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Necromancer
Necromancers summon and command the undead, and they are legion. Their ghoulish minions are capable of tearing men apart or casting their own death magic.
The rotten corpses of the dead follow wherever the necromancer leads.
The dark magic wielded by necromancers ranges from the unholy to pestilent corruption and the freezing touch of death. Through careful study they can develop the ability to call corpses from the earth to rise up and surround a foe or even attain lichdom, turning themselves into terrifying undead archmages.
Archetype: Mage
Permitted races: Stygian
Weapons: Daggers, crossbows, and thrown weapons
Armor: Cloth and silk armor
Evil and twisted Necromancers bring the cursed and the dead back from beyond the mortal realm to do their bidding. Looking down on the likes of the Demonologist for their reliance on bargaining for power, the Necromancer requires no such crutch, relying instead on his own mastery of death to dispose of his enemies.
The true power of the Necromancer is two fold, with a mastery of unholy magic, the Necromancer animates the dead and corrupts the living, while this is complimented by their ability to marshal the freezing winds of death itself and deal devastatingly cold attacks on those who would cross their path. Thus the icy touch of death is instilled in everything the Necromancer does and they have a wide variety of spells and foul magics to call upon.
Spells like ‘Flesh to Worms’ and ‘Pestilential Blast’ deal painful and disturbing unholy damage to their targets while ‘Gelid Bones’ and ‘Ice Strike’ use deathly cold to deal their damage. The stench of death itself provides the Necromancer with this tainted arsenal and their ability to manipulate it to their benefit is unsurpassed.
Not content with simply smiting their foes the Necromancer can also use their dark arts to boost their allies. Spells like ‘Runed Flesh’ allow the Necromancer's team to absorb some damage, while ‘Bone Ward’ increases the Necromancers defences.
Lastly, but by no means least, the Necromancer can also command the dead themselves. Tearing the corpses of the fallen from the ground and animating them to their own evil intentions the Necromancer can summon forth a series of twisted cadavers to do their foul bidding.
With the ability to summon expendable foot soldiers called Undead Minions, through to raising magically adept Deathless Acolytes, the Necromancer can ensure that these rotting and malicious puppets of flesh are at hand to deal with any enemies that get too close.
Like much of the magic in Age of Conan the abilities of this mage are greatly enhanced by their later abilities, for example the pinnacle of their powers - Loathsome Teachings, that is available only at level 80, provides a boost to their ‘Ice Strike’ and ‘Glacial Storm’ spells while active, triggering an additional Freeze effect. Likewise their ‘Pestilential Blast’ and ‘Blasphemous Ruin’ spells benefit from an additional ‘Gangrenous Touch’ effect. It also benefits the amount of health returned when their Lifeleech spell is cast and any attacks against the Necromancer while it is active have a chance of applying a healing effect on the caster. At the same time the ability grants additional cold and unholy damage to the caster's team.
Their mastery over death itself means that Necromancers are amongst the most feared practitioners of magic you are likely to meet on the battlefield. Their icy grasp and command of undead mean that they are a threat taken lightly at your own risk!
diskuter alt om klassen her..
noen som har testet ut forskjellige feats enda? vet ikke helt hvilket tre jeg skal satse paa enda.
minionsa er ikke all verden saa usikker paa om reanimation er tingen.
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har EA og kommer ikke inn enda
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mister minion hver gang jeg skifter zone
fikk den res-buggen en gang, relog fiksa d
ellers har d vaert fritt for bugs
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fury, men har ogsaa en char paa crom i tilfelle FFA blir et helvete
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lese announcement kanskje?
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kommer ikke inn selv, og jeg har EA. Får ikke tilsendt nytt passord heller siden de ikke klarer å gjenkjenne mailen min
jepp samma her.
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ble vel for mye fyll i natt tenker jeg ^^
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hele ett minutt har gått. jævla funcom
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For meg er det revnende likegyldig om jeg spiller med hyggelige nordmenn eller om det er med hyggelige folk fra andre land.
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du kan soloe bossen som dropper raptoren som affli/demo warlock. men det tar evigheter.
