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Zyndrone

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  1. VIS- the third of the four compiling programs, it takes the .pt2 file from bsp with all the leaf and portal data, and figures out line-of-sight, which leaf portals can see which other leafs. This info is sent to RAD. VIS uses the math coprocessor, but not too much RAM. There is also NETVIS which allows more than one CPU to work on VIS. VIS can be very slow, especially with large and complex maps- time required goes up with the square of the number of leafs. Finally VIS has problems with vertical connections like stairs and mine shafts. Always VIS-full when you can.
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