Gå til innhold

DataChild

Medlemmer
  • Innlegg

    435
  • Ble med

  • Besøkte siden sist

Innlegg skrevet av DataChild

  1. Spillet/innholdet skal være helt identisk som det du får kjøpt her til lands - det at du får med 1mnd gratis spilletid før det begynner og trekkes fra kontoen osv osv.

     

    Ser ikke noe grunn til at det skal være forskjell.

     

     

    Edit: uansett så tror jeg det lønner seg bedre og kjøpe det her til lands, med tanke på retur o.l om det skulle være nødvendig.

  2. nolefan671990 wrote:

     

    Flame away but here is how I calculate the grind any average player going for Jedi will have to put in..........

     

    You need 6 full colums filled out under initiate(realize you can do other combinations, but for this I assumed the average player would want the full benefit of completeing full branches only way this could be significantly different is if novice boxes count toward the 24 and that could cut out some grind time). Assuming all grinders and casual players will walk into the village with enough xp to convert to enough fsxp to get the two novice level boxes you would then need 7,350,000 fsxp to get your 24 boxes (Im only guessing that novice boxes don't count here). If every time you cap a combat skill that would translate into 180,000 fsxp you will need to cap your combat profession 41 times. That tranlates into 37,000,000 weapon/unarmed xp and 3700000 combatxp.

     

    From my experience, the best I have done from solo grinding is about 100000 weapon xp per set of missions assuming ~20 miutes per set which includes buffs, travel to and from etc.

     

    If my math is right that is 370 mission sets and 124 hours @ 370*20minutes/per set = 7400 minutes

     

    Now as I understand it Padawan to Knight trials is the equivalent of 2.5 full trees. That is 10 full branches at same ratio this grind is 210hrs. I have heared that currently Jedi get a combat xp kicker of 2  so you may have to cut that down to 105 hours, but I can't confirm that.  I have also heard the amount of Jedi combat XP needed is higher than regular combat trees so this first time estimate may be close or even low.

     

    I have been playing since beta and I do realize you can power this and if you can get in the right cave or other high spawn areas you can shave time off of this, but for the average player running solo missions is where they get the majority of their XP from.  As a person who did BH before mounts, double investigation xp, full scout mastering, etc, that was a 300 hour plus grind too, that one almost broke me. I have read that 60% of all players want to be Jedi....my guess is this extermely long grind will deter many from going through it, just as the same investment came many from even attempting BH.  If this is a 300 hour grind and you average 3 hours a day you are staring at ~3.5 month commitment. I wonder how many of the 60% will even attempt. to go beyond FS grind?

     

    Good luck to all and I do realize my grammer sux, I can't spell etc, so please spend time flaming constructively .

     

    Afo U'Are

     

     

    Your calculations are actually wrong.  There has been changes.  You based  your calculations on weapons xp being 10:1 and combat xp being 1:1.  This was changed to 30:1 weapons xp and 3:1 combat xp.  So now instead of 37,000,000 it's actually 110,000,000 weapons xp.  Sorry to be the bearer of bad news.

     

     

    well, i am calculating that if you have to get 110mil weapons xp for all 6 lines, then it is only 18.3million xp per line. and you can only do one line every 3 weaks (21 days) and so you have to do an average of 900k weapon's xp, and 90k combat xp per day in order to get it done in 21 days....now from what i hear, this is totally possible. you can get 1mil weapons xp in 1 buff session.

     

    since i am kinda a power gamer but not really, i will probably be able to do one set of buffs per day, and if i can keep up the 1mil xp per session, then i could do it.  basically, i will be working on jedi until JtL. (or 5 months) Soooo... lets say i can do 900k weapons xp per day, it would take me 122.2 days of doing a full session of buffs each day. that is 3 hours of buff time per day so it will take me aproximately 366hours of grinding in order to become a jedi. and when that happens, i will be able to do more grinding

  3. Gleder meg selv innmari til pub 10 kommer på live, da skal jeg gå jedienes path :D

     

    perzmo vis du kunne fortalt hvordan det quest baserte systemet virker får å bli jedi, hadde jeg blitt veldig glad  :D

    kan jo ta og lese litt av dette, håper det hjelper:

     

     

    “I don’t know. You can’t see the stars here.” Paemos complained.

     

    “You can’t see the stars anywhere on this planet, can you? I mean with the trees and the clouds…”

     

    Noldan stopped speaking and turned his head towards the elder, Rohak. Rohak knelt down to the ground and lifted a handful of dirt to his face. He breathed in deeply, relishing the smell.

     

    “It’s good here. Green. Life.”

     

    The others nodded their heads in agreement. The three men stood and looked at each other for only a moment before Rohak spoke again.

     

    “This is where we shall begin.

     

    The Village of Aurilia. The dream becomes reality…”

     

    The hidden village of Aurilia (Ah-ree-lee-ah) was formed on a planet in the outer rim, near the Meridian Sector by a small group of like-minded Force sensitive refugees who had, for one reason or another, abandoned their old lives. They all possessed strange knacks for piloting, healing, combat or some other special ability in tune with the Force making them dangerous to the Emperor, and the rumors of a Sith Lord who held a high power amongst the Imperials.

     

     

    Many of them were hunted by vicious agents of the Empire and also had dealings with the Jedi council. Some were brought forward to the Council in the old days by Jedi warriors after discovering their natural abilities while others sought out the Jedi, hoping to be trained or at least given some explanation for these strange gifts that made other people look upon them with fear or trepidation.

