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  1. Necromancer

     

     

     

    Necromancers summon and command the undead, and they are legion. Their ghoulish minions are capable of tearing men apart or casting their own death magic.

     

    The rotten corpses of the dead follow wherever the necromancer leads.

     

    The dark magic wielded by necromancers ranges from the unholy to pestilent corruption and the freezing touch of death. Through careful study they can develop the ability to call corpses from the earth to rise up and surround a foe or even attain lichdom, turning themselves into terrifying undead archmages.

     

     

    Archetype: Mage

     

    Permitted races: Stygian

     

    Weapons: Daggers, crossbows, and thrown weapons

     

    Armor: Cloth and silk armor

     

     

    Evil and twisted Necromancers bring the cursed and the dead back from beyond the mortal realm to do their bidding. Looking down on the likes of the Demonologist for their reliance on bargaining for power, the Necromancer requires no such crutch, relying instead on his own mastery of death to dispose of his enemies.

     

    The true power of the Necromancer is two fold, with a mastery of unholy magic, the Necromancer animates the dead and corrupts the living, while this is complimented by their ability to marshal the freezing winds of death itself and deal devastatingly cold attacks on those who would cross their path. Thus the icy touch of death is instilled in everything the Necromancer does and they have a wide variety of spells and foul magics to call upon.

     

    Spells like ‘Flesh to Worms’ and ‘Pestilential Blast’ deal painful and disturbing unholy damage to their targets while ‘Gelid Bones’ and ‘Ice Strike’ use deathly cold to deal their damage. The stench of death itself provides the Necromancer with this tainted arsenal and their ability to manipulate it to their benefit is unsurpassed.

     

    Not content with simply smiting their foes the Necromancer can also use their dark arts to boost their allies. Spells like ‘Runed Flesh’ allow the Necromancer's team to absorb some damage, while ‘Bone Ward’ increases the Necromancers defences.

     

    Lastly, but by no means least, the Necromancer can also command the dead themselves. Tearing the corpses of the fallen from the ground and animating them to their own evil intentions the Necromancer can summon forth a series of twisted cadavers to do their foul bidding.

     

    With the ability to summon expendable foot soldiers called Undead Minions, through to raising magically adept Deathless Acolytes, the Necromancer can ensure that these rotting and malicious puppets of flesh are at hand to deal with any enemies that get too close.

     

    Like much of the magic in Age of Conan the abilities of this mage are greatly enhanced by their later abilities, for example the pinnacle of their powers - Loathsome Teachings, that is available only at level 80, provides a boost to their ‘Ice Strike’ and ‘Glacial Storm’ spells while active, triggering an additional Freeze effect. Likewise their ‘Pestilential Blast’ and ‘Blasphemous Ruin’ spells benefit from an additional ‘Gangrenous Touch’ effect. It also benefits the amount of health returned when their Lifeleech spell is cast and any attacks against the Necromancer while it is active have a chance of applying a healing effect on the caster. At the same time the ability grants additional cold and unholy damage to the caster's team.

     

    Their mastery over death itself means that Necromancers are amongst the most feared practitioners of magic you are likely to meet on the battlefield. Their icy grasp and command of undead mean that they are a threat taken lightly at your own risk!

     

    Feat Kalkulator

     

    diskuter alt om klassen her..

     

    noen som har testet ut forskjellige feats enda? vet ikke helt hvilket tre jeg skal satse paa enda.

    minionsa er ikke all verden saa usikker paa om reanimation er tingen.

  2. We are dedicated, focused and all working towards a common goal - clearing the end game. We expect you to be just as dedicated. If you can listen, learn and contribute, you'll fit right in. We raid alot and have high expectations of our members and their skills, and in return we offer you a chance to see the end game, make friends and have fun along the way.

     

    We put progression before loot, if you are joining for loot, stop reading now.

     

    We are looking for:

    Druids - 2 Resto

    Hunters - Closed

    Mages - 1

    Paladins - Closed

    Priests - 1 Holy

    Rogues - Closed

    Shaman - 2 resto

    Warlock - 1

    Warriors - Closed

     

    Our progress:

    Karazhan (Cleared)

    Zul`Aman (Cleared)

    Gruul's Lair (Cleared)

    Magtheridon (Cleared)

    SSC (Cleared)

    TK (Cleared)

     

    Doomwalker (Killed)

    Kazzak (Killed)

     

    MH (4/5)

    BT (6/9)

     

     

    Please make sure that you apply with the class that you really want to play. Don't roll a healer if you want to tank, WoW is a game and it has been made to have fun, so make it fun and choose the class you really want to play.

     

    Requirements:

     

    - Level 70

     

    - People with decent English. Don't have to be all fluent, but we'll have to be able to understand you and u understand us.

     

    - Able to raid Sunday 18.30 - 23.00 and Monday - Thursday 19.00 - 23.00

     

    - The ability to turn up on time to raids and then to raid solidly. We also want people who will be present at atleast 75% of our guild runs, Real life issues will be taken into consideration if the correct officer is notified.

     

    - You must enjoy raiding. There is no "i need to finish my wsg game" option when it is raid time.

     

    - You must have good gear and be fully enchanted and gemmed with at least blue gems. It happened that we took in worse geared people, but it is VERY hard to prove us that you will be good when you get some better stuff.

     

    - Knowledgeable about your class, especially when it it comes to raids

     

    - Able to come to all raids on time and repaired. As well as having all neccessary consumables/reagents and use them if needed

     

    - A good attitude and a sense of humor

     

    - We expect that every candidate act with self control and maturity.

     

    - One final point, if you are on the verge of leaving the game, do not bother applying. Far too much time is spent gearing up and attuning new applicants, only to have them quit a couple of weeks/months later. We are looking for permanent members to fill our ranks from now, all the way into WotLK and beyond.

     

    So if you meet the above requirements and Renaissance sounds like the place for you then visit our forum and leave an application at - http://www.Renaissance.webb.se . When you apply, please take your time to fill out the application and try to be as informative as you can.

    If you have any questions contact one of the following people ingame: Marysiue, Cheesus, Talimar, Zapharia, Solty.

     

    Thanks for reading

    Renaissance

  3. tror du bør ha over 1000 shadow dmg og minst 20% crit uten talents hvis du vil konkurrere med affliction locks. har ikke orket å prøve destro specc enda, kjipt å ofre spellhit for crit som man ofte må før man når mt/bt.

    og det er helt klart shadow som er tingen. improved shadowbolt ;)

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