AOC litt her. Hadde sine gode stunder.

Men er så lite folk som spiller det :/

 

Om det er 20 millioner eller 200K som spiller , det har jo ingenting å si.Alle AoC serverene er nå fulle av liv etter servermerge.Joiner du en PvP server-får du kjørt deg kraftig og det er action 24/7 feks.

Så unnskyldningen din er tynn ! Sett i gang !

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Heh resubbe med an kompis nå og hoppe inn der vi forlot det, fury servere(DT-58 guard-59) og gikk glade og fornøyde til Ymir's Pass. Det var vell sånn ca turen til stedet som var kos siden det å få tatt/cashet inn quester var et rent helvette. Vet ikke om det gjelder for alle områdene men virker som 50% var sin eller barb som kun var der for ganking.

 

Ffa-pvp er greit nok men å sette seg inn for å ødelegge dagen til folk med ganksquads på questhubs er litt bak mål. Er vel en fin måte på å holde nye folk vekke fra serveren, kan ikke tenke meg at en dedikert pvp person hadde giddi å lvle igjennom den smørja som de kaller pvp nå.

 

Men nok ranting. Spillet er definetivt bedre enn sist og skal nok klare å lide meg igjennom til 80 på et vis..

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Hehe, get used to it. Mye action og liv om dagen. Tyder vel heller på at det er ei frisk server.

 

Er du heldig, så er det 2 soner oppe, da er det bare å bytte. Ymir`s pass er knallbra sone. Vil anbefale at dere tar dere tida med å queste igjennom. Så får dere heller bare tåle å bli ganka nå og da

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