     

     

    All of them were turned away from official Jedi training for various reasons: political ramifications, age, some did not display the qualities of a Jedi knight, and other personal reasons. This village has stood undisturbed for many, many years with the people there, living a rustic and agricultural life. They bother no one, trade with no one, and cause no trouble for the Empire, the Rebellion, or any of the various criminal organizations that exist throughout the galaxy. In this, they have hidden themselves in plain sight. They don’t do anything to actively discourage anyone from finding them, which in itself keeps them off the radar of most governments.

     

     

    Though they have no formal training many of them have become quite confident in their abilities, and they have no qualms about teaching what they’ve learned to anyone who is willing to listen.

     

    This is where you will begin your journey.

     

     

    ------------------------------------------------------------------------------------------------------

     

    Creating a way for players to experience a mysterious but not impossibly hidden path from being “normal” to Force Sensitivity is a difficult task. Ultimately, it must be a story driven path that doesn’t go counter to the Star Wars experience, while also bending continuity in the game so that the MMO game experience can deliver a play experience that is satisfying and fun for those that do want to seek out Force Sensitivity.

     

     

    Without revealing the exact path to Force sensitivity, let it be said that it is not hidden in the way that the Holocron/Professions system was hidden. The path to Force Sensitivity has underlying mechanics, but essentially it is to just play the game. It is definitely achievable, but mysterious and unknown. We don’t want people to grind anymore, so ticking off master professions will cease to be part of the equation. We may or may not reveal more as time goes on. It depends on how the flow of players through the system goes. (If too many players are pushed through the system, we may have to make additional changes based on technological needs, but if we do that, we will let you know in advance). It may not be long before you are visited by a mysterious stranger. Once players are on the right path they will be welcomed to the village with open arms, and will be given the training they need to understand how their Force Sensitivity works.

     

     

    This place is the Village of Aurilia. It is a place where a group of Force Sensitive characters have gone to have some privacy and solitude in their lives. With the Empire slaying all the Jedi it can find, Bounty Hunters tracking them for profits and shunned by galactic citizens, these sentient beings needed a refuge. This village is that refuge. The player experience is one where they too can be a character that has these abilities and is seeking both help to understand their abilities and become part of this story. The village has heroic NPC’s, rogues and enemies. There are different stories a player may pursue and different Force Sensitivities that they can develop to make their character somewhat unique.

     

     

    As players use their characters to play through the Force Sensitive training, their powers will grow and they will choose their Force Sensitivities using the existing skill system by completing quests and then purchasing them with experience and skill points. An exciting new feature about this part of the process will be a new “Quest Journal”. Players will have a new user interface that will help them track the progress of their questing and also give them fictional descriptions and important information in the quest journal.

     

     

    When players finish their Force Sensitivity training, they may choose to either remain simply an FS character or go on to Padawan training.

     

    • Do you like the idea of the Village of Aurilia?

    • Do you like the idea of adding a quest journal?

     

    Message Edited by Thunderheart on 07-16-2004 06:50 PM

     

    Kurt "Thunderheart" Stangl

    Community Relations Manager

  4. 110 items på hver vendor ja, det blir jo gøy for merchants :roll:

    blir nok mangen som slutter eller skifter yrke dersom det går live

    ja for noe idiotiske greier at det går en så lav grense. men om jeg husker riktig så blir det slik at vendorne forsvinner om de står tomme så og så lenge. det er hvertfall bra. er noe dritt å komme til tomme vendorer.

  5. Den buggen ble fikset når resten av wookie armoren ble introduser nå for ikke lenge sia.

    uansett så opplever jeg det slik at boots og gloves tar imot mest skade hos meg, ikke altid jeg løper rundt med chestplaten heller.

     

    f.eks mot NS bruker jeg kun gloves, boots og helmet med untak av Elder der jeg må ta på chestplate.

  6. Nis eksisterer ikke lengre. Ble opprettet en ny guild, "CN" istedet som nå er internasjonal, og ikke kun for nordmen lengre.

     

    Det er rundt 15 medlemmer nå og alle er aktive i motsettning til Nis var, med over 100 der flesteparten var inaktive.

    Så CN er mer sammensatt nå og ikke like oppløst som Nis var.

    Mer aktiv med god komunikasjon mellom alle guildmates med andre ord.

  7. Navn: Meinel Marduk

    Guild: NiS

    Server: Eclipse

     

    Profession:

    Master Artisan

    Marksman 4-0-0-4

    Rifleman 4-3-1-2

    Medic 0-0-0-4

    Scout 4-0-4-1

     

    Holo sa jeg måtte bli Master BE, så holder nå på med og få nok crafting xp i medic (Organic Chemistry)

     

    Skal hvertfall mestre rifleman - har ikke nok Skillpoint til og kunne ta BE fåreløpig. Må vel kvitte meg med et av de andre yrkene og.

  8. Aaarghhh... sirrrrup her i Kristiansand.

    Norske sider går sånn noenlunde ok, men utenlands er det

    totalt ubrukelig.. sitter og leter etter nye duppeditter til

    bilen min, men lite morro å finne bare i Norge :thumbdown:

     

    Håper de får orden på linjene utenlands snart... sukk

    hmm rart, for her hos meg i kr.sand funker alt som det skal nå.

  9. Lagger sinnsykt. Sitter på en delta 2000 linje. Veldig dårlig av ngt spør du meg, satt og spilte SWG da det gikk scheiss med lag spikes osv. Håper de får fikset det snarest mulig.

    hehe samme her, spilte også SWG da. Sitter på charlie 1500 linja i kr.sand. Går vanvittig tregt.

     

    huff, det er frustrerende når slik skjer. det er jo heller ikke første gang dette skjer med ngt..

×
×
  • Opprett ny...