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fikk lyd-hakking paa noen av reklame videoene men selve introen var helt fin
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gleder meg en god del ja
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vet ikke om dette har blitt postet tidligere men her er i alle fall kalkis til feats:
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We are dedicated, focused and all working towards a common goal - clearing the end game. We expect you to be just as dedicated. If you can listen, learn and contribute, you'll fit right in. We raid alot and have high expectations of our members and their skills, and in return we offer you a chance to see the end game, make friends and have fun along the way.
We put progression before loot, if you are joining for loot, stop reading now.
We are looking for:
Druids - 2 Resto
Hunters - Closed
Mages - 1
Paladins - Closed
Priests - 1 Holy
Rogues - Closed
Shaman - 2 resto
Warlock - 1
Warriors - Closed
Our progress:
Karazhan (Cleared)
Zul`Aman (Cleared)
Gruul's Lair (Cleared)
Magtheridon (Cleared)
SSC (Cleared)
TK (Cleared)
Doomwalker (Killed)
Kazzak (Killed)
MH (4/5)
BT (6/9)
Please make sure that you apply with the class that you really want to play. Don't roll a healer if you want to tank, WoW is a game and it has been made to have fun, so make it fun and choose the class you really want to play.
Requirements:
- Level 70
- People with decent English. Don't have to be all fluent, but we'll have to be able to understand you and u understand us.
- Able to raid Sunday 18.30 - 23.00 and Monday - Thursday 19.00 - 23.00
- The ability to turn up on time to raids and then to raid solidly. We also want people who will be present at atleast 75% of our guild runs, Real life issues will be taken into consideration if the correct officer is notified.
- You must enjoy raiding. There is no "i need to finish my wsg game" option when it is raid time.
- You must have good gear and be fully enchanted and gemmed with at least blue gems. It happened that we took in worse geared people, but it is VERY hard to prove us that you will be good when you get some better stuff.
- Knowledgeable about your class, especially when it it comes to raids
- Able to come to all raids on time and repaired. As well as having all neccessary consumables/reagents and use them if needed
- A good attitude and a sense of humor
- We expect that every candidate act with self control and maturity.
- One final point, if you are on the verge of leaving the game, do not bother applying. Far too much time is spent gearing up and attuning new applicants, only to have them quit a couple of weeks/months later. We are looking for permanent members to fill our ranks from now, all the way into WotLK and beyond.
So if you meet the above requirements and Renaissance sounds like the place for you then visit our forum and leave an application at - http://www.Renaissance.webb.se . When you apply, please take your time to fill out the application and try to be as informative as you can.
If you have any questions contact one of the following people ingame: Marysiue, Cheesus, Talimar, Zapharia, Solty.
Thanks for reading
Renaissance
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noen som har en fungerende skin for human male to undead male?
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eller evt. denne: http://www.wowhead.com/?talent=IAMbcRftVtcobZxx0x
regner med du har noe spell hit.
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jepp. du har også ring fra maggy sitt hode. scryers bloodgem er også fin inntil du finner bedre hitgear. masse å velge i.
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hvor raider du? rundt 90 spellhit er anbefalt minimum for karazhan. driver du med ssc/tk trenger du mer, helst så nære cap'en som mulig(202).
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tror du bør ha over 1000 shadow dmg og minst 20% crit uten talents hvis du vil konkurrere med affliction locks. har ikke orket å prøve destro specc enda, kjipt å ofre spellhit for crit som man ofte må før man når mt/bt.
og det er helt klart shadow som er tingen. improved shadowbolt
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summon er fortsatt brukbart iblant. f.eks om noen dør i vannet i SSC og de ikke kan rezzes pga avstand og må løpe så kan du summone de når de kommer inn i instancen igjen. sparer litt tid. men ellers er det ekstremt sjeldent jeg får bruk for den.
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det finnes ingen info om den
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ble selv snytt for 1300 honor en dag. estimated var 4600, fikk 3300
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Nå er jo drain life en heal spell. går da + healing på denne?
Det som blir rettferdig da.
tror det er en del som tror dette da jeg har sett locks her og der med +healing gear.
faktum er at den er en damage spell som påvirkes kun av +shadow dmg og haste rating.
[AoC]Den Store Necromancer Tråden
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de foerste mobsa du moeter i spillet er pappfigurer. tro meg, det blir mye hardere. og necro er ganske pappaktig selv.
fikk et par nye selfbuffs paa lvl 11. begynner aa bli litt lettere naa.